Sickwood's Ratings and Reviews
SM - Cryogenesis by Onnyks [SM Exploration], rated by Sickwood on Jan 16, 2022 (Star Star Star Star Star )
100% in 7:25
Addictive hack that combines the impressive artistic use of tiles reminiscent of Eris and the best use of the background layer yet. The map looks sneaky small, but is virtually 1.5x bigger thanks to the author's Billy Mays 2 for the price of 1 room making strategy. Tons of clever hidden secrets that never got boring hunting out 100%. Some bosses had a little help from their friends and it sounds like they are getting reskinned for the final version. Can't wait for the final expanded version and no matter how much or little is added, this is an epic hack. My only personal hope would be that the final boss gets his own area because you kind of just stumble upon him when remembering to check a certain area after an upgrade, but no big deal. Thanks for the hack and congrats on the win.
Super Metroid: Hotlands by MetroidNerd#9001 [SM Exploration], rated by Sickwood on Dec 28, 2021 (Star Star Star Star Star )
No completion stats.
Had the pleasure of being a beta tester for Hotlands. The level of polish from even the initial version was quite astounding. Metroidnerd had the courage to stray away from the usual G4 format, and created a hack that was fun to play, fun to explore, and brought something fresh and new to the most renowned hacked game ever. Its a must play for casuals or veterans and I can see it being a race hack for the ages. Congrats on the hack and winning some cold hard cash.
Super Metroid: Z-Factor by Metaquarius [SM Exploration], rated by Sickwood on Nov 04, 2021 (Star Star Star Star Star )
No completion stats.
All time great hack. Finally got around to playing the 1.0 version after having only played 1.3 for years and it was a great way to freshen up the game. With 1.1 and 1.2 still available and Galamoz's randomizer on the hard drive; I'll be playing Z-Factor a couple times a year forever. Hopefully someone else will make another massive vanilla exploration hack like this again.
Super Metroid: Y-Faster 2 Furious by Metaquarius [SM Speedrun/Race], rated by Sickwood on Jul 25, 2021 (Star Star Star Star Star )
No completion stats.
Damn I love these Y-Faster games. Super entertaining. Keep em' coming Meta.
Eris by Digital_Mantra [SM Exploration], rated by Sickwood on Apr 25, 2021 (Star Star Star Star Star )
No completion stats.
I should have rated this a long time ago. Now I'm rating it because some jackass above me shit on one of my favorite hacks of all time along with many other great hacks recently. Nothing pisses me off more than when people drop a 1 star rating just because they don't have the skill level to play the game or are so narcissistic that they think the game should have been designed for them. How about you show some respect to people that spend literally years making a game for others to enjoy for FREE. Either don't rate it or get gud! Long live Dman
Super Metroid Kaizo Possible by Lioran [SM Challenge], rated by Sickwood on Mar 12, 2021 (Star Star Star Star Star )
43% in 6:44
By far the best challenge hack I've ever played. Using oatsngoats video as a route guide and savestates, I was shocked I was able to finish this one. Everytime I thought I was stuck at an obstacle, I found an alternative strat to progress. I plan on replaying to see if there were alternative paths than what Oats used. For example, the first super missile required an insane amount of bluesuit/xray jumps that I kept screwing up, so I just reset and brought a spikesuit down there and activated it on the crumble blocks, but it looked like there might have been a path coming from the right? I also thought I was stuck outside of Draygon because my emulator setup has too much pause delay to do a double Springball jump, but I assume the intended strat was to knock off the crab on the left and follow it to grapple on the right? I'm also curious if the original version had a grapple block to get out of Draygon or if xray climb was intended because it seemed like it was setup for the xray climb. And were you really supposed to go OOB down a sandfall in the Maridia section to get a missile pack randomly in a wall down in a sandpit? No one would have been able to play this blind like Sapphron said, especially the required missile hunt. Lastly I'd like to thank Oats for obviously influencing Lioran to add a MB2/MB3 hybrid and an escape timer which wasn't in his version and I wasn't expecting at all and instantly died by running into her head that I thought was dead. That hybrid MB, although really cool, sucks because she attacks like MB2 and takes damage like MB3, but no hyper beam so you have to charge shot her and can't stun her from attacking. Interestingly you can break the escape timer by leaving the chamber immediately, otherwise you have 1:30, so definitely recommend glitching the timer. Incredible hack that might not have even been remembered if it wasn't for Lioran. Thanks for your hard work.
