Super Metroid: New Zebes
Release date: May 12, 2012
Author: MATHGODpi
Download: Version 2.0 [UH] (1104 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 6:33
Average collection: 87%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
Super Metroid New Zebes is a refurbish of Super Metroid. It introduces a new game sequence, and a much stiffer challenge than what is encoutered in the original game. A perfect hack for those looking for 'some more Metroid 3 action', but are also looking for a more formidable challenge. The bosses in particular may frustrate you, but patience and persistance is key. Before entering any boss room, it is a good idea to keep an extra save state handy in case you can't beat the boss, and need to go back and collect more items before trying again.
Screenshots
No Screenshots Provided
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
86% in 7:05
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Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 20, 2019 (Star Star Star Star Star )
81% in 5:51
Fuck this hack.
I mean it. This is (so far)the worst hack I've ever played.
The one good thing I have to say about this hack is that the palettes were beautiful. But that doesn't make up for the sorry excuse of a "perfect" hack that I played.
The progression is terrible and leaves you super confused most of the time, Phantoon first is forced (not really a problem but it is kind of difficult), 90% of the time you don't know where to go, bosses are WAAAAY too powerful and have to be exploited to be beaten, enemies are even more of tanks then they are in Redesign, Lower Norfair's design was the single worst I have EVER played in a single hack EVER, the list goes on and on for-fucking-ever. I hate this piece of shit.
The INSANE! mode's maximum of 229 active energy would not be an issue if the god damn hack didn't throw spikes and respawning enemies EVERY SECOND at you in LN & Tourian. Speaking of Tourian, the metroids respawn faster than you can react to.
I'm sorry, please don't play this. It's a massive waste of your time. It has a couple neat ideas that I encountered in my 10 HOUR PLAYTHROUGH but there's absolutely no point.
The hack tanks terribly once entering LN and beyond, but the other areas are actually crafted somewhat well if you look past that. Once again, not enough though.
And yes, I did beat this on INSANE! mode but I used savestates only after Lower Norfair pirates and through the end of the game.
By Syphon on Mar 04, 2020 (Star Star Star Star Star )
95% in 5:32
Honestly this hack is not as bad as the review above makes you believe. Then again, I played Normal mode and not Insane.

Anyway, this could have been a pretty good halfhack with some changes.

I liked the palettes and most of the room changes in general. It had a couple nice ideas like the way you get Charge Beam and a particular room in Maridia.

Unfortunately there are a couple flaws that make this not as enjoyable as it should be.

First off, there is a lot of backtracking that sends you across Zebes after a major item. This is mostly due to Super and PB doors blocking off stuff so you have to go back to those and check if those lead to progress.

Also, SPIKES!!! The author put a lot of spikes in this hack. It's not excessive but annoying enough that you notice. Even Ridley's room has many of them.
Then, Lower Norfair and Tourian. Respawning enemies are bad. Really bad.

Enemies were buffed but that was only really an issue until you got Charge which is really useful here.

It's a bit unfortunate because this hack had potential which is not something I see that often in halfhacks.

I only recommend this if you really like halfhacks.
By Sickwood on Sep 08, 2021 (Star Star Star Star Star )
86% in 7:45
Almost liked this hack for its interesting item progression, room and routing changes, and palettes, but there were way too many annoyances to be worthwhile for anyone's time. First, part of the gimmick is buffed enemies and damage, which is fine if fair and makes sense to the theme of the hack. What's not fair is, for example, doors not registering beam shots to open, hitboxes altered for the worse, invisible crap not seen on xray, weird and pointless enemy vulnerabilities, and the worst Croc I've seen. You could put multiple missiles right center in Croc's mouth and not connect. I've played tons of half-hacks that were rated low, but enjoyed most of them. This one not as much. By the end I was glad I stuck it through, but won't be revisiting this one or trying any of the other difficulty patches.

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