Sapphron's Ratings and Reviews
Metroid II EJRTQ Colorization 1.3 by Quantam [M2 Improvement], rated by Sapphron on Nov 09, 2019 (Star Star Star Star Star )
% in 3:14
Solid color hack! Breathes life into the game. My first playthrough, and it definitely enhanced it.
Metroid - Rogue Dawn by Grimlock, Optomon, snarfblam [M1 Exploration], rated by Sapphron on Nov 08, 2019 (Star Star Star Star Star )
94% in 1:47
Wow. Just wow.
So far, the best NEStroid hack to exist.
It has Metroid + Saving applied to it. Custom hud, ENTIRELY custom graphics, amazing music, new level design, many flaws of the original game fixed. And new items! You won't believe what this hack has in store for you. I cannot recommend it enough.
10/10
Finished.
Recommend.
Metroid: Wart's Invasion by AlexAR [M1 Unknown], rated by Sapphron on Oct 30, 2019 (Star Star Star Star Star )
% in 1:58
This hack is extremely good. If you like NEStroid, you'll love this.
Metroid: Wart's Invasion takes a rather linear approach to progression, and executes it very, very well. Every sprite you can find is custom, and some optional items are hidden but not too many. Searching around was fun and I didn't feel bored during it, even though each area was about the normal size like in vanilla, but was still great.
Also, don't worry about getting Ice Beam for Tourian.
I highly recommend this. One of the best NEStroid hacks around, I promise.
Finished.
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Super Metroid: Y-Faster by Metaquarius [SM Speedrun/Race], rated by Sapphron on Oct 06, 2019 (Star Star Star Star Star )
92% in 51:38
yes
Metroid - Mission 187 by Odb718 [M1 Vanilla+], rated by Sapphron on Sep 02, 2019 (Star Star Star Star Star )
% in 1:48
Incredible hack.
This hack had some very good palettes, a little bit of unusual exploration, but held up really well. It starts off very slowly, but the pace ramps up shortly after. Metroid + Saving means that you get Ice+Wave, saving/keeping your health, and a fully custom map. Crazy.
100% recommend.
Finished.
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SMChallenge by SMILEuser96 [SM Speedrun/Race], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
113% in 10:50
I LOVED this hack.
The items having ZERO fanfare was amazing and everything got straight to the point, item collecting was a breeze and being able to navigate so fluidly was so much fun.
The final boss fight. Oh my. I kind of feel bad for the little guy but he got what was coming.
10/10.
Super Metroid: YPR by YP [SM Unknown], rated by Sapphron on Jul 23, 2019 (Star Star Star Star Star )
89% in 4:15
This hack did (almost)everything right for me. The palettes + foreground effects were beautiful. Tiling made it seem like a much older hack but it did it well. Some puzzles were genius and I felt really smart figuring them out. Shinespark was slowed down too, which I am indifferent on. There's pixel art in a few different areas of different game characters, they look really well done. The boss rush at the end of the hack was quite interesting and definitely a new experience, not one I've seen before.
One thing I did not like was how the path to Phantoon was laid out. Your answer is in a wall somewhere and I felt that the surrounding area wasn't a very good way to indicate where you had to go.
Overall, I really enjoyed the eccentricity of this hack and I definitely recommend this to other people.
(I'm not sure why some people rated it so lowly, it's an amazing halfhack)
Sigma++ by Silver_Skree [SM Incomplete], rated by Sapphron on Jul 14, 2019 (Star Star Star Star Star )
% in 0:20
This was a delightful hack to play through! The level design was really nice in some parts, the speed at which you gain bluesuit was very good, progression was nice, custom suit colors and hud, etc.
I definitely recommend trying this out if you have an hour to spare! You won't regret it!
Sadly, no ending though.
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Super Metroid: Recovery by MetroidNerd#9001 [SM Exploration], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
100% in 2:26
It's good. Felt like a new experience with Tourian and the areas were very well-crafted and clearly thought out very carefully. Highly recommend.
Super Metroid: Ascent by Benox50 [SM Exploration], rated by Sapphron on May 28, 2019 (Star Star Star Star Star )
100% in 6:50
Low% is accounted for in this hack, which earns it a big thumbs-up in my book.
The room names are very unique
Respin
Door unlock system and warp stations for each zone
Good item progression
Lots of puzzles that make you think

Play this.
New Wet Dream by TROM [SM Unknown], rated by Sapphron on May 13, 2019 (Star Star Star Star Star )
145% in 8:55
This is definitely one of my favorite hacks.
The title is misleading, as this is actually a halfhack of Super Metroid: Life, while using some of Wet Dream's tilesets, but it's still extremely well done.
TROM's unique and astonishing graphical abilities strike again, and exploration is phenomenal. The progression isn't very linear, so you can go to many places.
I highly recommend this hack to anyone who has a few days to spare, you won't regret it.
Super Metroid Nature by Jefe962 [SM Speedrun/Race], rated by Sapphron on Dec 25, 2018 (Star Star Star Star Star )
93% in 3:09
Hands down, the best vanilla hack that I have played. Go check this out now, it'll be worth it.
So Little Garden by MetroidMst [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
58% in 0:53
Not enough shaktool
Hud looks really nice
Plenty of hidden items and ice's gimmick is really cool
Music was also really nice
Metroid: Falling by TN [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
No completion stats.
Bosses are hard, but if you take them on late enough they shouldn't be too much of a problem. The item progression is unlike any other that I've seen so far, it was really creative. The exploration and possibilities for sequence breaks were also great. Highly recommend this hack but watch out for bosses.
Hyper Metroid by RealRed [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
93% in 5:51
Only gripe was waiting so damn long for a certain item.
Tourian gates didn't take too long to find and the game opens up a ton after supers.
Escape was really nice.
Super Metroid: Arrival by Jefe962 [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
101% in 2:13
Honestly beautiful. Nothing was too hard to find, music was great, really liked the physics changes, graphical changes made me feel like I was in the world.
SM Redesign: Axeil Edition by Drewseph [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
96% in 0:00
I don't know what to say about this hack that hasn't been said already, but I really liked it.
The Early Power Bomb Challenge is a really nice touch, too.
Metroid Action by Jumzhu [MZM Boss Rush], rated by Sapphron on Nov 18, 2019 (Star Star Star Star Star )
40% in 1:01
Got really hard early on, even in 15-50%. Was a very good boss rush hack, very innovative/special. Seems like it has a few different routes you can take, and you can skip a few items early on if you're bad enough like me. Can be very unfair at points.
Recommend.
EDIT: After playing the second difficulty mode, the game opened up a lot and it became very fun. So far, the best way to play is on 15-75%. Bumping it up to 4 stars for this.
igt: 45:49, 75% for any%
Menu Hack by Trunaur68 [MZM Improvement], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
No completion stats.
This is a great idea and echoing what MetroidNerd said, how it really should've worked in original ZM.
Did not finish/start.
Recommend?
Lost World by TROM [SM Exploration], rated by Sapphron on Nov 12, 2019 (Star Star Star Star Star )
106% in 14:22
Damn good hack, one of the best exploration hacks.
This hack has some great design and graphics, and pretty good level design for the most part. However as Syphon mentioned, there are a few problems with the hack. It's an exploration hack though, what do you expect?
The door hunt at the end of the game is quite obnoxious though. The map that's included makes it a lot less painful though.
Also, maximum percentage is 117%.
Metroid Ridley X Hack by Ridley X [M1 Unknown], rated by Sapphron on Sep 08, 2019 (Star Star Star Star Star )
% in 2:52
Really nice hack, but a few flaws.
Keeps to the original NEStroid by having a ton of hidden passages everywhere, but it is common so you can't miss it much.
I'd estimate that there are about 15 different elevators in this hack, and it's pretty huge anyways. You'll want a map.
Norfair is extremely maze-like which bothered me, I didn't bother mapping part of it out because it made no sense.
The graphics looked really nice and were a good break from the monotonous bricks of NEStroid. Really liked them.
Difficulty is a little above NEStroid, but it is definitely playable and was a fun journey.
I did have to use Editroid to figure out where Tourian was due to the hidden passages, and it was nowhere close to where I thought it would be.
Recommend.
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Inceptroid by Odb718 [M1 Exploration], rated by Sapphron on Sep 02, 2019 (Star Star Star Star Star )
% in 1:22
Extremely neat concept, and executed very well.
A map is included because it uses Metroid+Saving, which is good by itself.
Progression is a little unique and I liked the room design. Didn't feel stale even though you went through the same rooms 4 times.
Tourian was great! New design in every room and zebetites before Mother Brain's room which I really liked.
And wave+ice stack!! What more could you ask for?
Finished.
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Metroid: Ice Break by ThatSpoiler [M1 Unknown], rated by Sapphron on Aug 31, 2019 (Star Star Star Star Star )
% in 0:16
Really good short M1 hack.
Fits to the theme really well!
Items are kind of given to you and you don't really have to look around much for them, but that's a very minor nitpick.
Some enemies are resprited + Brinstar & Tourian are resprited and retiled. They look really nice!
Overall, it's a fun short hack that I definitely recommend if you have 10-15 minutes to spare.
Finished.
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Metroid: HD Custom Edition by Aclectico [M1 Improvement], rated by Sapphron on Aug 28, 2019 (Star Star Star Star Star )
% in 0:50
Nicely done! Getting all the custom files to work was really annoying, but I partially did it in the end. The redone tiles look gorgeous, bosses have been given a makeover.
Definitely a good experience if you want to play M1 all over again.
Finished.
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Metroid X by Rage Games [M1 Exploration], rated by Sapphron on Aug 25, 2019 (Star Star Star Star Star )
% in 2:30
Really good hack!
Doesn't rely much on original NEStroid to get its ideas and rooms.
Every area is much larger than it is in vanilla, especially Brinstar.
Tourian was changed a lot (the escape was really cool too), so that gets bonus points.
Kraid is accessible early but he's extremely difficult to kill.
Almost every single item that you come across (aside from missiles, of course)is basically needed to beat the game. E-tanks are pretty scarce, only a max of 5 I believe.
Overall, this is a really good hack and I totally recommend it.
Finished.
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Metroid mOTHER by dACE [M1 Vanilla+], rated by Sapphron on Aug 25, 2019 (Star Star Star Star Star )
% in 0:49
Vastly improves NEStroid...so much better.
The updated tiles look gorgeous. Bosses look new and stuff!
I didn't like Samus' sprite, looked really unnatural.
Ice Beam was given a huge upgrade and it can easily kill enemies if you stagger your shots, so much better than the original.
Ridley being on a platform really made the boss fight obnoxious but with Ice I was able to kind of get through it.
Metroid + Saving is applied, so you keep your health upon Up+A! Genius. Some lag seemed to be reduced, but not by much.
This is the best way to play original NEStroid.
Finished.
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Precision by Bolognab [SM Unknown], rated by Sapphron on Aug 13, 2019 (Star Star Star Star Star )
65% in 6:15
High quality challenge hack...but not as good as Cliffhanger Redux.
This hack doesn't rely on spikes all of the time, rather on precision walljumps and quick thinking. I really liked what it did different from all those bad challenge spike hacks, similar to Cliffhanger Redux in that way. However, it puts an amazing spin on vanilla SM..
The progression is very unique, sadly the game sometimes makes you think that you might need x item to get past this blockade, but you can actually make it past/head another way. Somewhat confusing at parts. Enemy vulnerabilities are changed, so Screw is not nearly as powerful as it usually is.
It is a very difficult hack and requires a few hellruns, the first one being very tight. You're not locked off from different sections of the map like you are in Impossible, like you can go back to Green Brinstar after you have Power Bombs.
Despite being this open, I was not able to find any easily doable sequence breaks. However...I did manage to break the game open and get early Gravity Suit + something that helps with the workrobots. I am pretty sure that neither of these were intended because I had gotten Gravity before I found Varia Suit.
Speaking of Varia Suit, Lower Norfair was very difficult and had a few water rooms that I thought were barely possible w/o Gravity Suit. However, I was probably overcomplicating it by a lot.
