GR2 Halfhack2
Release date: Jan 08, 2013
Author: GR2
Download: Version 1.02 [UH] (126 downloads)
Download: Version 1.0 [UH] (1251 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 7:21
Average collection: 91%
Read Me: [None]
Forum Thread: Forum Thread
Rating: Star Star Star Star Star
Description
- Overview
A Super Metroid half-hack 'made on the spur of the moment'

- How to use
Patch over a headerless Super Metroid JU ROM.

- Difficulty
* You should know the original map very well
* You can sequence break in some places
(Several techniques are required but the author does not mention them)

- Different specifications
* No Ceres station
* Certains room connections were changed although it is a half-hack
* Some beams have increased firepower
* Shinesparking doesn't drain energy, it can performed below 29 energy and you can even cancel it anytime by pressing DOWN button
* Gravity Suit doesn't half enemy damage (but it works normally against spikes and other hazardous terrain)
* Space jumping behaves in air like in water (mash JUMP button!!!)
* X-Ray scope range was changed
* Spin jump restart can be achieved by pressing the jump button again in the air

- New Status Bar
Design of the status bar at the top of the screen was changed, you are now able to view the following three types of information in real-time
(1) Play Time
(2) Key Inputs
(3) Charge Beam & Speedbooster gauges To switch between them, press L, R and Item Cancel buttons.
However, display is not updated during certain game sequences (pause screen, item-get message boxes, going down/up an elevator, etc.)

- Known Bugs
Half of screen turns black sometimes. Hardly reproducible (related to special blocks?)

- Special Thanks To
We customized our hack thanks to the following patches which have been published at Metroid Construction
* SadiKejSpinjump (Kejardon & Sadiztyk)
* Beam Specific Shot Blocks (Crashtour99)
* Chain blocks (Black Falcon)
* Scrolling Sky Fix (PJBoy)

- Various inspirations from
* Metroid Super Zeromission
* Super Metroid Cliffhanger
* Super Metroid Impossible
And many others

I would like to thank people who made these patches and hacks.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By crimsonsunbird on Apr 22, 2015 (Star Star Star Star Star )
81% in 6:38
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 7:04
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By MetroidNerd#9001 on May 13, 2019 (Star Star Star Star Star )
No completion stats.
This hack has a lot of neat things, but also a lot of annoying half-hacky design quirks that make you not want to play it at all. Just keep in mind that one of the inspirations for this hack is Super Metroid Impossible.
By caauyjdp on Jan 21, 2021 (Star Star Star Star Star )
95% in 10:41
An excellent halfhack. Interesting, surprising, challenging. Rarely/sometimes arbitrary.
Seems like it has multiple route options.
Recommended.
edit: 4:44 98% on 2nd playthrough
By Kremit44 on Apr 04, 2021 (Star Star Star Star Star )
78% in 5:20
This is a challenge half hack for experts only, think Kaizo difficulty but for Super Metroid. You won't necessarily die a crazy amount but many platforming and exploratory challenges will test even the best Metroid players. For what it is it's pulled off rather well and has some cool features that are distinct from vanilla. There are a few tricks that are just absurd but most aren't needed. Some stuff is more annoying than hard but nothing too crazy. Gravity isn't as bad as it seems, if you can get the short charge it's actually a pretty easy mockball. I did think I was stuck getting into Tourian but there is another route that I thankfully had enough pickups to take. Boss fights are plentiful and difficult with some hilarious but also depressing surprises. When at the end of the game you get the ultimate power, lol, and you can even take it back through the hack. I didn't do it other than to check if you can but one could certainly buff their collection rate this way. It was fun to escape and save the animals like a boss.

I had fun overall and although this is a half hack it managed to do enough impressive stuff to set it apart aside from just it's difficulty. Although it will appeal to very few I do believe that for the few who are capable of playing such hacks it manages to be a reasonably well designed game. I used save states to save time on restarts when pulling off some difficult tricks and I'd imagine save state-less is a feat best reserved for only the very best SM players. If you're new to challenge hacks I'd suggest Cliffhanger Redux over this for a challenge hack but this is pretty decent for what it is. Time is in game timer but was certainly much higher in terms of real life time.
By Sickwood on Apr 27, 2021 (Star Star Star Star Star )
99% in 7:05
I usually avoid half hacks unless they are challenge based like Precision, but this half hack is really good. Had this author put his talents and coding skills toward a full hack, it could have been a SZM quality hack. Tons of custom code, fun and challenging puzzles, maximum use of the map, and plenty of sequence breaks to be had. The HUD is spectacular with more selection options than is imaginable. Bosses are hilarious in most cases (except Phantoon's room layout) and catch you off guard. 4/5 purely because it's still a half hack, but has 5/5 effort and things that could be applied to a SZM type sequel that I still hope happens one day.

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