Digital_Mantra's Ratings and Reviews
Super Metroid: Ascent by Benox50 [SM Exploration], rated by Digital_Mantra on May 28, 2019 (Star Star Star Star Star )
No completion stats.
If you could only recommend 3 hacks to a new player, this would be one of them.
Showcasing the best use of FX1 to date, Ascent pushes the boundaries of how aesthetically versatile this game truly is. It's colorful, it's beautiful, it's psychedelic.. and it's fun. It's really fun.
Every time I replayed it I was inadvertently taking different routes, progressing with a different item order. I can't fault the hack for closing off zones either, because you have an item % counter per each zone. It's always your decision to 100% it before a point of no return. When you play this it's important to just stop and take it all in, there's some details in the level design and parallax scrolling that will blow your mind if you're familiar with hacking Super Metroid.
5/5 Orbs, S-Tier. Well done Benox50.
Super Metroid Arcade : Endless mode by Lioran, Tewtal [SM Quick Play], rated by Digital_Mantra on Oct 05, 2017 (Star Star Star Star Star )
No completion stats.
Who would have thought a door randomizer with a scoreboard (that even accounts for slick gameplay) combines into the best Super Metroid Hack ever made. Genius.
Hyper Metroid by RealRed [SM Exploration], rated by Digital_Mantra on Apr 19, 2015 (Star Star Star Star Star )
42% in 1:10
Hyper Metroid is a culmination of all the best aspects on the roster of hacks put into one game.
It's made for players of all skill levels, rewarding them equally in whatever path they choose.
Every replay introduces you to a new route or sequence, a new experience that never seems to feel forced or contrived.
Everything just comes together. The layout design is structurally sound, and exploration never gets tasking or dull for a moment.
You can tell this was fleshed out with labor and love. The beautiful, lush level design embellishes from the best,
whilst retaining it's own absolute originality. Hyper Metroid's use of Grime's 'Project Base' physics bonded symbiotically to form
the most fluid gameplay experienced yet. I felt thrust into a new game, a new planet, a new Zebes.
So.. don't get Hype. Get Hyper!
Super Metroid: Recovery by MetroidNerd#9001 [SM Exploration], rated by Digital_Mantra on Nov 06, 2018 (Star Star Star Star Star )
88% in 4:00
As a half-hack, Recovery never felt tedious or boring exploring Zebes, because most of the routes your memory relies on are unfamiliar now. Everything connected intricately and differently. Had fun playing this.
Temple of the Winds by Moehr and Albert V. [SM Exploration], rated by Digital_Mantra on Jul 06, 2020 (Star Star Star Star Star )
No completion stats.
Temple of the Winds is an ambitious hack, it's unique and it's clear there was love put into it, from the room design, world building lore, and the inclusion of a manual.
The graphics, music and concepts were good, but it was a clustered undertaking weighed down by obfuscating gameplay that demands perusing the included manual.
'What do I do?' and 'What did I do?' were questions repeating in my mind. The challenge was deadly if I ventured out of the intended sequence, and dying and retrying is a motif that demotivates me.
If you're looking for a hack with tonnes of fresh ideas and some genuine 'wow' moments, TotW provides.. unfortunately it's laden cryptic undertones made for an experience that wasn't gamer friendly.
Super Metroid YPX by YP [SM Exploration], rated by Digital_Mantra on Jun 19, 2020 (Star Star Star Star Star )
95% in 5:12
Got better the more I played.
Lots of interesting ideas in this hack, and some challenging items to get that revolve around the speedboost walljumping physics.
Super Metroid Nature by Jefe962 [SM Speedrun/Race], rated by Digital_Mantra on Dec 26, 2018 (Star Star Star Star Star )
100% in 0:00
Merry Christmas
Wibrarne by Taco [SM Challenge], rated by Digital_Mantra on May 22, 2020 (Star Star Star Star Star )
4% in 0:14
A 3 star hack with some cool asm in it, and the boss fight made me :[
This was a creative showcase, but not fun to play.
Docking a point for the intro text, and a boss designed for save states.