Super Metroid - GBA Edition
Release date: Dec 15, 2020
Download: V. 4.0 (3480 downloads)
Download: V. 3.0 (5917 downloads)
Download: V. 2.0 (1178 downloads)
Download: V. 1.5 (475 downloads)
Download: V. 1.0 (572 downloads)
(4421 downloads of previous versions)
Genre: Exploration [?]
Game: MZM
Difficulty: Vanilla [?]
Average runtime: 1:58
Average collection: 81%
Read Me: [None]
Rating: Star Star Star Star Star
This hack brings Super Metroid into Zero Mission. I hope you enjoy.
Thanks to the members of metroidconstruction for helping me with some asm.
The newer version 4.0 adds a secret room in Maridia. Good luck to find it! And it also allows you to play in hard whenever you want
Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot Screenshot
Ratings and Reviews
By Contendo on Dec 15, 2020 (Star Star Star Star Star )
No completion stats.
Its a decent remake. The newer versions made it better.
I dont like the attemp to prevent you from sequence breaking in certain places though.
By MrAndyG on Dec 21, 2020 (Star Star Star Star Star )
82% in 1:33
Very good hack! While I did enjoy this hack, there were some things I'd like to criticize. First, there were some occasional spriting issues, such as when you get in the ship after fighting Mother Brain, you can see Samus poking out from underneath the ship. Aside from that and other minor visual bugs, the spritework was overall very well done, green soil Brinstar was a beautiful recreation. Another issue I encountered was in Maridia, where you have the two sand rooms with the one-tile-wide drops to items, they were quite finicky to actually enter, took me about half a minute to position myself perfectly. Otherwise this was a very good recreation of SM, I was happy with the inclusion of Crocomire, though conversely I was a little upset there was no Phantoon, or at least a replacement for it. The Spazer Beam inclusion was a pleasant surprise, and it made combat pretty trivial. Similarly, I feel the bosses at least should have been significantly buffed. Imago was fine, but Kraid and Ridley should have been way harder. Three Supers on Kraid like vanilla ZM was too quick, and Ridley died with just two regular charged shots, no missiles needed. Barring the issues I've listed, it was so much fun to play through, one and a half hours very well spent. And most importantly, though there's no special ending scene for it, you can save the animals!
By Metroid Violinist on Dec 21, 2020 (Star Star Star Star Star )
77% in 1:20
This hack was decent, however- the more and more I played it, the more I just wanted to play the original Super Metroid. I watched Alexman25's video on this hack, and had a bad first impression, upon playing it myself I noticed a few things were fixed (ie. Norfair elevator) but some things like the cutscene after boss deaths were completely fucked. Sad to see no Phantoon replacement either.

Overall, hack was okay but made me realize SM doesn't need a remake, it's fine as is and would really only benefit from a graphic overhaul. Just play the original SM.

Animals "Saved"- lol

P.S. Please ask before using others' gfx work- :P
By Pethronos on Dec 21, 2020 (Star Star Star Star Star )
100% in 2:04
Just WOW!! I'm impressed I've been playing from start to near ending of the hack in one seat. Never imagined I was to have so much fun revisiting SM maps with physics and aesthetics of MZM.

It's not perfect, but it uses really creative solutions to many elements ZM lacks. Other are improvable, other impossible to recreate, but it has so, SO much potential and deserves a try, for sure.

Waiting for future improvements ;D Thanks for this piece of hard work The Brothers Crafters!!

