Super Metroid: Escape
Release date: Sep 04, 2012
Author: Mr. Hiroishi
Download: Version 1.0 [UH] (1258 downloads)
Genre: Unknown [?]
Game: SM
Difficulty: Unknown [?]
Average runtime: 3:42
Average collection: 80%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
n/a
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Dec 09, 2016 (Star Star Star Star Star )
100% in 3:27
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 29, 2019 (Star Star Star Star Star )
86% in 2:55
Extremely good halfhack.
All of the palettes are changed. Some of the colors are REALLY extreme (see: 2nd screenshot)but for the most part the colors are beautiful and complement their areas.
The warp zone really connects the hack together and makes navigation a breeze.
Enemy vulnerabilities are changed (most enemies are vulnerable to Grapple which gave me a good chuckle).
There is tons of sequence-breaking possibilities, mainly getting some end-game items first by doing a couple different hard tricks. You can go anywhere you want, really. And there are grapple blocks everywhere so you aren't locked off from some area, like Draygon or something. It's really neat.
This is a halfhack that exceeded my expectations by a lot, and I totally think that more people should try this out. It's a blast.
a few notes: in some maridia sandpits you can go OOB by going too far left/right, and a few items require you to spark up through an elevator transition to get a bluesuit.
By Syphon on Jan 06, 2020 (Star Star Star Star Star )
84% in 2:49
This hack is pretty awesome.

The prequel to one of the best hacks: Escape II.
There is a lot of blue and variants of it which is expected.

The hack is extremely open. You can get lots of items very early which means you can also go wherever you want in any order. Like in Escape II, warp zones are in a lot of places so there is almost no backtracking involved.

The author really loves SpoSpo. Just like in Escape II you fight it 3 times, once during the escape. The escape itself is great too. I love long escape sequences. Crocomire's location also surprised me.

Difficulty is quite easy since you get many items early. There are no special techniques required except some elevator transition Blue Suit shenanigans for optional items, one of them is a major (but optional) one.

I'm giving this a strong 4/5. Not quite as good as Escape II but it is definitely worth playing and deserves more attention.
By Kremit44 on Nov 29, 2020 (Star Star Star Star Star )
53% in 2:43
It's decent but far from great. There's a lot of jank and suitless shenanigans. I wouldn't be in a rush to play it, there's a lot of better hacks. It's a pretty generous 3 orbs, 2.5 may have been more accurate.
By Kandier on Mar 06, 2021 (Star Star Star Star Star )
77% in 6:40
Super Metroid: Escape... in general is a very good hack, it gives you great exploration & freedom, it's entertaining and interesting... but it has some little details that can be fixed:

In Brinstar & Wrecker Ship rooms there're platforms that are invisibles, even with the X-Ray Scope, some rooms have parts that propel you up or down, but there's no any indicator & that's annoying, other rooms don't have items, they're empty, like the rooms after Draygon & Ridley, you don't find anything after defeating them, rooms with sand in Maridia are tedious, it has a few small graphic glitches, in Wrecker Ship & Norfair, the map screen has a glitch that loses your progress after save, if the map screen were like its sequel Super Metroid: Escape II with room passages would be awesome!

But... despite that, it's worth playing a lot, it's recommendable!

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