Super Metroid: Golden Dawn
Release date: Oct 12, 2007
Author: Black Telomeres
Download: Version 2.66 [UH] (686 downloads)
Download: Version 2.66 [H] (343 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 6:16
Average collection: 88%
Read Me: Read Me
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
First off, just as a warning to any less experienced players, walljumping is absolutely required from the very beginning. Other techniques that are required to complete the game are "infinite" one-wall walljumping, single bombjumping, and the midair morph. Some madd crumble block skillz are also required. As with most hacks, "infinite" bombjumping is not required.

Similarly to Dependence, save states are required because sadly there are no consistant, reliable regular save points. They cause even worse errors in this game when implemented than they did in Dependence. Try to keep a backup savestate, also. While this game has been playtested a lot and you shouldn't be able to get truly stuck at any point, as with almost any game, you can never rule out the possibility that you could get into a difficult area with low health and have a tough time escaping or something of that nature.

Physical difficulty (i.e. the need for feats of manual dexterity) is definitely stepped up from Dependence. Also, unlike that hack, this one is less nonlinear in the order of the bosses you fight and items you collect, although path you follow through the areas may be quite nonlinear, most notably the many connecting passages throughout the opening area. It's still about as nonlinear as most other hacks out there though.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By RealRed on Apr 21, 2015 (Star Star Star Star Star )
No completion stats.
Eugh. Play Dependence instead.
By Cpt.Glitch on Apr 24, 2015 (Star Star Star Star Star )
No completion stats.
CRE everywhere. Bad level design. Forced player damage. Random air blocks.
By Sheoldred on Aug 08, 2016 (Star Star Star Star Star )
No completion stats.
If you can accept looking at a map of the layout of the hack to find the solution to a few puzzles along the way, because you will likely get stuck a few times, there are some absolutely great and weird room designs. This is especially true in some of the later areas. Although there's no new graphics inserted into the game, in many cases, the original game's graphics are used in ways that are very creative and alien to the way they're used in the original game, and barring new graphics entirely, that is what I'm after when I play a hack.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 5:26
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Pixel_Tiger on Jul 19, 2017 (Star Star Star Star Star )
76% in 10:33
Ok so here's my review of this...

The good:
Hack WAS challenging - some areas were pretty nasty tho.
Most rooms were interesting and unique in their own way.
Minor items such as missiles etc. were easy to find after you found em ONCE

The bad:
Hack WANTED to be CHALLENGING but failed to be it in some rooms - bad design decisions - enemies in your face, RNG luck based boss fights and so on.
One of the WORST "have to find to progress" paths for varia suit that I've ever encountered... followed by "AM I EVEN SUPPOSED TO BE HERE?" moments and "WHAT THE F*** IS GOING ON" rooms.
Had to re-do the damn ESCAPE because I had a hard time finding my way through the damn FIRST ROOM...
Skytemple.. OH GOD WHY... thats EYE-CANCER-TEMPLE for you! Hope you have bad dreams and nothing to eat! >:O

The meh:
I consider my self experienced and this hack was in no way difficult at any given point, just weird, unfair and as I mentioned above, a wanna be challinging - thing.

If you don't have enough e-tanks, you gonna die in many.. maaaany rooms, this hack makes BACKTRACKING MANDATORY, which makes it kinda hard to get through the hack, because most rooms are just TOO BIG.

Boss fights I consider ok are: Kraid, Crocomire, (Phantoon), GT, (Torizo)
Yep, that's it. Let me say something about that. If you find the bombs, you might die! Why? Because you simply can't see the future and dont know what's coming for ya in the next room. Spore Spawn... if you have enough energy, go ahead, otherwise... you might die miserably. Same goes for Phantoon and especialy for Draygon.

I finished the game... believe it or not, without EVER finding HIGH JUMP - SCREW ATTACK - WAVE+PLASMA, missing 3 e-tanks and 2 reserve (Spazer is one of the worst hiding spots, too).
Speaking of bad hiding spots - mandatory items... this hack did it with almost every damn item that makes it easier to navigate through areas!

Even tho you're warned about hazards and so on... most of the time it just feels of getting thrown into a new room and first thing that happens is getting hit by hoppers... or spikes.. or being in acid.. lava whatever..
By Black Luster Soldier on Mar 29, 2018 (Star Star Star Star Star )
100% in 2:44
Terrible. No save stations (aside from your gunship) so you're going to have to use save states. Also, crumble block navigation without Spring Ball, too much forced damage, hidden upgrades up the wazoo, and other bad design all around.

Black Telomeres' other hack, Dependence, is better, but not by a lot.
By Sapphron on Feb 23, 2019 (Star Star Star Star Star )
74% in 6:22
Please don't play this hack. No save stations, a disgustingly bright final area, unbelievable requirements for progress, hidden passages up the ass, etc.
However, I must say that it has some extremely interesting design aspects + lots of cool exploration if you do play it, and it gets bumped up to 2 stars for that.
By Jeetkundo on Apr 02, 2020 (Star Star Star Star Star )
No completion stats.
dont waste your time, dumb hack
By caauyjdp on Nov 13, 2020 (Star Star Star Star Star )
No completion stats.
about 9 hours wasted
got as far as grapple
trash hack, delete
edit: might be tolerable/interesting with savestates
By Sickwood on Dec 03, 2020 (Star Star Star Star Star )
No completion stats.
I avoided this hack for a long time because of reviews, but after jonesing for a full exploration hack I gave it a try. I have to say that I liked it way more than Dependence and was actually a pretty good blend of challenge and exploration. Dependence to me was too bland, this one was more creative. Yes there are no save stations and I did have to look at a map a couple times for obscure hidden wall stuff for the sake of time, but considering this was made in 2007, I have to give the author a lot of credit. As others have mentioned the yellow final area was obnoxious, but the rest of the hack level design and tiling was pretty interesting. If you've played all the good major overhaul hacks, enjoy twisted exploration and a bit of challenge, I'd give this one a shot and I'm glad I did.

You must login to rate this hack