Oxide
Release date: May 25, 2011
Author: Cyclamen32
Download: Version 3 [UH] (3911 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Beginner [?]
Average runtime: 2:13
Average collection: 168%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Other Links: Hack Author's Site
Description
Author doesn't have a description, so I (MetroidMst) will provide one from my fond memories of this fine hack. Oxide is a small hack. It is weird. It has a single Missile expansion that gives you a real concussive load. Items progression is very odd. Area names are quite interesting, and exploring is a big focus. Short, small, and on the easy side. But still a very good hack. And of course, there is Barf Kraid.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By MetroidMst on Apr 01, 2015 (Star Star Star Star Star )
166% in 1:25
Oxide is one of the weirder and wackier hacks out there. It is pretty short, easy, and full of unknown amounts of genius. Barf Kraid and a single Missile Tank provide highlights to a pretty fun playthrough. It is definitely worth checking out.
By squishy_ichigo on Apr 01, 2015 (Star Star Star Star Star )
No completion stats.
This is one of the few hacks I would rate as five stars. It's short, it's easy, and it's FUN. Nothing really compares to Oxide, with all its silliness and general goofiness, it's a must play in my opinion.
By Zhs2 on Apr 01, 2015 (Star Star Star Star Star )
No completion stats.
Oxide looks like your average Super Metroid. But wait! Look at all of these missiles you just got! Wow, you're going to have a lot of fun trying to run out of those! No kidding! The only downside to this hack is a bit of backtracking, but I had too much fun spending missiles to care.
By Elminster on Apr 19, 2015 (Star Star Star Star Star )
No completion stats.
Oxide is a really fun play, with very unusual item progression, boss placement, and music and resulting sound effects. Blasting everything with missiles was a lot of fun. Items were pretty easy to find without feeling like the game was throwing them at you. Some areas felt too linear, some later rooms too plain and too many rooms where you needed to kill every enemy. Overall fun experience though. If you still haven't gotten your fill of pumping enemies with missiles, try fighting Mother Brain's last phase without using hyper beam.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on Dec 07, 2016 (Star Star Star Star Star )
174% in 1:43
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By jewelediris on May 30, 2017 (Star Star Star Star Star )
163% in 1:30
I really enjoyed this hack. The first room is a bit more to do than I would've cared for but putting all the missles in the game in ONE Tank! Thats nice. It leaves the rest of the game for all the extra supers. This hack kept me on my toes. It wasn't too confusing but it made me question every possible path to take, which is exactly what Metroid should do. My only dissapointment with this hack was Lower "Easy" Norfair. by the time you get here this hack has wowed you with places, backgrounds, theme and design motif array that is awesome. Then you get to Lower "Easy" Norfair and it felt bland. its a bunch of huge rooms all with the same tilesets and having to kill all those enemies to get through those rooms is a bit much. By the time you've finished Ridley off, you are ready to just get out of Lower Norfair as quickly as possible. The Escape Sequence is brilliant. .....Murder Ship, best area name ever!
By Pixel_Tiger on Jul 05, 2017 (Star Star Star Star Star )
169% in 2:35
Nice and easy-going hack which should be no problem for anyone. 5/5
By Zexis on Aug 09, 2017 (Star Star Star Star Star )
No completion stats.
I did not enjoy Oxide. From these reviews, I was expecting a fun, goofy hack to spend the evening. Instead I got repetitive rooms, too many gray doors requiring enemy clearing, strange design decisions and overall a lack of fun. I quit during the escape sequence when I found a gray door at the end of a large room where I learned I had to backtrack and kill several enemies, already low on time. It was the last straw.

