Spooky Mission 2: The Nightmare Before Christmas | ||
Release date: Oct 31, 2021 |
Author: Spooky Team
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Download: Spooky Mission 2 v1.3 (686 downloads) Download: Spooky Mission 2 v1.2a (3638 downloads) Download: Spooky Mission 2 v1.1 (609 downloads) Download: Spooky Mission 2 v1.0 (1174 downloads) (1 downloads of previous versions) |
Genre: Exploration [?] Game: |
Difficulty: Veteran [?]
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Average runtime:
4:23 Average collection: 86% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Description
Samus, ever the fool, decided to jump down Ing Ing's pitfall trap during the escape, and was crushed by the falling pumpkin at the end of her quest to stop Imago from bringing eternal Christmas.
But what's this? Imago has returned??? And he's threatening to bring eternal Christmas again? Samus turns in her grave, and her soul is snapped back to reality so that she can prevent this disaster! Join her on a new mission throughout Spooky Isle and find a way to stop Imago's devious plan.
Developers:
- CaptGlitch
- Caauyjdp
- Conner
- Ing Ing
- Jiffy
- JRP
- M3D
- NathanTech
- OneOf99
- Whalerynth
Testers:
- Bob4224
- Boomerang
- Caauyjdp
- Shaktool7
About Update 1.3:
This update brings several bug fixes, including collision and graphical errors.
The size of the minimap was increased from 3x3 to 5x3.
Bosses have been balanced to make some fights last a bit longer.
About Update 1.2:
This update brings several bug fixes, including softlocks and graphical errors.
There is a new visualisation of a system in-game that was less clear beforehand.
Minor room layout changes to accomedate for more skilled playthroughs.
About Update 1.1:
This update brings several bug fixes, including softlocks and graphical errors.
Furthermore, the custom music has been updated to not randomly shut off for 5 - 10 second intervals.
Bosses have been balanced to make the fights less annoying.
There is a new visualisation of the main objective in the game to hopefully
make it clearer for newer players!
But what's this? Imago has returned??? And he's threatening to bring eternal Christmas again? Samus turns in her grave, and her soul is snapped back to reality so that she can prevent this disaster! Join her on a new mission throughout Spooky Isle and find a way to stop Imago's devious plan.
Developers:
- CaptGlitch
- Caauyjdp
- Conner
- Ing Ing
- Jiffy
- JRP
- M3D
- NathanTech
- OneOf99
- Whalerynth
Testers:
- Bob4224
- Boomerang
- Caauyjdp
- Shaktool7
About Update 1.3:
This update brings several bug fixes, including collision and graphical errors.
The size of the minimap was increased from 3x3 to 5x3.
Bosses have been balanced to make some fights last a bit longer.
About Update 1.2:
This update brings several bug fixes, including softlocks and graphical errors.
There is a new visualisation of a system in-game that was less clear beforehand.
Minor room layout changes to accomedate for more skilled playthroughs.
About Update 1.1:
This update brings several bug fixes, including softlocks and graphical errors.
Furthermore, the custom music has been updated to not randomly shut off for 5 - 10 second intervals.
Bosses have been balanced to make the fights less annoying.
There is a new visualisation of the main objective in the game to hopefully
make it clearer for newer players!
Screenshots
Ratings and Reviews
really great hack, had lot of fun playing it and exploring it, definitively recomand this hack, lot of spoopy creatures and enemies and boss, great music and level design can't say more 4.5 orb for sure.
2% away from nice% :(
time is not single segment IGT
2% away from nice% :(
time is not single segment IGT
I'll preface by saying I don't play gbatroid, but I was bored and decided to try this since I had played the first installment. I went into it spooky mission 2 thinking it would be a small halloween themed hack. This hack is massive. The regions felt fleshed out and fun to explore, backtracking was satisfying with the warp zone, there was lots of cool ideas scattered around, and the music fit the themes. I could tell a few hours into it that this was a labor of love by the people that made it. I'd go as far as to say it's a masterpiece in scope of how ambitious a halloween hack became, and I'd also say it's a solid contender for best Metroid game of 2021. Better than Dread.
Spooky 2 is one of the best ZM hacks to date. Spooky team went all-out here, not a single punch was pulled.
I didn't like 1.0 very much but patch 1.2a has fixed a lot of the issues that I had with the game previously, and I also noticed things that I didn't before.
!!SPOILERS AHEAD!!
+ It's chalk full of custom music!
+ New bosses and enemies!
+ The puzzles can be pretty genious at times, testing the player's knowledge of Zero Mission mechanics!
