Super Metroid: Exercise | ||
Release date: Oct 23, 2013 |
Author: Mr. Hiryu |
|
Genre: Exploration [?] Game: |
Difficulty: Vanilla [?]
|
Average runtime:
5:29 Average collection: 78% |
Read Me: Readme |
Forum Thread: Forum Topic |
Rating:
|
Other Links:
Hack Author's Site |
Description
Description from Google translate:
"Most mature is high in the hack of human management.
Enhanced search main degrees of freedom.
Difficulty has been spread out.
Normal recommended person hack Introduction.
I think you are familiar with and able to hack clear even in hard.
Notes tips and cheats, please see the ReadMe folder."
"Most mature is high in the hack of human management.
Enhanced search main degrees of freedom.
Difficulty has been spread out.
Normal recommended person hack Introduction.
I think you are familiar with and able to hack clear even in hard.
Notes tips and cheats, please see the ReadMe folder."
Screenshots
Ratings and Reviews
Exercise is a decently solid hack that is a little more challenging than the original game. There really isn't anything that catches your attention. It is just a solid hack with nothing really spectacular. It's worth a playthrough, but don't expect much.
Oh, this hack!
This is the hack that I finally got the timing for mockballing down in. Seems the name of the hack is a fitting one~
It does some neat things but I can't remember all of them, I do remember having a good time though!
This is the hack that I finally got the timing for mockballing down in. Seems the name of the hack is a fitting one~
It does some neat things but I can't remember all of them, I do remember having a good time though!
Decent hack, nothing special yet nothing bad out of it.
A bit glitchy with palettes overlapping on the sprites, but nothing game breaking. The escape got me panicking a bit :)
A bit glitchy with palettes overlapping on the sprites, but nothing game breaking. The escape got me panicking a bit :)
Animals saved.
Chose Hard Mode.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Chose Hard Mode.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
HARD VERSION:
It's a really nice and refreshing hack, enemies are ok, item order is interesting and allows for "sequence breaks" (killed Phantoon first lel)
Nicely made, me and my audience enjoyed it!
(Found Plasma, no savestate stuff,... WAS WORTH IT!)
It's a really nice and refreshing hack, enemies are ok, item order is interesting and allows for "sequence breaks" (killed Phantoon first lel)
Nicely made, me and my audience enjoyed it!
(Found Plasma, no savestate stuff,... WAS WORTH IT!)
An interesting hack that tries your patience sometimes, and wants to murder your eyeballs.
This shit is ugly, saturated & stressful, one of the worst I've played!
Good hack with a dark palette and a good level of difficulty. Too undervalued, but is a great test for your attention and visual acuity.
Very strange hack, aesthetics were not exactly great, but they weren't an eyesore. Some very strange design decisions in a some of places, and progression wasn't very obvious (I got stuck trying hellruns in LN for a long time).
But gameplay itself made up for those flaws, so I did like it after all, it's definitely a nice hack.
But gameplay itself made up for those flaws, so I did like it after all, it's definitely a nice hack.
Unfortunately, this ROM hack is typical of the era it comes from. Absolutely no effort was made to make the layout look decent or make the ROM hack feel like a real metroidvania instead of a throwaway super metroid rom hack. It is just really bad as a Metroidvania. Not recommended.
Really good game, just needz a new palette.
Thankz for the hack!
Thankz for the hack!
I really enjoyed this one. I had a few moments where I was confused about progression, but usually because I forgot about a room I meant to explore. I played on normal and I thought the challenge was just right. Harder areas meant I should explore elsewhere and come back. I thought it had fresh and interesting puzzles. I enjoyed the challenge of reaching plasma.
However, it's not perfect. I got rolled out of bounds in one room trying to explore what I thought was a passage way. I banged my head against GT for a while before realizing that maybe I shouldn't be trying to fight him yet. In some areas the palette doesn't have enough contrast. There's quite a few background objects that are bright enough to look like foreground with collision. That left me confused in several rooms, but it was usually easy to resolve by just trying to press up against those objects.
Overall, I would recommend this to people. I think it's a bit of an underrated gem. To me it felt like a fresh take on vanilla.
However, it's not perfect. I got rolled out of bounds in one room trying to explore what I thought was a passage way. I banged my head against GT for a while before realizing that maybe I shouldn't be trying to fight him yet. In some areas the palette doesn't have enough contrast. There's quite a few background objects that are bright enough to look like foreground with collision. That left me confused in several rooms, but it was usually easy to resolve by just trying to press up against those objects.
Overall, I would recommend this to people. I think it's a bit of an underrated gem. To me it felt like a fresh take on vanilla.
This hack was ok in my opinion, it wasn't great but it wasn't bad either, it was just a decent solid hack and I would give it 5 stars/orbs but there was one boss in particular that frustrated me a lot among other things in this hack that annoyed me hut other than that, I don't think this hack is TOO hard but it's just a bit more challenging so play at your own risk... anyways I'll give this hack a solid 8/10
You must login to rate this hack
NOTE: If you are sent to the forum after logging in here, please try manually logging out, returning to this page, and logging in again. You may also have to clear your browser's cookies. Sorry.