Super Metroid: Rebuild 3
Release date: Mar 11, 2009
Author: Dark099
Download: Version 1.0 [UH] (449 downloads)
Download: Version 1.0 [H] (439 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 2:37
Average collection: 116%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
I think about something,what are you thinking everyone if a do like this:

- this time not to go in norfair after beat kraid and take the varia and after the gravity
no,no,no I tired to take varia 1st and gravity 2nd,I go put the gravity 1st to allow you to go in Meridia and after in last in Norfair to take varia to go on this area

- everyone said that want to exploring the area and not want just take items one by one and go and the end after 3 hour of play and beat the boss and the end,ok I got be removed many items and change all of that the 3rd version got be just exploring in 60%,20% items and 20% Boss

- Once again I got be change life of enemy,the enemy,the room,the number of items,etc...

- Yes again I change the look of the suit

- This one is very important this time I got be try to change the time play not 3 hour only but more than 5 hour to play is got be the half-hack never build before

- And I garanted that everyone got be liked this one very much
No Screenshots Provided
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
123% in 2:38
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Aug 11, 2019 (Star Star Star Star Star )
113% in 2:41
Much better than Rebuild 1 & 2.
A few enemies are buffed and the same vulnerabilities are present, bosses are buffed massively like in the first two.
You can tell that a lot more time went into general level design because there's less errors and more fun terrain to play around with.
I liked the progression, particularly how late a super important item was.
I actually got Varia first and Gravity later, despite the creator's was right there once I went back, what did they expect?
Item totals were changed heavily, ended up with over 300 missiles. Why more in this version?? The second one did it right and reduced missile numbers...I don't understand.
The pathway to normal plasma room was ass. The normal two ways that you would get to it are TOTALLY blocked off, forcing you to go all the way up, through Forgotten Highway, get the item, then leave through Forgotten Highway. Did I mention mazes?
Overall, it's better than 1 & 2 (and 4, after playing it).
Kind of recommend.
By Syphon on Feb 19, 2020 (Star Star Star Star Star )
112% in 2:26
> - this time not to go in norfair after beat kraid and take the varia and after the gravity

Not like it really matters.

> - This one is very important this time I got be try to change the time play not 3 hour only but more than 5 hour to play is got be the half-hack never build before

Guess you failed your very important goal but I'm glad because overly long halfhacks are usually garbage.

> - And I garanted that everyone got be liked this one very much

No, not really. It's a halfhack with shit in the way and blocked off pathways so you have to take dumb routes.

I didn't like it.
By Sickwood on Feb 23, 2023 (Star Star Star Star Star )
116% in 2:45
It's okay. The gimmick with delaying one of the essential ammo items was sorta interesting and eventually guides you to where you need to go. Buffed bosses wasn't too bad either, just I'm an idiot and didn't notice there was a way to destroy Draygon's turrets until like 10 minutes into the fight, but was kinda fun dodging turret shots and grinding the fight. I agree with the dumb Plasma route blocking, didn't really present any additional challenge, just annoyance. There were a few soft locks, both by design and bad morph slopes. But despite all that, I did somewhat enjoy the hack. Not recommended unless you're a play any hack just for the hell of it kind of player.

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