+ From minimal tiling errors to speak of, to use of an animated tileset in Boneyard, to a dedicated warp zone, a lot of care was taken in building the world of Spooky 2.
+ This hack taught me about some really cool engine tricks, like BG0 shenanigans with Chozodian save stations and room transitions, and stop enemy block weirdness. Very cool!
Additionally, with the patches, many of the issues I had have been fixed:
+ Enemy placement has improved
+ Tiling has been much improved
+ Serris is less annoying
+ Music isn't switching as much anymore
+ Setpieces like the flame gate in express are more obvious now
+ The flames are much more obvious, using the animated map icons from vanilla
+ Late game shortcuts are put in more obvious locations (like the screw blocks near the first warp zone in Pumpkin have been moved so they aren't covered by HUD)
+ A secret ballspark puzzle in boneyard was made more obvious and easy to perform
+ Enemies like Arachnus were made vulnerable to screw and speed, making for some fun shinesparking at the end
+ The minimap is bigger
There's still a few nitpicks I have with the hack but they are design choices of Spooky Team more than anything else. Namely:
- I feel the map isn't the best at communicating what paths you can take. This often made exploration feel slow and clumsy. I'd open the map, plan a route where I want to go, and then have to re-route as I realized there are dead ends that the minimap didn't show. Areas where I struggled with this in particular include the Spider Nest and Glacier. It would be nice for the map to indicate these better or for these dead ends to be bypassable with endgame majors like screw and power bombs.
- The placement of missile and super missile door caps felt often arbitrary. Some areas would have them before abilities, where others kind of just had them to...have...them...?
- Serris' arena leaves the fight underwhelming.
Finished.
Recommended.
I didn't like 1.0 very much but patch 1.2a has fixed a lot of the issues that I had with the game previously, and I also noticed things that I didn't before.
!!SPOILERS AHEAD!!
+ It's chalk full of custom music!
+ New bosses and enemies!
+ The puzzles can be pretty genious at times, testing the player's knowledge of Zero Mission mechanics!
+ From minimal tiling errors to speak of, to use of an animated tileset in Boneyard, to a dedicated warp zone, a lot of care was taken in building the world of Spooky 2.
+ This hack taught me about some really cool engine tricks, like BG0 shenanigans with Chozodian save stations and room transitions, and stop enemy block weirdness. Very cool!
Additionally, with the patches, many of the issues I had have been fixed:
+ Enemy placement has improved
+ Tiling has been much improved
+ Serris is less annoying
+ Music isn't switching as much anymore
+ Setpieces like the flame gate in express are more obvious now
+ The flames are much more obvious, using the animated map icons from vanilla
+ Late game shortcuts are put in more obvious locations (like the screw blocks near the first warp zone in Pumpkin have been moved so they aren't covered by HUD)
+ A secret ballspark puzzle in boneyard was made more obvious and easy to perform
+ Enemies like Arachnus were made vulnerable to screw and speed, making for some fun shinesparking at the end
+ The minimap is bigger
There's still a few nitpicks I have with the hack but they are design choices of Spooky Team more than anything else. Namely:
- I feel the map isn't the best at communicating what paths you can take. This often made exploration feel slow and clumsy. I'd open the map, plan a route where I want to go, and then have to re-route as I realized there are dead ends that the minimap didn't show. Areas where I struggled with this in particular include the Spider Nest and Glacier. It would be nice for the map to indicate these better or for these dead ends to be bypassable with endgame majors like screw and power bombs.
- The placement of missile and super missile door caps felt often arbitrary. Some areas would have them before abilities, where others kind of just had them to...have...them...?
- Serris' arena leaves the fight underwhelming.
Finished.
Recommended.
4.9 stars. I had high expectations from this team and the hack still turned out better than I expected. Customized Bosses and music, funny dialogs, a diverse and creatively designed map, and scary creatures work together in a barrage of halloween hijinks. Sure, there are a few minor changes that could be made, but I went nearly the whole game without noticing any that stood out. And I am 100% certain that these might get fixed eventually.
That is what i call Quality Content.
Graphics - 10 Ing Graves of 10
Atmosphere - 10 Pumpkin seeds of 10
Gameplay - 10 Sunken ships of 10
Bosses - 10 Spiders of 10
Music - 10 Spooks of 10
Final Escape Sequence and Final Boss - 10 Bugs of 10
Was able to get all items except 1 missing missile tank, 1 missing super missile tank and 2 missing e tanks - in total 96% items.
3 extra things:
1. Awesome resprite of Boss before Imago and of and dethgeega.
2. i love that you included old spooky missionas separate area.
