Frydi's Ratings and Reviews
I haven't played Axiom Verge before beating this hack so I can't say anything about any Axiom Verge references... Playing Axiom Verge before the hack will probably let you enjoy it a lot more, but the hack is perfectly beatable without playing it.
Very polished Quick Play hack. Features such as speedkeep/audio/whatever can be turned off in the ingame options menu (a lot of options!), so anyone can play the way they want. There were like 2 sections that slowed down a lot, but they didn't impact the fun too much. Despite seeing the passwords (kinda) I didn't realize what I had until I found the item so backtracking was required to 100%.
Veteran difficulty is probably too much for the hack, I never had any issues after finding a beam (but had a lot of issues due to being dumb with only missiles).
Finding the last item took me forever, but I just forgot to actually check a wall that always looked sus to me... Time in IGT.
Very polished Quick Play hack. Features such as speedkeep/audio/whatever can be turned off in the ingame options menu (a lot of options!), so anyone can play the way they want. There were like 2 sections that slowed down a lot, but they didn't impact the fun too much. Despite seeing the passwords (kinda) I didn't realize what I had until I found the item so backtracking was required to 100%.
Veteran difficulty is probably too much for the hack, I never had any issues after finding a beam (but had a lot of issues due to being dumb with only missiles).
Finding the last item took me forever, but I just forgot to actually check a wall that always looked sus to me... Time in IGT.
Eleven is much more than the puzzle hack it appears to be, but saying more would spoil the experience.
Could get all fuel tanks without knowledge about advanced PBase tech, so the difficulty isn't THAT high.
It took me way too long to realize that the fuel (water) heals you and how Flazer beam worked (After the tutorial...). All plot twists were hilarious and I had a great time playing the hack.
6/5 orbs cause anime girl.
Could get all fuel tanks without knowledge about advanced PBase tech, so the difficulty isn't THAT high.
It took me way too long to realize that the fuel (water) heals you and how Flazer beam worked (After the tutorial...). All plot twists were hilarious and I had a great time playing the hack.
6/5 orbs cause anime girl.
I didn't know the hack was what it was... Thank god I only played 2.5 hours on v1.0 without the quick respawn added in 2.0. (+1 orb)
Personally I don't think the hack is too hard or unfair. The whole point is to trial and error your way through the station and figure out paths to progress. It took me waaay too long to understand how the map actually worked and I didn't trust a symbol I saw on the map.
I'd say there is only one really hard trick required to beat the hack, but I did it so probably everyone can beat this with enough time. An easy version with maybe more health or less damage would probably make it more accessible.
Liked the custom bosses a lot.
Glad all robots died. RTA: 5:30:10
Personally I don't think the hack is too hard or unfair. The whole point is to trial and error your way through the station and figure out paths to progress. It took me waaay too long to understand how the map actually worked and I didn't trust a symbol I saw on the map.
I'd say there is only one really hard trick required to beat the hack, but I did it so probably everyone can beat this with enough time. An easy version with maybe more health or less damage would probably make it more accessible.
Liked the custom bosses a lot.
Glad all robots died. RTA: 5:30:10
Decent Fusion romhack with a redesigned BSL station and some gameplay changes. As bad as the preview pictures look, the design is actually decent. Difficulty wise, this hack is manageable for a casual player. The map was redesigned A LOT, but it still retains the feeling of vanilla Fusion so you can kind of predict if you're going the right way or not. The the beam was nerfed, making it a lot slower and deal less damage (buffing plasma a lot in the process). It has the obligatory "Sector 4 escape shinespark chain(tm)" every Chinese hack has, but it's not overly complicated/tedious like in other hacks. Unlike other hacks, the following sectors still have normal gameplay elements and are not nonstop shinespark chains. From Sector 6 on, the game expects you to diagonally shoot missiles through blocks (constantly...). A big flaw of the game is that the in-game map is absolutely broken as a a result from all the room shuffling. This led to me looking for the SA-X in the absolutely wrong place for over an hour. The changes to the boss weaknesses were kinda fun if you just try doing the vanilla approach and get thrown off. The boss changes are similar to other hacks with Zazabi's room full of obstacles, Serris in a maze, huge Nightmare room, and so on. BOX2 and Ridleys room are filled with "fun", so some knowledge on how to fight these is required. While the hack is definitely play-tested, I managed to get stuck in a situation requiring power bombs to progress without any and no way to refill. The first time I could reset, but the other time (before Netori), I didn't know I needed PBs and saved in a softlock (or at the mercy of a super random red X drop)...
so I ended up clipping through a wall in order not to have to redo 6h of gameplay.
Some noticeable things:
- The hack has a lot of crumble blocks in some places which actually were hilarious to fall through
- Some instances of "find the 1 block in an absolutely obscure place to progress", but nothing too major
- Only like 5 required shinespark chains and 1 or 2 tighter longer spaceboosts
- Not being able to get required power bombs actually made me clip through a wall
This is a very decent hack and definitely worth a playthrough, even for casual players.
so I ended up clipping through a wall in order not to have to redo 6h of gameplay.
Some noticeable things:
- The hack has a lot of crumble blocks in some places which actually were hilarious to fall through
- Some instances of "find the 1 block in an absolutely obscure place to progress", but nothing too major
- Only like 5 required shinespark chains and 1 or 2 tighter longer spaceboosts
- Not being able to get required power bombs actually made me clip through a wall
This is a very decent hack and definitely worth a playthrough, even for casual players.