The layout is altered so much from the original, but you can still see which room is which. Different rooms link up to other rooms, so you don't always know what room you're entering which was a really nice touch. And the minimap is changed! Rejoice!
Something I really did not like were the mazes, particularly the maze outside of the Attic of Wrecked Ship...it's too long and there are spots with crumble blocks, you have no Spring Ball so you have to time it very precisely which gets obnoxious after a while. I had to end up savestating for one section of it because it's nearly impossible to roll across 2 crumble blocks straight with no speed (I eventually ended up using ceiling IBJ). Only savestate that I used, though.
There's a decent amount of suitless underwater, but not that much, and your reward for it is pretty great. Has some nice puzzles.
Lastly, there are a few permastucks. I only noticed a few in the really late-game sections, but they were pretty far away from a save so I had to repeat the boss I was fighting. Be careful near Plasma room + some of Lower Norfair.
Overall, if you're looking for a good challenge hack, you've found it. It's totally worth a go just to see all the cool things that were done to this hack. I recommend Cliffhanger Redux over this, but this is the next best option so far.
Edit: This can be compared to Super Metroid HOTA, but as a less puzzly and more execution-wise hack.
Super Metroid: Escape by Mr. Hiroishi [SM Unknown], rated by Sapphron on Jul 29, 2019 (Star Star Star Star Star )
86% in 2:55
Extremely good halfhack.
All of the palettes are changed. Some of the colors are REALLY extreme (see: 2nd screenshot)but for the most part the colors are beautiful and complement their areas.
The warp zone really connects the hack together and makes navigation a breeze.
Enemy vulnerabilities are changed (most enemies are vulnerable to Grapple which gave me a good chuckle).
There is tons of sequence-breaking possibilities, mainly getting some end-game items first by doing a couple different hard tricks. You can go anywhere you want, really. And there are grapple blocks everywhere so you aren't locked off from some area, like Draygon or something. It's really neat.
This is a halfhack that exceeded my expectations by a lot, and I totally think that more people should try this out. It's a blast.
a few notes: in some maridia sandpits you can go OOB by going too far left/right, and a few items require you to spark up through an elevator transition to get a bluesuit.
Platinum Hexidecimal by seastorm [SM Unknown], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
I thought this was a really interesting and unique hack, it made really good use of the 16 rooms that it had. Level design was really good in some parts. Sadly, the suit palettes did not look that good. I knew what the creator was going for but the colors are too harsh against the background.
Got all items except one missile expansion
p.s. hack ends when Ridley flies off. Nothing happens afterwards.
Super Metroid: Panic Mode by personitis [SM Spoof], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
66% in 1:35
I chose Fastest Mode.
Early game is extremely stressful, running on only one tank (but I grabbed blue brin e-tank with a dboost so I had 2)but the rest of the game isn't that bad. When getting suits, the damage per second seems to increase slightly, upping the difficulty physically and mentally. I got all e-tanks and reserves to be safe, but you don't need nearly all of them to make it through just fine.
Something I really didn't like was that in the escape, the standing gray pirates weren't vulnerable to hyper beam, which was a really odd and unwelcome change...probably just an overlooked side-effect.
This was a really fun hack, I totally recommend it if you've speedran the game before. Very unique spin on vanilla that barely feels boring (except for the LONG farm sessions and e-tanks only refilling 100 instead of back to max)
Animals saved of course :D
Digital Cube by Cloud12 [SM Challenge], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
44% in 0:12
This hack took me 4 hours and 28 deaths.
Playing Digital Cube without savestates and going for 100% (aka 47%)is going to frustrate you. A lot.
A certain grapple puzzle to get a rocket forces you inside a wall, forcing you to reset which is like 15 minutes into the game. Some door transitions (when entered in spring ball jump) put you too high, setting you inside a solid block that you can't escape from again, stucking you.
The trial and error aspects were kind of stupid imo, it's such a linear path but at least it forces you to think where your next objective is.
This hack is really good if you play it with savestates. If going for 100% without, don't even bother. You'll be quite frustrated by that one puzzle and end up resetting 4 times like I did.
Metroid: Operation Save Thanksgiving v1.1.1 (No Longer Broken) by Nodever2 [SM Quick Play], rated by Sapphron on Jul 05, 2019 (Star Star Star Star Star )
No completion stats.
Really fun short hack.
will re-rate this hack once i come back to it.
Snowglobe by Scyzer [SM Quick Play], rated by Sapphron on Jul 03, 2019 (Star Star Star Star Star )
5% in 6:01
i was able to murder an animal (in revenge, I'm not that heartless...)so this gets a thumbs up in my book
Pleasant music too.
Legend of the Beast - Prologue by statik [SM Unknown], rated by Sapphron on Jul 02, 2019 (Star Star Star Star Star )
36% in 0:37
Encountered one permastuck and a crash right on the endgame block, but wasn't able to reproduce it. Going back through a certain room in the final area leads you into a solid wall, stucking you so don't do that.
And no save stations. Be careful.
Fun hack though, overall. Very unique tiling and a very nice hud
Super Metroid: Hidden by TN [SM Unknown], rated by Sapphron on May 04, 2019 (Star Star Star Star Star )
97% in 4:52
This was pretty good. The progression paths will confuse you plenty at some parts and most of the tiling is atrocious (mostly fixed in my patch), but it has some really nice ideas and good gameplay.
Cliffhanger Redux by Digital_Mantra [SM Challenge], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
80% in 9:17
This is indeed a challenge hack and savestates are probably needed for some parts. Tons of beautiful art is on display in this masterpiece. Heat runs, interesting item progression, difficult puzzles, a pretty big world, and much more. If you consider yourself a good player, you should consider checking out this hack as it'll teach you some stuff.
Super short charge is necessary.
Super Metroid Containment Chamber by Lioran [SM Challenge], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
16% in 2:26
I really liked this hack. It has tons of tech and some really odd but good puzzles. If you are willing to learn new tech, this is the hack for you (and Contamination, but that's harder).
Super Metroid: Hydellius by TROM [SM Unknown], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
67% in 9:41
This was a good one.
Item collection only goes up to 76%.
Twin doors weren't too bad even though the planet was pretty massive. Item progression was cool for some parts and I really liked the heavier physics.
Super Zero Mission by SBniconico [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
63% in 7:15
Surprised I managed to finish this. The pirate ship is very well-executed, but you need god-like skills to make it through there without detection.
I liked respin and slope re-sparking though.
Metroid Mission Rescue by Mettyk25jigsaw [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
76% in 39:08
NOTE: Newest version is on page 17 of the forum page, v2.5 Easy
[time was in-game]
This hack was probably the most interesting one I've played. I played on v2.45 Easy because I didn't know what to expect in Normal or Hard.
I think people with some patience should give this hack a try/playthrough. It's definitely an interesting ride. I came out of this a different person.

Pros:
-The level design is decent for the most part
-Tons of areas to go, 8 total planets
-699 total rooms (on Hard)
-Hint room that gives the general area for your next major item
-Many items and puzzles
-Challenging, even on Easy Mode
-Ammo/hp pickups were increased (on Easy)
-Special morph ball item combo that works pretty great
-Custom HUD and new item names
-Custom bosses

Cons:
-The massive endgame door hunt
It's about 3 times as obnoxious on Normal or Hard because you have to find 24 of these stupid doors in stupid locations. But hey, at least there's a map.
-Some enemies hit like tanks
-Few permastucks (to be fair, you have to try hard to get stuck)
-A tight heat run, but that can be a plus if you like those
-Progression is extremely convoluted, stuff is hidden behind normal-looking walls and other awesome places
-Suitless underwater is prevalent
-Only one ammo per upgrade
-No bomb jumping or mockballing
-Obnoxious Maridia music
-Almost no sequence breaks, path is extremely linear
-Area names/item names are unpronounceable
-Only 9 e-tanks
-Insane amounts of farming

TL;DR: If you have some patience, give this hack a go. You might regret it but it's an interesting journey through and through.
Metroid - Rechoose by huanmengxujing [MZM Boss Rush], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
20% in 29:51
Pretty good boss rush. It has more than two saves, unlike the last one. What I like about it is that it does something really special.
Optional items! You can choose your own adventure if you please. Decide between missiles and major items or what-have-you. It was fun trying to figure out what my best option would be.
It's not that long either, and has every boss (I believe).
Finished.
Recommend.
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Metroid Deluxe Reduxe by The Rooser [M1 Unknown], rated by Sapphron on Nov 03, 2019 (Star Star Star Star Star )
% in 1:33
Very average, honestly.
Shows its age by the old palettes and odd level design, but does hold up. Fun exploration hack. If you don't use the map, it's very fun to get around and some of the progression is a little neat.
Finished.
Recommend.
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Samus: Mother Brain Returns by Odb718 [M1 Vanilla+], rated by Sapphron on Nov 03, 2019 (Star Star Star Star Star )
% in 1:32
Went into this hack expecting a lot, but came out with a little.
Beginning of the game was nice, custom Samus and cool rooms. But, once you get to the boss lairs everything changes. It becomes a maze. A real big one. It's not fun.
Tourian has an escape unlike a few other hacks I've seen, which is good. That's basically it.
Do not recommend.
Finished.
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Final Fantasy Chaos Realm by ronaldo79 [M1 Exploration], rated by Sapphron on Nov 02, 2019 (Star Star Star Star Star )
% in 2:00
Eh, this was decent.
Graphics were really nice. Norfair was a really confusing maze but the map was provided so it made it much easier. I skipped Kraid, Tourian was pretty simple but a little longer than usual.
Overall, decent hack.
Somewhat recommend.
Finished.
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Metroid Revival by Polick [M1 Improvement], rated by Sapphron on Oct 05, 2019 (Star Star Star Star Star )
% in 2:50
Pretty cool. Never found Ice so I had to savestate my way through last room of Tourian. Pretty cool palettes and level design otherwise. You might want a map for Norfair, but I skipped Ridley because I wasn't able to find the elevator after 40 minutes or so.
Finished.
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Metroid Genocide by Dude Man [M1 Unknown], rated by Sapphron on Sep 15, 2019 (Star Star Star Star Star )
No completion stats.
The hack looked really good, don't get me wrong. But huge Kraid mazes bother me, especially without a map. Even with one, it'd be obnoxious.
I really liked the redone music and new item locations, HUD looked great and enemy resprites were the best I've seen probably.
Recommend, if you use a map.
Did not finish.
Metroid Origin by JoQualian [M1 Unknown], rated by Sapphron on Sep 08, 2019 (Star Star Star Star Star )
% in 2:12
Neat hack. Unfortunately, it had an extremely large amount of softlocks/permastucks in it, especially early game. Knocked down to 3 stars for that, but at least you always start with 70 health! If you play this hack, use the enhanced ips provided in the zip file. It's a much better experience.
Level design was really nice, graphics were very pretty. There were not many dead end spots.
Something that kind of bothered me was the lack of distinguishing between red and yellow doors, as they're the exact same color. You kinda have to guess for some parts. I believe up+a/death warp is kind of forced in 1/2 spots?
A map is not necessary.
Recommend.
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The Next Quest! by zaphod [M1 Unknown], rated by Sapphron on Sep 07, 2019 (Star Star Star Star Star )
% in 1:09
Cool hack! Did not skip Kraid or Ridley.
Puts a big enough spin on the original that it's fun to play. Liked the palette changes, and didn't really find any dead ends. Norfair was kind of a maze, but with a map I was able to figure it out. I don't really think you need a map for this hack. Tourian was very large and kind of a maze which I didn't really like. I prefer it when Tourian is linear instead of having some branching paths, but only in NEStroid.
Overall, I recommend.
Finished.
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Metroid Planet by Metroid Planet [M1 Vanilla+], rated by Sapphron on Sep 02, 2019 (Star Star Star Star Star )
% in 2:01
Good vanilla style hack.
Keeps the same layout for 80-90% of it but manages to feel fresh. Attention to detail is needed for a few parts, a map is not necessary but recommended. Palettes were changed and room locations were too, they were fine.
Ridley's little gimmick/trick was really neat, I really liked that.
