Metroid: Oil Spill
Release date: Aug 01, 2019
Author: Spedimus
Download: Version 1.5 (US, Latest) (443 downloads)
Download: Version 1.3 (US) (831 downloads)
Genre: Exploration [?]
Game: MF
Difficulty: Veteran [?]
Average runtime: 1:47
Average collection: 43%
[None]
Forum thread: Release Thread
Rating: Star Star Star Star Star
Description
Metroid: Oil Spill is a Fusion hack testing the waters and interest in a non linear Fusion.

Story: Samus must infiltrate an suddenly abandoned Oil Freighter that is currently leaking a new and unknown type of oil. She must deploy the auto repair drones from inside the ship and hopefully save the wildlife from catastrophe!

Features:
- 5 Areas inside and outside of the frieghter
- Non linearity
- New palettes and tilesets
- More challenging platforming

Credits:
- Biospark for creating MAGE as well as the stackable beams + single wj patch
- PJBoy for the event++ hex tweak & the intro skip + missile expansion patches
- kkzero for his music fix hex tweak
- Mccad00 for help with the varia suit palette
- MetConst and MagConst for feedback and help!
- Mar99troid for Custom End %
- Thanks to Interdpth for help with Zazabi

1.5 Includes some small fixes outlined in the readme
Screenshots
Screenshot Screenshot Screenshot
Ratings and Reviews
By MultiDarkSamuses on Aug 02, 2019 (Star Star Star Star Star )
No completion stats.
Definitely not a hack that someone like myself should play. Credit where it's due, for a challenge hack this works out really well. The puzzles push you to your limit and you really have to know the game well to get through the hack. The biggest issue is Zazabi's room. The platforms and acid together with the lack of morph bombs creates an unbearable level of difficulty. Aside from that, everything I got to see and played through was very well done.
By MetroidNerd#9001 on Aug 02, 2019 (Star Star Star Star Star )
39% in 1:51
There are a lot of good and bad things about this hack. The story is good, and it's well implemented. The new tilesets look amazing. There are also a lot of really good puzzles. Unfortunately, the difficulty is very uninviting. This is the best full Fusion hack I've played, but it is still not outstanding. It takes a certain type of player to enjoy this hack.

The first half of the game is frustrating to get through. Progression is hard to find, and enemies do a lot of damage while having lots of health. Lacking bombs was annoying as it made navigation significantly harder than it needed to be. Especially by the time the path splits when you enter the ventilation area, there are so many places to go that lead nowhere that I stopped playing for a bit. You know your progression is rough when I considered fighting bosses in heated rooms without Varia to be the best option. This could have been fixed if the actual path to Varia was more clear about what you needed to do, as I thought I had just trapped myself in an unwinnable battle.

The second half of the game is much more enjoyable. When the game opens up again after unlocking the ship, I found myself really enjoying running around beating bosses and finding random pickups in rooms I couldn't get to before. I had never even found Speed Booster by the time I stumbled across the end of the game.

There are some glitches in this hack that are a bit annoying, but it's nothing too major. The biggest problem was fighting Zazabi without bombs, and that the oil did too much damage. (The high-damage oil is a problem throughout the hack, not just in that fight.) Some of the morph ball obstacles should have been made out of Screw Attack blocks to make navigation easier towards the end of the game. If the glitches are fixed, and the difficulty is balanced into fairness, I may consider replaying this hack. For now, be warned that playing this hack is a challenge, sometimes unfairly so.
By Multi-Man on Aug 08, 2019 (Star Star Star Star Star )
18% in 1:26
I really enjoyed oil spill a lot. One of my favorite things about it is the non-linearity. My only problem is the Zazabi boss, but other than that, it was a really good hack.