Edit: 3.0 has better tileset for Maridia, little improved detail here and there and better enemy placement.
By SN_Ivan on Jan 14, 2021 (Star Star Star Star Star )
No completion stats.
It's literally SM but better. Normally I elaborate myself more on reviews but thats really it for me. SM but the controls don't SUCK so its pretty good
By albert v. on Jan 17, 2021 (Star Star Star Star Star )
66% in 2:13
I personally enjoyed this hack, it's something closer to something i always wanted for super Metroid,I know that keeping the same bosses from vanilla it's something almost impossible, and even with the changes on those, i really liked the way they were placed, all areas was well made, and the used tilesets were a good choice, except for the maridia area, i have to say that this was the only area i didn't liked at all, but is understandable, so I'll suggest a little bit of more work on maridia area, and please a better tileset, also the background music for this one, totally didn't fit either :/ but this looked like there was a good effort on doing this whole thing, the glass tube explosion was awesome! Norfair felt unique!
Green brinstar has an amazing tiling and looks awesome, a better background will make it perfect, don't forget about a little more flowers!
Wrecked ship looks awesome as well! I felt some areas a bit empty on terms of decorations, so I'll suggest to do something with that if is possible, you did a great job so far so, Please! Keep working on this great hack!
By FV2112 on Jan 30, 2021 (Star Star Star Star Star )
84% in 2:54
This hack REALLY surprised me in a very good way. I've noticed lots of "SM within ZM" romhacks start and then fail over the years so to see one finally be completed in of itself is absolutely insane.

It does have a couple of caveats though, Phantoon and Draygon have been replaced with the Chozo spirit boss and an underwater Imago. The Golden Torizo has been replaced by the Moa (Acid Worm) and Botwoon is now the Deorem. Very creative use of ZM bosses, although I think their health needs a little bit of buffing. Deorem you can easily cheese with one super missile when I think it should be about 5 or 6 super missile hits for how advanced you are by the time you fight it. And of course no giant metroid or bipedal mother brain.

But once you look past all those things, you have a VERY VERY faithful replica of Super Metroid. The feeling I had playing this hack was similar to my first time playing AM2R, when I was just blown away by how much everything was upscaled and upgraded visually and by how smooth the gameplay was. I'm seriously looking forward to whatever the future of this hack is!
By DramaticMarquinh0svi on Feb 04, 2021 (Star Star Star Star Star )
100% in 0:00
I don't remember the time for the rom hack. This rom hack is ok,it has new item locations,that made 100% a little harder,new map tiles,there are some tricks you can do in the OG Super Metroid that has,but in a different way,this rom hack has many problems,like the crocomire gliching some times when almost killing it,crocomire needs fixes,there is no new music,this rom hack needs improvements,good way to replace the bosses tho,this rom hack can be better if there was more work made. 3.6/5 (Rounded to 4)
By Cpt.Glitch on Feb 05, 2021 (Star Star Star Star Star )
67% in 1:13
I was honestly torn whether to give this 3 or 4 orbs. My rating is more of a 3.5 if anything.

Anyhow, this is a decent hack. It simply recreates the environments from Super Metroid in the Zero Mission engine. Since a lot of features in SM don't exist here, he had to come up with some unique ways to implement the same mechanics. I must admit, his solutions were very clever. Several patches are used here, but he only used existing patches to make this happen and improvised elsewhere. I am pleased at how faithful this is despite the differences between the games.