Kraid's lair was pretty boring, but I decided to do it anyways because I liked the rest of the hack. It was alright.
I recommend.
Finished.
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Metroid Mission Zero by Meeptroid [M1 Unknown], rated by Sapphron on Aug 31, 2019 (Star Star Star Star Star )
No completion stats.
Mediocre vanilla hack.
Changes a few items around and a bit of terrain, uses some different sprites that I saw in another hack.
When I did Up+A with one e-tank, i started with 30/299 energy which I found really odd. Shouldn't it be 199? And I did another Up+A when I grabbed another e-tank and stayed at 299 hp afterwards. Slight bug? Not gamebreaking though.
Hi-Jump is forced for the escape, and I managed to get there without getting the item...Ridley skip kills me sometimes. I didn't bother going back since it really did not matter.
Did not finish (but I got to the escape).
Metroid Remix by Litmus Dragon [M1 Unknown], rated by Sapphron on Aug 25, 2019 (Star Star Star Star Star )
% in 1:45
Interesting...
Altered the layout right at the beginning a lot. Didn't really know where I was going but it worked out in the end. Got slightly early Varia, cool that a specific item was right at the beginning.
Kraid's lair was extremely confusing, but I managed to get through it. I fought Kraid with 1 e-tank and varia (had to use a savestate here)and managed it after 3-4 tries. Really difficult.
I skipped Norfair/Ridley's lair entirely and went to Tourian, nothing was changed there.
You get almost NO e-tanks early game, so getting around is really obnoxious. I only got one total, so that really sucked. 1 tank MB is not fun at all.
Finished.
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Metroid Omega by Redrum [M1 Unknown], rated by Sapphron on Aug 25, 2019 (Star Star Star Star Star )
% in 1:15
Definitely a challenge hack. Had some fun with it!
Only Brinstar is changed, so Norfair, Kraid (did not check), and Tourian were left normal which is kind of disappointing. Decent design otherwise.
Finished.
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Metroid Alpha by Byvegeta [M1 Unknown], rated by Sapphron on Aug 25, 2019 (Star Star Star Star Star )
% in 1:06
Really interesting that a PAL hack exists.
Few rooms were modified later in the game, mostly in the start. Gets 3 stars because of the graphics looking nice. Some item doors were removed, so you can get Long Beam early and such.
Finished.
time is rta
Metroid M by Mega-Dog [M1 Exploration], rated by Sapphron on Aug 24, 2019 (Star Star Star Star Star )
No completion stats.
This hack is MASSIVE. Brinstar has easily been expanded to double its regular size, making it really easy to get lost. And not in a good way.
I got past Bombs and decided to stop because the progression was spread so far out and I didn't think I'd manage to get through it without a map. You need one to beat this.
Obviously did not finish.
Metroid 2000 by ColinB [M1 Vanilla+], rated by Sapphron on Aug 24, 2019 (Star Star Star Star Star )
No completion stats.
Some pretty good level changes. Died after Kraid and stopped because I got bored.
Did not finish.
Metroid 99 by Maximum Potion [M1 Improvement], rated by Sapphron on Aug 21, 2019 (Star Star Star Star Star )
% in 0:58
I can't really hold this to the same standard as regular SM hacks as there's less to modify anyways.
NEStroid is 2 stars for me as a base, and this being 99 hp/full energy puts it up to 3.
What would've been better was if all missiles were refilled too.
Finished.
time is rta
Super Metroid: Rebuild 3 by Dark099 [SM Unknown], rated by Sapphron on Aug 11, 2019 (Star Star Star Star Star )
113% in 2:41
Much better than Rebuild 1 & 2.
A few enemies are buffed and the same vulnerabilities are present, bosses are buffed massively like in the first two.
You can tell that a lot more time went into general level design because there's less errors and more fun terrain to play around with.
I liked the progression, particularly how late a super important item was.
I actually got Varia first and Gravity later, despite the creator's wishes...it was right there once I went back, what did they expect?
Item totals were changed heavily, ended up with over 300 missiles. Why more in this version?? The second one did it right and reduced missile numbers...I don't understand.
The pathway to normal plasma room was ass. The normal two ways that you would get to it are TOTALLY blocked off, forcing you to go all the way up, through Forgotten Highway, get the item, then leave through Forgotten Highway. Did I mention mazes?
Overall, it's better than 1 & 2 (and 4, after playing it).
Kind of recommend.
Super Metroid: The Darkness Spreads 2 by BoostGuardian [SM Unknown], rated by Sapphron on Aug 09, 2019 (Star Star Star Star Star )
82% in 5:41
This is one of the best SM halfhacks I have played, improving on Darkness Spreads 1 in every way. It combines an entirely new route with some amazing level design, making each room look almost nothing like it did in vanilla SM.
Enemies are buffed and missiles fire slower, but they have some really new and nice palettes.
I noticed plenty of places where you can get stuck however, so once you have supers + powerbombs be sure to stock up on them wherever you go. There's a LOT of blockades.
I never ended up finding Wave Beam which meant I had to gate glitch quite a few times (still not sure where it is), and Screw Attack was in a pretty stupid location.
The minimap is not changed at all (if you were to use the map station, it's even worse)so finding which doors still exist and which don't can be really annoying :/
Also, Tourian is really obnoxious and if you can't baby skip, you'll want a reserve or two.
If you can look past these issues, you'll find a halfhack that is super original and brings a new look to Super Metroid. Lowered to 3 stars because of Tourian and the permastucks.
Highly recommend.
Control Freak by Kejardon [SM Improvement], rated by Sapphron on Aug 02, 2019 (Star Star Star Star Star )
32% in 1:11
The idea is actually pretty unique and well-executed, I really didn't mind the rebinding of things. The patch can be applied to almost any SM hack.
Give this a go if you want a new SM experience with minimal effort.
Super Special Metroid by ma2ken [SM Unknown], rated by Sapphron on Aug 01, 2019 (Star Star Star Star Star )
89% in 3:06
YOU MUST PICK THE HEADERED DOWNLOAD + A HEADERED ROM TO PLAY.
Chose Special Metroid 3 as I would believe it's the most up-to-date one.
Actually a really decent halfhack. Didn't notice any tiling errors.
The progression actually kept me guessing for once and the paths were very unconventional, like heading through Norfair and Maridia suitless. I had a lot of fun with it.
Vanilla++ by squishy_ichigo [SM Vanilla+], rated by Sapphron on Aug 01, 2019 (Star Star Star Star Star )
63% in 1:35
Decent vanilla improvement hack.
Changed physics were less than ideal, removing ibj and walljumping really removed a lot of opportunities for fun.
Screw Attack does 1 damage per frame instead of 4096 like in vanilla, so it's almost useless if you want to kill things. There is one potential softlock in the Etecoon pit if you save down there without Ice Beam or Space Jump as you cannot walljump out of the pit.
Something I found really odd with the physics was that diagonal shinesparks are now at about a 30° angle instead of 45°, making Mt. Everest a little more annoying to climb.
Main annoying point with the hack was that Boost Ball seriously destroyed my jump height so I had to turn it off right after I got it. (HJ and Spring are bundled together)
There is no Varia Suit at all in the game, so be prepared for a very slow hp-draining hellrun through Norfair and LN. It's not that bad considering you can get like every other item though.
Bumped up to 3 stars for the hud, suit palettes and tile palettes. Very pretty.
(max% is 66)
Playground by Cardweaver [SM Quick Play], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
I actually kind of liked this hack except for the 60 damage spikes early on and a slope stuck right near Hi-Jump Boots. It was pretty decent (Ridley was nerfed, no longer a hellish fight)
INERTIA by squishy_ichigo [SM Quick Play], rated by Sapphron on Jul 22, 2019 (Star Star Star Star Star )
No completion stats.
Short little christmas hack with very beautiful tiles, but being forced to stay in morph ball sucks and the acceleration of speed booster can somehow mess up your spring ball jumps if you roll for too short.
score: 175
Super Metroid: OHKO by Leodox [SM Challenge], rated by Sapphron on Jul 21, 2019 (Star Star Star Star Star )
36% in 1:10
Forces you to be really careful about what you do, I enjoyed this.
18 deaths
PS. Ceres Ridley is damaged for you and flies off immediately. No need to suffer!
Ceribris by bydolord [SM Incomplete], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
No completion stats.
This patch is for a headered rom.
I had really low expectations coming into this hack but I was pleasantly surprised by how well some of the rooms I found were tiled. Some looked extremely nice. Sadly this remains unfinished and it basically ends after Spore Spawn/Charge Beam pickup. I feel like this hack was kind of promising, but it sadly didn't have enough.
Note: If you do play this, note that in the Blue Brinstar E-Tank room, if you enter it while the planet is not awakened the game crashes immediately. After awakening the planet, it works just fine.
Metroid Grime: Dream Sequence by Grime [SM Incomplete], rated by Sapphron on Jul 15, 2019 (Star Star Star Star Star )
No completion stats.
This hack has some REALLY cool rooms, but the progression is kind of weird. 60 dmg spikes, too many missile doors, hard to figure out where to go in the beginning. Such a shame that it was left unfinished, as it had lots of potential.
Super Metroid: A More Different Zebes by Xaggoth [SM Unknown], rated by Sapphron on Jul 12, 2019 (Star Star Star Star Star )
64% in 1:32
This was, well, interesting.
The different paths are really cool (I took the shortest, without knowing it)but after a while, it can get confusing because you don't know where to go. I probably spent an hour scouting around for things but never got any progression because I was already done in the game's mind!
I really liked the palettes though and where some items were placed. I did sequence break one item that helped a lot, so there are breaks to be made!
Super Metroid: Gelid by Scyzer / Begrimed [SM Quick Play], rated by Sapphron on Jul 11, 2019 (Star Star Star Star Star )
5% in 0:08
Decent for a contest hack. Came across a hardlock caused by death and a crash on one of the crystals. You can't adjust your controls so you have to play with default, which knocked a star off by itself because it's so uncomfortable for me to play the way I'm forced to.
And a really weird ending + lag everywhere.
Super Metroid: Bluestar by MetroidNerd#9001 [SM Quick Play], rated by Sapphron on Jul 09, 2019 (Star Star Star Star Star )
100% in 0:00
Fun, short & linear hack. The blue hurts my eyes a little bit but it's fine overall.
Super Metroid: Aggressive by TheOrigin [SM Quick Play], rated by Sapphron on Jul 07, 2019 (Star Star Star Star Star )
6% in 0:04
The room was a little dim, but thankfully there were recharges and energy tanks. This is a little precision hack, but I had a lot of fun with it.
Winter09 by GF_Kennon [SM Quick Play], rated by Sapphron on Jul 05, 2019 (Star Star Star Star Star )
14% in 6:24
Really nice graphics in some rooms and a BT + Kraid fight, but nothing special to really see here. Tons of open spaces and enemy-locked doors. Wasn't too bad though, considering it was made in 30 minutes!
Screwed And Chopped by InsomniaDX [SM Unknown], rated by Sapphron on Jul 05, 2019 (Star Star Star Star Star )
No completion stats.
Unfinished like RealRed said, but I found it fun up to a part where I didn't think I could progress. (but what do I expect, it's unfinished...)
will re-rate this hack once i come back to it.
Save Room - Darkness Returns by Crys [SM Quick Play], rated by Sapphron on Jul 04, 2019 (Star Star Star Star Star )
37% in 0:15
Really liked the major change in the middle, did not see it coming at all. Very good hack even though I accidentally skipped a few rooms and couldn't go back.
Wet Winter by Crys [SM Quick Play], rated by Sapphron on Jul 03, 2019 (Star Star Star Star Star )
11% in 0:09
Short but fun. Liked the tileset but the bosses were unexpected.
Super Metroid: Ice Returns by Crys/Metaquarius [SM Unknown], rated by Sapphron on Jul 02, 2019 (Star Star Star Star Star )
18% in 0:23
Was a good, well thought out hack with a nice new tileset. Underwater travel w/o gravity is never fun, but the other things in the hack seemed to make up for it. Good for a contest hack.
Note: You need Charge Beam for the final boss. Cannot skip it.
