Metroid Classic Demo
Release date: Oct 13, 2009
Author: JAM
Download: Version 2.05 [UH] (1335 downloads)
Genre: Incomplete [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 0:00
Average collection: 119%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
This project was started long time ago, in times before I knew ASM. Now you know what motavates me to learn.

I planned to recreate Metroid universe a long time ago (even before Zero Mission is out), but I has no time and ability to do that. How I have them. Think about it, enemies are there, almost all tiles are there, items are there, so why not to do it?

Features:
* New save station PLM. Old one is still in game.
* Elevators are acting like a save point. You can save right after using elevator.
* There'll be a megapack of missiles after every boss as reward.
* Most of horizontal rooms are 16 blocks in height versus 12 in Super Metroid.
* Rooms are very close to original layout of Metroid with minor changes due to better gameplay.
* Original layout of Super Metriod is still there.
* Palette of some enemies is changed to looks like in original Metroid.
* Almost all doors are shifted by one block to the top.
* You will land at the same place as in Super Metroid.
* Story text and title are changed.
* Blue Brinstar and orange Brinstar is connecting with Crateria tube room.
* 3 rooms of blue Brinstar that left in Super Metroid will be changed a little. They are very similar to the Super Metroid ones because they weren't rebuild by a space pirates.
* 3 new traps in Brinstar. 2 of them is almost mortal. Use savestates from time to time if you want!

This demo have only Brinstar of Metroid 1 completed. It's having 3 "exits", not counting the one you've entered. One of them is a DEAD end, another one warps you to another room, and the third one teleports you to the Super Metroid world. Bomb Torizo is at the same place there. His states are changed because you'll be more powerful when meet him.

I recomend to collect everything you can before going through "exits". You can play in the world of Super Metroid, but just up to Kraid because his tileset is corrupted.

I hope I finish it someday.
Screenshots
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Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
119% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
Neat idea, but there are some death traps in rooms and the scrolling doesn't work that well. The tiling is kind of off, but it is in M1 so that's not a fair complaint.
Didn't really like this as it doesn't offer much and there's a newer MUCH better version by ProjectXVIII (can be found here https://www.romhacking.net/hacks/3234).
By kkzero on Mar 22, 2021 (Star Star Star Star Star )
No completion stats.
With the awkward and broken transition from the SM rooms to the NEStroid-like rooms, as well as this being an eternally incomplete demo, I can't say there's much of a reason to try this out. In addition, like Sapphron mentioned above, this concept has been outdone by Retroid.
By Sickwood on Oct 27, 2021 (Star Star Star Star Star )
No completion stats.
Having not played Retroid yet (for the sake of saving up some good hacks), I really liked the original Metroid rooms Jam created. The enemy placement and palettes were spot on. It was fun to traverse rooms in much easier fashion than the original. I liked the concept of blending the original and SM layout together and would have really liked to see this particular version finished by one of the all-time hacking greats.
By OmegaDragnet9 on Nov 01, 2023 (Star Star Star Star Star )
No completion stats.
This has been on my bucket-list for a while and I can say I'm glad I got around to playing this.

Lots of bugs, (but it is a 14 year old demo and should be afforded some grace.) JAM gave the community an early look at a project near and dear to him.

I hope JAM kept chipping away at this because it looks to be a fun nostalgia trip.

The biggest difference between this and what would later release with Retroid is this is a more literal 1:1 room and enemy adaptation. Retroid made Nestroid rooms more claustrophobic in the interest of staying faithful to Super's engine and room design.

JAM's take on Brinstar is more faithful to the Nestroid source material. Having remade levels from other games in Mario Maker and Mega Man Maker I've learned something will be sacrificed when you make a cover level. You have to approach it with that sobriety and respect however it is executed.

I would love to see this in a full game one day.

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