benox50's Ratings and Reviews
Temple of the Winds by Moehr and Albert V. [SM Exploration], rated by benox50 on Jul 04, 2020 (Star Star Star Star Star )
68% in 2:44
Handsome piece of art, really unique, immersive and full of surprises. Does some new things never seen before in SM. Thumbs-up to Moehr for trying something really different than what we are used to, pushing the custom far and its all original. And thumbs-up to Albert V. for destroying the limits of the snes visually once again. Its hard and some rooms contain frustration but its an experience worth discovering!
Hyper Metroid by RealRed [SM Exploration], rated by benox50 on Feb 02, 2020 (Star Star Star Star Star )
No completion stats.
Cant go wrong with that one,
it doesnt try too much to explore outside of the beaten path,
but what it offers is top quality and top tier polished,
so much that I could see my reflection in it.
Its not only amazing to see in speedruns but also great for casual plays,
the huge non linearity adds replay value and possibilities.
I think anyone should look at this hack if they want to make one, it offers
everything great about super and buffed it to a new level, Hyper level :>
Ofc there is some bads, biggest of which is the lag in tourian, probably the most intense lag iv seen.

I like PB (Project Base) physic because it stays super metroid but better in most ways.
The visuals of this hack are technically perfect. Not too arte and weird...
but the color wheel contrast, levels of brightness, clarity, tiling...
all of those aspects and rules are respected to near perfection.

Gonna surely give some of those credits to PB, Im one of those that love the colors choices in PB,
it uses all of the color range, its great and vibrant. Not as muddy and dark as OG SM, but when the changes are great I just embrace them.
Ancient Chozo by Albert V. [SM Vanilla+], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
Ver. 1.1.0
Best looking hack yet you got there and just for that you get 3 stars already. It was also really fun but when the map let me play more how I wanted. I like how you resprited some SM enemies and used them in ways that was really fiting in the environment. Having gameplay elements that stand out enough so player can read them is good. Additionally having them fit in the environment too is something Im having an hard time with and you did a good job there.

Its an half hack but it doesnt feel like that at all since so much details were added,+ 1. Thats a big plus because I personnally prefere a full new map layout.

After some thinking I will give the 5 if we round up and it deserves it, I also recommended it many times to people so its in the top for sure. The main cons still are the full damage spikes at the start and some others tiles were spikes even if they didnt look different enough from others. There was too much vanilla doors that were just blocked in this that shouldnt be and made possible shortcuts not possible for a long time. Some other annoyances that were mentioned already. But 1.1.5 cleans-up alot.
Seriously this is probably one of the best half hack yet if not the best.
Maybe best looking snes game tbh, looks even as if the hack cheated his way to the sega saturn visually, its crazy good. I recommend, mostly for people that wants SM but more modern with the Project Base and with the addition of those beautiful tiles.

This version was also even before Albert knew how to repoint tilesets properly, just thinking of that makes me moist.
Eris by Digital_Mantra [SM Exploration], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
Eris was the second hack I played after SZM and it really struck me, so much that even to this day it stayed in my top favorite.
I also critique it as the time when it came out and when I played it because this is a really old hack.

Firstly, the thing I love the most with Eris is the level art and how Dman used vanilla tiles in all sort of way as a medium
to paint artistic rooms. Its amazing that its all vanilla and also how he used the tiles to tell a story in the backgrounds of rooms.
Talking of backgrounds, most hacks do backgrounds as a second though, but Eris really push custom backgrounds tiling to a new level.
Eris really does painting with the tiles and not just ground and structures, exploring this alien world and taking the time to
look around was really satisfying. This hack is also really impressive technically even if it dont use custom code that much. However it uses
all of the engine existing features and FXs in new ways to create art. Which thus lead to great atmosphere, exploration and rooms.

Secondly, for the bads we have the fact that the complex level art makes it so its really hard to differentiate the background from the foreground.
Sometimes elements from the FG and BG has even the same color palette which is bad design. Its also not for casual but its less hard than cliffhanger.
Sometimes the path forward can be a bit too hard to find.

