bluepikachu7's Ratings and Reviews
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Metroid: Lost Chozo by jasinchen [MZM Exploration], rated by bluepikachu7 on Aug 06, 2022 (Star Star Star Star Star )
77% in 10:01
This is fantastic! The custom music, environments, bosses, etc are really unique! I think there are a couple areas where the path could have been made longer so that we could hear the music in its entirety (lots of switching music between rooms). I also thought there were too many one-way paths and backtracking was cumbersome. The paths are a little too well-hidden in my opinion, as I had to look up where to get space jump and how to get to the final boss. I normally get close to 100% and I only knew where about 85% were.

I absolutely recommend this hack.
Metroid Prime 2 Echoes Double Trouble by Fantaselion [MP2 Vanilla+], rated by bluepikachu7 on Jul 13, 2022 (Star Star Star Star Star )
100% in 15:40
Like the first one, this one is also a hoot! Definitely want to see this done with Prime 3. This one was more difficult to run smoothly on my pc and would often run at 40fps during fights, but it's not a gaming computer. There were a few bugs and issues that weren't mentioned in the readme that I'd like to mention below.

1. Spider Guardian: I screwed up the first time and made the fight unbeatable, but the second time some weird bug happened in the third area where the platforms didn't stay extended after the third electrocution event, resulting in me having to reset again. Third time was the charm for me.
2. Emperor Ing Cocoon: After getting knocked off, sometimes they become nonmagnetic and it is very difficult/impossible to get back on them. If you roll up close to them and double bomb jump sometimes you can get back on, sometimes not. If not, you can powerbomb the tentacles closest to the bottom of the cocoon, but if you didn't get the upper ones and can't get back on, I think you're SOL.
3. Emperor Ing Warrior: Both of them died when I killed the first one for some reason, and I don't think this happened with any other boss.
Metroid Prime Double Trouble by Fantaselion [MP1 Vanilla+], rated by bluepikachu7 on Jul 04, 2022 (Star Star Star Star Star )
100% in 15:27
This is really cool. I'd like to see more of this kind of thing in the future. Keeps my (basically) annual playthroughs interesting!

Couple things: Not sure why but the framerate tanks down to like 20fps on the map screen.
In the Central Dynamo in Phazon Mines, the electric maze was invisible, so it was really annoying to get through that.
A few other things like electric streams from scatter bombus and save station streams were also invisible.
Super Metroid CRE by Tundain [SM Quick Play], rated by bluepikachu7 on Sep 07, 2022 (Star Star Star Star Star )
64% in 1:00
It was pretty good. I had a really hard time with the boss, I actually slowed it down 50% in order to beat it. Perhaps if I had collected that other energy tank I could have done it, idk, but anyway, it's good.
Metroid Prime Harder Times (Demo) by Fantaselion [MP1 Vanilla+], rated by bluepikachu7 on Jul 05, 2022 (Star Star Star Star Star )
No completion stats.
Double Trouble was great, but I didn't finish this one even with save states as the difficulty seems way too overly forced. Deathtraps are cool as long as they don't set you back much, but putting one right before a save station is just evil. Some of the scans are funny though. It could be fantastic if done right.
Metroid: Operation Execution by Roebloz [MZM Vanilla+], rated by bluepikachu7 on Jun 30, 2022 (Star Star Star Star Star )
% in 3:19
For reference, I'm not a speedrunner or anything, but I have done minimalist runs of the prime series and Samus Returns, and Dread Mode on Dread. Completion time is the last save before Ridley, whom I was unable to beat even in slow motion 15fps. I enjoyed this hack for a while, but then it just got ridiculously hard, completely dwarfing the vanilla game. I played on normal mode. For me, it was not enjoyable without save states, slow motion, and rewinding. This is because the number of enemies is ludicrous, there is one (and possibly more than one) deathtrap, and the placement of enemies and obstacles seems to almost be made precisely to get in your way and surprise you. It seemed like a series of enemy gauntlets to each upgrade which you had to backtrack through after obtaining. I did like the earlier chases, though they seemed a bit short, but the one leading to Ridley's lair is insane and from watching the rest on youtube, it seems like it doesn't get any easier. I would say it's worth a play if all this doesn't deter you.