Phazon Hack
Release date: Jun 20, 2011
Download: Version 0.4 (Patch 2 of 2) (129 downloads)
Download: Version 0.4 (Patch 1 of 2) (103 downloads)
Download: Version 0.3 [UH] (7747 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 9:43
Average collection: 76%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Awards:
  • Top Hacks 2010: Best Aesthetics
  • Top Hacks 2011: Best Aesthetics, Best Exploration, Best Overall
Description
Super Metroid Phazon is a full hack of Super Metroid.
This hack has new rooms, items, enemies, and new graphics.
Screenshots
Screenshot Screenshot Screenshot
Ratings and Reviews
By Cpt.Glitch on Mar 31, 2015 (Star Star Star Star Star )
73% in 5:11
This is a huge hack. My first playthrough went 9:16. New enemies, graphics, and items make this hack very unique. My only issue is the insane amount of damage certain enemies do early on and even later in the hack. There on no major physic changes, and item collection is fairly linear. There is the secret and devastating Phazon beam though.
By Zhs2 on Apr 02, 2015 (Star Star Star Star Star )
No completion stats.
You thought Revolution EX was bad about needing to shoot enemies repeatedly until they die? This hack is going to knock you into next week, buddy. Still, it's not bad at all - the graphics are stylish (and obviously Photoshopped), the progression chain is clear-cut, and there's fun to be had even if you have to expend all of your ammo to have it! Definitely a good hack for veteran players.
By Bloodsonic on Apr 02, 2015 (Star Star Star Star Star )
No completion stats.
Super Metroid Phazon Hack is like if Ice Metal tried to be serious, and tried to be Redesign.
An endless supply of new graphics and new levels sounds awesome in its own right, but phazon hack spreads itself too thin in terms of content and is really just an over-sized hack with muddled quality in every area.

The graphics are either ripped or obviously imported from photoshop with no evidence of an artful hand in any of the areas, with frequently dull palettes that do no justice.

New features, like the navigation room, seem innovative, but really just end up being make-up measures for the oversized, directionless world that you simply can't navigate yourself.

Samus's movement and physics are no different, which is fine, but feels clunky and irritating when considering the hacks open source contemporaries, like Project Base. It feels like there's no reason to not at least have spinjump restart.

All of the weapons are so obnoxiously weak, it makes ice and wave beam on redesign look like plasma beam in the original.
The enemies are frequently indestructible and do trillions of damage per hit, making later game navigation frustrating bullshit.

Finally, permastucks. Stupid ones, too, like red gates leading to one-way areas, or cages made out of respawning speedbooster blocks. It's like they were intentional.

When I think about it, the only good quality about this hack is that it's done. Lots of other hacks have managed this, and they didn't receive their good rating simply for that.
Others enjoy it, but I hate this hack. Don't play it. There are much better ways of spending your time right here on the hacks page.
By MetroidMst on Apr 06, 2015 (Star Star Star Star Star )
63% in 5:46
The first and most obvious things you notice about this hack are that just about every sort of graphical object has been touched in some way, which is impressive in itself no matter how it was done. You are offered a massive world to explore, and to help guide you there are some boards scattered about in specific areas. The thing I enjoyed most about the boards are that they showed the area and general location of the next item, but nothing else. It gives you a general sense of direction, but without holding your hand.

There are reasons to knock this hack though. Once again, a hack completely disregards Beams being useful. Enemies go from taking a crap ton of shots to destroy, to slightly less than a crap ton of shots to destroy. Ice Beam is once again made completely useless by actually weakening the beam combo overall. Beams don't feel like rewards, which is a shame because they should feel like some of the biggest in whatever hack they're in. The one saving factor here is that you don't have to pause to change your beams around to damage enemies. (Not that it would matter.)

