Project Base 0.8.1
Release date: Jan 28, 2018
Author: begrimed
Download: Version 0.8.1 [UH] (990 downloads)
(9669 downloads of previous versions)
Genre: Improvement [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 2:08
Average collection: 88%
Read Me: Read Me
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Other Links: Website
Awards:
  • Top Hacks 2012: Best Aesthetics
  • Top Hacks 2014: Best Aesthetics, Best Quick Play, Best Overall
Description
Project Base keeps the original Super Metroid map mostly intact, while adding new stuff. It doesn't force the player to take a new path, or to use any advanced techniques. Sequence breaks and shortcuts have been left alone, with new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges.

The name "Project Base" refers its original purpose, which was to act as a base hack for others to build from.



PROJECT BASE
Here is some of what's new since 0.7.3:

- Ability to use respin during a shinespark (!!!)

- Updated graphics + aesthetics for several areas

- Small changes to the terrain in several areas

- Ability to shinespark in morph ball form

- X-ray item gives Samus's beams the ability to reveal block types

- Bombs affect a larger area of blocks

- Beam charging no longer stops continuous walljumping

- 5-bomb spread has adjusted physics that factor in charge time & momentum

- 5-bomb spread can be started while morphed by holding shoot (or shoot+down)

- Frozen enemies can be destroyed with speed booster

- Shinespark steering moves faster if dash button is held

- Damage boosts only rise if dash button is held (no dash = default behavior)

- Samus's arm cannon colors vary depending on equipped beams

- Samus's equipment screen visor flashes while unpausing the game

- Mockball / speedball can now be done after Samus has turned around in the air
Screenshots
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Vismund Cygnus on May 12, 2015 (Star Star Star Star Star )
104% in 1:50
Project Base v0.7 fixes everything that was wrong with Project Base v0.6, then adds a few hundred things that make it go above and beyond all expectations.
By Cpt.Glitch on May 16, 2015 (Star Star Star Star Star )
No completion stats.
Super Metroid, only better. The many versions makes PB suitable for all occasions. Using this as a base (hence the name) for your hack will make for some great gameplay. I.E: Hyper metroid. Tons of shortcuts, physic changes, new pallets keep the game feeling fresh even though it is the same as vanilla layout and objective wise.
By retroknuckles on May 20, 2015 (Star Star Star Star Star )
No completion stats.
Does this even need any words? One of the best hack ever made, Play it.
By Boomerang on Jun 01, 2015 (Star Star Star Star Star )
104% in 2:10
Not much to say here: it's Super Metroid, but with a bunch of stuff added to make the experience a little more seamless and fun. The physics are re-worked to make things a little less clunky, and there are plenty of new connecting passages that expedite moving around greatly. Other areas have been expanded and the cookie-cutter save rooms have been remodeled into rooms that actually fit the environment they are located in. Many of the more nebulous power ups are located in much more simple locations, which can either be a positive or a detriment. Moving Missile Packs that are randomly located in the walls (in particular, the turtle room in Maridia and the left-most shaft after the power bomb floor in Norfair) is great, since those power ups were originally in silly, nonsensical locations. However, some may find it a little too easy. That being said, the new locations lend themselves to a great speedrun and I had a blast... blasting my way through this game!

The most major thing of note, of course, is the game-wide palette changes. Grime has mentioned that he went overboard on the warm colours, a sentiment I have to agree with. Brinstar and Norfair are both dominated by warm, washed-out palettes that give the hack a really homogeneous look. Adding a bit of variety will go a long way in making a more pleasurable experience.

That all being said, there's not much to complain about. It is, at its core, Super Metroid as we know and love it, but better--and we adore that game!
By RealRed on Jun 07, 2015 (Star Star Star Star Star )
100% in 3:00
Project Base.

The accumulation of years worth of community resources combined with Grime's sheer love and dedication to the greatest game ever made.

This project nspired me to make Hyper Metroid with it's lush worlds, beautiful palettes, and endless supply of new abilities for Samus. It's just that good.
By CrAzY on Jun 07, 2015 (Star Star Star Star Star )
No completion stats.
Love all of it except the over abundance of warm color choices.
The new game play changes to Samus (such as the backflip & demorph jump) are excellent.
By Steel Sparkle on Jun 19, 2015 (Star Star Star Star Star )
104% in 0:56
Insane improvement on the vanilla Super Metroid.Grime did an amazing job. I love everything about this hack.. It's like a speed runners dream. Best improvement ever made.
By GoldenTorizo on Oct 09, 2015 (Star Star Star Star Star )
104% in 0:56
Is it just me, or do these updates to this hack get better and better? As an speedrunner in training, this hack is any speedrunner's dream.