Super Metroid: Battle by Banana Oyaji [SM Boss Rush], rated by Sapphron on Jun 09, 2019 (Star Star Star Star Star )
No completion stats.
will re-rate this hack once i come back to it.
Super Metroid Brew by Cardweaver [SM Quick Play], rated by Sapphron on May 13, 2019 (Star Star Star Star Star )
% in 0:08
This was kinda cool. Failed to take screenshot. was certainly an interesting feature, and x-ray really lit up the hack.
Super Metroid: Z-Factor by Metaquarius [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
86% in 6:05
Lower Norfair was annoying and so was the Wrecked Ship
Everything else was nice. Maridia wasn't as bad as people made it out to be and Tourian was the second best I've played in a hack, only to Redesign Axeil.
Phazon Hack by A_red_monk_called_Key [SM Exploration], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
67% in 6:19
A certain necessary item took forever and the beam combination quirk was kinda cool. I felt lost for a really long time. But that's good.
I will say, this has the worst Tourian I've gone through. Went on for way too long and there was nothing special. Also a fight can just be skipped if you're observant enough.
Winter Mission by Ing-ing [MZM Quick Play], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
25% in 33:51
Oh my god why.
Cool concept, but there were so many things wrong with this hack.
The escape section is total ass, I was freaking out during the entire thing. A few passages are totally hidden and the one e-tank you get is totally hidden from you, you need a keen eye to find it. Imagine going through the hack without that e-tank, I know I can't. This was painful, especially with no savestates.
Finished, do not recommend. D:
Zero BOSS Mission by Meilove [MZM Boss Rush], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
12% in 39:13
This is a pretty difficult boss rush hack. It doesn't give you many items and you have to find the 1 e-tank that it provides.
Bosses are buffed quite a bit, so be careful. And Charlie isn't necessary right at the beginning fortunately. The second save room was broken (which I fixed)so I used a savestate there and before Mecha Ridley.
Typical bad Chinese tiling, but nothing too out of the ordinary. Starts out well.
Finished.
Not sure if I recommend.
time is minutes:seconds
Metroid: Zero Mission - Chozo Hint Statue Removal by spiffy [MZM Spoof], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
No completion stats.
Really cool idea, I actually like this.
Did not finish/start.
Recommend.
Metroid Zero Mission - NoMap by Asaki [MZM Spoof], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
No completion stats.
Decent idea, but doesn't change enough to be good/worth a real playthrough in my opinion. Gets 2 stars because there's a Lite version. I like that.
Did not finish/start.
Do not recommend.
HECKTROID by alexman25 [MZM Spoof], rated by Sapphron on Nov 13, 2019 (Star Star Star Star Star )
47% in 1:03
This hack is the best joke hack I've seen.
It has a lot of great stuff in the game and it's shorter than you think! Graphical glitches could possibly trigger epilepsy so be warned.
There are quite a few warps, Mecha Ridley shows up in like ten different places, everything is fun and happy.
This was a lot of fun. I highly recommend savestates as there is only one working save in the game, and there are quite a few permastucks in one way or another. I ended up using about 18 save slots.
Finished.
Recommend.
Project Ridien by Nathan Serubin [M1 Unknown], rated by Sapphron on Sep 15, 2019 (Star Star Star Star Star )
No completion stats.
It has a cool story and stuff (it's like ten pages, wtf?).
But it's WAY too long and unrewarding.
I played about an hour or two, explored all of Brinstar (and nothing else)only to get two upgrades in the entire thing, being Morphing Ball and Missiles. This hack doesn't really reward exploration despite being so large as there are sections of the map that literally loop around on themselves. For no reason. WHY?!?!
The vertical climbs are obnoxious and I don't like where Morph was. It can be easily missed.
I encountered ~2-3 stucks, which really sucked. Spent about 15 minutes trying to get back to where I had gotten stuck and it turned out to be useless anyways.
The graphics are original but they get really stale after a little bit, no variation in level design at all. Most rooms are exact replicas of each other (yes, I know that's what NEStroid does).
And you WILL need a map if you decide to play this. You won't get anywhere efficiently if you don't have a map.
Do not recommend at all unless you have lots of patience, love boring tiling and M1.
Did not finish.
Metroid Master by Chris Allen [M1 Unknown], rated by Sapphron on Sep 03, 2019 (Star Star Star Star Star )
No completion stats.
Meh...
Lots of wandering around and dead ends. Why are these even a thing?
Map is probably needed, got to about Norfair and then stopped because of a major issue.
When you die, some of your pickups are erased. I lost all 15 missiles and an e-tank, starting back at 30 again. I lost my patience and stopped.
Also, a dboost through a respawning block is forced. Not a cool idea. I spent about a half hour with my map trying to figure out where to go and that was actually the way...like why?
Did not finish, do not recommend.
Metroid Adventure by Nathan Serubin [M1 Unknown], rated by Sapphron on Aug 31, 2019 (Star Star Star Star Star )
% in 3:00
A big ol' freakin maze.
You need a map to get through this hack. If you don't have a perfect memory, good luck. I struggled for about 3 hours even with Kraid skip...
You are totally starved of energy in the beginning and only get your first and second tanks in Ridley, like what?!?! Why?!?!
I really did not like this hack and do not recommend.
Finished.
time is rta
Metroid Mutation by Tek [M1 Vanilla+], rated by Sapphron on Aug 24, 2019 (Star Star Star Star Star )
No completion stats.
Graphics hack, looks nice...and that's it.
Not worth a playthrough.
Did not finish.
Bionic Metroid by Defgav [M1 Improvement], rated by Sapphron on Aug 24, 2019 (Star Star Star Star Star )
No completion stats.
Simple resprite.
Game says YOU DIED when you end it, 10/10
Did not finish.
The Hallway by alexman25 [M1 Spoof], rated by Sapphron on Aug 21, 2019 (Star Star Star Star Star )
% in 0:10
Running back and forth, the game.
4/10, don't really recommend.
Finished.
time is rta
Super Samus by Grond [M1 Improvement], rated by Sapphron on Aug 21, 2019 (Star Star Star Star Star )
No completion stats.
Very simple sprite change, but it's literally just that. Spinjumping looks REALLY fast.
Did not finish.
Metroid Walljump by Parasyte [M1 Improvement], rated by Sapphron on Aug 21, 2019 (Star Star Star Star Star )
No completion stats.
Adds walljumping. Simple.
Did not play/finish.
Metroid Automap by Parasyte [M1 Improvement], rated by Sapphron on Aug 21, 2019 (Star Star Star Star Star )
No completion stats.
Adds a minimap. Simple.
Did not finish.
Super Metroid: Rebuild 4 by Dark099 [SM Unknown], rated by Sapphron on Aug 11, 2019 (Star Star Star Star Star )
78% in 2:53
...no.
I expected this to be better than R3. The more time, the better, right?
No.
The color vulnerabilities that were described partially do not work. The pink pirates are vulnerable to like everything, and green pirates not being vulnerable to plasma makes ZERO sense. Minor nitpick.
I noticed the most possibilities for permastucks in this, some doors that you need supers/powerbombs to get out of and you can't refill inside. Back to the last save!
If going to Forgotten Highway, you have to go in and out the way you came. Just like R3.
You will notice a lot of random blockades in the middle of rooms, like in the second screenshot. Why are they here? They have no purpose other than being annoying!
The suitless section was really bad.
How am I supposed to figure out that a few spikes out of the twenty or so are actually crumble blocks? Do you really want me to jump on EVERY single one until I find out? I had to look up the answer to proceed. The rooms that you proceed through suitless are REALLY laggy so prepare to spend quite a bit of time in them, goin' slooooow.
Even more morphball mazes than last time, almost all are suitless.
Bosses are buffed the same amount, going to Maridia before LN is not a good idea even though the creator recommends it.
Ugh. If you're going to play a Rebuild hack, play 3.
Super Metroid: Rebuild by Dark099 [SM Unknown], rated by Sapphron on Aug 10, 2019 (Star Star Star Star Star )
100% in 1:44
Pretty uninteresting.
It has Red Crateria and some really obnoxious standing pirates, and lastly some really bad suit palettes but that's really all of my major complains about the hack.
The progression was interesting and a hellrun is forced.
Bosses are buffed a TON (except for Kraid) and there are actual Metroids in Maridia? Why? I didn't even have Ice Beam to take them on so I just had to charge through them...
You get a lot more super packs and pb packs than you do in vanilla, which should always be done since who uses all 230 of their missiles once they have Plasma/Screw? Yeah, no one.
Hardly noticed any tiling errors, maybe one or two but done okay for the most part. Not many rooms were changed (probably a good thing though)which kinda sucks.
Overall, it's a very vanilla halfhack.
Do not recommend.
Super Metroid: The Darkness Spreads 1 by BoostGuardian [SM Unknown], rated by Sapphron on Aug 08, 2019 (Star Star Star Star Star )
100% in 1:58
Solid halfhack...but it doesn't change enough.
Right away, you can totally sequence break the game by walljumping up to Gauntlet, it breaks the entire sequence so much. It's really weird, and I'd think the creator would know about something as small as this...but oh well.
90% of the item locations were barely changed at all, but some items were swapped and Gravity was in a cool location.
The suit colors look really bad, except for the Power Suit. It looks like they just threw a bunch of colors onto one suit and decided that was the end of it.
Some bosses like Kraid and Draygon were buffed a lot, and with your low-ish firepower once you get to them, it makes for some pretty long and boring fights.
Overall, decent halfhack but I didn't think it changed enough.
P.S. Failing baby skip can be a hardlock (not as bad as you think) and the Crateria PBs room hardlocked me too. You have been warned.
Super Metroid: Gazz by crimsonsunbird [SM Challenge], rated by Sapphron on Aug 05, 2019 (Star Star Star Star Star )
78% in 2:36
This was a pretty alright crimsonsunbird hack.
All the items were at reasonable spots that I didn't have to search for (except PBs, had to look it up to find it)
Item progression was interesting and took advantage of different beam vulnerabilities for a certain room.
You start out with 60 hp and are forced to go through a path that has a decent amount of spikes, so be careful. Door warps aren't common but I remember one or two in the Landing Site and I think that was it.
Black Falcon HUD is broken and no hack should use it except for Mission Rescue.
Also, wtf are the shot and missile sounds??? This is unbelievably bad!
It is a very long hack though, and the suits were in weird spots (Varia was in a spot that isn't even in vanilla SM!)
Decent hack, but I do not recommend.
Ferrawrd by crimsonsunbird [SM Unknown], rated by Sapphron on Aug 04, 2019 (Star Star Star Star Star )
89% in 3:03
This was actually pretty decent considering that it's a crimsonsunbird hack, which are notoriously bad.
I liked most of the palettes, but some of them were too extreme.
I hate door warps as they make no sense and I'm used to the normal map, so the few warps that were used bothered me quite a bit. There's a decent amount of forced spike damage and an acid hellrun early on in the game (with 1 e-tank)that is surprisingly precise. I died about 5 times and was left with only 15 or so HP at the end. Not fun.
The item progression was actually pretty interesting as I had to guess what items were coming up instead of just knowing, but some items were way too late.
The workrobots.
Some of the robots in the game are stationary and block off 5-6 e-tanks which is really annoying when trying to just make it through the game without dying. I figured out that they can be killed by spark echoes, which is definitely not the way to do it, but oh well.
Overall, I actually somewhat enjoyed this hack and maybe recommend it for a playthrough if you've played all the other good hacks.
Super Metroid: Swifty! by EpicAndroid [SM Vanilla+], rated by Sapphron on Aug 01, 2019 (Star Star Star Star Star )
22% in 0:39
Way too fast for me. Morphing Ball's speed is way too high and gets even higher when mockballing. Speed booster's charge is way shorter than PBase and you can keep the charge literally anywhere you go. It lasts over 2 minutes, from my tests. Guessing it stays forever if it stayed this long...
The physics would be good in a really fast-paced speed booster based hack, but in vanilla they do not fit. I did not like Gravity Suit's palette but Power Suit and Varia Suit were alright.

