Metroid Classic Demo | ||
Release date: Oct 13, 2009 |
Author: JAM
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Genre: Incomplete [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
0:00 Average collection: 119% |
Read Me: [None] |
Forum Thread: Forum Thread |
Rating:
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Description
This project was started long time ago, in times before I knew ASM. Now you know what motavates me to learn.
I planned to recreate Metroid universe a long time ago (even before Zero Mission is out), but I has no time and ability to do that. How I have them. Think about it, enemies are there, almost all tiles are there, items are there, so why not to do it?
Features:
* New save station PLM. Old one is still in game.
* Elevators are acting like a save point. You can save right after using elevator.
* There'll be a megapack of missiles after every boss as reward.
* Most of horizontal rooms are 16 blocks in height versus 12 in Super Metroid.
* Rooms are very close to original layout of Metroid with minor changes due to better gameplay.
* Original layout of Super Metriod is still there.
* Palette of some enemies is changed to looks like in original Metroid.
* Almost all doors are shifted by one block to the top.
* You will land at the same place as in Super Metroid.
* Story text and title are changed.
* Blue Brinstar and orange Brinstar is connecting with Crateria tube room.
* 3 rooms of blue Brinstar that left in Super Metroid will be changed a little. They are very similar to the Super Metroid ones because they weren't rebuild by a space pirates.
* 3 new traps in Brinstar. 2 of them is almost mortal. Use savestates from time to time if you want!
This demo have only Brinstar of Metroid 1 completed. It's having 3 "exits", not counting the one you've entered. One of them is a DEAD end, another one warps you to another room, and the third one teleports you to the Super Metroid world. Bomb Torizo is at the same place there. His states are changed because you'll be more powerful when meet him.
I recomend to collect everything you can before going through "exits". You can play in the world of Super Metroid, but just up to Kraid because his tileset is corrupted.
I hope I finish it someday.
I planned to recreate Metroid universe a long time ago (even before Zero Mission is out), but I has no time and ability to do that. How I have them. Think about it, enemies are there, almost all tiles are there, items are there, so why not to do it?
Features:
* New save station PLM. Old one is still in game.
* Elevators are acting like a save point. You can save right after using elevator.
* There'll be a megapack of missiles after every boss as reward.
* Most of horizontal rooms are 16 blocks in height versus 12 in Super Metroid.
* Rooms are very close to original layout of Metroid with minor changes due to better gameplay.
* Original layout of Super Metriod is still there.
* Palette of some enemies is changed to looks like in original Metroid.
* Almost all doors are shifted by one block to the top.
* You will land at the same place as in Super Metroid.
* Story text and title are changed.
* Blue Brinstar and orange Brinstar is connecting with Crateria tube room.
* 3 rooms of blue Brinstar that left in Super Metroid will be changed a little. They are very similar to the Super Metroid ones because they weren't rebuild by a space pirates.
* 3 new traps in Brinstar. 2 of them is almost mortal. Use savestates from time to time if you want!
This demo have only Brinstar of Metroid 1 completed. It's having 3 "exits", not counting the one you've entered. One of them is a DEAD end, another one warps you to another room, and the third one teleports you to the Super Metroid world. Bomb Torizo is at the same place there. His states are changed because you'll be more powerful when meet him.
I recomend to collect everything you can before going through "exits". You can play in the world of Super Metroid, but just up to Kraid because his tileset is corrupted.
I hope I finish it someday.
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