Super Metroid: Few Room Hack
Release date: Mar 27, 2009
Author: Shadow34370
Download: Version 1.3 [UH] (1220 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:19
Average collection: 14%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
Well I was playing around yesterday with no intention of actually creating a complete hack, but I think it ended up being like a 'One room hack', but with a few more rooms. Very Happy It is not polished, it has not been tested a million times, and it is a project that took me 3-4 hours? So don't expect perfection, but it should give you about 10-20 minutes of fun! There are a few bugs with the sky-scrolling that I didn't bother to fix, and I am sure there are some graphical errors, but otherwise the game should run fine.

Difficulty: If you can beat the original Super Metroid you should be fine. (Maybe just a little tougher)

Skills Needed for completion: Wall jumping, a little bit of space jump skill(?), and using bombs to propel yourself sideways.

Skills needed for 100%: Same as above, mid-air ball morphing.

Optional Skills that can be used: Mockball

Hidden Passage/Item Difficultly: (How hard the Paths/items are hidden. 1 out of 10, 10 being hardest) 7

EDIT: Gah, I forgot to mention two things.
1. Missiles, Super Missiles, and X-RAY Scope are included to get 100%. 2. Make sure to save state before collecting Suits. I have never gotten permastuck, but there has been a few times I have gotten close.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
14% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 15, 2019 (Star Star Star Star Star )
% in 0:38
Fun little hack, but a few of the upgrades are hidden really stupidly.
time is rta
By Syphon on Dec 25, 2019 (Star Star Star Star Star )
No completion stats.
It's ok. Nothing really worth mentioning. No real ending. You will know when you're done.
By Sickwood on May 10, 2021 (Star Star Star Star Star )
No completion stats.
Having come off of Dmans 'One Room Hack I was expecting rooms stuffed to the gills with crap, but this one was not like that. I actually think it could have had more items added to it. I didn't get the point of ending with Xray with no use for it or exit. Otherwise, it was kinda fun and speed run-able

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