Super Metroid Containment Chamber by Lioran [SM Challenge], rated by Sickwood on Jan 07, 2021 (Star Star Star Star Star )
16% in 2:06
Great stuff. This helped me finally learn how to execute temp bluesuit transition into springball jumps. Overall the puzzles seemed more consistent and fun to execute compared to Contamination, which was good too, but I liked this one more. Thanks for the hack.
V I T A L I T Y by Digital_Mantra [SM Exploration], rated by Sickwood on Nov 13, 2020 (Star Star Star Star Star )
94% in 8:55
Completion time is inflated from extra time minor item seeking. Not much to say that hasn't been said other than thank you for this amazing hack. I really hope that this isn't Dman's last work of art. Its very interesting to see the evolution of his hacks. Started out with Cliffhanger that was super challenge oriented with art sprinkled in there. Then came Eris with challenge down a notch, but the art and creativity significantly ramped up. Now Vitality that doesn't require any advanced tech and accessible to beginners, and the art now through the roof. I love them all and hope one day to play his work again no matter what the style is.
Cliffhanger Redux by Digital_Mantra [SM Challenge], rated by Sickwood on Nov 01, 2020 (Star Star Star Star Star )
No completion stats.
Revisited this after Vitality and it was probably the most satisfying completion of any hack I've played. I usually group hacks into 2 groups; either fun to play or satisfying/rewarding. Rarely does a hack fit into both categories and this one did. Felt even more rewarding than Eris, Mockingbird Station, and Containment Chamber. Between the tight hell runs, the well designed speedball tricks, the ninja midair morphs from both jump and grapple, this game had it all. Every room was a challenge and getting through it slowly, but surely was super rewarding. The art scattered about was amazing too and shows the origins of the Dman brilliance. The first time I played it a long time ago I was an idiot and thought the first e-tank required a double HBJ and ended up putting it on ice. This time around I couldn't put it down. The best thing about this hack is as you go along, you can feel your confidence increasing. By the end you can pretty much speed run through previously completed areas. I even played it through a second time and carried a bluesuit from Draygon all over the place busting through enemies and speedblocks collecting items just for fun. Even kept it through MB and used the spark during the escape as I didn't want the game to end. 10/10. Dman hacks are the best.
Super Metroid Biohazard by Mentlegen, SMILEuser96 [SM Speedrun/Race], rated by Sickwood on Jan 01, 2022 (Star Star Star Star Star )
No completion stats.
This was a fun hack. The first area gave me vibes of a space aged Darkholme Hospital with undertones of SZM pirate ship. Flying through those rooms with speed booster tech with catchy custom music in the background was a blast. The hack's openness leads to some interesting item progression depending on your route and good replayability. The bottom areas seemed heavily Hyper and Ancient Chozo inspired, also with good custom music that fit the areas' vibe. There were some bugs and slope errors, but didn't really detract from the experience for me at least. The only thing I didn't like was the end where after 99.9% of the hack being custom, you get dropped into a Vanilla room for a boss fight and it just ends with no escape. Obviously escapes are cliche, and there was no ship, so I dunno, maybe could have teleported from somewhere. But considering this was made in 6 months for a contest, is huge, had great custom graphics/HUD/ASM/music, QOL edits, I thought it was pretty darn good.
