Super Metroid Clocktoberfest | ||
Release date: Feb 24, 2020 |
Author: Aran;Jaeger, moehr
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Genre: Exploration [?] Game: |
Difficulty: Veteran [?]
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Average runtime:
1:48 Average collection: 70% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Description
For playing this hack it is recommended to adjust brightness & contrast settings as much as one sees fit towards dimmed, lower values as this hack contains many rooms with bright and colourful tiling graphics.
For questions about design decisions, it is worth pointing out that this hack originally was intended and made specifically for the Clock Tower Carnival Contest (with its rules and points system): http://forum.metroidconstruction.com/index.php/topic,4986.msg65657.html#msg65657
For questions about design decisions, it is worth pointing out that this hack originally was intended and made specifically for the Clock Tower Carnival Contest (with its rules and points system): http://forum.metroidconstruction.com/index.php/topic,4986.msg65657.html#msg65657
Screenshots
Ratings and Reviews
This lovechild of Aran;Jaeger and moehr will blow your mind away. Everything is unique in this hack, and it definitely has a Castlevania vibe to it. All the items are altered in some way and the music is mostly from Castlevania I believe. Visuals are mindblowing if you can stand the colors.
This is an experience you will never forget.
Finished.
Recommend through the roof.
This is an experience you will never forget.
Finished.
Recommend through the roof.
This is an amazing hack.
Really loved the Castlevania feel and the visuals. The music was also great!
The fight vs Death as seen in the third screenshot was really cool.
Play this hack. It's a very unique experience.
Really loved the Castlevania feel and the visuals. The music was also great!
The fight vs Death as seen in the third screenshot was really cool.
Play this hack. It's a very unique experience.
I tried to play this hack, but it always felt like it was fighting back at me. I appreciate the attempt at a new visual style, but it doesn't sit well with me because it makes it nigh impossible to tell what is and isn't solid at first glance. This, combined with rather strange color combinations makes room navigation more tedious than it should be. You deal with this all the while trying to find the right way to go, avoiding Space Pirates you can't kill, but easily chip away at your health with no easy way to recover. Even on my third attempt when I actually found the daggers, I still couldn't kill them. After dying again, I just gave up. At least the music is pretty good. Maybe you'll find something in it that I didn't, but I did not enjoy this hack.
This hack has so much going for it yet it fails on so many levels. The graphics are a pain to look at, I had to take several breaks especially during the early sections on so that my brain wouldn't hurt from all the clashing palettes and unidentifiable walls that littered each room. Often I would find myself unaware of how to progress because it was impossible to see at first glance that one specific 2x2 block in a wall was different by only one pixel, which was the only way to tell that it wasn't part of the wall. The music is one of the few positives of the hack, and the whole time mechanic was really cool yet feels wasted in the way this hack progresses.
Visual diarrhea mixed with German engineering and Castlevania. The custom music and items are nice, but the hack is filled with obtuse puzzles and tiling. Make sure you have a health plan before playing.
Would recommend to blind people.
Would recommend to blind people.
Did not finish... could not finish
No Idea what this hack is... probably the worst hack Ive played so far...
Do I even need to talk about the palletes?
Music is good
Level design awful
Do not recommend!
No Idea what this hack is... probably the worst hack Ive played so far...
Do I even need to talk about the palletes?
Music is good
Level design awful
Do not recommend!
I gotta say it, I've really hated this hack at first, but I didn't wanted to give up so easy, I got lost for a lot of time, and I almost quit, the main thing that made me get lost was my lack of reading the messages boxes, but once I figured how to use the holy water bombs, all the way was opened finally!
I reached the first boss and right after that, I was so freaking excited about it, and I was starting to enjoy the hack a lot more than other hacks actually! XD
It is true, there are so many negative things about this hack, but I don't care that much, we are here to play creator's hacks, that means we should respect their vision :D
for me, after the second boss, this whole game felt really entertained,
I don't know but, i didn't find the graphics that ugly after 40 minutes of gameplay, lol I've may get used to them XD, the really negative about the graphics it's just that there are some door walls that does not look like doors, I might be intentional tho, but after some minutes you get used to it.
Enemies, the enemies were exceptional! i really liked the custom ones! although some of them felt really annoying lol
typical from Metroid games.
Music, the music was really great! except for some weird Castlevania ports that I did really long ago, I'm looking forward to improving them at some point. lol
it really felt like I was playing a Metroidvania game!
Congratulations both, Aran;Jaeger and moehr, you guys did a good job adding so much great stuff!
honesty, I really enjoyed the game!, that's why I'm giving a perfect score!
Definitely recommended.
I reached the first boss and right after that, I was so freaking excited about it, and I was starting to enjoy the hack a lot more than other hacks actually! XD
It is true, there are so many negative things about this hack, but I don't care that much, we are here to play creator's hacks, that means we should respect their vision :D
for me, after the second boss, this whole game felt really entertained,
I don't know but, i didn't find the graphics that ugly after 40 minutes of gameplay, lol I've may get used to them XD, the really negative about the graphics it's just that there are some door walls that does not look like doors, I might be intentional tho, but after some minutes you get used to it.
