Release date: Jul 17, 2009
Author: Grime
Download: Version 1.0 [UH] (1681 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 1:22
Average collection: 41%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
This hack is complete, but there are still a couple of bugs present that will be fixed in due time. None of the bugs interefere with the player's ability to enjoy the hack.

Temporus is a 7-room mini hack. Don't let the small number of rooms fool you; most of my beta testers still took about an hour or more to reach the end. This hack is difficult, but NOT because of a requirement for advanced tricks. You won't need to know how to do things like mockball or short-charge. Nevertheless, this hack still isn't reccomended if you're not well familiar with how Super Metroid is played. The difficulty comes simply from the puzzle and enemy elements. You'll need to tread carefully and explore every nook and cranny to find your way to the end. You'll know when you reach it - don't forget to return to the ship!

- When entering heated rooms, Samus' palette briefly switches back to Gravity. Jumping (or most other types of movement) fixes it right away.

- Spinjump restarting produces an infinte sound if activated on the exact frame that Samus lands on the ground. Firing a beam stops the sound. Not likely to happen by accident, but still a possibility.

- The map isn't one large map, but several smaller ones (multiple areas). Not necessarily a bug, but something I'll have to fix eventually.

- After Kraid is dead and Samus passes through his room again, there is a tiny graphical error. This is caused by the use of Rakki's door speed-up patch. More specifically, it seems to only happen when using Snes9X and not ZSNES. This only happens ONCE, and the buggy graphics vanish whenever they're panned off-screen by jumping or leaving the room. Only happens in his room.
Screenshot Screenshot
Ratings and Reviews
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Dynastyx on Aug 27, 2015 (Star Star Star Star Star )
No completion stats.
This hack is very well done. Don't let the size fool you like it says in the description, the rooms are big and have a lot to offer.

I don't remember how much time or how many items I got, but it took me an afternoon's worth of time trying to find most of the stuff. It has more to do with you scratching your head to figure out what to to instead of where to go.

It also looks very pretty!
By Aran;Jaeger on Dec 07, 2016 (Star Star Star Star Star )
47% in 1:00
[Watch Video]  
No animals to be saved.
By Zexis on Aug 17, 2017 (Star Star Star Star Star )
30% in 1:36
This hack is WEIRD. Don't expect items to be in obvious places because they often are very much not. The map isn't very big, but demands great patience to find the necessary items to progress. Sometimes you have to push forward when you think you shouldn't. The morph ball is insane while the beam and missiles are flimsy in comparison. Some original enemy designs.

I really think the creator could have been a little more fair, but this hack is at least worth booting up, even if you eventually rage quit.
By Sapphron on Dec 26, 2019 (Star Star Star Star Star )
47% in 1:31
What a mindfuck...
Very good palettes. Good enemy resprites and good hidden items.
Bombs are OP and the rest of the items suck, basically. The changed physics honestly ruined the experience for me, because when you turn around sometimes you get launched in a direction. WHY?!?!?!
Also the atomic-like things (I forget their names, they follow you)do WAY too much damage and they respawn. Makes no sense. That entire room is a shitfest.
A certain super pack is hidden behind an unhinted grapple block, and X-Ray is almost useless. The visor extends about a few pixels tall. That's it.
Overall, I don't actually recommend this hack. It was frustrating in the beginning and towards the end, I didn't like it.

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