3. Awesome landing.
Graphics - 10 Ing Graves of 10
Atmosphere - 10 Pumpkin seeds of 10
Gameplay - 10 Sunken ships of 10
Bosses - 10 Spiders of 10
Music - 10 Spooks of 10
Final Escape Sequence and Final Boss - 10 Bugs of 10
Was able to get all items except 1 missing missile tank, 1 missing super missile tank and 2 missing e tanks - in total 96% items.
3 extra things:
1. Awesome resprite of Boss before Imago and of and dethgeega.
2. i love that you included old spooky missionas separate area.
3. Awesome landing.
I created an account just so I could rate this, that was the most fun I've had with a hack.
Speed booster puzzles are my thing and this had so many great ones that I would give it 5/5 for that alone, but the great overall level design, music(love that subtle tune in the Glacier music), and awesome graphical changes help too.
The extra touch of references to the previous hack is good stuff.
Speed booster puzzles are my thing and this had so many great ones that I would give it 5/5 for that alone, but the great overall level design, music(love that subtle tune in the Glacier music), and awesome graphical changes help too.
The extra touch of references to the previous hack is good stuff.
This is a DEADLY good Hack!
Decent zm-mechanics puzzles, inspiring boss transportations, and impressive atomsphere and graphics.
I didn't open the sound but I do not need it to give a 10/10.
Decent zm-mechanics puzzles, inspiring boss transportations, and impressive atomsphere and graphics.
I didn't open the sound but I do not need it to give a 10/10.
Easily the best and most complete Zero Mission hack. Phenomenal. Doesn't take itself seriously but it manages to be funny instead which is all good with me. This is the first Zero Mission hack I've played that gives the best Super Metroid hacks a run for their money. Thanks to the creators for a great hack.
This hack ruined my relationship with my girlfriend and left me beyond depressed, a true testament to how good it is. 4/5 orb
Excellent hack! The largest ZM hack we've had to date, and it's a really interesting adventure. Lots of cool puzzles and rooms, music is great, not too difficult either. Highly recommend!
Best ZM hack I have played.
5/5, everyone should play this.
5/5, everyone should play this.
I had low expectations, but I can't really say anything good about this hack that hasn't already been said. It's one of the best hacks I've played, and definitely one of the best Zero Mission hacks out there. I think some may need a tip though, because I wish I did this: Accept the chaos of its design. Around every corner it feels like five new paths have opened up and you can only pick one. Anything that feels like a secret may actually be the right way, who knows, anything goes. It can feel overwhelming, but I just had to have faith that the map design was solid and wouldn't stray me wrong and send me into a purgatory of winding halls, and that faith was well rewarded with a wonderfully designed world, nail biting bosses, clever secrets, and anything else that convinces you to play this goofy (but spooky) hack.
This is good, great level design, cool world design, cool musics, cool graphics.
I still feel like it's missing something but i can't really pinpoint what that is.
I still feel like it's missing something but i can't really pinpoint what that is.
after playing the first one I expected to find gold and i found platinum. a very great sequel to the first. with so many fine touches. Great music, great graphics, great puns. A big community effort that I hope will get a 3rd game in the series this year!
With a name like "spooky mission" and a ridiculous excuse plot you don't have much expectations when going into this but it doesn't take long before you realize that you're playing a full scale metroidvania, one that exceeds the original game in the amount of available content and possibly even exceeds super metroid in terms of content. While plenty of massive metroidvanias have been made by modding metroid games, this is the first one I've encountered so far that is properly designed to be a Metroidvania. Actually, it isn't just properly designed, it is perfectly designed. This is something that should cost money honestly. It's better than the vast majority of metroidvanias that have come out on steam this year. While it is not the best mod I've ever played it is the best one that isn't a quick play. Having said all of this, the mod is not without its flaws as I did encounter an out of map exploit at the end in the glacial area. Also, ridley is hidden behind a secret passage in a tiny very rare case of bad level design. This mod is rated as "veteran". However, it is not like most other older mods that were rated as veteran purely due to terrible level design. This mod is actually veteran in the sense that it is hard and challenging like hollow knight or blasphemous. The secrets act as a good way of training the player to use advanced techniques.
All in all, this is one of the highest-rated mods and the content and quality matches the rating. Is it the best metroid mod ever made? That is not known yet as there is still plenty of stuff to play but this definitely has the potential to be the magnum opus of metroidconstruction. Just make sure you play this after you've played some other zero mission mods first. It's a tough one and the mod is clearly designed for those with prior experience playing mods. There is no shortage of good zero mission mods to play before this....
edit: it looks like my review was able to nudge this into the 5 orb/star category... and honestly, that seems to be where it belongs.