In conclusion, if you want a fast-paced vanilla hack that's really polished go play Project Base. This isn't worth it.
Super Easy Metroid by Crocomire [SM Vanilla+], rated by Sapphron on Jul 31, 2019 (Star Star Star Star Star )
15% in 1:04
Something that bothered me about this hack is that the enemies are halved in dmg + health, but environmental damage (like spikes, acid, etc.) are not halved. I know that's not in the description at all but it would've been a nice touch.
Mother Brain has 18,000 HP instead of 9,000 like the hack would lead you to believe, making my low% a little more stressful. :p
One other thing is that the creator did not group together shot blocks/bomb blocks like they're grouped in vanilla, like you can see in the screenshot on the right. Some blocks also respawn when they shouldn't, making things a little annoying at times like climbing Red Tower.
Overall, it is what it says. A super easy metroid.
Metroid Classic Demo by JAM [SM Incomplete], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
Neat idea, but there are some death traps in rooms and the scrolling doesn't work that well. The tiling is kind of off, but it is in M1 so that's not a fair complaint.
Didn't really like this as it doesn't offer much and there's a newer MUCH better version by ProjectXVIII (can be found here https://www.romhacking.net/hacks/3234).
SMNonCompetition by SMILEuser96 [SM Challenge], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
52% in 16:07
This was quite mediocre. I felt lost a few times and the screen flashed WAY too many times, possible epilepsy warning if you try to play this hack. The grapple rooms have an extremely long reload timer if you fall due to door transition bs.
The SMB3 Ice song I heard had horribly desynced instruments.
I don't really recommend this. Can tell how much Smiley tried, but I didn't like it.
The One Room Hack by Digital_Mantra [SM Unknown], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
Digital Mantra's tiling skills are shown once again, but it's just another one room hack with a ton of spikes, crumble grapple blocks and limited health. Did not finish because I just got frustrated and the hack was stupid.
Marida/Norfair by Crys [SM Unknown], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
40% in 0:58
This hack was really boring. I went Phantoon first because I couldn't be bothered to actually trek through Maridia to get to the Wrecked Ship, and that basically ruins the hack. I didn't get to see much of Maridia and what I did see hurt my eyes (see pre-pre-Plasma room). Cool concept, but was not executed well at all.
However, some of the palettes looked REALLY nice, like the ashy one in main Norfair. I thought that looked great.
Dark World by Crys [SM Unknown], rated by Sapphron on Jul 22, 2019 (Star Star Star Star Star )
No completion stats.
Really like the concept here and how it takes you back through the rooms, but the refill on the light orbs and how fast the hp drain happens makes you wait around for a looooong time. Dark world had a really nice palette and said light orbs looked very good.
Good Fun Rush by BFrobber [SM Boss Rush], rated by Sapphron on Jul 20, 2019 (Star Star Star Star Star )
16% in 0:21
Love Kojakt Beam and Light Speed. Genius items :D
Pretty mediocre boss rush hack otherwise, tbh.
Blitz by KT JDDD [SM Unknown], rated by Sapphron on Jul 19, 2019 (Star Star Star Star Star )
46% in 0:29
This hack is alright.
There are a few rooms where if you go back when it's not intended, you will get stuck because the door takes you to the wrong place and you can't escape. Would be 3 stars but this happened on 2-3 occasions so it gets taken down to two.
And GT does a lot of damage, beware.
Super Metroid: SnowCrash by uzqap [SM Unknown], rated by Sapphron on Jul 17, 2019 (Star Star Star Star Star )
95% in 3:16
NOTE: MUST BE PATCHED TO A HEADERED ROM
This hack was really promising at the beginning.
I liked the progression and where I could go, but once I got to grapple...it all changed.
Grapple's location has an extremely stupid crumble gauntlet that you have to go through with an extremely low amount of energy. The way to Phantoon isn't really hinted at (partly cuz I'm bad), Draygon is all glitchy graphics-wise, etc.
I liked this hack, but it certainly had a few flaws (aside from being a halfhack)
Super Metroid X - Chapter 1: Investigation by reaper901 [SM Incomplete], rated by Sapphron on Jul 17, 2019 (Star Star Star Star Star )
% in 0:32
The constant Ceres humming sound really got to me after a while, and this took like half an hour. The tiling is all the same and there are a lot of places to get stuck in. The progression is really slow, too.
time is rta
Stardust by Tyjet66 [SM Quick Play], rated by Sapphron on Jul 17, 2019 (Star Star Star Star Star )
85% in 1:18
This was an alright hack for being so dang old. I really didn't like that there were items in Tourian & the escape. For people going for 100%, that's always really obnoxious.
Palettes were kind of nice, progression wasn't that confusing and some areas were quite nice to look at.
Also, no save stations, the ship is your only save. This gets a star knocked off because it can take quite a while to get back to Mother Brain if you die.
Maridia by Kyodo [SM Incomplete], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
No completion stats.
MANY slope stucks, the doors leading to Bomb Torizo go seizure mode and lock your game up hard. The idea was really neat, but not executed well or tested well in this demo. Also extremely bland tiling is to be expected for Maridia, but I don't like it regardless.
Super Metroid: Retaliation Demo by DarkSamus [SM Incomplete], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
% in 0:28
Nice tileset, fun little secrets.
time is rta
Super Metroid: Ultimate Challenge 1 by Popple_Waffles [SM Unknown], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
% in 0:12
Platformer with some hidden paths. Pretty difficult. The screenshots are actually for Ultimate Challenge 2, this is a hack with landing site graphics instead.
time is rta
Super Metroid: Space Adventures by DaveBatista [SM Unknown], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
9% in 0:17
This was cool, but it had a lot of weird design choices and a few stucks. For such a short hack, it was hard to find where to go some of the time.
Super Metroid: Few Room Hack by Shadow34370 [SM Unknown], rated by Sapphron on Jul 15, 2019 (Star Star Star Star Star )
% in 0:38
Fun little hack, but a few of the upgrades are hidden really stupidly.
time is rta
Super Metroid: Blackout by JAM [SM Vanilla+], rated by Sapphron on Jul 15, 2019 (Star Star Star Star Star )
65% in 1:29
This hack was kind of fun, but it'd be hellish if you've only played through vanilla a couple of times. Norfair's heated sections kind of ruined the darkness as you can see where you are using the lights (including LN)and bosses were easily visible.
Super Metroid: True Boss Rush by KT JDDD [SM Unknown], rated by Sapphron on Jul 14, 2019 (Star Star Star Star Star )
47% in 16:31
I really didn't mind the physics changes. The bosses were quick and weren't really buffed (I played Hard Mode) but GT was missing. D:
Worth a quick playthrough, I suppose.
Super Metroid Redirect by j2001m [SM Exploration], rated by Sapphron on Jul 14, 2019 (Star Star Star Star Star )
104% in 1:36
This hack has crumble grapple blocks up the ass.
Maridia was extremely dumb as there were crumble blocks everywhere I went, the way to plasma was really dumb to figure out, etc.
I've seen better vanilla halfhacks.
Ridley's Revenge by Tyjet66 [SM Unknown], rated by Sapphron on Jul 12, 2019 (Star Star Star Star Star )
% in 0:22
Was pretty fun if you disregard the red crateria. The hack ends after Ridley, running through a hallway for eternity.
time is rta
Super Metroid: ÊÐæÏ@!Ðúi by squishy_ichigo [SM Spoof], rated by Sapphron on Jul 11, 2019 (Star Star Star Star Star )
No completion stats.
Best graphics overhaul of SM I've ever seen. This hack will hurt your eyes and confuse you, even though it's the vanilla layout.
I did finish this, but no completion stats because that text is garbled too. :P
Impossible by Saturn [SM Challenge], rated by Sapphron on Jul 10, 2019 (Star Star Star Star Star )
93% in 4:11
This hack is a reaaal challenge.
There are spikes placed in strategic spots, there are (almost)zero opportunities for sequence breaks, hellruns to Ridley and suitless all the way through Maridia, gates blocking almost every path, buffed enemies, buffed bosses, a hellish Mother Brain 2 & 3 fight and a super difficult escape (if you don't know what do to right away)
12 hours rta, 141 deaths. Savestateless.
If you are looking for a challenge that will take you forever and frustrate you to no end, this is the hack for you.
And by the way, most items are hidden so well you can't find them without watching the 100% playthrough.
Arena 2 by Jathys [SM Boss Rush], rated by Sapphron on Jul 09, 2019 (Star Star Star Star Star )
72% in 0:17
Patch is for headered rom.
This hack was not very good, but it had like one cool room (and the rinkas were a cool gimmick).
Varia Suit was out of the way and took me a while to find (thought I had to hellrun through LN room to Ridley), the path to Kraid was absolutely stupid and I had to get help from the readme, tons of items are missable, but I have one major complaint.
There is no Charge Beam.
You must save all of your ammo as best you can/refill ALL of it at Draygon because you need every little bit of it for Mother Brain. It's stupid. I reset two times because of this, and Plasma disappears if you exit the room where it's located!! It's so dumb.
Overall, this is a hack that I would *kind of* recommend playing if you know what to do, but a few parts are just so stupid.
Avenger's Hack by Ult. Avenger [SM Unknown], rated by Sapphron on Jul 08, 2019 (Star Star Star Star Star )
No completion stats.
Little bit of speed booster. Short fun hack but if you fall down below through the passage to the right of the ship, you go OOB.
Super Metroid: Apocalypse by DarkSamus [SM Unknown], rated by Sapphron on Jul 08, 2019 (Star Star Star Star Star )
8% in 0:00
Died in an out-of-bounds area.
This hack isn't really playable, once you get bombs it's basically over.
However, the graphics outside look really nice so it gets two stars.
2nd Quest by Arva [SM Unknown], rated by Sapphron on Jul 07, 2019 (Star Star Star Star Star )
97% in 2:38
Sure, it's a new experience, but hardly anything is changed. The door warps make no sense and just confuse you. A certain early sequence break is hard to find and if you do find it, you'll find it after it's useful...and you won't ever play it again to get it early. The changed music is a very nice touch, however.
The "Rocket Ball" feature did not work AT ALL for me so I was forced to carry a shinespark suit all the way to Draygon from the surface.
Not worth a playthrough imo. Changes so little that it isn't worth your time.
Super Metroid: Even Less Ambitious by dewhi100 [SM Quick Play], rated by Sapphron on Jul 05, 2019 (Star Star Star Star Star )
No completion stats.
This hack is kind of a puzzle hack, the layers were used really well but some of the gates were way too hidden and left me scratching my head at points.
will re-rate this hack once i come back to it.
Criminal Intent by Obbligato [SM Unknown], rated by Sapphron on Jul 04, 2019 (Star Star Star Star Star )
78% in 2:54
A halfhack with lots of linearity. Do not recommend.
Lunar Pull by Cardweaver [SM Quick Play], rated by Sapphron on Jul 02, 2019 (Star Star Star Star Star )
% in 0:25
The rooms are really obnoxious, but this can teach you some underwater stuff I suppose.
time is rta
Legend of Doom by devonodev [SM Unknown], rated by Sapphron on Jul 02, 2019 (Star Star Star Star Star )
5% in 0:00
Not too bad, precision walljumps and a maze. Space Jump is not hard to get but I did not want to jump into spikes to claim my prize.
Super Metroid: Hyperion by silverpaw84 [SM Quick Play], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
No completion stats.
will re-rate this hack once i come back to it.
F-Metroid by mrkishumo [SM Speedrun/Race], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
14% in 0:12
KILL THE BABY
There are a few permastucks, red crateria, etc. but I enjoyed it.
Ceres by Jathys [SM Unknown], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
No completion stats.
Cool idea, but if you die you just end up in the normal game. Download does not work, got it from a different source.
Super Metroid: Grapple Challenge by jailsonmendes [SM Challenge], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
21% in 0:27
Wow. This hack was special.
The grappling wasn't creative and you had cramped corridors with single blocks (spikes all over the floor too), not good design.
Boss battles were kind of stupid, no difficulty in them at all.
Do not recommend. Just frustrating.