Not sure how this hack will stand years later, but that first experience definitly resonated with joy. The goods overwhelm the bads for me, same as the game rain world recently.
I love the weird and this gave me the weird I wanted and even some that I didnt know I wanted.
Super Metroid: Darkholme Hospital by Cloud12 [SM Quick Play], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
I really like this author for his global hack concepts ideas and they are actually well executed. A mysterious derelic hospital that gets worse as you go deeper, this is so good as a concept for metroid I just love it. The big down is that everything felt repetitive visually and enemies variety is quite low. This was probably because he needed to pick the right SM content/assets to fit with the hack mindset.
Super Metroid Contamination by Lioran, Aran Jaeger [SM Challenge], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
I like the concept but I cannot stand it personnally, its so inaccessible. those puzzles are more like glitches than anything else. I prefere brain thinking puzzles. But thats also the point of this hack is to show all those obscures glitches exploits.
I must still give my review so thats a 3 for me but bump to 4 because its one of a kind, someone needed to do it that deep and here we are. The last one similar to this was better cause I were able to advance more without watching a playthrough. Tiling is servable, nothing fancy.
Ice Metal Uninstall by Crys [SM Exploration], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
I was excited for that one, first one I played where actual custom graphic were used, like new graphic made by the author, kudos to you.
A full hack that old with custom visuals and custom layout and custom items, man this was good.
I liked mostly everything exept that I needed to watch a walkthrough to know where to go because finding that one spot in such an open world map
wasnt really fun.
Never understood why the metal is uninstall though.
Super Zero Mission by SBniconico [SM Exploration], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
First hack I played and I was amazed by how much you can do with the SM modding scene. I didnt even know there was an editor back then, though it was black magic. (pants became hard once I knew)
Really liked to play SZM with SM physics and that it was an original map and all, felt like a new full expansion to SM.
This hack does so much stuff and is so old thats its pretty crazy.
However there is alot of wrong design choices, mostly making things as hard as possible.
I felt that some parts needed save states and thats bad.
Digital Cube by Cloud12 [SM Challenge], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
Sadly you will need to use savestates to enjoy that one because of the concept, but apart from that its an amazing concept.
Really original, well based on cube movie (Im one that actually watched the movie and enjoyed it mostly for the concept again).
Still really unique hack, concept is well executed, every rooms feel like a mystery to uncover, you feel traped, lost and toyed around by unknown forces.
I really love that you set rules like the doors color and each rooms beeing a 1x1, really unique hack.
Super Metroid Arcade : Endless mode by Lioran, Tewtal [SM Quick Play], rated by benox50 on Dec 12, 2017 (Star Star Star Star Star )
No completion stats.
Taking the door randomizer and making it great.
The achievements and mother brain as a normal boss are the best parts.
Thing is that the vanilla rooms arent the best suited for this, I think having custom flexibles rooms would make it better or just more rooms to vary.
Final Stand by Moderndayzero [SM Challenge], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
Love the colors here, black and neon lime green is a combination of love. But man this is hard, really hard. The difficulty transform this small hack into a long one.
didnt know what to do at the end too, was stuck and this was litterally the end, good idea badly executed.
Phazon Hack by A_red_monk_called_Key [SM Exploration], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
For 0.3 (spoilers)
Too bad this hack wasnt that fun, I would give a 4 if the enemies were less tanky and that the map was better designed.
It really feel like few planing was done for the whole map layout and how progression go, getting lost but for too long need to use a guided playthrough. I was young, I was bad, didnt understood where the dots were, but I still think it got too big of an explorable map.
I only remember liking the event where the volcano awake, that was really memorable and the blue phazon cavern at the end.
Those were high points, rest is really forgettable though. Too big and empty, quantity over quality, cant kill even the basic enemies fast enough, missiles felt useless which are even "supers" in this and that doesn't resonate with joy.
I mostly forgot, this uses full custom graphic, its crazy on that level, I approve of the effort. However after seeing Albert and Ted custom graphics and other great pixel art modifications, this still looks like my first fangame graphic in some parts, it looks okay. Where everything metal looks like plastic and flat in a way that doesnt use the full colors range. Also alot of random filler patterns and photoshop bevels shaded squares that makes it looks worse than SM vanilla. Caverns look better, but some spots too dark to see samus proper though.
But man its all custom, all, and still decent looking, not great but decent. Also custom graphic for bosses and the bigs ones too yo!
So Little Time by MetroidMst [SM Spoof], rated by benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
Playing it at night with no light was one hell of an experience, for the better or for the worse.