All in all, this is one of the highest-rated mods and the content and quality matches the rating. Is it the best metroid mod ever made? That is not known yet as there is still plenty of stuff to play but this definitely has the potential to be the magnum opus of metroidconstruction. Just make sure you play this after you've played some other zero mission mods first. It's a tough one and the mod is clearly designed for those with prior experience playing mods. There is no shortage of good zero mission mods to play before this....
edit: it looks like my review was able to nudge this into the 5 orb/star category... and honestly, that seems to be where it belongs.
Did I really forget to review this? Well, whatever, better late than never. It's approximately three times better and larger than its predecessor, and while it predictably steals Fusion bosses like other ZM hacks around here it doesn't hide items in stupid places and you're much less likely to get killed or stuck for wandering into a new area without the correct items. (I vaguely remember getting lost in a water-filled ice area when you're supposed to have gravity but the area was fully escapable with enough walljumping.) The progression isn't noobproof, because my brother had a fun time running into Serris before finding Charge Beam, and it's completely possible to do that because the boss who normally drops Charge Beam does not actually drop it but instead opens the way to it when defeated, but that's about the limit for dumb design I found in here. Definitely worth a playthrough if you like ZM hacks.
I like the first spooky mission hack but I like this one more, it just has more to offer (bigger maps, more secrets and puzzles, and more exploration) than it's predecessor but that's just my opinion.. it was a very fun hack to play and I'd definitely play through it again
Finished
Would recommend
Finished
Would recommend
really liked this hack until there was a room required to reach the boss of Spider Nest that seemed to be asking me to unmorph ledgegrab twice in a row, and i feel like this is unfairly tight timing for the thing. unless someone can tell me what im actually supposed to do there, i dont think i want to actually continue playing this hack.
The content is pretty rich and interesting.However, The entrance's prompt of the Spider Nest is not apparent,so I got lost during a period of time
Really enjoyed the fun atmosphere, the thematic level design, the platforming, the exploration, and the bosses. Fun movement with some challenges.
Only issue I really came across - I thought I was stuck somewhere, but didn't understand the mechanic of how, in some places, you can press up to go through a door/transition, but that could have been solved by either paying more attention or playing Spooky 1 first, so I can't really fault Spooky 2 for that.
Some of the (completely optional) item puzzles are pretty tricky to figure out. Never felt that any of them were unfair.
Recommend if you enjoy the vanilla game and want a fresh experience with some puzzles that doesn't take itself too seriously.
Only issue I really came across - I thought I was stuck somewhere, but didn't understand the mechanic of how, in some places, you can press up to go through a door/transition, but that could have been solved by either paying more attention or playing Spooky 1 first, so I can't really fault Spooky 2 for that.
Some of the (completely optional) item puzzles are pretty tricky to figure out. Never felt that any of them were unfair.
Recommend if you enjoy the vanilla game and want a fresh experience with some puzzles that doesn't take itself too seriously.
this hack so scary i shid my pant
An excellent and absolutely ginormous hack with a huge variety in locations and level design. It does a great job at mixing the silly with the serious to make a hack very worth your time. Secrets are telegraphed very well, and hunting for them feels natural enough that I only needed a map to find about five or so of the 98 total items.
In particular, I found that the Pumpkin area was my favorite, for the way it switches up the tilesets and enemy variety while giving the player plenty of paths to take. I also want to shout out Glacier for the interesting ways you navigate through it. While the hack is a lot more Metroid-y in the earlier parts of the game, in the later half you start finding areas that act more like traditional levels, relatively linear areas with a boss and a goal at the end. If I had to state any negatives, it would simply be that the boneyard is perhaps a bit too big.
There's not much more I can really say on this one. If you like ZM hacks, play this.
An excellent and absolutely ginormous hack with a huge variety in locations and level design. It does a great job at mixing the silly with the serious to make a hack very worth your time. Secrets are telegraphed very well, and hunting for them feels natural enough that I only needed a map to find about five or so of the 98 total items.
In particular, I found that the Pumpkin area was my favorite, for the way it switches up the tilesets and enemy variety while giving the player plenty of paths to take. I also want to shout out Glacier for the interesting ways you navigate through it. While the hack is a lot more Metroid-y in the earlier parts of the game, in the later half you start finding areas that act more like traditional levels, relatively linear areas with a boss and a goal at the end. If I had to state any negatives, it would simply be that the boneyard is perhaps a bit too big.
There's not much more I can really say on this one. If you like ZM hacks, play this.
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