In any case, this is still a hack worth playing. There is a lot of area to explore through, and plenty of new things to keep your interest throughout.
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Elminster on Apr 19, 2015 (Star Star Star Star Star )
No completion stats.
I enjoyed my time with this hack. The complete graphical overhaul kept me interested, and I wanted to keep playing more and more just to see what was done with the next areas, bosses, and items. It does have issues with lack of direction at times, and some enemies take too many shots to kill and break the flow. The final area is a bit too long, and the ending has some potential but is anti-climactic. The promise of a lot of new custom things is what made it worth playing for me.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Cirno on Apr 26, 2015 (Star Star Star Star Star )
No completion stats.
It's a complete graphical overhaul and uses areas that aren't the standard Super Metroid ones, which is already a huge bonus in my book.
By Steel Sparkle on Jul 31, 2015 (Star Star Star Star Star )
100% in 2:07
This game looks amazing. I love the GFX choices and how it is a huge reference to the prime series. I loved and enjoyed this hack through and through and love the reward for those who are of the collecting type :3
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 11:22
[Watch Video]  
No animals to be saved.
All 50 Phazon Particles collected.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By BFrobber on Mar 05, 2017 (Star Star Star Star Star )
No completion stats.
Great graphics and gameplay, but I have no idea where I'm going
By infinality on Mar 30, 2017 (Star Star Star Star Star )
No completion stats.
This hack gets a gold star for being unique. It has a different feel than most of the other ones. I played through half of it before I realized I wasn't on the most recent version, and converting over the latest one was... interesting. But at least the map fills out now and remembers the rooms you've been in.
By Pixel_Tiger on Jun 26, 2017 (Star Star Star Star Star )
89% in 12:34
Ok, lets see...

This hack was somewhat frustrating at the beginning but that was my own fault. I just got this hack without reading the forums and didn't navigate through the planet with the help of the MAPS the hack does provide!

The difficulty is average and you don't really need to know that many tricks. The only downside many people already mentioned is that it takes some time to beat fierce enemies like 'pirates' and so on. Most of the time you will flee - looking for a safe corner and shoot enemies from there. Getting hit by everything else than small enemies is like getting hit by a truck. YOU WON'T SURVIVE several hits.

I liked the design and tiles and it had some nice details. Another thing that I want to point out, like others said, is that having the full beam combo is not the best option to deal damage. As soon as I didn't need DARK BEAM, I deactivated it for the sake of dealing SOME damage!

Last thing I want to critizise is... WHY ARE YOU NOT ABLE TO SCROLL THROUGH THE WHOLE MAP? (Got stuck for a significant amount of time finding my way to the end....)
By Shadow96 on Jul 22, 2017 (Star Star Star Star Star )
No completion stats.
Fantastic hack, one of the greats.
By jumbohotdogs100 on Sep 03, 2017 (Star Star Star Star Star )
100% in 14:21
this hack is certainly one of the best that ive seen thus far. it is super difficult for most anyone who doesn't know what to expect out of it, but a few hours in this game will change how u play and how u take it. this hack is incredible and completely beatable, despite its ridiculous difficulty. I will tell u that, if u plan to play for 100%, u better check places u swear u thought u checked. that said, please try to enjoy this hack and give some love to the creators of it, they deserve it :)
By PHOSPHOTiDYL on Jan 07, 2018 (Star Star Star Star Star )
0% in 8:00
Wonderful hack. Been playing it for years.
However there's always been a problem when playing on psp w/snes9xtyl.
012B48 to C2 fixes the equipment screen freeze bug.

No idea how every other emulator runs the WDM opcode...
By cazort on Jul 03, 2018 (Star Star Star Star Star )
No completion stats.
I have not finished this hack, not because it's that hard, but because I got bored some time into it. I may return to finish it at some point in the future, and perhaps add to this review at this time, but I think I've played enough to review.

This is one of those epic, complete hacks that radically changes the look and feel of the game. It's like a whole new game...and there is some really remarkable stuff about it that makes me say "WOW". That said, in the end it wasn't as fun to play as some other, less remarkable hacks.