There is some charm and 'silliness' to be had, like the exorbitant missiles, but it's not enough to make up for the rest of the hack's shortcomings, and I wouldn't really recommend this to others.
By Mar99troid on Oct 08, 2017 (Star Star Star Star Star )
No completion stats.
In my opinion the hack was decent, but nothing special. It made some things right, but some things wrong. Let me start:

The fact that you got a ton of missiles from the start was very wierd. What I like about Metroid is the process of becoming stronger and stronger with the time and that killed it a bit for me.
However I like that you can kinda choose where to go first. I ended up going to Draygon with few equipment and powersuit while I was really overpowered when I entered the "murder ship" (LOL) and totally destroyed Phantoon.
On the other hand the level design wasn't that great. The rooms felt uninspired. And the most annoying and repetitive thing were the gray doors. You have to clear rooms ALL THE TIME to progress. There's even a big giant room you have to clear from enemies during the escape sequence (!!!) which was the reason I finally ended up closing the emulator without finishing the hack like Zexis, also because I went the wrong way, wasted a lot of time and got confused. The creator should definitely have blocked off more areas during the escape sequence.
The only part which really kept me going was one surprising and thrilling part in the toxic tank. That was really awesome and fun. I won't spoil it here of course.
Speaking of the toxic tank, backtracking to get items in this hack is HELL. The areas aren't connected very well which means that sometimes you have to go back for 15 minutes just to get some items you remembered from earlier just to go back 15 minutes once again. I don't know anymore how many times I had to go through the whole tank just to get somewhere.

TL;DR: I don't know if I should recommend this. If you're really out of hacks to play, you can give this a try, but expect a lot of tedious room clearing, backtracking and questionable design choices.
I'll give this a 3/5 though, because I still had some fun while playing this.
By Croakomire on Dec 11, 2018 (Star Star Star Star Star )
No completion stats.
Finding Kraid was a nightmare, but other than that, this hack does its best to be as wacky as it can be
By Oi27 on May 10, 2019 (Star Star Star Star Star )
170% in 2:31
Cool hack, but not perfect. Finding Kraid was difficult, and there's only 1 location to pick up your first power bombs. Aside from that, lots of drops, fairly easy, interesting level design. Too many "kill all the enemies" rooms, and one during the escape sequence(!), which the hack would be better off without.
Overall: 7/10
By Ri2nOneRok on Jul 06, 2019 (Star Star Star Star Star )
169% in 0:00
Its just a really good hack man... Its nearly flawless.
By Syphon on Nov 08, 2019 (Star Star Star Star Star )
169% in 1:58
This is an awesome hack with interesting item and boss placement.

Very easy and quite short but I had a lot of fun playing this.
Nothing was really hard to find and I liked the path progression.
Only negative is having to kill all enemies in one room during the escape but it didn't bother me that much.