Best rom hack I have ever played. Great job, Grime!
By CaptainIronMan on Dec 14, 2015 (Star Star Star Star Star )
No completion stats.
This hack is excellent. There really isn't much to dislike, if anything at all. If you are into speedrunning, racing, or the item randomizer*, you need to play this hack. In short, this hack gives Super Metroid a fresh feel while maintaining the original layout.

*More about the randomizer at the end

Good:
-Physics changes. I love the physics changes, my favorite in any hack so far
-Power to the player. There are some minor changes (fast firing super missiles, "running" in morph ball, etc.) that make it feel as if some of Samus's limits have been removed. It's really great.
-Shortcuts. The additional shortcuts are implemented very well
-Colors. Some colors are a bit strange, but most of the new colors give the game a bold new look that looks very nice in a lot of places.
-Minor details considered. I didn't realize how amazing the fully colored Samus in the item menu was until I played this hack. I don't know why Nintendo didn't do this for the original. Also, I really appreciate that reserve tanks come full instead of empty. This, in a way, gives value to grabbing reserves. I saw this level of attention to detail throughout the hack and it deserves praise.

Bad (kind of)
-The only "bad" thing about this hack are some of the colors. Personally, I think some areas are colored oddly but that is my personal preference. It doesn't really distract from the experience of the hack. Plus, if you are like me and prefer the original colors, you can look at the other configurations of this hack on Grime's website.

In my opinion, the physics only patch (or gameplay only patch as it is called on Grime's website) should be used for randomizer races. This patch allows suitless underwater wall-jumping and space-jumping. This means that players could manage suitless Maridia without falling way behind.
By Croakomire on Jun 12, 2016 (Star Star Star Star Star )
54% in 1:08
This hack is extremely well put together with the great mix of fast paced, fun, organized, and just the right amount of challenge. I love the physics changes, especially the back flip and keeping your momentum. keep up the great work. oh, and I can't forget, I love the color choices.
By Jet3rd on Aug 22, 2016 (Star Star Star Star Star )
68% in 1:28
Wow! This was awesome! The new physics and map changes made this game so much more fun then the original. Highly recommended to anybody who i bored with the physics of the original game and wants something more fast-paced.
By Aran;Jaeger on Dec 07, 2016 (Star Star Star Star Star )
104% in 1:46
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Geothermal on Feb 08, 2017 (Star Star Star Star Star )
80% in 1:48
Amazing, Simply Amazing. Although i love the original super metroid controls this hack really tightens up all the gameplay to its smoothest and eliminates all the notorious clunkiness.

noting some of my favorite improvements:

+ this game really is for everyone. veteran, casual metroid player, noob, or speed runner +
(*the game is very speed run-able)

- the 1st beam has a rapid fire feature making the beginning of the game much more enjoyable.
*(over all your firing rate is faster with any beam)

- speed boosting is now easier to preform and takes less space to start.

-you fall much faster after you jump (this means less time floating around in the air)

- wall jumping is much faster

-doors now open immediately when you shoot them making it much easier to just run through them as you shoot.

-the water in the game doesn't slow you down as much even without gravity suit and you can now wall jump while in the water.

overall the game plays much faster and tighter then before. i still love the original super metroid but the improvements in this game really are amazing. easily my favorite super metroid hack, possibly one of the smoothest 2D metroid games i have ever played (outside of AM2R).
By kojakt on Feb 11, 2017 (Star Star Star Star Star )
No completion stats.
When it comes to being an objectively great hack, PB checks off nearly every box. Everything that is unique in this hack feels complimented by something that is familiar. It's got something for players of almost all skill levels. It has an intrinsic balance that feels both simple and brilliant. This is a really, really well made hack that demonstrates a little bit of almost every edit that one could do to make a hack that is accessible to everyone while also feeling like a unique experience. This would likely be the first hack I'd recommend to someone who is totally new to the scene. 9.5/10 overall. Certainly one of the best
By Pixel_Tiger on Jun 28, 2017 (Star Star Star Star Star )
103% in 2:45
I'm simply blown away how awesome this hack felt. Everything had that metroid feeling and MORE. Going into rooms you know from vanilla and then its slighty different or nicely merged or even better.. a choso statue awaits you for that little extra feeling that you accomplished something. It's so satisfying!!!

The colors where beautiful, the tiles... everything a piece of art. And the best part is: IT'S FOR BEGINNERS AND VETERANS! You don't even need to know about any tricks or advanced moves. YOU DON'T EVEN NEED TO KNOW THE BASE GAME!!!

10/10 for me, want to forget and experience again!!!
By Mumu_Didi on Nov 01, 2017 (Star Star Star Star Star )
104% in 0:54
One of the best Super Metroid Hack I have never played, even the best. Awesome experience, during my first playthrough and even during the speedruns !

