Super Metroid Kaizo Possible | ||
Release date: Oct 26, 2019 |
Author: Lioran
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Genre: Challenge [?] Game: |
Difficulty: Expert [?]
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Average runtime:
5:49 Average collection: 43% |
Read Me: Spoi/sm/Super_Metroid_Kailer.txt |
Forum Thread: [None] |
Rating:
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Other Links:
Original done deathless for April's fool |
Description
Super Metroid Kaizo was a hack originally made by Green Samus back in 2010. The hack was totally forgotten about until it resurfaced in 2014. The hack claims to be unfair and excessively difficult and the creator wishing he could see us when we witness the rooms he created. Unfortunately that never happened because nobody probably made it past the landing till 2014 due to the fact that after morphball the hack just suddenly becomes TAS only hack.
Even if you were to use save state only you would have no chance at finishing the hack. What you need to do to finish to progress sometimes is so obscure, I thought multiple times that I reached the end and that the hack was unfinished even while looking through the editor. It's sad because there is a lot of cool stuff in this hack, beleive it or not, it is not only a spike hack. in a 4-hour long pseudo-TAS the spike section probably only take 20-30 minutes of that.
This is where this hack comes in, this is basically a mod of a mod. This hack modifies the original in a way that makes it feasible to be done without save state at all. Save Stations were added, rooms were changed in a way that they retain their original solution to be completed unless the original solution was infinite diagonal bomb jump such as the top of wreckship (see included picture).
Although the skill level required to finish this edit is still through the roof, this might be the hardest "Possible" hack out there. So don't feel bad if you have to use save state or even slow motion if your muscle memories are not sharped like those of the top players. The hack does feel more like a real kaizo the way it is now. The previous one was not a true kaizo at all.
With that said if you wish to try this out and you are like me, you earned mad skills over the years and don't feel like searching around forever for where to go next, you just want to put your mad skills to the test. I included a spoiler text file that tells you where to go next.
Even if you were to use save state only you would have no chance at finishing the hack. What you need to do to finish to progress sometimes is so obscure, I thought multiple times that I reached the end and that the hack was unfinished even while looking through the editor. It's sad because there is a lot of cool stuff in this hack, beleive it or not, it is not only a spike hack. in a 4-hour long pseudo-TAS the spike section probably only take 20-30 minutes of that.
This is where this hack comes in, this is basically a mod of a mod. This hack modifies the original in a way that makes it feasible to be done without save state at all. Save Stations were added, rooms were changed in a way that they retain their original solution to be completed unless the original solution was infinite diagonal bomb jump such as the top of wreckship (see included picture).
Although the skill level required to finish this edit is still through the roof, this might be the hardest "Possible" hack out there. So don't feel bad if you have to use save state or even slow motion if your muscle memories are not sharped like those of the top players. The hack does feel more like a real kaizo the way it is now. The previous one was not a true kaizo at all.
With that said if you wish to try this out and you are like me, you earned mad skills over the years and don't feel like searching around forever for where to go next, you just want to put your mad skills to the test. I included a spoiler text file that tells you where to go next.
Screenshots
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