Played both versions (v1, v2) of the hack. Either version is fine to play, the rooms/door transitions in v2 are slightly changed and a new transition room was added. v1 is based on sequence breaking fusion and suffers from its poor beam changes while v2 is entirely vanilla behavior. Don't play the buggy v1.0.
In the end it's a boss rush hack with vanilla boss rooms, so "only" 3 orbs.
In the end it's a boss rush hack with vanilla boss rooms, so "only" 3 orbs.
Incredible hack with tons of replay value as no playthrough is the same.
It's a chaos hack, so you get exactly what you expect from similar hacks in other games, like enemies and blocks randomly spawning and getting replaced with other stuff (such as Mecha Ridley).
The game disabled my speedbooster and high-jump until after Charlie, so knowledge about running into potential softlocks is required.
Ridley and Kraid aren't a big problem, but longer fights (Imago, MB, Charlie, Mecha) cause issues as the bosses get replaced.
Charlie is a huge issue and even if you manage to hit it 4 times, the trigger for the suit is most likely gone already.
The Game actually crashed twice in 4h (not prone to crashing or every 10 seconds like others said) and came to a standstill at many expansions, but fixed itself after what feels like a missing fanfare played.
Used savestates right before Imago and Charlie door to reduce reloading times.
Time in IGT, 4:06 RTA.
It's a chaos hack, so you get exactly what you expect from similar hacks in other games, like enemies and blocks randomly spawning and getting replaced with other stuff (such as Mecha Ridley).
The game disabled my speedbooster and high-jump until after Charlie, so knowledge about running into potential softlocks is required.
Ridley and Kraid aren't a big problem, but longer fights (Imago, MB, Charlie, Mecha) cause issues as the bosses get replaced.
Charlie is a huge issue and even if you manage to hit it 4 times, the trigger for the suit is most likely gone already.
The Game actually crashed twice in 4h (not prone to crashing or every 10 seconds like others said) and came to a standstill at many expansions, but fixed itself after what feels like a missing fanfare played.
Used savestates right before Imago and Charlie door to reduce reloading times.
Time in IGT, 4:06 RTA.
Metroid Fusion - Phoenix Dance by Meilove [ Exploration],
rated by Frydi on Mar 20, 2022 ( )
8% in 9:58
Played the whole hack. It's not better or worse than most other Chinese Fusion hacks. Yes, there are elevators in A LOT of locations, but the description also tells exactly that.
The elevators do have visual cues that (sometimes more, sometimes less obvious), but they are there and you get used to them over time. Some are even in some very creative locations.
Obviously the hack also contains the usual jank you can expect from one such hack like the map shredded into pieces cause of the way rooms were reordered and tons of broken loading zones as a result.
The hack has a decent difficulty with 8% seeming to be the maximum (3 etanks, 35 missiles), but accessible 1 etank and missile pack in broken Sector 5 might be an oversight on the developers part given how much effort they put into blocking off access to items.
The single worst passages in this hack are the S2 SAX chase with no indication of what to do and finding the way to XBOX in S6 where Mage and the Hitbox viewer were used.
The hack is more 2.5 stars, but I rated it 3 cause it is definitely not the worst thing out there as others make it out to be. The puzzles and room gimmicks are the usual things you find in Chinese Fusion hacks. So if you're used to that, this one is not too bad asides from the mentioned sections.
I really liked underwater XBOX.
The elevators do have visual cues that (sometimes more, sometimes less obvious), but they are there and you get used to them over time. Some are even in some very creative locations.
Obviously the hack also contains the usual jank you can expect from one such hack like the map shredded into pieces cause of the way rooms were reordered and tons of broken loading zones as a result.
The hack has a decent difficulty with 8% seeming to be the maximum (3 etanks, 35 missiles), but accessible 1 etank and missile pack in broken Sector 5 might be an oversight on the developers part given how much effort they put into blocking off access to items.
The single worst passages in this hack are the S2 SAX chase with no indication of what to do and finding the way to XBOX in S6 where Mage and the Hitbox viewer were used.
The hack is more 2.5 stars, but I rated it 3 cause it is definitely not the worst thing out there as others make it out to be. The puzzles and room gimmicks are the usual things you find in Chinese Fusion hacks. So if you're used to that, this one is not too bad asides from the mentioned sections.
I really liked underwater XBOX.
I played every Fusion hack, but this is the first one that I found incredibly boring to play.
As already said, it's a retile, like most ShuiJing hacks, but very basic (tbf it's an old hack). So vanilla room progression with items hidden in different spots, which is nice I guess until you get power bombs.
The hack might be suitable for someone who never played a Fusion hack as the difficulty isn't high. Otherwise it's only good for "We have X-Fusion at home" jokes. Time in RTA, 3:06 IGT
As already said, it's a retile, like most ShuiJing hacks, but very basic (tbf it's an old hack). So vanilla room progression with items hidden in different spots, which is nice I guess until you get power bombs.
The hack might be suitable for someone who never played a Fusion hack as the difficulty isn't high. Otherwise it's only good for "We have X-Fusion at home" jokes. Time in RTA, 3:06 IGT