Fully recommended.
By SnakeLancer on Mar 16, 2020 (Star Star Star Star Star )
160% in 0:00
I actually enjoyed it other than of course the big lower norfair areas (I dunno there's just something about that soundtrack when it loops over and over again) and that last part where you had to go backtrack the whole way back to the beginning for Maridia and Murder Ship (with Phantoon) so I got stuck at green brinstar, norfair, red towers for hours cuz I was sure that you wouldn't make me go all the way back lmao. Other than that the escape was tons of fun realy tense! Loved it, after having like 60 supers and ofc the 500 - 600 missiles I kinda expected that you would buff Mother Brain like realy hard but it was kind of disappointing seeing it play out like the regular mother brain especially once you got Plasma.
By alexman25 on May 14, 2020 (Star Star Star Star Star )
163% in 3:28
Good hack. Very unique at times.
By croissant bug on May 27, 2020 (Star Star Star Star Star )
No completion stats.
The exploration was fun and items are hidden in pretty clever spots. There isn't any difficulty at all except inside the murder ship, and that was my favorite part of the hack. There are many grey doors that require cleared rooms, and killing weak enemies that do 5 damage over and over again to progress isn't very fun.
By Sapphron on Jul 03, 2020 (Star Star Star Star Star )
172% in 1:30
Neat hack, kinda funny.
Highlight of the hack is having 575 missiles everywhere and the absurd amount of pickups that are present all around the map. Fun playthrough.
Can honestly kill Kraid, Draygon, or Phantoon first if you'd like. Very nonlinear.
Finished.
Recommend.
By ptoil on Jul 25, 2020 (Star Star Star Star Star )
167% in 2:32
Way too many killdoors for my liking.
Exploration and nonlinearity of the hack makes it worth checking out.
missiles missiles missiles
By benox50 on Oct 18, 2020 (Star Star Star Star Star )
No completion stats.
Fun lil one to squeeze inbetween two Playthroughs, but doesnt offer much and has many repetitive kill enemies doors.
By Kremit44 on Nov 28, 2020 (Star Star Star Star Star )
168% in 2:08
It's a really solid full hack. It's not amazing with some boring sections and it can be a little monotonus with the combat. The kill doors don't bother me too much since early on the point is to use the insane amount of missiles you got to go crazy on enemies. Afterwards you get pretty powerful to deal with most of the enemies quickly. It gives the hack a little bit of a distinctness. I could do with less of them but it's far from being a bad issue IMO. Saving the animals was a bit jank but it's always a nice bonus when they're included. It's well worth a playthrough IMO.
By LetsPlayNintendoITA on Jul 13, 2021 (Star Star Star Star Star )
174% in 2:17
[Watch Video]  
100%ed- or should I say 174%ed- another hack.
Was very interesting.
The open-world of the game i very enjoyed.
I completed the game and then I saw I missed those 3 supers in the excape. dangit.
Very good exploration and of course, the wicked stuff like the missiles.
And... that energy tank... you know which one... Wasn't super hard but damn got my brain thinking.
By Wizard on Aug 24, 2021 (Star Star Star Star Star )
172% in 0:00
Very good, very short, very focused hack. Oxide does pretty much exactly what I want a hack to do, in that it's focused, there's lots of fun side stuff to find, and it offers you a lot of fun with nearly zero buildup. The game starts and off you go to have a good time. Special note is that it's genuinely funny in a few places. It's not dumb slapstick or le epic memes, but it does a few things that as a Metroid veteran you're going to chuckle at. I wasn't expecting it and I really liked it. More than anything though I just enjoyed the focus. There's no BS here, it wants you to get to the next area, find the next upgrade, fight the next boss. I like that because in my book a good game demands to be played, the way a good book seems to turn its own pages. Oxide fits that bill.

Escape sequence was probably the worst part of the game, which is really saying something because there's nothing wrong with the escape sequence, it was just kinda there. I wasn't expecting it to blow my mind or anything but after Hyper Metroid's incredible, tense and unbelievably fast escape I guess I'm just spoiled. Overall a solid 4/5 hack and one I'm glad to have played.
By shaktool7 on Sep 09, 2021 (Star Star Star Star Star )
No completion stats.
So, sit down with me as I try to be "that guy" which poos on a hack the rest of the reviews like. It's like a small hack suffered a last minute decision of being made 4 times bigger in the worst way possible. There's way too many kill doors in big hall-like rooms. Ridley was a pain to find because of needing to go through seemingly solid walls. The escape sequence has the same thing with which door you need to and which door you don't. All the area aesthetics were, "intresting" exepct ridley's lair, but the hack lasts too long for what it can do in that time. To me this just wasn't what the other reviews seemed to promise. Quit after dying in the escape.
By badatmetroid on Jan 08, 2022 (Star Star Star Star Star )
168% in 2:21
"Down or... I'll go left first... Wow lotta vertical wall jumping... Oh wow multiple infinite bomb jumps, just to backtrack? ... It's been like an hour I thought this was short. I'll check nordub... Oh ffs."

I never claimed to be good at this.
By therealsusan on Jun 14, 2022 (Star Star Star Star Star )
169% in 2:23
Some of the visuals were cool. Basically infinite missiles + a ton of marked pickups was cool.

Loads of enemies got monotonous for back tracking through. Forgettable layout. Ridley was hard to find.