Super Metroid: Crystal Flash Training by jailsonmendes [SM Challenge], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
226% in 0:04
Quick little hack that can help you with learning Crystal Flash and performing under pressure.
Super Metroid: Escape from Norfair by jailsonmendes [SM Challenge], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
6% in 0:02
Beaten w/o savestates, cool little hack that helps with learning suitless Lower Norfair.
Super Metroid: Golden Dawn by Black Telomeres [SM Exploration], rated by Sapphron on Feb 23, 2019 (Star Star Star Star Star )
74% in 6:22
Please don't play this hack. No save stations, a disgustingly bright final area, unbelievable requirements for progress, hidden passages up the ass, etc.
However, I must say that it has some extremely interesting design aspects + lots of cool exploration if you do play it, and it gets bumped up to 2 stars for that.
Limit by Sin [SM Unknown], rated by Sapphron on Sep 09, 2018 (Star Star Star Star Star )
No completion stats.
will re-rate this hack once i come back to it.
Missile Door Hack by Trunaur68 [MZM Spoof], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
No completion stats.
Why? Just why?
Did not finish.
Do not recommend.
Crocomire Demo by Trunaur68 [MZM Incomplete], rated by Sapphron on Nov 17, 2019 (Star Star Star Star Star )
No completion stats.
Crocomire Demo. What do you expect? It's actually made decently well, but doesn't function like regular Crocomire. Slightly disappointing.
Metroid: Chaos Mission by biospark [MZM Spoof], rated by Sapphron on Nov 16, 2019 (Star Star Star Star Star )
48% in 1:09
This hack is total garbage. Do NOT play this.
It's a painful ride through the vanilla game that crashes about every ten seconds or so, or just plain stops you from proceeding in a room.
I managed to finish it using 130 savestate slots and probably died around 500 times. The emulator plain quit out at multiple points.
Mecha Ridley is everywhere and you can get stuck in boss fights a ton.
Finished with savestates.
Do not recommend.
Metroid: Rise of the Demiurge by Tahazzar [M1 Unknown], rated by Sapphron on Nov 04, 2019 (Star Star Star Star Star )
% in 2:13
This was an attempt to make a great NEStroid hack that sadly fell short. Within the first ten minutes, you'll notice most if not all of its flaws.
Morph and Bombs are hidden late. This wouldn't be a problem if the world was so large yet so restrictive. Using the map, 9/10 of the places you go basically require Morph and Bombs to get anywhere beyond them.
A complete lack of energy anywhere. I was (no exaggeration)2 hours into the game before I got my first E-Tank. I found it in Ridley's Lair. Keep in mind, all of the enemies do 24 damage in there. 5 hits and death. And of course, all I had at that point were 4 Missile Tanks.
Permastucks. I came across a few, specifically in some of the sand/water pits that you cannot escape. There are plenty right before Tourian, which I happened to find somehow.
Progression is very confusing. I couldn't figure out where I was going, and like I mentioned before I had spent 2 hours without getting a SINGLE major item (not on hud or w/e), along with 7 deaths that took me all the way back to where I was.
Speaking of deaths, another problem is the multi-elevator systems. If you die in Norfair, you'll end up in the left-most elevator where you might have died in the top right of the map. This cannot be fixed, but I feel like it could be accounted for better, especially when you're forced through a difficult path.
Despite all this, the hack has some nice imagery and special level design + a somewhat custom Kraid track, but its flaws outweigh its upsides.
The items that I ended up with after 2:13; 4 Missile Packs and 1 E-Tank.
1/10.
Did not finish.
Do not recommend.
time is rta (until I gave up)
Metroid - Captive by SPJ & sqpat [M1 Unknown], rated by Sapphron on Sep 15, 2019 (Star Star Star Star Star )
% in 3:06
This hack is special levels of dumb. Real special.
The layout is very similar to the original game unlike what the description says, but rooms are definitely changed. Graphics look very nice, for the most part. Door blocks/transition blocks are used a ton and a few of them make for good puzzles, but a few of them literally lead you into solid blocks or OOB. Some areas that you could go to in the original are totally gone, like Varia Suit. You're stuck up there if you try to get up.
Kraid's Lair is a massive maze that makes no sense. Once again, the transition blocks are used. And they aren't used well. Kraid's fight literally needs Wave Beam and 1-2 e-tanks or you'll die in the acid. It's the only way to kill him and it sucks. I never found Varia...
And the worst part, which it shares with some other hacks.
You lose items.
Sometimes upon death/Up+A, you will lose 5-10 missiles and 1-2 e-tanks. It's total BS and I lost one e-tank upon entry to Tourian because of this. Fix your game!
And Tourian sucks. You have to forcefully despawn a Metroid to keep going, and it's in the worst room. MB's room is unchanged, and the escape is garbage.
Do not recommend one bit.
Finished.
time is rta
Metroid Revenge by L.Soft Hacks [M1 Unknown], rated by Sapphron on Sep 08, 2019 (Star Star Star Star Star )
% in 1:14
Pretty trash.
This hack changes almost nothing once you get past the first morph ball structure (where the e-tank usually is)and the rest of it is vanilla except for palettes.
You can't enter Tourian without using https://www.truepeacein.space/ because the elevator is in the wrong room and you can't even access it!! WTF??? So I cheated only for that purpose.
The palettes don't even look good.
Don't waste your time. Do not recommend.
time is rta
Metroid - Zebian Illusion by DragonEye Studios [M1 Unknown], rated by Sapphron on Sep 07, 2019 (Star Star Star Star Star )
No completion stats.
What the fuck? Why was this thought of as a good idea?
I got super lost after Long Beam and decided to give up. Why?
Because I spent over an hour combined in the vertical shafts. Even after using a ton of savestates.
These shafts are an abomination of level design purely because of the fact that this game handles damage knockback incredibly poorly, and enemies are spewed out through the entire shafts. Why?!?!?!
The palette hurts my eyes. It actually looks disgusting...horrible shade of red and horrible shade of green.
Overall, do NOT recommend. This hack brought down some of my minor enjoyment for NEStroid singlehandedly. I can't wait to finish all of these hacks and be done with this game.
Did not finish.
Pitoid by frederickarte [M1 Unknown], rated by Sapphron on Sep 02, 2019 (Star Star Star Star Star )
% in 3:25
This entire hack is a maze. You need a map.
Brinstar is a really dumb area. Part of the area makes it look like you need to abuse enemy freezing to get to the next point and door climb to a certain item, but you can just come from above if you're sneaky enough. It makes no sense.
Some rooms lead absolutely nowhere! It's not too often in Brinstar but in Norfair and Ridley you will see plenty of them. No shortage at all.
Ridley's lair was incredibly stupid, 6 door shafts which basically lead nowhere. This time, it actually seems like you need to doorclimb to proceed. You probably do. And no hack should force that.
Norfair is a maze filled with rooms that either lead you to nothing or give you one missile pack. The way down to Ridley makes no sense.
I skipped Kraid because I didn't want to deal with the hack any longer, and it threw me another curveball.
I died in Tourian, and instead of starting at the elevator, I started at a static Mother Brain room that I couldn't go through. I kept wrapping left and right and was stuck there, I had to use https://www.truepeacein.space to actually leave the place and come back. Totally stupid. Test your hack!
Overall I think this is a super bland hack with poor palettes that fails in delivering difficulty and fun exploration.
Do NOT recommend.
Finished.
time is rta
Metroid Quest by MakouEyes [M1 Vanilla+], rated by Sapphron on Aug 24, 2019 (Star Star Star Star Star )
No completion stats.
Another graphics hack that looked really nice.
However, all of the items on pedestals were gone, so I couldn't get bombs, ice, long beam, etc.
Do not recommend as it doesn't seem beatable.
Did not finish.
Metroid Simplified by Malpercio [M1 Unknown], rated by Sapphron on Aug 24, 2019 (Star Star Star Star Star )
% in 1:07
Not a good hack.
It's vanilla with a ton of rooms removed, and a few doors lead you out of bounds so you're stuck and forced to Up+A.
Tourian can be skipped (and so can everything else tbh), Kraid and Ridley both require Wave Beam to fight them so if you decide to go for 100% be sure to get that before you descend.
Items are sprawled all over the place so there is no difficulty/exploration aspect, it just waters down the original game.
I recommend OG NEStroid over this. That's unusual.
Finished.
time is rta
Drugtroid by TheDruggedMetroid [M1 Speedrun/Race], rated by Sapphron on Aug 21, 2019 (Star Star Star Star Star )
No completion stats.
Caused eye strain in about a minute or two of playing.
Do NOT recommend at all...ugh
Did not finish.
Super Metroid: Kaizo Edition by Green Samus [SM Challenge], rated by Sapphron on Aug 11, 2019 (Star Star Star Star Star )
No completion stats.
104 deaths to get back to the ship with ~10-15 different savestates.
This hack is really special...
It's super spiky and needs insane amounts of precision to get anywhere. Progression is convoluted and it's only fun to watch someone else play.
This hack is technically humanly completable. However, it is unbelievably unreasonable to attempt to finish it.
Two TASes exist of this hack, by Lioran and Hoandizi. I recommend watching both of them but Lioran's one is more entertaining.
Lioran also made a version of this named "Kaizo Possible" which can be downloaded here: https://drive.google.com/open?id=0B082MY9XmuXGSHpIQlB5OEJVdUE (not really uploaded to the public)
It's a humanly doable version of this hack. If you plan to play it, play that instead.
Do not recommend.
Super Metroid: Full Run by BoostGuardian [SM Unknown], rated by Sapphron on Aug 11, 2019 (Star Star Star Star Star )
37% in 0:26
This hack was bad.
It has a ton of tiling errors and a long hellrun to a boss that's basically already dead. Why even bother?
When breaking the Maridia tube, why do you have to re-enter the room to make it work!?!?
It's just really boring.
Don't bother.
Super Metroid: Rebuild 2 by Dark099 [SM Unknown], rated by Sapphron on Aug 10, 2019 (Star Star Star Star Star )
63% in 1:23
Rebuild 2 is... Rebuild 1 with a few changes.
Not original at all.
R1 got 2 stars because it actually changed things, but R2 just copied everything and made a few rooms worse/swapped around some items and the suit palette.
Definitely do not recommend.
Mindfuck by Crys [SM Spoof], rated by Sapphron on Aug 10, 2019 (Star Star Star Star Star )
No completion stats.
Cannot proceed due to a broken LN room. Beat Kraid, Phantoon, and Draygon.
Some palettes were nice but most weren't, didn't have fun.
Do not recommend.
Super Metroid: Oblivion by Gamefreq [SM Unknown], rated by Sapphron on Aug 10, 2019 (Star Star Star Star Star )
93% in 1:48
NOTE: .ips patch is actually for a headered rom, not unheadered like it says in the download.
This hack changes like nothing. It should totally be in the incomplete category.
The few things that are changed are hardly difficult and you get Gravity Suit so early on that any threat is negated. I ended up finding 2 Gravity Suits because creator did not modify WS at all.
Really, it's just a failed challenge hack. CWJ's not even required and neither is Gravity Jump.
Play Cliffhanger Redux or something. That's a really good challenge hack.
Super Metroid: Gravity by jailsonmendes [SM Challenge], rated by Sapphron on Aug 08, 2019 (Star Star Star Star Star )
68% in 3:10
This hack is another typical jailsonmendes hack, absolute garbage.
You're severely punished for losing health. A small health pickup is 1 HP, and a large pickup is 2. Why was that even a thing that the creator thought of?!?!
The gravity only allows you to jump up to 4 blocks w/o Hi-Jump, and even with, it's about 5.5 blocks. It's so stupid.
The progression makes no sense and it's so linear, putting items that aren't even in the vanilla game in some spots.
Fortunately, there's only one door warp, and you find it early on. It's not too bad.
The suit colors are some of the worst I've seen in a while.
And the permastucks.
I encountered about ten of them, mostly because I fell into a pit of water or something, but there are so many spots where you need a certain item to get out and you do not have it. I don't think jailsonmendes was thinking at all when they made this hack.
Do not play any jailsonmendes hacks. They're all bad.
