B2-TW | ||
Release date: Sep 07, 2013 |
Author: Grime
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Genre: Quick Play [?] Game: |
Difficulty: Unknown [?]
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Average runtime:
0:07 Average collection: 14% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Awards:
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Description
BALLS TO THE WALL.
A short, linear hack that has Samus in ball form the entire time. This also sets up the possibility for a much longer hack to be built off of this one in the future, since it doesn't play much like a traditional Metroid game.
A short, linear hack that has Samus in ball form the entire time. This also sets up the possibility for a much longer hack to be built off of this one in the future, since it doesn't play much like a traditional Metroid game.
Screenshots
Ratings and Reviews
This hack is probably the best minihack I've played. Level design is interesting, the premise is unusual (you're stuck in morph ball. Have fun!), and the way the mechanics are altered makes for a really unique experience. It's long enough to have fun, and short enough that it doesn't overstay it's welcome.
A shockingly fun adventure as the morphball. Wouldn't sound very fun on paper, but it is.
This hack morph your balls from the very start and will hold it like that for the entire game. And you'll like it. A bit more hard that original game, so I'd give it Veteran difficulty.
This hack even have the boss battle and it's epic.
This hack even have the boss battle and it's epic.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Awesome! For a change this is realy good xD I wish there was more levels though, it ended realy quick I hope you gonna work on it more!
Now this was a real Metroid Blastball huh!?? :P
Now this was a real Metroid Blastball huh!?? :P
That's another great hack that Grime made ! I really like the morph only physics ( even if i found some stand up glitch, but a game without glitchs isn't a good game :p ) and the Alttp enemies in a lot of rooms ! :)
(RTA timing)
(RTA timing)
Good concept, could be longer, overall good hack
Really cool idea, with good execution to boot. Fun challenges/puzzles with the morph ball, coupled with good visuals, led to a fun experience that I'd recommend.
I kept dying at the speed booster part while trying to figure everything out, but that was the only issue I had.
The boss was very creative as well, that put a smile on my face.
I kept dying at the speed booster part while trying to figure everything out, but that was the only issue I had.
The boss was very creative as well, that put a smile on my face.
Very fun hack. Must play. Short, sweet, fun.
Fun, short hack. Could stand to be longer, morphball-unique stuff is a cool concept.
highly enjoyed even though it was a weird hack.
A neat idea, with the first room being the hardest.
I Play The Version 1.0
Unique idea,cool funtionality,ends out of nowhere,and the thing that makes it 4 out of 5 it's because of the difficulty,and a perfect speedboosting part,that randomly the effect stops,and save state is essencial
Best hack I've played so far. Super fun. I never felt frustrated, it was always clear what was next, but everything was novel, too, because of the morph-ball-only format. I'm a noob, and I thought the difficulty level was perfect. I died twice, but mostly it was not too hard. Beat the whole thing pretty quickly. I hope someone adds on to this with some more rooms! (and maybe an escape sequence?)
Super Unique and good, if not the best, SM challenge hack.
Finished.
Recommended.
Finished.
Recommended.
Cool hack. Bomb jumping kind of breaks it, though.
I also had a weird glitch where after a couple retries Samus' starting position (in the first room) would shift a character width to the left just as you start falling
I also had a weird glitch where after a couple retries Samus' starting position (in the first room) would shift a character width to the left just as you start falling
Cool little hack. hope for a sequel. was fun and really cool concept.
Fun and very short morph challenge hack. Final boss could be a little difficult if you didn't get all the tanks.
Finished.
Recommend.
retroactively rated
Finished.
Recommend.
retroactively rated
I approach every mod I review as if it were its own game and judge them accordingly, ignoring any similarities to super Metroid (for obvious reasons). The idea is to analyze the mod from the perspective of someone who bought it as a game on Steam. With this disclaimer out of the way, here's the review:
This is the first genuinely original mod I have played so far. Although short it plays very well. There is only one notable fault and that is that too well hidden passageways separate mandatory pathways for progression. Overall, it is recommended although it might be a little bit too linear for some metroidvania players.
edit: This is officially the first decent mod ever made for metroidvania players.
This is the first genuinely original mod I have played so far. Although short it plays very well. There is only one notable fault and that is that too well hidden passageways separate mandatory pathways for progression. Overall, it is recommended although it might be a little bit too linear for some metroidvania players.
edit: This is officially the first decent mod ever made for metroidvania players.
An interesting premise, a good attempt, and ultimately I found it more frustrating than not.
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