I would recommend this hack to everyone, even new to Super Metroid, because isn't hard at all to be attract by this game, and to love it ...

The good thing with it too, is the complement hacks that grime developped, like vanilla with only the pbase physics or the project base map with vanilla physics/ palette ...

I give this hack a 10/5 ... but not possible so 5/5 :)

(RTA timing)
By advancedpillow on Nov 28, 2017 (Star Star Star Star Star )
No completion stats.
It honors Super Metroid, while, at the same time, reaching legendary status itself. A must-play for any fan of Super Metroid. Just be aware many of the changes make the game way too easy.
By Mattmatician2002 on Dec 15, 2017 (Star Star Star Star Star )
43% in 1:25
This takes Super Metroid and takes it to the next level. The new mechanics feel SUPER smooth (I love using the Back flip boost) but it did take a while for me to get used to how you stop moving horizontally after a wall jump, but such things happen when you change the mechanics. The multiple versions give variety with the default mode adding a different layout, new mechanics and new palletes. There are versions that keep the default colors, keep the original mechanics, only having the new mechanics, and even a Justin Bailey version. Would recommend.
By Metroid Noob on Jan 14, 2018 (Star Star Star Star Star )
101% in 3:59
This is one of the best rom hacks i've ever played. This game was a masterpiece from the start to the end. The puzzles were alot more challenging, yet fair. The palettes were refreshing, and were extremely atmospheric to the old caves of Zebes. The new mechanics were very useful, yet never required. and the redesigned rooms were a fresh experience.

If you have to play a Super Metroid Rom Hack, Then this is the one to go for.

Have Fun.
By MetroidNerd#9001 on Jan 15, 2018 (Star Star Star Star Star )
101% in 1:54
I don't think that there is anything I can say that hasn't already been said. This hack is amazing, and has paved the way for even more amazing hacks like Hyper Metroid. It's so speedrunnable. I just don't get why the maximum completion % is 101.
By sanojes on May 09, 2018 (Star Star Star Star Star )
93% in 4:00
10/10
one of the best rom hack I've played so far
By albert v. on Jun 29, 2018 (Star Star Star Star Star )
100% in 2:12
My Favorite Hack!
By Metroid3D on Dec 27, 2018 (Star Star Star Star Star )
No completion stats.
Amazing!
By Hubert0987 on Dec 27, 2018 (Star Star Star Star Star )
104% in 0:35
Very good, I play this hack too much. Excited for the updates to come
By SnakeLancer on Dec 31, 2018 (Star Star Star Star Star )
25% in 0:39
Forgot to rate this hack as I was speedrunning it a couple times. Absolutely one of my favourite! I love all the mechanics and the feel of freedom is just glorious. I would totaly suggest this to GBA players coming from the GBA titles to Super Metroid!
By Scipion3 on Feb 04, 2019 (Star Star Star Star Star )
No completion stats.
An amazing hack. I love how it improved some areas like Kraid's lair or the new rooms below the wrecked ship. The new backgrounds are nice too and Samus feels better to control. My only issue is the fact that some "cutscenes" like Phantoon's appearance or the Big baby metroid are too short. I know this hack is primarly for the speedruners but it kinda ruins a part of the atmosphere.
By pathomSM on Mar 13, 2019 (Star Star Star Star Star )
100% in 2:44
Simply amazing! 5 stars!
By alexman25 on Aug 14, 2019 (Star Star Star Star Star )
43% in 3:50
A very great hack well deserving of it's rating.

The new map is great, the physics changes don't feel bad, and the palettes are very nice.
By Syphon on Oct 23, 2019 (Star Star Star Star Star )
80% in 1:32
Decided to replay this after finishing Hyper Metroid quite a while ago and recently Ancient Chozo which also use Project Base physics and mechanics. Initially didn't like the changes but it was just matter of getting used to it. It actually felt pretty great. You can tell this was made with speedruns in mind as you pretty much blaze through the rooms.

It's something I would especially recommend to Fusion and Zero Mission fans who can't get into Super Metroid because of the physics and want something more fast-paced and obviously speedrunners.

5/5
By HellBlade64 on Dec 06, 2019 (Star Star Star Star Star )
No completion stats.
While I can enjoy the effort put towards making the mechanics better (for the most part), I would have more appreciated if the modification was just that on it's own. To be perfectly frank the modified palettes, sounds, and areas should have been relegated to their own external mods/expansions rather than being bundled with the main mod itself. I don't hesitate to say I personally think most of the new tilesets look rather ugly, out of place, and wholly detract from the cool-coloured ambient atmosphere the original one made so well. The sound changes from right out of the gate I found queer at best, and repugnant at worst.

TL;DR
I'd absolutely love this mod more were it just an expansion of the original's mechanics and did not touch it's palettes, tiles, sounds, or map.