Note: This is a review of Oil Spill 1.1
By caauyjdp on Aug 12, 2019 (Star Star Star Star Star )
48% in 1:56
A really good fusion hack. There's a lot of freedom in terms of where you can get to and what you are able to skip.
"Veteran" difficulty is probably bit of an overstatement. I don't play fusion much and I tend to struggle with bosses in it, and this hack was at about same feel of difficulty when I started. After beating it a couple of times I'd say it might be even a bit easier than vanilla.
By Oi27 on Aug 14, 2019 (Star Star Star Star Star )
11% in 0:50
Nice hack! The nonlinearity was well thought-out; I did a bunch of weird stuff and took some wrong turns; no softlocks, and I was able to finish it without collecting gravity or varia, or most of the items. The oil/acid dealt a lot of damage any time I ran into it, but that wasn't too much thankfully.
Other than that, the level design made for some really cool exploration.
By SN_Ivan on Aug 14, 2019 (Star Star Star Star Star )
% in 1:10
Simply amazing.

Now seriously, a fusion hack where non-linearity is perfectly done? You don't get those often.
The recolors are great and the beams are Pog. This is just brilliant.
By alexman25 on Aug 15, 2019 (Star Star Star Star Star )
39% in 1:40
Without a doubt the best Fusion hack to date. You did good Spedimus, I'm proud of you.

The non-linearity is great, all the palettes and tilesets look amazing, the layout is thought out, and I like all of the area themes.

The only thing I didn't like were a few places were a bit out of my skill level, but that's a personal problem on my end and I won't knock your score for it.
By Cpt.Glitch on Sep 14, 2019 (Star Star Star Star Star )
31% in 1:30
Probably the best fusion hack so far. Level-design is nice and the puzzles for many items were very neat challenges. (Though nearly all of them are obsolete when you get Space Jump). As always, there are things I will complain about. Let's talk about the open hatches in boss rooms. I can imagine why these were left open or why they don't lock, but it allows for players to be knocked out of a boss fight, forcing them to restart it. This happened to me on Nightmare twice, which was VERY annoying. Also, while the double varia-X is neat, I would not have included them because of the graphical bug they cause. It removes polish from an otherwise polished hack. You could have asked me to find a solution for you :P I know asm too bud! Regardless, fun hack. Only really struggled with the bosses I mentioned above in terms of difficulty.
By SnakeLancer on Nov 10, 2019 (Star Star Star Star Star )
27% in 2:10
I have to say I realy enjoyed this! Caught me up with a challenge, hell yeah. Well done! Just for future hacks that have an ending scene, maybe have some half-naked Samus as an ending reward on the screen or som- I M JOKING, lel. Or am I?
By GoldenTorizo on Nov 17, 2019 (Star Star Star Star Star )
33% in 1:27
Easily one of the best Fusion hacks out there alongside Adam, Please. If only I could've got that stupid "Warning! No entry without Authorization!" voice to shut up. After I obtained Wave Beam, the voice just would not shut up.
By Syphon on Nov 18, 2019 (Star Star Star Star Star )
31% in 1:46
It probably wasn't a smart idea to play a Fusion hack when I haven't played Fusion since when it came out but this is a great hack!

Loved the non-linear level design. I wasn't sure at first if it was intended to beat the game after getting Speed Booster but I saw that there were also Screw Attack blocks. I guess you could go back and explore a bit more to get whatever item you missed, in my case Screw Attack or just go and beat the game.

The difficulty was a bit high for me. The bosses and some of those puzzles with crumble blocks for optional items in particular. Like I said though I'm used to Super Metroid and haven't played Fusion in ages so this is on me.

Annoying was the constant "Warning! No entry without authorization!" announcement. It didn't even stop during the credits!