Overall a good average hack.
By neen on Jul 03, 2022 (Star Star Star Star Star )
162% in 2:24
it's certainly larger than you think it would be based on other reviews. (other people called it short, or small; i think it's decently sized but it feels small because of how fast you can get around). a lot of rooms look the same. but overall it has cool ideas and still has that metroid feel: i got lost a few times. this was a nice easy playthrough for a sunday afternoon and i enjoyed it, even if it was a bit too easy. could probably remove most of the energy/missile refills. tourian and the escape were the most interesting parts for me.

i downloaded this in 2019 but for some reason only just got around to playing it now (probably because i just forgot i had it).
By Zincoshine on Jul 10, 2022 (Star Star Star Star Star )
No completion stats.
I approach every mod I review as if it were its own game and judge them accordingly while ignoring any similarities to super metroid (for obvious reasons). The idea is to analyse the mod from the perspective of someone who would have just bought it off of steam. With this disclaimer out of the way, here's the review:

Honestly I was split on this mod for the longest while but ultimately I had to stop playing. It is way better than the last thing I reviewed, super metroid escape, but it isn't good enough. The main problems are the poor layout, especially in the water levels, that will make platforming extremely annoying. Another problem is that the level isn't intuitive enough. I got stuck quite a few times but it was at least better than super metroid escape in this respect. The final straw was the illogical appearance of the last metroid and repeat of the routine from the original game where he almost kills you then flies away. It makes zero sense in this mod. immediately after that I end up in a toxic flood portion with extremely annoying platforming and I ever got myself softlocked. This is just too unpolished for a recommendation but it get 3 out of 5 for being much better than super metroid escape which got 2 out of 5 from me.

edit: also, there's no story to speak of. It's just random and illogical.

edit 2: After having played more mods and getting a better perspective of things, I have realized that I overrated this. The rating has been revised to be two orbs.
By Fercho on Dec 31, 2022 (Star Star Star Star Star )
170% in 2:26
Me gusta como se ve estéticamente por excepción de Upper Norfair, las puertas grises que se abren hasta que matas a los enemigos no fueron de mi agrado especialmente porque en estos cuartos los enemigos estaban muy dispersos, encontrar el camino para poder vencer a Kraid y a Ridley no fue sencillo para mí (aunque para ser justos no soy muy bueno explorando), el camino a Ridley fue largo y tedioso además que la progresión no se me hizo ordenada, los caminos son muy lineales y eso lo hace algo aburrido de recorrer.
Me gustó la batalla de Ridley y la de Mother Brain, fue interesante tener tantos misiles y super misiles la exploración era interesante y por eso mi calificación es 3/5.
By MarioFanGamer on May 04, 2023 (Star Star Star Star Star )
No completion stats.
There are some interesting ideas here and there but I really feel like it it lacks the punch in many ways.

In particular, it has a pretty strong beginning like the basically endless missiles you get, early Grapple (though it also gets into disuse early on as well) and deviations from the vanilla game (Rinkas in Maridia which you explore pretty early on) but as you play it, you see more and more weaknesses in the design.
The biggest one is the linearity (read: lack of interconnecting paths): There are three branching paths (one of which has two major bosses) after you get Bombs but aren't connected with each other. Now, I didn't mind the linear structure of Metroid II, Metroid Fusion and Metroid Prime 3 too much but they each have different solutions: M2 has a clear start and a clear end which you means you never have to backtrack through the whole game (at most within an area), Fusion works on a hub system with smaller but more numerous branches, not to mention you gain access to various interconnections later in the game while Prime 3 has the ship for fast travel, but this hack adds more and more path without any alternatives (this also may explain why the hack feels rather short despite that Super Metroid's world is of a similar size).
Heck, in all three games, there are interconnections within the areas themselves so you could walk in a ring which isn't possible in this hack (save for one exception).
I also have some issues with the large rooms as they give me a feeling of emptiness. This is especially so that you have combined them with "kill all enemies" doors which... don't feel good design to me as you'd need to search for them quite a bit (notice that Super Metroid only uses them in 1D rooms and makes it pretty easy for you that you have to kill the enemies).