I'll hit the pros and cons:

PROS:
+ Graphics. The look-and-feel is amazing...it feels like a completely different world. Some rooms just had me saying "wow" at how well-crafted they were. It's a lot more StarWars-esque than Metroid. The author of this hack clearly got the "world building" element of this...it has a consistent vibe or feel throughout the game, and it's richly developed. Each area of the game feels totally different from the others, and totally different from the original game. Seeing and exploring the world was what made me most interested.
+ Relatively accessible difficulty level. This is marked as "Veteran" but I find it much easier than, say, Eris, which I thought was a beautifully-crafted world but unplayably difficult.
+ Some great creative changes to bosses. Each boss somehow feels radically different from the original, even if it's super clear which boss each was derived from.
+ Great change to item order, leading to a very different feel for how the game progresses.
+ Original beam system. Some people complain about the way the beams work (activate many different ones and the result is weaker) but I like this -- in my opinion it fixes something that was broken or a weak point about the original super metroid, which is that the beams compound to become stronger so it usually makes sense to have them all turned on. This game makes you think and carefully choose which one(s) to have turned on -- turning them all on makes it weaker. Overall I think this leads for a MUCH better gameplay...it's more interesting and more fun, a richer experience.

CONS:
- My first pro was the graphics, so it's appropriate that my first con is also the graphics. Some graphics, particular tiles just look bad...sloppy, amateurish, blocky. There are areas where I feel like I'm playing an 8-bit game on a 16-bit platform.
- World is VAST and empty. Emphasis on the EMPTY. A huge portion of the time I spent playing this hack, I was just wandering around empty rooms...many had no enemies, no features worth mentioning, no secrets or items, nothing to do other than walk (or jump or climb) through them. VERY large roooms...WAAAY too big. This is true right from the start of the game and it doesn't seem to show much sign of slowing down for quite a ways into the game.
- Other users have complained about the game closing off areas to you that were previously accessible. Maybe the particular way this played out for me, it didn't bother me as much (I'm pretty thorough at exploring the first time around), but, even though I turned out okay (I think this was perhaps luck), I also don't like this aspect of the game.

That's it. But that second con is SOOOO bad that it docks it 2 stars for me. Seriously...I feel like this hack is so amazing and all the strong points of the hack are under-utilized by the mostly-empty, boring world which you will find yourself traversing over and over again figuring out where to go.

To point to other hacks that I think have elements that could be used to improve this one, Hyper Metroid also has a HUGE world but somehow makes it feel more connected and easily-traversible than Phazon hack did. Eris also manages to have an extensive world, but it's very dense and richly-packed with interesting features (although IMHO way too difficult.) I think Phazon hack could be improved by either making the world more compact and/or easier to traverse, or just making it richer and more interesting.
By Sapphron on Sep 09, 2018 (Star Star Star Star Star )
67% in 6:19
A certain necessary item took forever and the beam combination quirk was kinda cool. I felt lost for a really long time. But that's good.
I will say, this has the worst Tourian I've gone through. Went on for way too long and there was nothing special. Also a fight can just be skipped if you're observant enough.
By BlacklyoN7M on Mar 04, 2019 (Star Star Star Star Star )
66% in 10:15
I finished the Hack, I was really interested in it as soon as I started since it looked amazing and new. I like how the monsters look like as well as the level design

Yet I still do not know what the Phazon particles did, and at the 6 hours mark, I started to get bored and frustrated, since the map was really big and I could not find any way to go for like 2 hours

Thus, even though I really like the Hack at the end the only thing I wanted to do was to finish it

so that is why it gave it 3 starts
By Syphon on Nov 10, 2019 (Star Star Star Star Star )
66% in 7:24
"0.3 Review"

Now this hack is definitely special. I remember playing this as one of my first hacks ever in 2013 but never finishing it until now.

Red Monkey, the author, claims on the forum thread that "Super metroid Phazon Hack is a full hack for people new to Super metroid hacks."

While this hack is not super difficult I would not recommend it to a new player. Exploration difficulty is much higher than in vanilla. You get hints via navigation rooms but you will likely still search a while for the next major item. It also took me a while to figure out that certain doors can be opened with Grapple Beam.

Beam upgrades are extremely weak unless you use different combinations (read: disable Dark Beam) which makes it bearable but enemies still feel like sponges. They also deal a lot of damage especially late game. As a result you often find yourself forced to use Super and Phazon missiles which aren't that easy to refill.