Maybe what I played was a modified version because I see nary a texture touched here.
By guilhermebrum on Jan 31, 2020 (Star Star Star Star Star )
93% in 4:18
Excellente hack.
Keeps the feel of playing the original super metroid, keeps the original item collection, with new features, moves and map locations. In my opinion is the best hack ever made.
By Freyhia on Apr 27, 2020 (Star Star Star Star Star )
91% in 0:00
Very fluid and a lot of details that makes the game less frustrating.
Good.
By croissant bug on May 21, 2020 (Star Star Star Star Star )
No completion stats.
Beautiful graphics but the gameplay needs some work. Beams and missiles fire extremely fast removing any difficulty, and bosses are also very weak usually dying in seconds. I also don't like how enemy projectiles can be destroyed for free health, because that just makes an already easy difficulty level into baby mode. I hope that a new harder version of Project Base with more config patches will come in the future.
By DramaticMarquinh0svi on Oct 02, 2020 (Star Star Star Star Star )
104% in 5:13
Really good,but way too easy,bosses die way to quicly,enemies are nerfed,and it's only hard at the start because of the damages,but i still find it better than OG. Too bad it's probably abandoned.
By benox50 on Oct 20, 2020 (Star Star Star Star Star )
No completion stats.
So this is for the current version, its great at what it does, I really like some of the added gameplay. I think imo it offers a better speedrun than vanilla and I really want to see this more and more in speedruns instead of vanilla because its just that good to watch. I dont understand how you can say it has bad physics when the positives in the list is way longer than the bads. However I dont like some of the changes to how super metroid should feel since this is like a remaster. I wont mention all, but stuff like the ceres escape and how bosses "cutscenes" have been speed-up to a point that it breaks the anticipation and rythm. It also makes the overall game easier probably to make it even faster, however I dont think super metroid needed to be more easier.
By Daniel94Gomes on Dec 06, 2020 (Star Star Star Star Star )
104% in 1:32
I Play The Version 0.7.3
By Kremit44 on Jan 03, 2021 (Star Star Star Star Star )
100% in 2:00
I played 0.8. It's available at the authors website begrimed.com. It's amazing what this hack means to the future of Super Metroid. It's layout is largely vanilla but it's additions to the Super Metroid engine and the possibilities for other hacks, like Hyper Metroid, means this is likely the most important Super Metroid Hack there is. Thanks for the amazing work to all involved.
By shaktool7 on Dec 12, 2021 (Star Star Star Star Star )
No completion stats.
a project which is objectively based
By LackedL on Feb 02, 2022 (Star Star Star Star Star )
55% in 1:11
[Watch Video]  
Time is IGT.
OVERVIEW
As most people who have played this hack know, it is just a recreation. A recreation that blew me out of the water when I first played it! I utterly LOVE this hack so much! It is honestly in my number one spot for the best rom hacks I've completed in general! Everything about this hack is awesome with the customizability and access of the entire game. It doesn't completely revamp the game to a point beyond recognition nor does it add just a few graphical differences. It adds a whole new take on Super Metroid. The movement is better, the game looks better, the rooms are better, and everything is just BETTER!
MOVEMENT
The movement of the game is feels very natural, or as natural as Metroid gets. The addition of the Dash Ball and backflipping allow for multiple new routes as well. These routes can be mockball spots made easier and getting to Phantoon without grapple beam. With speed keep being a thing in this as well, that allows for very broken movement with the speed booster. You can gain a charge in almost every room and go anyway you want. It definitely helps out in red tower and with accidentally running into a wall as well.
ZEBES
Zebes, in this hack, is the same as Vanilla, but with many additions and graphical enhancements. Take the pre wrecked ship room with the grapple beam points and everything. That room, under the water especially, adds a secret underground area of the ship where the ghost always haunts even after Phantoon. It also has a quick route to Marida which is very helpful. Also, the first missle item rooms revamp, along with quite a bit of other rooms make the game look really nice and beautiful.
MENU/CUSTOMIZABILITY
The menu in this game, or map screen, adds quite a bit to this game. There is a brand new screen that allows for customizing Samus in multiple different ways by turning on and off minor things such as backflip echoes and screen shaking as well as major things like backflipping and speed keep to allow you to play however you want. It also comes with many preset and the ability to customize your own top menu to a speedrun style with a controller tracker, a prime style screen, and more. The Samus Item screen is also different since it now has more color and shows different beams being equipped along with the color of suits.
IN THE END
This hack is a straight 10/10 and I would recommend it to anyone that has or wants to play Super Metroid. I believe it is a quite easy hack to get into as well with the added things and new abilities that help with speedrun tricks. All in all, this hack is great and you should DEFINETLY get it!


TL;DR - Project Base is a good hack with a ton of new stuff

You must login to rate this hack