The easily weakest region is Easy Norfair which incidently contains some of the hack's symptoms: Its only notable characteristics is its three subareas (Green Norfair, Lower Norfair and Water Norfair) compared to the usual two but two of them are located on opposite ends. Lower Norfair also has quite a few of these large rooms including some kill rooms. To make it worse, only one subarea features progress while the other doesn't and finding progress doesn't feel very rewarding. To explain what I mean: At the beginning of Lower Norfair, you're blocked off by item X and you find it in a different subregion. This makes you think to go back, thinking you can finally go and defeat the boss only to be blocked off by an item Y which is located in the SAME subregion you just went which is blocked by item X. It also requires item Z at some point which IIRC is found in an entirely different branch which is a huge potential backtrack unless I missed some kind of shortcut.
Ironically, Easy Norfair does feature some interconnections but one is a small one (requiring two different items to progress, though you need one later on) while another is fairly equal aside from one entrance permitting a sequence break (albeit a useless one since said item locks some important progress) (this is another difference to MF — or really, most Metroid games — btw.: The rings are typically one-way unless you get an item later in the game which possibly allows you to use them as a shortcut) and isn't that big of an interconnection either.

There are some highlights, at least. The first half Toxic Tank (a very unique region, for that matter) has two notable highlights, especially since the first one foreshadows the second one. The escape (one of the best I played, actually) also is a pretty cool one as it leads to a different but still familiar area when normally, you go through another region of Tourian and then back to Crateria (or w/e the hack's equivalent is), though it does have a kill door at some point which is particularly a problem since you're under a time limit and it isn't obvious at first you have to kill all the enemies.

Ultimately, I can't give this hack any more than three orbs. It's not that bad of hack and you may enjoy it more but it lacks any replayability for me and doesn't stand out long term either.
By Kriken Empire on May 05, 2023 (Star Star Star Star Star )
163% in 2:37
This hack is almost amazing. It's combat heavy, but pretty easy. Platforming is the hard part. It involves a lot of wall jumps and the lack of high jump boots is noticeable. There's one too many grey doors, but as long as you get used to clearing all the enemies in a room it becomes much clearer which grey doors are locked for later and what are intended to go through. The atmosphere is great, and it's short enough to where any issues with the pacing aren't that big of a deal.

I would love to sing this hack's praises, but I think your enjoyment of this hack will vary depending on what you do and where you go. The world is very open, but the map is mostly a straight line left-right or up-down. This means that while you could have a completely different item progression from someone else, if you go too deep into a level without exploring earlier sections more, you're going to be forced into a ton more backtracking through linear sections, and I couldn't find any shortcuts to mitigate this, if there are any. Some areas pleasantly account for what items you may or may not have, but Kraid's lair demands you get space jump, or else you may be stuck bomb jumping in long vertical shafts to escape. I fell into several pitfalls on this front, and while I didn't hate it, it bogged the experience down for me.

Regardless, I recommend this hack. I would love it if it got an update to maybe add QoL improvements or touch up some of the weaker sections, but it's still good as it is, and I wouldn't wait to try it out.
By Forever on May 24, 2023 (Star Star Star Star Star )
170% in 3:47
missiles go brrrrr, I got stuck for 3 hours looking for kraid and powerbombs, pretty fun hack, map was alright, norfair area was ugly imho, no contrast at all. Backtracking sucked a bit tbh, get used to your progression being hidden in walls and floors. 5:58:XX RTA
By SeanCass on Sep 11, 2023 (Star Star Star Star Star )
163% in 2:37
this hack was incredibly fun! i'll take hundreds of "beginner" or "easy" hacks over the vast sea of frustrating hacks that just want to make the player suffer.

my only critique would be that there were way too many "clear all the enemies" rooms, and too many foreground objects. but otherwise i really like how open the map was, the room design felt natural and metroid-like. awesome!
By ironrusty on Mar 01, 2024 (Star Star Star Star Star )
No completion stats.
I guess I have to choose between if this hack is average or better than average. I'd say it's average. The missiles in this hack are a fun signature. Though there are choices in routing, they are ultimately not significant due to a good portion of the hack being linear. Visually, this hack uses a lot of the original assets, which is fine, but has too many dull platforming moments.

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