Precision
Release date: Sep 19, 2008
Author: Bolognab
Download: Version 1.1 [UH] (easy) (1398 downloads)
Download: Version 1.1 [UH] (1380 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 7:12
Average collection: 86%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
From what I can remember, there was only one clear goal in mind when creating this (here it comes) half hack: to make the most extensive one there has been thus far. I also tried and succeeded, hopefully, in designing ahack where non-linearity, linearity, and difficulty are pretty balanced. No one room has been untouched. Every item has been repositioned. I've even tried to implement some things I've never encountered in a hack before.

The difficulty isn't as bad as the name suggests. It's not quite as hard as the Cliffhanger HV, nor is it Golden Dawn-easy. It is not necessary to use IBJ, short charge, or DBJ at any point to complete the game. You will, however, need to use the quick charge technique, mid-air morph, some precise walljumping, and shinesparking skizzles. I'm not making any promises on the difficulty of 100%, though. :) In fact, I'll recognize anyone who is able to get more than 90%. Major thanks to DMantra for bughunting and putting up with some pretty bad crashes and bugs.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 7:49
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Pixel_Tiger on Jul 28, 2017 (Star Star Star Star Star )
No completion stats.
WOW, just WOW. This is my first hack out of like 20 hacks that I finished which I had to stop playing.... it's just BAD. The idea behind it is not that bad to be honest, but everything else... just disappointing.

One room after another gets worse... and worse and worse by the minute. Bad enemy placement right from the start makes this unenjoyable without abusing savestates.

Did I mention I did a hell-run with just 2 f***ing E-TANKS into crocomire's lair!? Oh, and you will find yourself spending alot of time on enemy spawns just to refill your shortcoming on missiles while we're at it.

Worst changes I encountered in this SHORT "playthrough":
Green keyhunters.... not killable with missiles, just charge beam... charge beams location ... very bad room, oh and after crocomire's lair you enter a room with a dozen slimes... WELL HAVE FUN but I'm out of this shit
By Sapphron on Aug 13, 2019 (Star Star Star Star Star )
65% in 6:15
High quality challenge hack...but not as good as Cliffhanger Redux.
This hack doesn't rely on spikes all of the time, rather on precision walljumps and quick thinking. I really liked what it did different from all those bad challenge spike hacks, similar to Cliffhanger Redux in that way. However, it puts an amazing spin on vanilla SM..
The progression is very unique, sadly the game sometimes makes you think that you might need x item to get past this blockade, but you can actually make it past/head another way. Somewhat confusing at parts. Enemy vulnerabilities are changed, so Screw is not nearly as powerful as it usually is.
It is a very difficult hack and requires a few hellruns, the first one being very tight. You're not locked off from different sections of the map like you are in Impossible, which is nice.
Despite being this open, I was not able to find any easily doable sequence breaks. However...I did manage to break the game open with a couple very obscure/difficult breaks. I am sure that neither of these were intended because I had gotten a few items seemingly in the wrong order.
Lower Norfair was very difficult and had a few water rooms that I thought were barely possible w/o Gravity Suit. However, I was probably overcomplicating it by a lot.
The layout is altered so much from the original, but you can still see which room is which. Different rooms link up to other rooms, so you don't always know what room you're entering which was a really nice touch. And the minimap is changed! Rejoice!
Something I really did not like were the mazes, particularly the maze outside of the attic of Wrecked Ship...it's too long and there are spots with crumble blocks, you have no Spring Ball so you have to time it very precisely which gets obnoxious after a while. I had to end up savestating for one section of it because it's nearly impossible to roll across 2 crumble blocks straight with no speed (I eventually ended up using ceiling IBJ). Only savestate that I used, though.
There's a decent amount of suitless underwater, but not that much, and your reward for it is pretty great. Has some nice puzzles.
Lastly, there are a few permastucks. I only noticed a few in the really late-game sections, but they were pretty far away from a save so I had to repeat the boss I was fighting. Be careful near Plasma room + some of Lower Norfair.
Overall, if you're looking for a good challenge hack, you've found it. It's totally worth a go just to see all the cool things that were done to this hack. I recommend Cliffhanger Redux over this, but this is the next best option so far.
Edit: This can be compared to Super Metroid HOTA, but as a less puzzly and more execution-wise hack.
By Sickwood on Apr 12, 2021 (Star Star Star Star Star )
94% in 9:14
This is quite a hidden gem among the challenge and half-hack categories. It's more like a "3/4" hack with drastic layout changes and different area connections. I liked the puzzles for the most part and item progression was very unique considering the age of this hack. There were many, many random permastucks though. Tourian wasn't changed much, but had one of the tightest escapes ever. Hack got a little stale by the end so gave up on 100%, but overall it's one of the best effort half-hacks up there with (but not better than) GR2 half-hack.
By KPF on Jul 01, 2022 (Star Star Star Star Star )
No completion stats.
FUCK NO! FUCK THAT SHIT! WHY DO YOU FUCKERS MAKE SHIT LIKE THIS. THIS IS NOT FUN. HOW THE FUCK ARE YOU SUPPOSED TO GET THAT SMALL ASS JUMP HOLE. DON'T MAKE SHIT LIKE THIS AGAIN. YOU MAKE ME NOT WANT TO PLAY SUPER METROID EVER AGAIN. I ALMOST BROKE MY KEYBOAD BECAUSE OF THIS BULLSHIT ASS HACK. FUCK ALL THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
By Zincoshine on Aug 09, 2022 (Star Star Star Star Star )
No completion stats.
horrific.... I stand with KPF on this.
By ClaireDiviner on Apr 30, 2025 (Star Star Star Star Star )
85% in 5:33
[Watch Video]  
I hated this hack. There are too many tedious sections, especially The Climb Room section. One would think there'd be a shortcut to Blue Brinstar from Crateria, but no, you have to go through the spike gauntlet every single time. That's just the least of this hack's issues. I understand the hack is called "Precision", but it really gets out of hand with that idea in many places. The most egregious for me being the stupidly-precise wall jump into Warehouse Entrance; I would have less of an issue with it if the water didn't bob up and down, like the asshole design choice it was, but the player has to time their jump with that water, and pray they get that timing EXACT. If they're off by a frame or a few, they fail the jump, because the water prevents a wall jump. I've spent what felt like 30+ minutes on that alone; it was such a brain-numbing grind to get seemingly lucky.

