Metaquarius's Ratings and Reviews
Super Metroid: Darkholme Hospital by Cloud12 [SM Quick Play], rated by Metaquarius on Jun 27, 2020 (Star Star Star Star Star )
100% in 2:19
Excellent hack from Cloud!
Lack of save stations is annoying and some rooms are more cramped than they should be.
Spy Mode keypatch is really interesting for a second playthrought. Combine it with others if you want more difficulty (except Generator Off which I reasonnably can't recommand)
Super Zero Mission by SBniconico [SM Exploration], rated by Metaquarius on Apr 04, 2015 (Star Star Star Star Star )
No completion stats.
SZM was ahead of its time when it came out and is still pretty impressive by today standards. It has raised the bar in almost every way possible. It's a large and complex world but doesn't lack of content and variety which is the pitfall most large hacks fall into. It has also a lot of replayability value with alternate paths, optional challenges and the hard version (if you have the skill of course). Howewer, 100% is basically not possible unless you have TAS reflexes. The only weak point I can think of is Chozodia, very uninspired place, bland and hard to navigate through.
SZM doesn't want to be Zero Mission, it combines elements and locations from various Metroid games to make its own unique adventure.
Recommended.
Temple of the Winds by Moehr and Albert V. [SM Exploration], rated by Metaquarius on Jul 05, 2020 (Star Star Star Star Star )
60% in 0:47
This hack is full of unique but also stupid surprises. I have managed to finish it but still confused by it. Some of its mechanics and new item functions aren't very well conveyed, you probably must read the manual for that.
More importantly, there are some annoyances in the level design and in the enemy department. Later in the game, they are literally spawning and re-spawning on your face which gets old very fast. Not to mention invisible enemies... This is where I started to use save states since you can't regain health whenever you want.
Other than that, echoing what others said about graphics. Custom music is not as memorable as Clocktoberfest but still nice and original.
Super Metroid: MINI by Mr. Hiryu [SM Unknown], rated by Metaquarius on Jun 27, 2020 (Star Star Star Star Star )
No completion stats.
This hack isn't that hard, it's just stupid.
I had more fun fixing this than playing but eh, at least, it looks better than Mission Rescue, right?
Lost World by TROM [SM Exploration], rated by Metaquarius on Jun 27, 2020 (Star Star Star Star Star )
No completion stats.
Reminder that bigger isn't always better. Those neverending massive rooms literally killed my interest after a while. Did not finish.
Super Metroid: Pit of 100 Trials by MetroidNerd#9001 [SM Challenge], rated by Metaquarius on Jun 27, 2020 (Star Star Star Star Star )
No completion stats.
It's like Super Metroid with backtracking removed and nothing to make up for it. Kinda boring overall in my opinion but I appreciate the effort trying new concepts. Vanilla tiling is well done and everything works as intended.
Hyper Metroid by RealRed [SM Exploration], rated by Metaquarius on May 17, 2015 (Star Star Star Star Star )
92% in 5:57
v1.0
Hyper Metroid is one of those extremely well polished hacks. The graphics are the strongest point, places in Maridia, Wrecked Ship and Tourian have a really unique feel. The hack has a good difficulty balance and exploration is never frustrating. Despite taking place on Zebes again, the map layout has little to do with the original so that's a complete new world with tons of secrets and rooms to explore. The physics changes makes Samus super fast (hyper fast I should say ;) which is really convenient to navigate through those large rooms. The hack provides a decent amount of free exploration akin to Ice Metal.

Now what does this hack have to offer aside from exploring a brand new Zebes with stellar graphics ? Well, don't expect anything more than that. There's no really memorable moment I can think of. The hack also suffers from a lack of direction due to his open-endness nature. Let me clarify, you never get lost but you have no idea where to go and if you are actually in the right place. Phantoon is the first major boss I encountered, he destroyed me so hard, so I had to turn back to find what I was missing... but in the end, I learned this was the intended way. The same could be said about Gold Torizo, Ridley, Maridia before Gravity and a couple of tricky speedbooster sequences (mandatory unfortunately)

These downsides shouldn't detract you from playing this well-done ROM hack really.
Metroid Mission Rescue by Mettyk25jigsaw [SM Exploration], rated by Metaquarius on Jun 27, 2020 (Star Star Star Star Star )
No completion stats.
Guess what. I spent half an hour just to get the basic gears (morph ball & bombs), almost died from spikes and haven't returned to the surface yet. I have seen enough hacks to know where this is going.
Super Metroid: Cristener Homenag by Juan Dennys [SM Vanilla+], rated by Metaquarius on Jan 27, 2020 (Star Star Star Star Star )
No completion stats.
The worst offender is how low effort this hack truly is. Many rooms are not changed and when they are, it's pretty dumb, lazy and often awful. Don't waste your time playing this.