Tundain's Ratings and Reviews
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Super Metroid: Z-Factor by Metaquarius [SM Exploration], rated by Tundain on Mar 29, 2022 (Star Star Star Star Star )
78% in 7:41
I really liked this hack. It's clear there's an emphasis on gameplay, as there were a lot of challenges, and the hack is higher in difficulty than vanilla. I liked this, some of the challenges were very innovative. One thing I disliked though, were the many one-way paths, and the many crumble blocks. Zaridia took me a while, but if you pay attention, it's not that hard finding your way. Tourian was amazing! I love how you promote x-ray by giving it more functionality. Saving the animals during this escape was painfully hard tho.
Super Metroid: Hotlands by MetroidNerd#9001 [SM Exploration], rated by Tundain on Feb 12, 2022 (Star Star Star Star Star )
78% in 1:21
Animals saved

Very nice, I liked the music. The norfair + crateria tileset worked very nice. It might be short, but it's an awesome hack nonetheless!
Lost World by TROM [SM Exploration], rated by Tundain on Jan 11, 2022 (Star Star Star Star Star )
117% in 27:51
This is my second run where I went for 100% (or 117% in this case).
This hack is extremely long, but to me, that was one of the parts that I enjoyed the most. I really liked the graphics, the art was very good. some patterns were repetitive but they were good nonetheless.
First of all, the first part, the beginning. At the start things stay very mysterious, there's not really a lot of information on what to do (although you are given a story line, so i guess you could say you know something. It's extremely straightforward in the beginning, there's only one way to go, and it's made extremely clear. I do like the fact that you need to travel very long before reaching the first upgrade, this is something you don't see in many hacks. I think this is good because it teases you with a lot of different possible places you can go, so you know that there will always be a place you can check out later on. The first boss is pretty boring though, you can only hit him once every certain amount of time. It's a pretty boring fight which becomes annoying if you have to do it multiple times (this happened to me once because shortly after the boss fight, you can get softlocked and it happened twice). This was the "introduction" part and then things get more interesting. Next is a long underwater section which was pretty tedious, and at first, the botwoon fight seemed extremely unfair, but once you figure something out (which isn't actually so obvious, based on how you progressed until then) it becomes a lot easier. After this you need to go all the way back (a long way, especially since a large section is underwater) to fight bt. Next You go through the only part of the hack where two areas are directly connected, all the other ways to go from area to area are via the warp station, which of course doesn't make it easy to draw a full map of the hack. I did like the fact that there's an easy hellrun, as it's really not that hard and it can be a fun challenge. The mountain area is my favorite, although I did get more the impression that it was a volcanic area. One funny detail I noticed was that in the background of the heated rooms, the creator has used some of crocomire's graphics, and they actually fit nicely. You go and get the next upgrade, after which you go again through a section you've already been, but to me that was not such a big problem since you often find new items on the way. After this, every upgrade you get helps you a lot to get to a lot of places. Some upgrades can help you explore entire sections of areas, and sometimes they just let you find one area. Once you get supers (which is pretty far in game, but that just makes it very satisfying to find them), everything really changes radically. you can finally get all the supers you've always wanted to get. You can also get the final two upgrades that allow you to, finally after all this time, to explore the entire map. Now a huge gate hunt starts to unlock the final area. In a lot of other reviews, I've seen that people don't really like this part, because there are no real hints. I disagree with this, I only believe it's hard at the start, when you haven't found any yet. Once you start to find the first few gates, if you pay attention to how they are placed on the map, you should start to notice a pattern, which in itself is actually a hint to were the other gates are for each area. Of course, I don't blame other people for maybe not figuring this out, as it shouldn't be expected of the player to start thinking about such things. Nonetheless I liked hunting for the gates, I also always ended up finding some extra items. The part that I enjoyed the least was the final area. This is mainly because of the way it was designed. it's very open, rectangular and empty, overall, just not so exciting (The difficulty is on par with what you'd expect from a final area though), I feel like Trom mainly wanted to keep it challenging, and focused on that a lot, resulting in the rooms not being any interesting, but you do need careful movement if you don’t want to lose all your health to a single Metroid? Also, why do the metroids look so weird? Almost every graphic in the game is well-made, and then there's... the metroids. they seriously look like little effort was put into them. The final boss is very repetitive, and also pretty easy once you figure out where the safe spots are. the story line is clear though, as in the end, you do free a lot of caged animals from pirates that wanted to kidnap them. You even get to see the ship they escape with. Overall, I'd say the exploration is very good, I really don't mind the way you need to backtrack, I will say that you had to do it often, but it's really not that bad. What I didn't really like about the level design is that it relied a lot on spikes. lots of huge rooms with narrow passageways where careful movement is required, and you often fall once which then results in you taking a lot of damage, especially in the early game, were you don’t have any suits yet.
The difficulty:
When it comes down to difficulty there’s a lot to say. As I mentioned earlier, you have a lot of spikes in some crappy spaces, so you need to move pretty slowly at sometimes and pretty quick at some other times. The enemy placement is very good, and I feel like every single enemy is placed in such a way that they will always be a problem when you traverse the room. This was great in some situations, like in one room of the mountains there is a jump scare because of a falling enemy. On other moments it just felt pretty stupid because the enemies are just in your way, but they’re really not a threat, you just spend your time killing them, and that’s it. Overall, every are had spikes, and almost every single room had spikes. I do like the fact that every area had their own quirk, although maybe just a bit too much. The hilly swamps had a lot of treadmills and a lot of quicksand, but I don’t really blame the latter for being there often. the final area was pretty challenging, but pretty short and not so interesting.
In conclusion, this is my favourite hack, after super zero mission. I liked the fact that it’s so big, since I really prefer large hacks (and no I don’t like MMR, I’m not crazy). Great work!
SM - Cryogenesis by Onnyks [SM Exploration], rated by Tundain on Jan 09, 2022 (Star Star Star Star Star )
75% in 4:20
Awesome hack! splendid work with the tiling, every room felt amazing and unique in it's own way. The map structure was quite nice, and the gameplay as well (i enjoyed the "elevators" in some rooms that brought you back up). Difficulty wise it's pretty well-balanced.
I love the new item that was introduced, but it's pretty late-game meaning you don't get to do a lot with it (hopefully it will get more attention in the dlc). Overall, amazing hack!
Eris by Digital_Mantra [SM Exploration], rated by Tundain on Oct 20, 2020 (Star Star Star Star Star )
67% in 6:22
Placing this review because i never did and that way i can also review vitality without that voice in my head saying "and eris?"