Super Metroid SCM by YP [SM Challenge], rated by Sickwood on Dec 28, 2021 (Star Star Star Star Star )
97% in 6:21
For those that like challenge hacks, this is the best one by far for short charge puzzles. No real map changes, but probably 90% of rooms require some kind of speed booster puzzle to advance or collect items. Prior to player this, I could barely get a 15-tile short charge on a good day, but I became obsessed with practicing and solving them, which included tons of 13, 14, and 15 tile charges. The hardest 13 tile ones seemed to always be associated with one particular ammo item. Was able to get all of the puzzles utilizing a stutter 4-tap, except one that required a mandatory 12-tile charge and the creator left an interesting message in that room and must be a dream of his to pull off. That one wasn't going to happen. There was a troll section for a particular beam that didn't really fit the theme of the hack, and seemed like a bad design choice compared to the rest of the hack. Spent way too much time trying to get into that section. Other than the 12 tile challenge, I couldn't remember where I'd missed an e-tank and missile and was tired of running around and backtracking, so just finished 3 items short. Overall, this is one of the best challenge hacks and made me better for playing it.

Edit: Remembered where I left an e-tank, which happens to be in room/area where you can't charge a spark at all. That's where a gimmick that the author built into the hack comes into play, which btw...those floaty blue spikey enemies in the preview pics have something to do with deterring.
Metroid: Falling by TN [SM Exploration], rated by Sickwood on Nov 23, 2021 (Star Star Star Star Star )
No completion stats.
Long overdue review, but TN has a talent for creating late 2000s styled, purely Vanilla hacks that are really good. The level design and creative interconnectedness of the areas makes this hack and Hidden seem fresh, despite not having a single custom tile. Most people mention the bosses and they are tough, but it makes for a challenge not normally seen in Vanilla hacks. It was fun taking on Kraid first just for the challenge, despite the reward not being that valuable. I hope TN drops another surprisingly fun Vanilla hack.
Tallon IV Tours: Phendrana Frolics by dewhi100 [SM Quick Play], rated by Sickwood on Oct 12, 2021 (Star Star Star Star Star )
No completion stats.
Another solid Dewhi mini-hack. Having never played Prime, a lot of the themes go over my head, but it's fun to play and Dewhi is slowly becoming an ASM black belt
Super Metroid Gathering by Leodox [SM Exploration], rated by Sickwood on Jul 05, 2021 (Star Star Star Star Star )
31% in 1:05
Second favorite Leodox hack after Chester's goggles. Reminded me of an updated puzzly version of 'Battle.' Keep hackin' Leo
Polarity by Oi27, Moehr [SM Exploration], rated by Sickwood on Jun 07, 2021 (Star Star Star Star Star )
No completion stats.
One of my favorite contest hacks. The eerie music and black and white graphics were great. I preferred having to work to find bombs in the original release, but understand why it was changed. Like others have said, the magnet is often slower than basic movement tech, but is insanely cool ASM that could be the basis of another hack. Exploration was a lot of fun and found everything but 1 power bomb. Great job Oi27 and Moehr
GR2 Halfhack2 by GR2 [SM Unknown], rated by Sickwood on Apr 27, 2021 (Star Star Star Star Star )
99% in 7:05
I usually avoid half hacks unless they are challenge based like Precision, but this half hack is really good. Had this author put his talents and coding skills toward a full hack, it could have been a SZM quality hack. Tons of custom code, fun and challenging puzzles, maximum use of the map, and plenty of sequence breaks to be had. The HUD is spectacular with more selection options than is imaginable. Bosses are hilarious in most cases (except Phantoon's room layout) and catch you off guard. 4/5 purely because it's still a half hack, but has 5/5 effort and things that could be applied to a SZM type sequel that I still hope happens one day.
Super Metroid: Chester Can't Find His Goggles by Leodox [SM Challenge], rated by Sickwood on Apr 12, 2021 (Star Star Star Star Star )
41% in 0:57
Really good challenge hack. Sort of like Containment Chamber and Kaizo Possible had a baby. Encountered a game breaking bug in a Norfair kaygo room that crashes the game if you kill any of the kaygos fully. Highly recommend, but play Containment Chamber or Contamination first if you haven't learned the prerequisite tech yet. 4/5 because I love challenge hacks, but the game breaking bug was irritating.