Enemies, the enemies were exceptional! i really liked the custom ones! although some of them felt really annoying lol
typical from Metroid games.
Music, the music was really great! except for some weird Castlevania ports that I did really long ago, I'm looking forward to improving them at some point. lol
it really felt like I was playing a Metroidvania game!
Congratulations both, Aran;Jaeger and moehr, you guys did a good job adding so much great stuff!
honesty, I really enjoyed the game!, that's why I'm giving a perfect score!
Definitely recommended.
So I want to start by saying that this hack can be initially off-putting, but there is real depth here if you give it a chance, explore its mechanics, and pay attention, and I recommend that you do.
The first screen you encounter is going to disorient you, and that will probably continue beyond the first room. The graphics and tiling choices take some real patience to understand, and probably multiple playthroughs, and I can understand that being a drawback. I can agree in a sense in that it masks the underlying exploration that makes the hack enjoyable, but again, below the surface is where this hack really shines...
Where to start... The first thing I noticed, beyond the graphics, were new items. Each time I acquired something new it became pretty obvious that they functioned differently than vanilla items. It took a while to understand most items, but there's some unique stuff going on. Next, the day/night cycle was something I've not seen in an SM hack, and it turned out to be really cool and unique. The level and room layouts, while obscured at times by the graphics, ended up being well designed. I was a very big fan of the custom music. Lots of custom sprite work, custom enemies and bosses that were, again, unique and enjoyable. Once I was able to digest the tile choices, I realized that they had function, which was mostly to the prolong exploration.
I could ramble on about this hack, mostly because there's a lot of innovation here, but to summarize, it was relatively short and enjoyable, and in the end it's likely more of a novelty that can help spur more innovation, but when it comes down to it, I just had fun playing it, and that's probably the best way I can summarize it. I'd recommend giving it a try, especially experienced hack players.
7.5/10
The first screen you encounter is going to disorient you, and that will probably continue beyond the first room. The graphics and tiling choices take some real patience to understand, and probably multiple playthroughs, and I can understand that being a drawback. I can agree in a sense in that it masks the underlying exploration that makes the hack enjoyable, but again, below the surface is where this hack really shines...
Where to start... The first thing I noticed, beyond the graphics, were new items. Each time I acquired something new it became pretty obvious that they functioned differently than vanilla items. It took a while to understand most items, but there's some unique stuff going on. Next, the day/night cycle was something I've not seen in an SM hack, and it turned out to be really cool and unique. The level and room layouts, while obscured at times by the graphics, ended up being well designed. I was a very big fan of the custom music. Lots of custom sprite work, custom enemies and bosses that were, again, unique and enjoyable. Once I was able to digest the tile choices, I realized that they had function, which was mostly to the prolong exploration.
I could ramble on about this hack, mostly because there's a lot of innovation here, but to summarize, it was relatively short and enjoyable, and in the end it's likely more of a novelty that can help spur more innovation, but when it comes down to it, I just had fun playing it, and that's probably the best way I can summarize it. I'd recommend giving it a try, especially experienced hack players.
7.5/10
Crazy graphics and music that overloaded my senses in a good way. I couldn't figure out what to do once reaching the medusa heads and quit soon after.
Unique =/= good. Exploration is hard when everything is painful to even look at. This legitimately gave me a headache. There is enough good stuff about this hack to warrant the extra star but I still can't recommend it to anyone with real human eyes.
Quality is a bit too uneven. New music is cool, but it's often bad. Castlevania memes are fun, but is this the time or place? Unchanged elements from super metroid elements take away from overall concept, making it feel incomplete.
Graphics are terrible, but music and other stuff are actually really great!
Man!, that end in sequence felt so exciting
Man!, that end in sequence felt so exciting
Normally id ask "Dude, I want some of your stuff, I want to see the world in
Tetrachromacy" but here it made me blind before even asking
Tetrachromacy" but here it made me blind before even asking
Ugh. As far as joke hacks go this one is the worst. Why? Try finding the path forward. Oh, you can't? Well too bad, search harder. Now here's some random conveyor belts straight out of amateur hacking 101. Wow, BTS that blocks shots also straight out of amateur hacking 101! Oops, you're stuck again, time to wade through spikes to find the really, REALLY obscure path forward. Some hacks have big problems with intuitively signalling to the player what they should do where and when, and this hack finds all of those situations and accumulates them into one painful slog. You want to move on and finish this hack so you don't have to stare at all of the terrible colors? Too goddamn bad, you're stuck wandering through the same three rooms trying to find an exit. And to top it all off only two of the custom music tracks are good, the rest are either ear pain or tiring after a minute. Don't play this. None of the assembly hacks in the world can save it.
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