That said, I'm pleasantly surprised that a non-linear Fusion hack exists and hope that more will follow. This hack is fun and I fully recommend it.
By Sapphron on Mar 17, 2020 (Star Star Star Star Star )
100% in 2:30
[version 1.5]
The best Fusion hack that will exist for a long time, I believe. Nonlinearity is executed extremely well, and nothing felt jank like it did in C.L.E.A.N. Station. Beams unfortunately suck, but it's a good thing actually! I used my missiles all the time which is what they're for. Everyone always uses the beams in Fusion instead of those.
The Cargo Hold's tileset was made entirely custom by Sped himself, and it looks great. Other tilesets are recolored/repaletted well. SA-X chases are well-implemented and don't feel shoehorned in at all. Mega-X fight is godly, too. That brings me into another point, the bosses in this hack are excellently balanced to fit their terrain well and don't really discourage you from killing them if you come in with bad upgrades or whatnot.
Overall, excellent hack. I recommend to all.
Max% is 48%, but v1.5 scales it up to 100%.
By Door Ladder on May 04, 2020 (Star Star Star Star Star )
98% in 3:14
The most impressive Fusion romhack I have played to date. Gameplay is sadly not as long as I had hoped (about 50% of the length of Fusion's gameplay) but it still has a lot to offer. Many of the bosses are close together location-wise and are relatively quick to punch through with minimal backtracking involved, though some are much harder to defeat than in vanilla, due to reduced beam strength and increased boss health.

I wanted to 100% this game for fun, but sadly I could not find the last remaining item pickup no matter how hard I looked. I thoroughly searched the entire game map with diffusion missile spam and screw attack on every wall and still could not find it, hence the 98% collection rate.

I've heard about how difficult it is to circumvent Fusion's event scheduling system for making nonlinear hacks with custom non-sequential ability upgrades, so hats off to the developer of this mod for working hard alongside the community to find a good way to overcome it! The non-linearity of the hack is probably the most fun part, especially with the beam upgrades.

One thing I will say is that the Varia suit core-X fight relatively early on into the game is by far the most difficult boss fight I have ever done in any Metroid game. With 4 energy tanks and high jump, I still died at least 20-30 times to this boss over the course of two hours before finally beating it by sheer luck and use of savestates. The idea of having two core-X to fight was admittedly very clever, but the difficulty of that one fight far exceeded everything else I faced in the game by a wide margin.

The speed booster item rooms and the core-X and Yakuza boss fights had me using dozens or hundreds of savestate loads as well, due to their considerable difficulty. Some of the speed booster tricks for items had me going through 4-5 separate rooms across a dozen different boost segments whilst avoiding numerous deviously-placed enemies before finally reaching the item, which was very frustrating to say the least.

Some reviewers mentioned the Zazabi fight being extremely difficult - I found this to be the opposite. It was perhaps the easiest boss fight in the game. The hack must have been patched since their reviews, since Zazabi simply spat me back out immediately every time I was grabbed.

Sapphron mentioned SA-X chases being in the game on his review, which had me very excited when first going into the hack, but I was disappointed to discover this was just referring to simple and static hallway chases from the deformed (and this time totally unkillable) huge final SA-X form, not the regular samus-sized hunting-killing SA-X. I wish more was done with this idea than just that.

Some other strengths of this romhack over some of the others is its fully-developed map, more regular use of save rooms, and its new-player-friendly visual indicators of paths and level design showing areas where you'll be able to later access with potential future upgrades. These are some of the main things that make any 2d metroid game great, and Oil Spill seems to have been designed with the intent of continuing this solid level design choice. Really glad to see that since so many of the 2d metroid romhacks do not seem to do it.

My only real complaints with Oil Spill are the difficulty of locating hidden items/breakable tilepaths without the use of bombs, as well as the ice beam upgrade still being highly linear as an upgrade, being unattainable except in the final few minutes of gameplay in the last boss battle. It would have been much nicer if I could acquire it earlier and then play through the rest of the hack with ice beam. Perhaps in future hacks this can be improved on and sequence-broken as well, including the rest of the base game's ending. It'd be awesome to play through a fusion hack with custom ending cutscenes that are entirely fresh and new.

Overall, this romhack is a fantastic sequence-breaking modification for Fusion's base gameplay template, and I thoroughly enjoyed playing it. It's more like a slightly-compressed bossrush of vanilla fusion in a new map setting and some new custom sprites (loved the new beam and suit designs by the way!), with the difficulty of some of the bosses ramped up to 11, while others are just as easy to kill as in vanilla.


Thoroughly enjoyed. Would highly recommend to anyone.

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