Edit: came back to playing this on console and the game breaking bug never happened. Got some garbled gfx early on in the metroid rooms, but overall was a much better experience. 4.5/5
Opposition by mccad [SM Exploration], rated by Sickwood on Jan 03, 2021 (Star Star Star Star Star )
No completion stats.
This is really good. Custom graphics and music. Even the boss and item graphics were custom. Im not a hacker, but I am sure this took a lot of effort and time. The design was really good, not very hard, but fun exploration. Even had cold damage instead of heat. This is the kind of hack that had it been finish, should have had a trailer, forum thread, the whole nine yards. Not sure why it was abandoned, but I really appreciate getting to play it in its state and it would be awesome if finished one day. Thank you Mccad
SM Weekend III by dewhi100 [SM Quick Play], rated by Sickwood on Dec 25, 2020 (Star Star Star Star Star )
% in 0:05
Best of the weekend series yet. Very nice use of Vanilla tiles. The Spore Spawn setup was interesting in that you could have him offscreen with the fight still going. Secrets and progression hid nicely for a mini hack. Cool in-game info HUD. I look forward to a large scale Dewhi hack. Thanks for the hack.

For reasons unknown I've been running this any% lately and got it down to 5:54 on HUD timer. Kinda fun
Reimagined by SavageWizzrobe [SM Exploration], rated by Sickwood on Oct 30, 2020 (Star Star Star Star Star )
No completion stats.
I've been on the periphery for a long time, but actually made an account to rate this hack specifically. I still don't know why, but this Vanilla hack was a lot of fun. I found the exploration and item finding to be very rewarding and within the first 30 minutes I was motivated to find 100%. I still haven't found 2 missile packs and 1 e-tank and every once and awhile boot up a save file trying to find them. Like others have mentioned, it can be difficult to find the right path, but I never got frustrated and I've been lost way longer in other hacks. It's hacks like this that assure me that Vanilla hacks can still be a thing. It was kind of like a less intricate Z-factor. Great hack, definitely recommend.
Super Mirrortroid by BuggMann [SM Vanilla+], rated by Sickwood on Oct 17, 2020 (Star Star Star Star Star )
100% in 2:17
Very nice job. Surprisingly, it plays more disorienting than Rotation to me because your instincts fight you to go one way when you know you need to go the other. This became more so apparent in Norfair. Its a neat spin that I assume everyone knew was going to come one day after Rotation. I applaud anyone that takes the time and effort to make a purposeful hack even if not perfect. Obviously the boss fights and their positioning is the one thing I assume was difficult to tweak. Great job, thanks for the hack.
Retroid by ProjectXVIII [SM Unknown], rated by Sickwood on Dec 08, 2021 (Star Star Star Star Star )
No completion stats.
Honestly I was quite disappointed in this one. I deliberately held off playing it for a long time just to have a nostalgic experience one day. I was expecting a near replica of NEStroid map and it wasn't even close. I strongly preferred JAM's incomplete hack that was a perfect re-creation tile and level design wise. I also didn't like the modified mechanics. If I wanted to play pseudo-M1 mechanics, I'd play an M1 hack. Lastly the mashup of bosses with crappy mechanics was not fun. Makes me really wish JAM had just finished his version. I just think it would have been really cool to tear through the true original map that I've been playing since 1987 using the full SM engine. On a positive note; the palettes, tiles, and other touches did look nice.
Metroid Classic Demo by JAM [SM Incomplete], rated by Sickwood on Oct 27, 2021 (Star Star Star Star Star )
No completion stats.