The last area felt a little disappointing for taking 9 items to access.

Also, the game froze 2 times on me in the Phazon Mines for some reason.

That said this is definitely a good and unique hack. You can see the effort that went into this with remade graphics and you really feel that this is a different world and not Zebes.

I do recommend this hack as it absolutely is worth playing. Despite weak upgrades and a disappointing final area, the rest is good enough to rate it 4-orbs.
By benox50 on Feb 01, 2020 (Star Star Star Star Star )
No completion stats.
For 0.3 (spoilers)
Too bad this hack wasnt that fun, I would give a 4 if the enemies were less tanky and that the map was better designed.
It really feel like few planing was done for the whole map layout and how progression go, getting lost but for too long need to use a guided playthrough. I was young, I was bad, didnt understood where the dots were, but I still think it got too big of an explorable map.
I only remember liking the event where the volcano awake, that was really memorable and the blue phazon cavern at the end.
Those were high points, rest is really forgettable though. Too big and empty, quantity over quality, cant kill even the basic enemies fast enough, missiles felt useless which are even "supers" in this and that doesn't resonate with joy.
I mostly forgot, this uses full custom graphic, its crazy on that level, I approve of the effort. However after seeing Albert and Ted custom graphics and other great pixel art modifications, this still looks like my first fangame graphic in some parts, it looks okay. Where everything metal looks like plastic and flat in a way that doesnt use the full colors range. Also alot of random filler patterns and photoshop bevels shaded squares that makes it looks worse than SM vanilla. Caverns look better, but some spots too dark to see samus proper though.
But man its all custom, all, and still decent looking, not great but decent. Also custom graphic for bosses and the bigs ones too yo!
By MetroidPlayer on Jul 30, 2020 (Star Star Star Star Star )
71% in 11:55
This is for the hidden 0.4 version, also now known as "Alternate M: Episode Phazon" (I still have no idea why he/she didn't post the update in the main site lol). Spoiler free, first game file.

I really was a fan of this hack when 0.3 came out, too bad I wasn't good at exploration and got lost trying to find the remaining Valkyrie Keys. I decided to give the newer version another shot and boy, the changes make this game considerably better. I was blown away right from the game intro to the new mechanics implemented right away. Really foreshadows what are going to your obstacles in later parts of the game and whatnot.

The map is enormous as always (and I think bigger than before, but I digress...) and there are quite some buffed enemies along the way (I realized that they're stronger than some bosses!), and it's pretty much the two main reasons why it can't really get that glorious 4.5 to even the sweet 5 orb hack (yes, not stars); alongside the beam combos that trade strength and power with speed, of which I think is a bit unnecesary, but I guess it wants to give you another way of treating beams (like individual weapons that get "heavier"(?) rather than simple upgrades).

What I thought quite questionable were the last two bosses and the reserve tank system. The fact that you really don't get that energy in decimals, but rather in sexagesimals (might be hexadecimals though but idk); and that max% is 98 (according to some people), must've been fixed (if it even is possible). Also, keeping the Space Jump counter is something I don't really like, but I kinda got used to falling 3 room tall pits...

Other than that and a couple of bugs, this is a quite solid hack! With a bit of challenge nonetheless. I'll try and hunt those damned Phazon particles later, I need to play other hacks.
By Kremit44 on Aug 17, 2020 (Star Star Star Star Star )
100% in 11:39
It's a great hack and worth your time but only if you've played the best full hacks already. The graphics are completely redone and that's pretty cool even if they aren't spectacular. The scope of this hack makes it a 4 for me even though I feel it's perhaps being generous. It's just that not many hacks manage to feel like a whole new game, and that to me is worth a whole lot.