Saying the hack isn't as hard as the name suggests is misleading as hell, especially with the actual contents of the hack. I swear, unlike what the description reads, some parts felt like a short charge was absolutely necessary to get through. Most notably, Red Tower. Needing Power Bombs to blow away the PB blocks, and then to shine spark upwards, after doing a short charge. There's also a forced hell run through Cathedral that requires perfection in both execution, and RNG drops from enemies, or else the player gets fucked. I only got through that by cheesing for an extra E-Tank (more on that in a bit).

You're not offered as much freedom of exploration as the hack seems to lead on. Much of the exploration will just lead to dead ends locked by a yet-to-be-acquired item, or a Wrecked Ship robot head... which I guess is the same thing, honestly. After poking and prodding for some way to explore and acquire more items (especially E-Tanks), I was left with no choice but to cheese the game with an obscure trick that managed to reward me greatly (spoiler ahead).

Starting from Gauntlet Energy Tank Room, I acquired the Blue Suit and very carefully made my way to Morph Ball Room, where pink pirates await. These pirates are invulnerable to nearly everything the player has at this point, with the exception of Shinespark echoes. It was with careful positioning, I was able to kill all of the pirates, and open the way to Construction Zone. From there, I proceeded right, and did a combination of careful wall jumps and bomb jumps into the room above the Blue Brinstar Energy Tank Room. Dodged some unexpected Metroids, and was rewarded with, of all things, Ice Beam. It was with that Ice Beam, I was able to destroy the robot heads blocking various paths, and acquire some extra item pickups, including an E-Tank in particular that turned the Cathedral hell run into a barely more manageable mess of a trek.

Not long after, after having cheesed the game one more time by way of ice clipping past a crumble block in Bubble Mountain, I came across Gold Torizo. It was there, I had made up my mind, and thought the hack overstayed its welcome; I used the GT Code to give myself everything, barring Screw Attack. Of course, the rest of the hack became MUCH easier as a result, but I didn't care at that point. I was just mentally drained trying to find the way forward, and I knew what to do with the Wave Beam one would acquire after GT, but I didn't bother to see what was beyond Wrecked Ship's Attic; I just wanted the hack to end.

Varia Suit being found in Lower Norfair was a real dick move, given what the player would have had to do to get there without any suits, and Gravity Suit was no better, being at Mama Turtle's room. There were also a few softlocks in Lower Norfair, both of which I ended up suffering through no fault of my own. To add insult to it all, the Screw Attack, which you get after Ridley, is the Screw Attack you get from Temu, as many enemies are immune to it, many of whom shouldn't really be.

The escape sequence differs from vanilla, but because of The Climb being unclimbable, and the player needing to traverse the mazelike layout of Crateria Super Room (though there is a shortcut going upward only), and the two minutes afforded to the player, you're given not much time to actually escape, and the animals are functionally unable to be saved.

I could have forgiven much of this if the description went so far as to describe the fact that this is a challenge hack. Hell, even the difficulty category reads "Unknown", leaving the player out of the loop of what to expect despite the hack's description. Just another 2008 hack trying to be Saturn, trying to make the next Impossible. Guess what? You're not Saturn, and this isn't Super Metroid Impossible. I understand there is an "easy mode" version of this hack, which I haven't played, and refuse to play at this point, but when a hack needs an "easy mode" to offset the difficulty of its normal mode, there's a problem, unless the hack is advertised as one of those challenge hacks. RBO Impossible, and RBO Insane were stupid, yeah, but at least I had a semblance of an idea of what to expect. This one, not so much.

Anyway, that's pretty much all I have to say on this.

You must login to rate this hack