Having not played Retroid yet (for the sake of saving up some good hacks), I really liked the original Metroid rooms Jam created. The enemy placement and palettes were spot on. It was fun to traverse rooms in much easier fashion than the original. I liked the concept of blending the original and SM layout together and would have really liked to see this particular version finished by one of the all-time hacking greats.
Vismunds Sidehopper Special by Vismund Cygnus [SM Unknown], rated by Sickwood on Sep 16, 2021 (Star Star Star Star Star )
No completion stats.
Not sure why this was rated so low. It felt like a mini version of "Airy" with a nice item count. Enjoyed it.
Super Metroid: Soup by Cardweaver [SM Vanilla+], rated by Sickwood on Jul 11, 2021 (Star Star Star Star Star )
No completion stats.
Having played Gravy and a bunch of other old half-hacks recently, I wasn't expecting much. It was actually quite good up until a certain point. The Vanilla grapple area has a really cool puzzle that was worth it alone, probably the best puzzle in that area I've seen.
After Draygon you acquire an item that opens up 90% of the game and it becomes a marathon item cleanup and starts to get stale after that. Very worth it for a unique half-hack experience until post Draygon.
Super Metroid: Few Room Hack by Shadow34370 [SM Unknown], rated by Sickwood on May 10, 2021 (Star Star Star Star Star )
No completion stats.
Having come off of Dmans 'One Room Hack I was expecting rooms stuffed to the gills with crap, but this one was not like that. I actually think it could have had more items added to it. I didn't get the point of ending with Xray with no use for it or exit. Otherwise, it was kinda fun and speed run-able
Precision by Bolognab [SM Unknown], rated by Sickwood on Apr 12, 2021 (Star Star Star Star Star )
94% in 9:14
This is quite a hidden gem among the challenge and half-hack categories. It's more like a "3/4" hack with drastic layout changes and different area connections. I liked the puzzles for the most part and item progression was very unique considering the age of this hack. There were many, many random permastucks though. Tourian wasn't changed much, but had one of the tightest escapes ever. Hack got a little stale by the end so gave up on 100%, but overall it's one of the best effort half-hacks up there with (but not better than) GR2 half-hack.
Super Metroid Weekend IV by dewhi100 [SM Quick Play], rated by Sickwood on Apr 04, 2021 (Star Star Star Star Star )
No completion stats.
I liked Weekend III a lot more than this one, but I always appreciate these Weekend games for the fresh content and something new to look forward to. Thanks for the hack Dewhi. How about a Wrecked ship version Weekend next involving a mission to steal Phantoon's beer keg!
Super Metroid: Golden Dawn by Black Telomeres [SM Exploration], rated by Sickwood on Dec 03, 2020 (Star Star Star Star Star )
No completion stats.
I avoided this hack for a long time because of reviews, but after jonesing for a full exploration hack I gave it a try. I have to say that I liked it way more than Dependence and was actually a pretty good blend of challenge and exploration. Dependence to me was too bland, this one was more creative. Yes there are no save stations and I did have to look at a map a couple times for obscure hidden wall stuff for the sake of time, but considering this was made in 2007, I have to give the author a lot of credit. As others have mentioned the yellow final area was obnoxious, but the rest of the hack level design and tiling was pretty interesting. If you've played all the good major overhaul hacks, enjoy twisted exploration and a bit of challenge, I'd give this one a shot and I'm glad I did.
Super Metroid: Unknown by Reita [SM Incomplete], rated by Sickwood on Oct 30, 2020 (Star Star Star Star Star )
No completion stats.
I like long hacks so after reading the comments I gave it a shot. Was definitely a very creative take for a half-hack. I did really enjoy the exploration and finding the necessary tools to advance. Item progression and rerouting of Vanilla were probably the highlights. I quit after reaching Kraid because by then you've pretty much done everything except go to Tourian and I wasn't that interested in grinding an absolutely stupid setup for him just to go fly away on a ship like every other hack. Would have been 4 orbs had it not been for Kraid.

