ptoil's Ratings and Reviews
Super Metroid: Subversion by TestRunner and AmoebaOfDoom [
Exploration],
rated by ptoil on Sep 07, 2022 (
)






100% in 9:00
Amazing hack. So many areas to explore, and each area is fully fleshed out with its own look, music, and lore. The custom mechanics really show the extent of whats possible with this game, and there are so many nice little details that make this an excellently polished masterpiece.
Absolutely no reason this would get anything less than 5 orbs.
Absolutely no reason this would get anything less than 5 orbs.
Wow...
Great visuals, story, aesthetic. Best hack I've played yet.
Play it
Great visuals, story, aesthetic. Best hack I've played yet.
Play it
Not much to say that hasn't already been said. This hack VERY highly exceeded my expectations!
The challenges in the hack are great, but the boss fight is what pushed me to give this 5 orbs.
It's very well made and provides a challenge like no other.
It's very well made and provides a challenge like no other.
Really awesome hack, loved the environments and music choices
Hack got straight to the point. A relatively simple map, easy item collection, and an entertaining final boss make this hack awesome to play.
Wow this was fun. Particularly enjoyed LN and Tourian
Super Metroid Contamination by Lioran, Aran;Jaeger [
Challenge],
rated by ptoil on Oct 22, 2019 (
)






No completion stats.
Just like containment chamber, an awesome hack to showcase SM's strange mechanics
Super Metroid Containment Chamber by Lioran [
Challenge],
rated by ptoil on Oct 22, 2019 (
)






No completion stats.
Awesome showcase of cool tech
Short and sweet
Walljumping Above It by Croakomire [
Challenge],
rated by ptoil on Oct 21, 2022 (
)






No completion stats.
Croak never holds back. This hack is brutal, maybe a little too brutal at times, but it does a great job of imitating games like Getting Over It and Jump King, which can also be brutal (I've tried both but havent completed either). Typically when you fall and lose progress, its not too much and you can recover, but its when you make multiple mistakes that you fall further and further. Of course there are places where a fall will lose you a lot of progress, but I think they were necessary for the hack's intended experience.
The majority of the movement in this hack is based on precision, having to jump/wj as late as possible, downgrabbing, etc. Croak essentially made a parkour playground and I had a blast exploring it. I liked the new mechanics as well.
I was able to complete the first room after enough time without savestates, but after that I started using them to save my progress. Found 2 of the supers and another hidden item (although i wasn't able to keep it for reasons). Might continue playing to find the rest of the secrets and/or see how far I can get without savestates.
The majority of the movement in this hack is based on precision, having to jump/wj as late as possible, downgrabbing, etc. Croak essentially made a parkour playground and I had a blast exploring it. I liked the new mechanics as well.
I was able to complete the first room after enough time without savestates, but after that I started using them to save my progress. Found 2 of the supers and another hidden item (although i wasn't able to keep it for reasons). Might continue playing to find the rest of the secrets and/or see how far I can get without savestates.
This puzzle hack showcases some really cool tech, through pushing both the obscurity and required skill level to the extreme. I really liked the gate system to relay how obscure or difficult each puzzle is. There are save stations however I still used savestates in a few places. Puzzle 24 stands out for easily being the hardest to execute, I don't see myself ever completing that room without savestates.
Completed the main game and started the post game. If you enjoyed Lioran's puzzle hacks, I'd recommend playing this one, but be prepared for the much higher difficulty. Croak has done a dev commentary playthrough of the hack that can help if you get stuck: https://www.twitch.tv/videos/1414838423
Completed the main game and started the post game. If you enjoyed Lioran's puzzle hacks, I'd recommend playing this one, but be prepared for the much higher difficulty. Croak has done a dev commentary playthrough of the hack that can help if you get stuck: https://www.twitch.tv/videos/1414838423
Fun little experience. Despite being devoid of color, tiling is nice, although some items can be annoying to find.
Awesome music, glad I played this today
This hack is more than challenging. Quick respawn makes playing easier but with how many deaths you will experience, save states are needed to make the experience tolerable. Boss battles were easier than expected for a "kaizo" hack.
Plenty of savestates were used.
rta time is 27h 46m
Plenty of savestates were used.
rta time is 27h 46m
The hack does what it advertises. The world is more cramped, which makes movement through rooms feel more restricted at times. Since none of the enemies were removed from rooms, they can end up being packed together, which results in excess lag and getting hit very easily. For what the hack set out to do, it accomplishes it's goal.
Super Metroid: Life by Nevyn 1.0 / DCR 1.2 [
Exploration],
rated by ptoil on Jan 14, 2021 (
)






94% in 4:21
I enjoyed the different item progression and exploration. There were more than a few instances of bad tiling and the hack felt closed off at times. Not bad, worth checking out.
Way too many killdoors for my liking.
Exploration and nonlinearity of the hack makes it worth checking out.
missiles missiles missiles
Exploration and nonlinearity of the hack makes it worth checking out.
missiles missiles missiles
Very interesting hack. It starts out slow and with big rooms with lots of doors it can be overwhelming and hard to navigate. Finding where to go for progression isn't always obvious or easy to locate since the map doesn't save properly. There are very few save stations, so I used savestates at times to keep my progress.
A lot of the hack felt like I was just running around finding items/progression, with cool or challenging rooms just lightly sprinkled around. With some help from looking up where to go next the hack wasn't too bad.
Took the super missile route.
The rooms that were cool were very cool and memorable
I enjoyed it, but theres definitely room for improvement, as expected from an old hack.
A lot of the hack felt like I was just running around finding items/progression, with cool or challenging rooms just lightly sprinkled around. With some help from looking up where to go next the hack wasn't too bad.
Took the super missile route.
The rooms that were cool were very cool and memorable
I enjoyed it, but theres definitely room for improvement, as expected from an old hack.
There is a legitimate idea here, took me a while to realize that the reason maridia has no water and norfair has no lava/acid is because it's all become the fog. As has been said, the fog is very annoying and progression is strange.
Short and simple, nothing really interesting
Samus' Turkey Journey by Sapphron [
Quick Play],
rated by ptoil on Dec 01, 2019 (
)






No completion stats.
Although I was able to stuff my enemies FULL, this hack was too short to stuff me full.
Metroid Depression by Silver Wing [
Exploration],
rated by ptoil on Nov 09, 2022 (
)






No completion stats.
https://i.imgur.com/1CkntyC.png