P.S. first missiles are in one of the dumbest spots ever.
Super Metroid: Nocturn by NORTHa [SM Unknown], rated by Sapphron on Aug 08, 2019 (Star Star Star Star Star )
No completion stats.
Died 97 times with lots of savestates.
This hack is another landing site hack that's super unforgiving. There are invisible spikes in lots of places below crumble blocks, stupid paths, a bang puzzle that was actually really cool but executed poorly as it kills you in one hit. Right at the end, you need the bang so if you didn't lure your second bang to the left, forget it. You cannot beat the hack in that state.
Even if the bang puzzle worked better, it'd still be 1 star because there are no saves and basically no safe points. Some of the puzzles require you to abuse grapple's physics which is fine with me, but there are a few hidden crumble grapple blocks.
Game does not end normally, by the way.
Only recommend if using plenty of savestates.
Super Metroid: Intense by Eddy23911 [SM Challenge], rated by Sapphron on Aug 08, 2019 (Star Star Star Star Star )
75% in 2:27
Intense?? It's a spike hack.
Like I Wanna be the Metroid-level spike hack. There are full damage spikes in every single room including the early-game ones, so you have to be careful. Gravity Suit's location is totally screwed up and the path to get there doesn't work visually because the scrolls were all messed up.
The MB fight doesn't work at first because the music makes the game crash, but if you leave the room after breaking MB's glass tank you can continue and beat the game. Similar to Tenka in this way.
Enemies are buffed WAY too much (and so is Phantoon), but you shoot extremely fast. Still doesn't make up for it though.
In conclusion, it's a challenge spike half-hack that is not rewarding or fun at all. Do not recommend.
Super Metroid: Mini Hack by crimsonsunbird [SM Unknown], rated by Sapphron on Aug 08, 2019 (Star Star Star Star Star )
No completion stats.
This hack is just a half-hack of Another Super Metroid, the first ever SM hack. You don't get any e-tanks and no enemies give you health for some reason. It's just a bad hack, go play ASM if you want to play something similar to/better than this.
Super Metroid: Inverted by crimsonsunbird [SM Challenge], rated by Sapphron on Aug 05, 2019 (Star Star Star Star Star )
No completion stats.
Gave up after about 2:30, deciding that I didn't need to spend my time on this worthless hack.
The hack forces a 99 HP Phantoon fight with 5 missiles and a terrible room to fight it in. Had to use savestates at the start of the fight because the only save available is back at the ship.
Suitless Maridia seems to be totally forced and you have like no HP while enemies do full damage, so you must be careful.
I didn't mention the spikes.
I found spikes (full damage, of course)in every single room.
I looked on m2k2 to see where I had to go, and it turns out suitless Norfair is forced too! The progression makes no sense and I was just frustrated the whole time I played it. The room changes make no sense, too.
And I'm sure there's plenty of dumb major items hidden in normal-looking rooms like with XHPC. Don't play that either.
Do not recommend.
Super Metroid: XHPC by crimsonsunbird [SM Unknown], rated by Sapphron on Aug 03, 2019 (Star Star Star Star Star )
74% in 3:01
All of crimsonsunbird's hacks are total 1-star garbage.
This one is no exception.
It features:
Unhinted crumble grapple blocks needed for progress!
Rearranged items!
Bad tiling!
60 damage spikes (some invisible ones)!
Stupid progression!
The worst Ridley room I've ever seen in any hack, ever!
A big maze before Draygon!
Gray doors that actually aren't real!
Items that require OOB to get to!
Major items that are not hinted at, at all!
Tourian doors that warp you to different areas of the entire map!
Items in Tourian!
Seriously, I had to look up how to get Gravity Suit and Speed Booster. Speed is in a spot you'd never find w/o Spazer...or in general ever. After Ridley I was in a rush to complete the game as quickly as I could so I didn't have to suffer for much longer.
I do NOT recommend this or any other of crimsonsunbird's hacks.
Super Metroid: Resurrection by BoostGuardian [SM Unknown], rated by Sapphron on Aug 02, 2019 (Star Star Star Star Star )
64% in 2:51
Really bad.
The suit palettes were horribly colored, especially the Varia Suit's.
There are plenty of places to get stuck in and there are full damage spikes around every corner. Some you have to trustfall through and hope you don't die, like in the beginning of the game. Not fun.
The level design was really bad along with the spikes and you can tell that the creator wasn't a very good maker. Air tiles, bomb blocks, super blocks, you name it. They're around every corner.
Super Metroid: Dismet by RealRed [SM Spoof], rated by Sapphron on Aug 01, 2019 (Star Star Star Star Star )
% in 0:27
This hack assaults your eyes.
In order to beat it, you basically need varia/enough e-tanks so be sure to head down to Brinstar and grab those.
It's a terrible hack with terrible tiling and I don't recommend it to anyone. Not special.
Super Metroid: Expert Edition by Dark Knight Kain [SM Vanilla+], rated by Sapphron on Aug 01, 2019 (Star Star Star Star Star )
41% in 1:02
Nothing to say, really, except it's another challenge halfhack that does absolutely nothing special. Don't waste your time.
Super Metroid: Samus Returns by pomtt [SM Unknown], rated by Sapphron on Aug 01, 2019 (Star Star Star Star Star )
No completion stats.
The ship is stuck in the landing site/doesn't exist there, so you can't even play the game.
Waste of 4 minutes.
half A press by FreyasSpirit [SM Vanilla+], rated by Sapphron on Aug 01, 2019 (Star Star Star Star Star )
37% in 1:28
More frustrating than you might think.
The only way you can actually jump (excluding IBJ) is doing an autospinjump which puts you at full height for each jump. It takes forever.
Colosseum is super easy to get stuck in and barely doable without ice, I'd think.
IBJ is used to get to a lot of main items. Mockball is not doable at all and neither is walljumping, forcing a lot of boring movement.
Do not recommend. Wasn't fun at all.
Super Metroid Ultimate Hidden Version by GuduJimoYigeren [SM Exploration], rated by Sapphron on Jul 31, 2019 (Star Star Star Star Star )
No completion stats.
PLEASE READ THIS REVIEW BEFORE ATTEMPTING THIS HACK.
You will not finish this hack if you go into it completely blind. I am almost completely sure that it is impossible to do in a blind setting before giving up because it is absolute bullshit.
This hack deceives you at the beginning and makes you think it's a cute little hack with the items all changed around and stuff. Cool, right?
As a concept, yes.
In practice...no. The creator being absolutely mentally insane and totally evil does not help with this.
A part of the description reads "only a few rooms have been modified" but more rooms than not, I found that it was altered a lot, especially in the case of some Norfair rooms. They do not look good. I am aware that this is the creator's first (and hopefully last)hack that they've made, but that is not an excuse for this hack at all.
Both X-Ray Scope and Wave Beam are insanely difficult to find (two major items that help with finding an actual item's location)and without using SMILE I guarantee you will not find them ever or without many hours of searching. So those ways of finding items are out of your reach, basically.
Trying to find items to progress is super frustrating and confusing as almost every single item has been changed, along with being hidden. Varia is no longer in its normal location. Gravity Suit is not. X-Ray Scope, Wave Beam, Ice Beam, Power Bombs, all of them are not. You'll find yourself wandering around for hours hitting EVERY single block with the Grappling Beam or bombing it, to no avail until you find a single missile pack and you keep going to hopefully get something better...which you won't.
There are blockades everywhere, mainly being these three: Speed Booster blocks, Power Bomb blocks, and crumbling Grapple blocks. The former two are considerably easier to search for than the last one as Grapple is finicky and is just bad overall. Another downside of crumble Grapple blocks is that they do not show up when they are bombed. They stay as their normal tile in the tileset. You have to attack every tile over and over again to try to find said block, and if you're lucky after ten minutes you **might** find it. Probably not.
Some rooms are filled with the item that you're looking for which makes it absolute hell to try and find it when you're being bombarded with the same block for so much space. It hurts.
I haven't mentioned fake items yet, either. There are some items that you'll find in their vanilla locations that are actually bomb/crumble blocks and some of them are even full damage spikes. The game punishes you for not looking around (a weak complaint but can help you avoid them).
My last complaint out of many is how misleading it can be. There are certain occasions where you are blocked by some gate, for example, and it looks like you can't go beyond it.
Sometimes, you can go beyond it with your current equipment and that is exactly what the creator expects with a certain early-game item that is 100% required to progress. What's the chance that you'll give up before finding it? Almost 100%.
In conclusion/TLDR:
Do not play this hack, period. Going into it blind will be a total waste of your time and even looking at it in SMILE will be a waste of your time. I did it so you don't have to.
I did not beat this hack. There is no way in hell or a thousand years that I will be coming back to this hack to beat it.


oh, and there's a sequel.
Super Metroid: Training by Bioniclegenius [SM Unknown], rated by Sapphron on Jul 30, 2019 (Star Star Star Star Star )
No completion stats.
Features:
Non-solid blocks.
Some custom graphics which look...interesting. It's all shown in the second screenshot.
Getting almost every single item after another, about 2 minutes of fanfare.
A LONG underwater morphball maze (the size of West Ocean, right next to Moat)that you'll probably get to without Gravity Suit, it's 100% impossible without it. I spent about a half hour before looking in SMILE and finding it.
I spent way too much time on this, and you should not do the same.
Hack ends after Ridley, by author's definition.
Super Metroid: TR by Toraichi [SM Unknown], rated by Sapphron on Jul 30, 2019 (Star Star Star Star Star )
98% in 3:10
I went into this expecting a decent hack, but my expectations were crushed.
Spikes are put in so many places, and almost every single one of them are full damage. Early game is an absolute nightmare with no e-tanks as you have to maneuver through gauntlet and beyond (with heavily buffed enemies)basically without taking a single hit. It's real hard.
A very bad part of this hack is the treadmills. Most of them are totally invisible and will push you off the edge of a platform into a 60 damage spike. They're EVERYWHERE.
Progression is normal but so many locations are blocked off early + item locations in rooms are altered really oddly.
Bosses are buffed a lot and do much more damage + have much more health than they did before. They are now actual challenges, somewhat.
As seen in the second screenshot, there are tiling errors EVERYWHERE. The entire place is a pain to look at and you can see how little care went into making it look nice. Because it doesn't.
In short, this is kind of a spike-bath challenge hack with not much to offer. Do not recommend.
Phantom by Zzanitari [SM Incomplete], rated by Sapphron on Jul 29, 2019 (Star Star Star Star Star )
No completion stats.
I hated this hack so much, and I shouldn't have spent an entire hour on it.
You have to break ~10 UNHINTED super blocks before you get Bombs, there are mocktroids which almost kill you in one hit, 60 damage spikes, full metroids w/o Bombs, bombing everywhere for the next point to go, etc.
And the hack crashes in 3-4 places, without warning. The end is near the brinstar elevator as that's probably needed for progress and you just end up crashing.
There are PBs located somewhere but I'll let you figure out where they are.
Don't play this hack. It's SO bad.
Hownst by pedro123 [SM Unknown], rated by Sapphron on Jul 26, 2019 (Star Star Star Star Star )
88% in 2:17
Really did not like this hack.
The item locations are changed to some really stupid spots. Progression is pretty weird. There are a LOT of permastucks caused by the crumble blocks that the creator put everywhere without paying attention, and a butt-ton of super blocks to get a few particular items (and you'll really want x-ray for some points, it's not really an option).
It's a stupid halfhack. pedro's hacks somehow got worse, and I don't understand that.
Either way, don't play this hack or any of his other hacks.
Super Metroid: Derprevation by Super_Metroid_1990 [SM Incomplete], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
Path to bombs is blocked by an invisible solid block, can't progress.
Palettes looked terrible and if you stream it, the snow outside destroys your bitrate. Suit color is not good either.
Deathtroid by Shadowtroid [SM Vanilla+], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
44% in 1:09
This hack would be alright (just barely, even though it's a stupid challenge halfhack)if Metroids weren't buffed SO much and rinkas having hitboxes that extend 3 blocks around them in each direction. It's so dumb.