Now for the negatives. Red Brinstar tileset is bad. Weird screw attack blocks in gauntlet and other spots. Kraid arm is in wrong spot. (This is more of my fault since my flipped kraid patch was broken anyway lol). Worst offender, Crocomire. I got insta-killed by the fatty because he teleported behind me and kept moving towards the wall. Lost lots of progress. Should not have included a boss that broken, whether it fits the hack or not.
By Azagroth on Feb 09, 2021 (Star Star Star Star Star )
73% in 1:47
Played 2.0 and 3.0 and I have to say that I loved it. Really nicely done. Requires wall jumping to beat.
By Amanankaa on Feb 11, 2021 (Star Star Star Star Star )
97% in 0:00
I played this hack and it was really fun. It has some glitches but still pretty nice. And also, I don't have any idea of where are the last upgrades, even after finishing the original Super Metroid 100%
By LionelBuffman on Feb 13, 2021 (Star Star Star Star Star )
28% in 0:56
Fantastic hack!! Changes the overall world map and enemy placements to an almost one-to-one copy of Super Metroid. Some creative and interesting improvisations have been made where Super Metroid's elements weren't present in Zero Mission's engine, such as Green Gates/Wave Gates and certain enemies and bosses.
Crocomire makes an appearance, Ridley & Kraid are vanilla, while other bosses have been "re-imagined" to their closest Zero Mission counterparts. As of 3.0 I think the bosses still need some balance (that is, more hp) as some bosses are too easy under the Super Metroid loadout conditions.
A variety of cool tech is still possible, such as Early PBs up Red Tower (via bomb jumping) and Early Wrecked Ship (via Ocean Fly/Moat Bomb Jump). Other tech is conversely rendered impossible in Zero Mission's engine - such as the absence of Mock ball and the Green/Wave Gate glitch.
Overall this is an incredibly interesting and very well made hack that offers yet another cool opportunity to play through the same Zebes you likely know and love, but with some differences in tech and mechanics to keep things fresh and exciting
By Fred Melo on Mar 14, 2021 (Star Star Star Star Star )
No completion stats.
Tô gostando pra caramba desse patch!
Muito bom mesmo!
Tentou fazer parecido com Super Metroid na medida do possível!


I'm really enjoying this patch!
Really good!
Tried to make it look like Super Metroid as far as possible!
By LetsPlayNintendoITA on Jul 08, 2021 (Star Star Star Star Star )
101% in 3:10
[Watch Video]  
Very nice hack. creative ways to bring super in gba form. there's room for improvements in some part and I see 4.0 brought many. I loved the detail on escape. You know which if you played till the end. Can't wait for more updates in the future.

the things I hated about it... is the sand. holy heck its a nightmare to get out of!
By Kremit44 on Jul 12, 2021 (Star Star Star Star Star )
97% in 2:07
Laughably I missed an item or two somewhere although I suspect it was an item that's location was slightly altered. It was also really weird to have to get stuff in the intended order. I tried to explore most of the hack other than lost highway out of curiosity and I thought he did a great job making it as close to the original as he could.

I think it's very well done but I do have a couple complaints. 1st one is I'm not sure I like the inclusion of Beta Crock as he feels too janky. 2nd is the big one and that's the main concept. This is basically a worse Super Metroid. The enviromental elements and enemy's were clearly lacking compared to Super. I really liked when the author got creative, like Gauntlet and X-Ray, and really think as a base this could be a very cool hack if it did for Super what ZM did for Metroid which is reimagine it and utilize ZM's strengths because as is I think it shows it's flaws more than anything. I wish the author took a lot more liberties with item locations and layout as he/they are very capable as indicated by the few times they did. Thanks for the well done hack, I'd love to see this as a base for a "Super Mission" in the future as it could certainly provide a great start.
By Rossolon on Aug 05, 2021 (Star Star Star Star Star )
No completion stats.
i didnt know this was even possible
By Kriken Empire on Oct 07, 2021 (Star Star Star Star Star )
No completion stats.
As a pseudo-remake of Super Metroid of course it's a blast to play. I appreciate that a hack like this exists, just to be there as an alternative to the original. I also like some of the new item placements and creative uses for enemies just to create a semblance of Super Metroid. It makes the most out of a little. I only rate it as a 4 star because, since it relies on the original structure of SM's map, a lot of work has been done already and I hoped it'd be a bit stronger in the technical department then. It's not exactly "buggy" but it can feel weird at times and mostly just slaps assets together to recreate something without touching it up. I don't know if anything could be "fixed", like Crocomire, but because I want stuff like Croc kept in I think some sort of retooling is in order. Regardless, it's an interesting experience and a fun experiment.

But no Kiru Giru to replace Bomb Torizo? I mean it's even weak to bombs.
By SpookerK on Nov 07, 2021 (Star Star Star Star Star )
86% in 2:30
Pretty good recreation, obviously has some issues and one I don't see people mentioning is that Mua is fought after you get the Gravity Suit, so you're already immune to the lava, lol. Fun to see how everything was ported though.

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