I appreciate the effort that went into it but it suffers from a couple very annoying issues. The enemies are tedious to kill at times and hit too hard, especially the Pirates and Golden Torizo reskin bosses, the last of which I spent a good amount of time trying to kill only to realize there was a "twist". Thankfully they can be cheesed, but the first one I feel would have been next to impossible otherwise. I dealt with a few glitches and was glad I had rewind enabled, which I strongly recommend given this hacks other big issue. The room sizes and tedium inflicted if you make a mistake in navigation/platforming. It's very easy to get lost, and I shamefully admit to looking up a video once on where to go as I didn't want to waste any more of my time trying to figure it out. The scope is great at times but when you're looking for the ONE door to advance it can be irritating. Also the map was broken for the largest area of the game and I felt it was necessary to use a map I found on the internet for the last part of it, as it was getting too frustrating without a working map. This spoiled a couple secrets but honestly at that point I didn't mind saving some time. The phazon particles aren't too bad to find most of the time but a few lacked reasonable tell's that they may be there. The last area was very tedious to play through and I wish the grey pirates didn't exist as they were just annoying to kill. The Ridley boss glitched out my first time through the ending sequence and knowing something must be wrong I used rewind to go back and spawn him in as the game just skipped his room for me. Having the Phazon beam it was an easy fight but at that point I felt it was nice to experience the full game. I actually wish the Phazon Beam could be toggled off as it may of been nice to experience some challenge with the last few boss fights.

All that said it's few issues are only dampen, not ruin, an otherwise solid hack. I feel it could easily be better and I hope future revisions are able to alleviate some of these issues. Just rebalancing the damage given/taken would go a long way, although a more compact map in some area's really would be nice. Played Version 0.3, couldn't find the mentioned above 0.4 at first but I've got it now and am interested in giving it a try soon. I look forward to the future hacks this creator is working on as this really was an impressive experience despite it's flaws.
By DramaticMarquinh0svi on Oct 07, 2020 (Star Star Star Star Star )
No completion stats.
Way too many damage,map that don't scroll all the way through,annoying level design and enemy placements,not really that fun,i gave up after getting light beam. No item detector making you lost in try to get 100%. Why the missile upgrades and power bomb upgrades only give 2? If some of these issues get fixed in 0.4,the rate will be higher.
By Kandier on Feb 07, 2021 (Star Star Star Star Star )
93% in 20:40
Phazon Hack 0.3

It's not as good as it appaers, for now... the level & enemy designs are great, the exploration factor is great too, but... Energy Recharge Blue Sphere is bad idea, it's annoying to wait, it's better the classic Energy Recharge Station, the X-Ray Scope doesn't show some hidden paths, it has some wrong enemy & platforms placements, Dark & Light Beams are too slow, weak & almost useless, the Warp Zone is confused & tedious, isn't possible see the entire map screen on Tetrafuse Zone & isn't accesible on Warp Zone, it doesn't show the item locations & has some graphical glitches where some parts that you already visited have disappeared, if the map screen were like Hyper Metroid or Super Metroid: Escape II would be fantastic!, there's bugs that freeze the game sometimes, the Space Jump is trash!, I had many problems with it, I continuously fell down in open areas, it's necessary the Re-spin & the ending is very hurried on, two bosses continuous?, one after another isn't good & the WORST SHIT is the mockball trick, it's not required to finish the game, but is required for the 100% completion, nobody needs this trick, with the wall jump trick is enough.

For now, Phazon Hack 0.3 is an average hack, but it has potential!, great potential to become one of the best hacks of this site!, A_red_monk_called_Key we need the version 1.0!, all complete, optimized & finished without silly tricks that damage the game's fluidity
By OmegaMalkior on Jul 27, 2021 (Star Star Star Star Star )
76% in 8:37
still waiting for full release :)

Beat 0.3 a while back and just completed 0.4 again now. Always love how complete this hack is while just being a beta version. But please, make dark/light beam fire quicker and space jump have a wider window to jump in the air. And add respin. That Ridley fight was insane had it not been for me patching re-spin myself. Apart from that, true masterpiece. You will get lost, but every time you vastly explore you'll always find some level of progression. Would've loved a timer in the ending.

Oh, and loved that double white duo, but GOD DAMN would I have loved to refill before entering and since my last save was so far back I had to work my ass to beat them.

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