Super Ethical Metroid | ||
Release date: Apr 01, 2022 |
Author: dewhi100
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Genre: Exploration [?] Game: |
Difficulty: Veteran [?]
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Average runtime:
2:24 Average collection: 88% |
Read Me: [None] |
Forum Thread: Release Thread |
Rating:
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Description
Super Ethical Metroid: Community Service Edition
See forum thread for details.
Some hacks will make you a better player. This one will make you a better person.
Dedicated to Sau Ramos.
Dedicado a Sau Ramos.
See forum thread for details.
Some hacks will make you a better player. This one will make you a better person.
Dedicated to Sau Ramos.
Dedicado a Sau Ramos.
Screenshots
Ratings and Reviews
A large variety of ROM hacks are available on the website metroidconstruction.com, all of which are available free of charge, no questions asked. They are made by passionate individuals and teams that have a broad range of talents and preferences. These people make these hacks out of respect for the Metroid series, and as such deserve to be credited for their accomplishments. Therefore, I would like for formally express my thanks to dewhi for making this hack. I feel as if I am a much more ethical individual for having played this hack, and I hope that you also will experience personal growth from playing this fantastic game.
Truly, there is no other rom hack with more ethically sourced rooms, nor with more ethical weapons, abilities, and armaments for Samus to collect. Truly a masterclass in ethical hack design, setting bold new ethical standards for both creators and players alike.
Now if you'll excuse me, I need to rest my eyes for a minute.
Truly, there is no other rom hack with more ethically sourced rooms, nor with more ethical weapons, abilities, and armaments for Samus to collect. Truly a masterclass in ethical hack design, setting bold new ethical standards for both creators and players alike.
Now if you'll excuse me, I need to rest my eyes for a minute.
Really fun hack, the sampling from vanilla is done precisely and with enough variation that even though you can recognize bits from different rooms in vanilla it's still an entirely new experiance. I had some minor sequencing issues mid-game which were compounded by skill issues but once I got over that everything was smooth sailing. Oh, and this hack has an interesting twist of an area that provided an oppressive twist to a typical Metroid area and was certainly an experience I'd never had before. Said section is also unique from vanilla, and it's what bumps this hack from a 4 to a 5 for me. Again, fun hack, and I sincerely recommend it!
This was an okay hack. Meme item names, the hard backtracking the lost caves, and the REPEATED flashbang visor were all sore detractors on an otherwise perfectly fine and interesting Super Metroid room remix, bringing its quality to middling at best. It'd be a great-quality hack without those things, but it isn't, and it's almost a shame it was released on April Fool's day. Almost.
While I agree with this hack's message, most of it is just mediocre. The thing that makes this hack a 2 orb and not a 3 orb is the "Error" area. The more I found myself there, the more I actively disliked it. Not only is it hard to navigate, but it's also slow and painful, too. Even when you get the ability to see there, the constant flashing hurts my eyes, and it still only halfway solves the issue of sight. Not only that, but the lack of a map for most of it and the intertwining and looping nature of the doors is annoyingly confusing. As for the rest of the hack, I find its tiling subpar and its sense of progression lackluster. I beat the hack, but I didn't particularly enjoy it. Most of it was a lull, and the rest was actively annoying.
Started out slow, but some really cool ideas in there!! Great hack
It was released on April 1st, but it's big and fun to be a joke, the game's author explained the intention of the game, but it's more than that. The new X-Ray Scope way of working is very well done and at first I didn't know how to use it, it feels good when you discover its use.
It's a pain to navigate through the Error area, but it's nice that the first time you enter to it, the exit is near. This area is so confusing I was thinking I was in a Lost Caverns type puzzle, but no, it's just the rooms are too similar but that layout of the rooms was done this way intentionally. I almost gave up on the Error area, but keep going until I progress further into the game and found the little Lost Cavern type puzzle, GOOD JOB.
It's a pain to navigate through the Error area, but it's nice that the first time you enter to it, the exit is near. This area is so confusing I was thinking I was in a Lost Caverns type puzzle, but no, it's just the rooms are too similar but that layout of the rooms was done this way intentionally. I almost gave up on the Error area, but keep going until I progress further into the game and found the little Lost Cavern type puzzle, GOOD JOB.
Pretty good. I was expecting more out of the title since everyone made such a big deal of it in the reviews, but it was really just meme item names.
Mostly uninspiring room layouts with trolly enemies... Great execution of secret placement, though.
Orange phazon lost woods in the dark caused me to bail. Not my cup of tea.
Orange phazon lost woods in the dark caused me to bail. Not my cup of tea.
It's amazing how just rearranging Vanilla rooms with some tweaks can net an experience way more interesting than just a standard half-hack. The lost Error caverns didn't bother me too much and I thought it was cool how it converted to its own area after defeating Phantoon, but the Zelda lost woods puzzle took me forever to crack (although it was cool to get Samus near the speed of light with a moonfall fooling around there though). Liked the Norfair design a lot and the interconnectedness of everything. Couldn't find one Super pack to save my life. Thanks for the hack Dewhi. Cough, KPF sucks.
