Oi27's Ratings and Reviews
B2-TW by Grime [SM Quick Play], rated by Oi27 on Sep 12, 2018 (Star Star Star Star Star )
10% in 0:09
Fun, short hack. Could stand to be longer, morphball-unique stuff is a cool concept.
Ancient Chozo by Albert V. [SM Vanilla+], rated by Oi27 on Aug 22, 2018 (Star Star Star Star Star )
84% in 3:28
Best hack I've ever played. A bit more difficult than the vanilla game, and sequence breaking is harder, but this hack looks gorgeous. Project Base integration makes gameplay smooth, and a lot of thought is put into the level design. Would be nice if there were fewer spikes that limit walljumping, which are usually the things that limit sequence-breaking, but Escape Sequence is the only real low point; it seems to have unavoidable acid dives that would make it impossible on low%. The rest of the game is fun for casual playthroughs, and I still can't get over how great the tilesets are!
8/10
Super Metroid Arcade : Endless mode by Lioran, Tewtal [SM Quick Play], rated by Oi27 on Sep 12, 2018 (Star Star Star Star Star )
No completion stats.
Cool hack, played for a few hours and I keep coming back to it. Lots of replay value.
Super Metroid Ruin by personitis [SM Quick Play], rated by Oi27 on Aug 18, 2018 (Star Star Star Star Star )
100% in 0:57
Very nice hack. Early-on challenges are jarring, being late-game bosses (Fight Golden Torizo with no missiles and the Power Suit!?!) but once you actually fight them, you find that the difficulty has been adjusted accordingly. Not terribly hard to 100% either; though one item is really obscure.
8/10!
Wet Dream by Crys [SM Unknown], rated by Oi27 on Jul 29, 2018 (Star Star Star Star Star )
73% in 3:35
Great hack! Not horribly difficult, but harder than the vanilla game. Advanced skills like wall jumping are required. It changes up the items a lot, but leaves the level design more-or-less intact.
The real draw of Wet Dream is how it changes the physics. Samus jumps really high and fast underwater, but sinks very slowly. It's a bit like doing a gravity jump in the vanilla game, except higher maybe. Usually her momentum stops if you exit the water while crazy jump acceleration, but I had a few instances where she kept the speed. All the underwater changes work in a really strange way, but it's a welcome change from the usual. The changes in level design play around the physics in interesting ways; it's very well-designed, save for a few rooms that have "don't touch the ground" gimmicks.
The other major change is that the timer on morph ball bombs is shortened a lot. They explode almost immediately, so you can just mash the button for infinite BJ, and it lets you hover above the ground when used underwater. It's weird, but it's a fun mechanic that the level design takes advantage of.
Wet Dream is definitely worth a play; it's one of the more unique hacks I've encountered. I loved it!