Metroid: Falling
Release date: Feb 15, 2015
Author: TN
Download: Version 1.1 [UH] (3125 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 5:24
Average collection: 92%
Read Me: [None]
Forum Thread: Forum Topic
Rating: Star Star Star Star Star
Falling is an exploration-heavy hack with an interesting take on item and path progression. Be warned that while the hack itself isn't too difficult, the bosses have been buffed massively.
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By MetroidMst on Mar 31, 2015 (Star Star Star Star Star )
87% in 4:16
Falling is one of the more interesting hacks out there. With a very strange path to explore initially and wacky item order, it really stands out compared to a lot of other hacks made in the same mold. (i.e. hacks that are somewhat vanilla, but completely new layout.) Some very fun times are had exploring the world, until you find a boss.

The major downside is that all four major bosses have been given so much extra health and damage that they become more of a chore. They certainly feel like bosses now, but they seem so out of place in this hack.

In spite of that, I still had a really fun time with this hack, and would highly recommend it. Definitely worth a playthrough just for an idea on to do a wacky item progression and pull it off if nothing else.
By Vismund Cygnus on Jul 01, 2015 (Star Star Star Star Star )
No completion stats.
The Good: The wacky layout and item order. The hack is certainly called "falling" for a reason.
The Bad: Overpowered bosses made for the weakest point in the hack. I hope you enjoy slowly grinding down health.
The Ugly: Mid-2000's half-hack tiling needs to be banished.

Overall a fun hack though and a nice change of pace that shows you don't always have to go all out to make your hack an enjoyable ride, if you have a neat concept and the skill to execute it well. I'd recommend it to anyone.
By Dynastyx on Jun 19, 2016 (Star Star Star Star Star )
84% in 3:47
Not going to lie, I used cheats to beat the bosses. There really isn't a reason to buff the boss so much that it's not even challenging, it's just a chore.

At least it's the only downside to this hack. Fun item order and good level design overall!
By Aran;Jaeger on Dec 07, 2016 (Star Star Star Star Star )
101% in 4:52
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Sep 09, 2018 (Star Star Star Star Star )
No completion stats.
Bosses are hard, but if you take them on late enough they shouldn't be too much of a problem. The item progression is unlike any other that I've seen so far, it was really creative. The exploration and possibilities for sequence breaks were also great. Highly recommend this hack but watch out for bosses.
By PHOSPHOTiDYL on Mar 29, 2019 (Star Star Star Star Star )
93% in 5:25
Bosses are a challenge.
Needed every etank to take down Ridley.
... and every super missile.
... and every power bomb.

Item progression & level design is tons of fun.

Some fixes for the next playthrough...

Map fix for east crateria.
1A99A6 : 27 4C 27 0C 25 8C 25 CC

Norfair door fix.
2421BD : 41

Thanks for the hack!!
By Syphon on Nov 06, 2019 (Star Star Star Star Star )
92% in 5:36
Just like the sequel hack, Super Metroid: Hidden, the author greatly changes item and path progression. Even more so in this hack than in Hidden. I believe at one point you could decide to go to Draygon, Phantoon or Ridley in any order which was pretty neat.

Difficulty-wise it's slightly harder than Vanilla but not by much with the exception of one major complaint which are the tough bosses. Kraid in particular was absurd.

The hack is worth playing for the unique progression/item order and well-done level design.
By Grayfox82 on Jan 21, 2020 (Star Star Star Star Star )
89% in 5:45
Un hack definitivamente divertido y rejugable un par de veces por al menos. Muy entretenido, el orden de aparición de los ítem es muy novedoso e inesperado. Muy bien acabado y con dificultad muy accesible. Una gran experiencia para un hack con algunos años.

Muy recomendable para todos.
By Insomnia Speed on Feb 23, 2021 (Star Star Star Star Star )
95% in 8:35
An excellent hack. The route design is very unique, and you can explore in many different ways. Kraid and Ridley fights are tough, especially if you don't have enough items. Animals saved.
By Kremit44 on Mar 31, 2021 (Star Star Star Star Star )
98% in 4:59
This is a good hack but it has a couple issues holding it back. I hummed between a 3-4 but decided to go with a 3 as I felt it's flaws set it a notch below his other hack Super Metroid Hidden. Like Hidden it's not overly ambitious but it is well designed with a cohesive theme. The theme of "Falling" is matched with an appropriate and interesting item progression that is both unique and intuitive. It's fun to explore but you'll also likely get lost and have a few moments of confusion. Because of the bosses I'd consider this a difficult hack but it's still no challenge hack by any means as exploration isn't punishing. Even all/most of the secrets should be doable for nearly everyone.

The author does a really good but fair job of hiding items and progression. Although because of this the dichotomy of Crateria can be a real annoyance if missing a key path. I got lost for awhile as I missed the areas containing both Varia and Gravity on first pass. Navigation in a game that thrives on hiding progression IMO should be a little more easily done.

The bosses are an issue at times. Kraid is ridiculous and a test of patience but he isn't mandatory to beat early, although I didn't know that. Draygon is made much easier with Space Jump but he's a test of patience and I found myself risking death just to try and get through the fight faster. Phantoon isn't too bad as long as he doesn't spawn on top of you. Ridley was tough but with Plasma he was arguably the most tolerable of the G4 for me.

The map was janky with Wrecked Ship's map losing progress and Norfair's map not being scrollable all the way to the right. It wasn't a terrible issue but it's certainly notable and annoying.

Other than that though I'd say this hack is largely really fun. It's well designed and although not spectacular it's a fun time. Thanks to the creator and all who helped, I certainly appreciated the effort.
By Sickwood on Nov 23, 2021 (Star Star Star Star Star )
No completion stats.
Long overdue review, but TN has a talent for creating late 2000s styled, purely Vanilla hacks that are really good. The level design and creative interconnectedness of the areas makes this hack and Hidden seem fresh, despite not having a single custom tile. Most people mention the bosses and they are tough, but it makes for a challenge not normally seen in Vanilla hacks. It was fun taking on Kraid first just for the challenge, despite the reward not being that valuable. I hope TN drops another surprisingly fun Vanilla hack.

You must login to rate this hack