Super Metroid Frostbite
Release date: Feb 24, 2017
Author: Jefe962
Download: v01 (1541 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Vanilla [?]
Average runtime: 0:22
Average collection: 78%
Read Me: [None]
Forum Thread: Contest thread
Rating: Star Star Star Star Star
Description
Samus receives a distress call from planet SB-018, a tundra covered planet code-named "Finland". Samus finds herself within frozen caves and attempting to investigate the research facility on the planet. There has been danger - the facility has been infected with an undiscovered planetary virus, and and the facility has been cryogenically frozen to avoid the virus from spreading. Samus must break the ice by exploring the facility and detonating the planet, so the virus can no longer spread!
For the Winter Hacking 2017 contest.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Cpt.Glitch on Mar 03, 2017 (Star Star Star Star Star )
70% in 0:20
A decent hack for the winter contest. Throws a boss and high health/damage enemies at you early, but starting items and room state things make up for it. Not too interesting visually but it fits the freezing and thawing theme really well. Also ends kind of abruptly but that's not bad. A good quick play hack.
By BFrobber on Mar 05, 2017 (Star Star Star Star Star )
76% in 0:24
A short, relatively hard have with nice graphics. Is gud
By thedopefish on Mar 15, 2017 (Star Star Star Star Star )
70% in 0:23
This is a pretty solid hack. It features both freezing and thawing, and makes great use of thawed roomstates to open up previously-inaccessible areas; however the trigger that causes the thawing is not obvious. It would have been much better if the random dead-end room included something conspicuous to be destroyed, or a map station, or something else to interact with that could give the player some feedback of "something important just happened".

Jiffy loves to make physics changes for seemingly no reason, and this time around we get awkward walljump arcs and a complete lack of running. There's no particular lore explanation for it, and more importantly the changes were not utilized for any puzzles or creative ways to maneuver through rooms. So it just makes the game feel slower and a bit "off".

I beat Ridley on my first attempt, although it was pretty close and I'm fairly comfortable fighting him without great equipment. Players who are not skilled at that fight are sure to struggle.
By Aran;Jaeger on Aug 25, 2017 (Star Star Star Star Star )
94% in 0:22
[Watch Video]  
Proper Item Collection display: 94.0%.
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.

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