Landing Site Abuse
Release date: Jul 01, 2004
Author: Spoo
Download: Version 1.0 [UH] (1150 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 0:37
Average collection: 19%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
This is my new addition to the category of one room hacks. Thanks to DMantra for his inspiring 'One Room Hack'.
The hack ends - and you win - once you find the X-ray Scope.

This hack is finished. Only major bugs will be fixed at this point. Thanks to everyone who helped me test!

Skills needed:
-mid-air morph or IBJ
-single-wall wall jump or IBJ
-mock ball
-speed mockball
-crouch-jump for extra height
-easy short charge
(let me know if I missed any)

Total items: 19

Other notes:
-The boulders are insta-death (Do not touch! Unless...)
-There are hidden crumbling grapple blocks, but their presence is always hinted at.
-Most items look like other items. This is caused by having too many items in one room.
-You can refill your energy and items at the 'save station' you start at. Enter it just as you would Samus' ship. (It actually is the ship.)

Thanks for playing!
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
19% in 0:00
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 02, 2019 (Star Star Star Star Star )
% in 1:41
(time is rta)
Don't waste your time. plenty of crumble blocks that AREN'T hinted at, bad design, death spots, etc.
By dcr on Jun 04, 2020 (Star Star Star Star Star )
19% in 0:00
Neat concepts overall. Some parts were trolly like the few random crumble blocks as well as the hidden Grapple Blocks. Having the whole game in a single room was cool, even if cumbersome.
By Megabrainz 357 on Apr 21, 2023 (Star Star Star Star Star )
19% in 1:27
This one was actually pretty neat! It was fun having just one room to explore. There were a couple of lame puzzles (no spoilers), but it was rather enjoyable overall. The hidden grapple blocks were weird. There is some mockballing, but that's it for not taught in game techniques. Having to take the morph ball route over and over again is a little tedious. The progression was fun. I've always enjoyed puzzles like this though, so I probably am being nicer to it than some others would be. I thought it was fun finding the items, going to the next spot, and moving forward. This was one I enjoyed, but don't play it if this isn't your type of hack.
By Sickwood on Nov 04, 2023 (Star Star Star Star Star )
19% in 0:00
Not bad. Didn't want to stop until complete, although I should have re-read the description to prompt some thought about the boulders. A couple sequence breaks are possible. Had fun with this one.
By ClaireDiviner on Feb 07, 2024 (Star Star Star Star Star )
19% in 0:00
[Watch Video]  
Fun idea, especially from a hack this old. My only gripe are the hidden Grapple blocks that cannot be revealed until shot with Grapple, and some of the obtuse, cryptic paths forward. I ended up grabbing items out of sequence using Spike Suit, among other tricks. When the path forward isn't made too apparent, it's a flaw in my book. Some of the cool things were pretty cool, but that's about it.

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