I finished this hack like a year ago, so i don't remember everything.

I know that it's near perfection, every room is unique, and even with a one-area hack, it's great.
I just enjoyed travelling and searching for the rest of the items a lot.
Sad part to me is that you only get the main lore at the very end of the game, but nevertheless an
unforgettable experience.
there's just one hard boss part at the beginning you're not gonna like

But it stays a must-play!
Super Zero Mission by SBniconico [SM Exploration], rated by Tundain on Oct 08, 2020 (Star Star Star Star Star )
85% in 12:45
The item collection is from my first playtrough, because i played this hack multiple times, it was that good.
All of the new graphics really make you feel like it's zero mission, but you can really feel how it's super metroid. Overall, it felt more like zero mission in super metroid, rather than a hybrid (the main map layout feels more like zero mission than super metroid, but that's okay). only at a certain (relatively short) moment you will recognize some of the sm terrain. This hack also features an element from metroid fusion, which was quite unexpected. Difficulty wise it was quite challenging, but i think that's because the author expects you to have mastered the original.
One of the things about this hack which brought this hack to my top 3, is the effort put into realism. Like, tourian ACTUALLY feels like a real lab and the pirate ship feels like and actual ship. Hard mode was also quite fun. Painfully hard, but it's not just the basic "buffed enemies" hard. He really changes a lot of terrain and item progression. It's not even completely linear, as there is one EXTREMELY hard (intentional) sequence-break, but with a huge reward.
Overall, this hack is a must-play, a piece of metconst culture, i'd call it.
However, make sure you've mastered vanilla if you don't want to suffer too much.
Super Metroid: Recovery by MetroidNerd#9001 [SM Exploration], rated by Tundain on May 03, 2022 (Star Star Star Star Star )
89% in 3:06
This is a halfhack alright, but it's definitely not like other halfhacks. This one has real quality in it. Gameplay is solid, and while the general map is just like vanilla, the way rooms have been changed and the world has been organized really makes it a nice, new experience. The negative tho is the fact that progression wasn't really obvious in some places (i didn't find the crumble blocks to grapple at first, but maybe that's just me). Tourian was also very nice.
A solid 4/5 orbs, give this one ago
Also, animals saved
Harvest by Oi27 [SM Exploration], rated by Tundain on Apr 01, 2022 (Star Star Star Star Star )
65% in 3:56
I do like this one, there's soo much custom stuff. The new mechanics are fun to use. The final boss was also a lot of fun. The only things that make me rate this 4 orbs instead of 5 are:
-Red crateria, just doesn't work well
-progression wasn't very clear (but maybe that's just me)
- New mechanics took a while to figure out, I remember staying in a room for 10 minutes until I remembered a something I hadn't tried yet (and that something isn't something players use very often in hack playtroughs)
But definitely give this one a try, you're not gonna regret what you'll find!
Airy by Cyclamen32 [SM Exploration], rated by Tundain on Mar 27, 2022 (Star Star Star Star Star )
75% in 3:22
This hack feels very mysterious, like you're visiting a dead planet, even though there's enemies. The dark atmosphere creates this effect, and in some rooms visibility was a bit hard, but not too bad. The physics were fun, you could traverse some rooms without touching the ground since you fall down so slowly. item progression was very strange, especially in the area with all the major beams. I liked the plot twist at the end. Escape was pretty boring.
Overall a very decent hack, but all the long backtracking does bring down one orb for me.
Screwed Chopped and Restitched by Noxus, InsomniaDX [SM Exploration], rated by Tundain on Jan 06, 2022 (Star Star Star Star Star )
55% in 1:46
This hack is quite weird, but there are some really nice ideas. It becomes pretty obvious why you can't open the map menu once you realize how everything is connected. In terms of room design, not really very interesting, and there was one annoying area were almost everything is spikes. Otherwise i really liked the new screw attack mechanic, although a bit op, but that's not so bad. A solid 3/5 orbs bc it's not something to look up to, but it can be fun.