Edit: played again and had more patience for Kraid. Still a really solid half-hack besides Kraid. And there is a total of 280 missiles actually
Super Metroid: Aggressive by TheOrigin [SM Quick Play], rated by Sickwood on Oct 30, 2020 (Star Star Star Star Star )
% in 0:07
Fun little hack that is nice enough to provide e-tanks and recharge stations to keep you alive while springballing around a blue spike fest. Good enough to peak my interest in II and III.
Super Metroid Funfar by Noxus [SM Unknown], rated by Sickwood on Nov 30, 2021 (Star Star Star Star Star )
No completion stats.
2 stars only because it's a 'Weekend-style' mini vanilla half-hack and had a bug after release that rendered it unbeatable if you didn't pick up an item before a room state change. However, it's a good time killer and new stuff is always appreciated. Ratings don't always have to reflect the fun value. Seems like every new hack gets a 4 or 5 star rating these days.

Thanks for the hack
Super Metroid: New Zebes by MATHGODpi [SM Unknown], rated by Sickwood on Sep 08, 2021 (Star Star Star Star Star )
86% in 7:45
Almost liked this hack for its interesting item progression, room and routing changes, and palettes, but there were way too many annoyances to be worthwhile for anyone's time. First, part of the gimmick is buffed enemies and damage, which is fine if fair and makes sense to the theme of the hack. What's not fair is, for example, doors not registering beam shots to open, hitboxes altered for the worse, invisible crap not seen on xray, weird and pointless enemy vulnerabilities, and the worst Croc I've seen. You could put multiple missiles right center in Croc's mouth and not connect. I've played tons of half-hacks that were rated low, but enjoyed most of them. This one not as much. By the end I was glad I stuck it through, but won't be revisiting this one or trying any of the other difficulty patches.
Super Metroid: Rush by Dark_Echoes [SM Unknown], rated by Sickwood on Aug 04, 2021 (Star Star Star Star Star )
No completion stats.
Got permastuck snail clipping into aqueduct missiles/supers and didn't feel like starting over. For some reason the author leaves those items active knowing there is a method to get into them and gives you no way out. Phantoon room is kinda pointless. Otherwise was okay up until the permastuck.
Super Metroid: emoD by EMODORAN/Backfire [SM Unknown], rated by Sickwood on Aug 03, 2021 (Star Star Star Star Star )
99% in 3:26
Played this during a recent old obscure hack binge and it's a strange one. It starts out giving the impression of a vastly changed half-hack. Crateria is massive and just returning from morph/missiles sends you through a watered down Kaizo spike obstacle course. Then you make your way down Brinstar and soon realize the author ran out of steam. Maridia and LN are barely changed at all and all major items are in Vanilla locations. There's still quite a few interesting puzzles here and there. Overall I enjoyed it for the puzzles and the bizarre Crateria, but it quickly fades like a late 2000s fart.
Ridley's Revenge by Tyjet66 [SM Unknown], rated by Sickwood on Jun 01, 2021 (Star Star Star Star Star )
No completion stats.
Been going through the 'one room' and 'few room' hack gauntlet recently and this one is kinda fun for a 15 minute romp. Not that hard and pretty fun soaking up items every 10 seconds. You could set the world health record at the end if you wanted. Recommend if you like 'few room' hacks
The One Room Hack by Digital_Mantra [SM Unknown], rated by Sickwood on Mar 31, 2021 (Star Star Star Star Star )
No completion stats.
Well, I can at least tell myself I've completed every Dman hack. It should have been called 'needle in a haystack' hack. Pretty neat ending message for the time, Dman always did like using map stations for lore and stuff.
Super Metroid: The Darkness Spreads 1 by BoostGuardian [SM Unknown], rated by Sickwood on Sep 28, 2021 (Star Star Star Star Star )
No completion stats.
Game crashes when played on console in several rooms. Hard to blame it since it's like 900 years old. What did work was kinda boring and didn't change much. Play Darkness Spreads 2 instead unless you like minimally changed half-hacks on emulator