Recommend
Recommend
Fun full sized hack that does nothing incredible but most things right. The only real complaint I have is trying to figure out the lost woods style puzzle. I think the numbers reveal a path but I'm not sure i was doing it right and with no positive feedback I found it too tedious to continue. It's clearly optional, I assume its Screw Attack, but it was disappointing as i thought it was a neat idea. The tiny maps weren't the clearest or perhaps i'm dull. I must admit I didn't spend a ton of time trying to figure it out but if it's not as obvious as I hoped I didn't see the point in trying more. I'm not sure i love the effect on the xray visor, it was a little much on the eyes. I found a softlock, i think, at the starting area. Using a PB to enter the Norfair shortcut leads you to another area requiring another PB, going back the same. Basically if you enter with your last PB you're stuck. I thankfully had two. All in all the vast majority of the hack was well laid out with fun challenges and exploration. It does reuse a lot of vanilla screens in new ways but it's well done and not too pervasive. It's a solid play. Thanks to the author and all who helped.
Definitely decent hack. Not the best hack out there but still good and enjoyable. A general fun time!
It was a bit challenging at times to my delight.
Vanilla rooms with some nice edits making it interesting.
had some funny meme names on items and locations.
Not to long hack either, took me about 3 hours to complete.
It was a bit challenging at times to my delight.
Vanilla rooms with some nice edits making it interesting.
had some funny meme names on items and locations.
Not to long hack either, took me about 3 hours to complete.
Really good hack. I'm a huge fan of vanilla-style hacks such as Legacy, and this one satisfies my liking for that. It's quite unique and has its own unusual area which can be quite a pain to navigate if you're stubborn. It gets easier. Level design is great and you can tell which rooms are from where in the original game, but they are definitely massively changed around. The thumbnails don't really show what this hack is, so I recommend you play it to find out yourself.
Finished.
Recommend.
Finished.
Recommend.
I’ve never really been sure how seriously this hack was meant to be taken… the release date, item/area names, and the language in the description and some previous reviews make me feel like it’s some kind of inside joke that I’m not in on. Nevertheless, this is one of the more… interesting… SM hack experiences in recent memory.
It starts off simple enough, some strong NESTroid vibes in the very beginning give way to a competent though somewhat generic vanilla-SM-style halfhack. The premise is simple - three areas connected by a mysterious warp area, and each area’s boss guards a passive collectible that makes the warp area a little more physically tolerable. It isn’t until about the halfway point that things start getting weird: room layouts begin to feel more and more familiar but still connect to each other in strange and uncomfortable ways, and certain progression items connect the three main areas to each other creating one contiguous “main” map and giving a bit of an overworld/underworld vibe. Meanwhile, being able to explore the warp area leads to a maddening semi-random and repeating “lost caverns” type section before the entire area reshapes itself and leads to a truly bizarre final encounter and escape sequence.
Game design sticklers probably won’t enjoy this. Item progression is bizarre and undermines itself (was I supposed to get Space Jump so early?), the warp area is novel but dull at best, the random section is rage-inducing, and the escape sequence makes no sense at all. Yet somehow, when all of this weirdness is taken as a whole, it kinda works. It ends up feeling less like a standalone mission and more like a post-SM PTSD fever dream that Samus can’t wake up from. And in that context it succeeds, even in spite of itself. If nothing else, it’s an enjoyable 100% speedrun with some interesting route considerations.
PS: I generally don’t like to self-promote in hack reviews, but given the nature of the semi-random section I’m including a link to my screenshot map – it may save your controller’s life. Spoiler warning: https://i.imgur.com/0CSrm2v.png
It starts off simple enough, some strong NESTroid vibes in the very beginning give way to a competent though somewhat generic vanilla-SM-style halfhack. The premise is simple - three areas connected by a mysterious warp area, and each area’s boss guards a passive collectible that makes the warp area a little more physically tolerable. It isn’t until about the halfway point that things start getting weird: room layouts begin to feel more and more familiar but still connect to each other in strange and uncomfortable ways, and certain progression items connect the three main areas to each other creating one contiguous “main” map and giving a bit of an overworld/underworld vibe. Meanwhile, being able to explore the warp area leads to a maddening semi-random and repeating “lost caverns” type section before the entire area reshapes itself and leads to a truly bizarre final encounter and escape sequence.
Game design sticklers probably won’t enjoy this. Item progression is bizarre and undermines itself (was I supposed to get Space Jump so early?), the warp area is novel but dull at best, the random section is rage-inducing, and the escape sequence makes no sense at all. Yet somehow, when all of this weirdness is taken as a whole, it kinda works. It ends up feeling less like a standalone mission and more like a post-SM PTSD fever dream that Samus can’t wake up from. And in that context it succeeds, even in spite of itself. If nothing else, it’s an enjoyable 100% speedrun with some interesting route considerations.
PS: I generally don’t like to self-promote in hack reviews, but given the nature of the semi-random section I’m including a link to my screenshot map – it may save your controller’s life. Spoiler warning: https://i.imgur.com/0CSrm2v.png
if this hack has mother brain i would've given this hack 5 orbs
Pretty funny moments, retreading familiar ground of Super Metroid.
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