Better challenge hacks exist out there. This one is just low-effort garbage.
Super Metroid: Glitchtroid by ducknerd [SM Unknown], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
Crumble jumping bomb torizo fight with only bomb vulnerability and then draygon later with no e-tanks.
Total bullshit. Don't even bother.
Super Metroid: Perspective by ZENE09 [SM Challenge], rated by Sapphron on Jul 25, 2019 (Star Star Star Star Star )
No completion stats.
The hack has a few hidden shot blocks and leads you to the Maridia Aqueduct save where you get stuck immediately after saving.
Super Metroid: Opus 1 by Gamma_Metroid [SM Incomplete], rated by Sapphron on Jul 22, 2019 (Star Star Star Star Star )
No completion stats.
Landing site is broken, crashed in under a minute. Tiles strewn everywhere.
Super Metroid: Pro Grapple by jailsonmendes [SM Challenge], rated by Sapphron on Jul 22, 2019 (Star Star Star Star Star )
82% in 3:28
Oh man this hack was terrible. Typical jailsonmendes.
This hack fills some rooms with acid that does no damage (and lava nearly instakills you). Spikes do 92 damage and some of them are invisible, there are plenty of stucks that can happen if you hold grapple for too little time. Some paths are totally blocked off by a single crumble block that forces you to go all the way around. Gravity and varia are in dumb spots, the progression feels weird, springball is forced and it is so late (in such a stupid spot, too). It was just such an obnoxious hack that forced death over and over and pure frustration due to no sequence-breaking possibilities and a lack of movement tech altogether. Oh, and nearly every item is moved from its vanilla location to some other absolutely stupid spot that makes zero sense.
I really don't recommend this hack. It had no cool ideas that anyone is missing out on.
Warfare by Bolognab [SM Boss Rush], rated by Sapphron on Jul 21, 2019 (Star Star Star Star Star )
No completion stats.
The hack kind of ends after GT as you exit the room and are presented with a ton of buggy screens. I really didn't like this hack as it was very unfair and presented bosses to you with very little preparation. Not fun. Good boss rush hacks actually have saves and balanced difficulty/fights that don't entirely rely on RNG (like Botwoon for example). Sigma++ is a much better way to use your time if you want to play a boss rush.
Super Metroid: Marathon by BoostGuardian [SM Unknown], rated by Sapphron on Jul 20, 2019 (Star Star Star Star Star )
No completion stats.
No real ending. This is extremely boring, you just run around poorly tiled rooms and through open doors through Zebes. Not worth a playthrough (takes like 10 minutes)
Ends when you get back to the ship.
Titanic Ceres Arena by Jathys [SM Unknown], rated by Sapphron on Jul 20, 2019 (Star Star Star Star Star )
No completion stats.
Despite what the download says, this patch is for a HEADERED ROM. Not unheadered.
This hack takes you through a few altered rooms of ceres that have been filled with lava and you get a few upgrades.
Once the escape starts, every room is filled to the brim with lava so you better be sure you make it out quickly and efficiently.
I died during the escape, which took me to Zebes afterwards where I found myself stuck.
I didn't like this hack
Challenge by Webber1900 [SM Unknown], rated by Sapphron on Jul 20, 2019 (Star Star Star Star Star )
120% in 0:32
Wow! Blue haze!
This hack is a ton of CRE tunnels that abuse the instant bomb knockback patch and it's so obnoxious to play. MB fight at the end.
Super Metroid: New Zebes by MATHGODpi [SM Unknown], rated by Sapphron on Jul 20, 2019 (Star Star Star Star Star )
81% in 5:51
Fuck this hack.
I mean it. This is (so far)the worst hack I've ever played.
The one good thing I have to say about this hack is that the palettes were beautiful. But that doesn't make up for the sorry excuse of a "perfect" hack that I played.
The progression is terrible and leaves you super confused most of the time, Phantoon first is forced (not really a problem but it is kind of difficult), 90% of the time you don't know where to go, bosses are WAAAAY too powerful and have to be exploited to be beaten, enemies are even more of tanks then they are in Redesign, Lower Norfair's design was the single worst I have EVER played in a single hack EVER, the list goes on and on for-fucking-ever. I hate this piece of shit.
The INSANE! mode's maximum of 229 active energy would not be an issue if the god damn hack didn't throw spikes and respawning enemies EVERY SECOND at you in LN & Tourian. Speaking of Tourian, the metroids respawn faster than you can react to.
I'm sorry, please don't play this. It's a massive waste of your time. It has a couple neat ideas that I encountered in my 10 HOUR PLAYTHROUGH but there's absolutely no point.
The hack tanks terribly once entering LN and beyond, but the other areas are actually crafted somewhat well if you look past that. Once again, not enough though.
And yes, I did beat this on INSANE! mode but I used savestates only after Lower Norfair pirates and through the end of the game.
Super Metroid: Extra by jailsonmendes [SM Challenge], rated by Sapphron on Jul 19, 2019 (Star Star Star Star Star )
95% in 49:49
Oh man. This is one of the worst halfhacks I've played.
The suits are in extremely dumb locations, progression is super linear, there are plenty of places to get stuck in, bosses do 3 tanks a hit, the level design is absolutely horrid, there's rooms filled with acid in LN, etc. This hack is SOOOOOOO bad and I wish I hadn't played it.
0/10
Super Metroid: Hard Mode Gamma by reaper901 [SM Unknown], rated by Sapphron on Jul 18, 2019 (Star Star Star Star Star )
34% in 1:23
This hack certainly does deliver as a bit of a challenge hack. Doesn't mean it's good though.
Health pickups are divided by 3, E-Tanks give you 50 hp, there are only 10 supers and powerbombs, etc.
Your beam is extremely weak at the beginning of the game so I recommend using missiles.
This wasn't very fun to play through as almost nothing in the actual game was changed to make it enjoyable, just tedious farming and dodging.
I was super bored throughout the entire time I played this hack. Don't play it.
P.S.
Mother Brain 1 has 6,000 HP. Don't save after the baby with less than that amount.
Super Metroid: Path To Darkness by SneakyLilFault [SM Incomplete], rated by Sapphron on Jul 17, 2019 (Star Star Star Star Star )
No completion stats.
This hack changes almost nothing, it was really boring for what I played of it. The tile seen in the screenshot is used EVERYWHERE and it doesn't look good. Use some variation, geez.
I got softlocked at sporespawn save and decided to quit (because there's no exit door)
Super Metroid: Eternity by Kasel [SM Incomplete], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
No completion stats.
Died in a door transition taking me to the wrong room.
The path to missiles was stupid imo
Super Metroid: Dark by DarkSamus [SM Incomplete], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
No completion stats.
Really short and boring demo. Couldn't even get past what was after BT because the door was locked.
Super Metroid: Ultimate Challenge 2 by Popple_Waffles [SM Unknown], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
% in 0:37
This hack is a spike maze filled with acid and poor life choices. DO NOT PLAY THIS HACK
time is rta (I got to the end)
Sam & Phazar's Halloween Hack by Phazar [SM Quick Play], rated by Sapphron on Jul 16, 2019 (Star Star Star Star Star )
4% in 0:02
Red crateria!
Spike pits!
Bad suit palettes!
Stucks!
Crumble blocks and lava pits!
It has it all. Don't play this lol
Super Metroid: No Doors by CrAzY [SM Unknown], rated by Sapphron on Jul 15, 2019 (Star Star Star Star Star )
35% in 1:04
I was promised no doors in the title (yes I read the description)and was disappointed at how many doors there actually were! There weren't that many sequence breaking possibilities.
Enemy Scroll Concept by Jathys [SM Incomplete], rated by Sapphron on Jul 15, 2019 (Star Star Star Star Star )
% in 0:03
Cool little idea, screen jumps around if samus moves offscreen and gives seizures though. Not enough to give it two stars though.
time is rta
Super Metroid: emoD by EMODORAN/Backfire [SM Unknown], rated by Sapphron on Jul 15, 2019 (Star Star Star Star Star )
No completion stats.
Gave up after getting softlocked in Pink Brinstar.
This hack is stupid, and the morph + missiles sequence back to the ship will really frustrate you (and I'm sure there's plenty more). Don't play this.
The Technique Trainer by Untouchablekill [SM Unknown], rated by Sapphron on Jul 14, 2019 (Star Star Star Star Star )
21% in 0:05
Grapple crashes the game. Going through the intended path crashes the game due to a broken enemy.
How do you beat it?
Use the beetom for an ice clip in the HJ area.
Absolutely stupid.
Tubes by Jathys [SM Unknown], rated by Sapphron on Jul 14, 2019 (Star Star Star Star Star )
No completion stats.
Transportation tubes.
Just a bunch of slope elevators :P
Hard by Ir0n_BeasT [SM Challenge], rated by Sapphron on Jul 14, 2019 (Star Star Star Star Star )
40% in 1:25
Followed caauyjdp's directions to make the hack work.
It's another boooooring challenge halfhack that changes nothing except the landing site.
Boss HP is multiplied about 4 times its usual amount, Phantoon is an annoying fight that took me ~15 minutes because of that.
Rinkas have the same problem as they do in Deathtroid, they have a hitbox that extends much further than their actual sprite. Tourian is hell because of this, not to mention metroids that tank 4 super hits.
REALLY do not recommend this hack. Boring and annoying.
Super Metroid: Hard Mode (Other M) by Wildfire [SM Challenge], rated by Sapphron on Jul 14, 2019 (Star Star Star Star Star )
No completion stats.
This hack was originally going to get two stars.
But, there was a fatal flaw that the creator did not account for.
Upon breaking MB's glass and re-entering the room like I did to refill on supers, the missile refill does not work.
Mother Brain 1 has too much health to be killed by 10 missiles and 10 supers. I saved before, and now I am softlocked.
You'd be so wrong assuming I'd go through another 4 hours to finish this hack. It is not worth it AT ALL. Do not play this. The hud is glitchy, you only have 99 energy throughout the entire hack, escaping LN is absolutely stupid, etc.
Use your time some other way.
Ridley's Challenge by squishy_ichigo [SM Unknown], rated by Sapphron on Jul 12, 2019 (Star Star Star Star Star )
% in 1:10
The beginning is really bad, and well to be fair most of it is. The items are in extremely stupid spots and hidden where you'd never find them, crumble jumping under lava with speed, 60 damage spikes EVERYWHERE, etc.
Not a fun hack.
time is rta (finished, end is a tunnel loop)
Super Metroid: Mission Bicho by don gato pato [SM Unknown], rated by Sapphron on Jul 12, 2019 (Star Star Star Star Star )
99% in 2:53
So. Many. Spikes.
This hack will throw constant shot block walls at you, messy suit palettes, terrible design, and there are probably around a MILLION 60 damage spikes everywhere. And super blocks, bomb blocks, powerbomb blocks, crumble blocks, so many blocks that the game gets overloaded and you can't shoot any more blocks, this hack has it all. It changes almost nothing in terms of how you can progress.
Stay away from this hack, I'm warning you.
Tenka by Mr. Hiryu [SM Unknown], rated by Sapphron on Jul 11, 2019 (Star Star Star Star Star )
No completion stats.
Hack crashes for me once MB enters her second phase on SNES Classic and emulator, but I got it to work once and died :/ Looks fun from the screenshots, though!
Test by Jathys [SM Unknown], rated by Sapphron on Jul 11, 2019 (Star Star Star Star Star )
No completion stats.
I was taken to MB with 10 missiles and 1 e-tank by searching around.
Don't play this, total waste of your time and nothing special at all about it.
NoobSmasher by Fizzer [SM Challenge], rated by Sapphron on Jul 11, 2019 (Star Star Star Star Star )
23% in 0:38
Used some savestates, not too many. Not a very fun hack, the precision will make you want to tear your hair out and the deathtroids are certainly difficult.
TAS Practice by Tyjet66 [SM Unknown], rated by Sapphron on Jul 09, 2019 (Star Star Star Star Star )
No completion stats.
...why is this on main site?
Did not bother playing as it's not doable RTA.
RBO by aigamerds [SM Unknown], rated by Sapphron on Jul 08, 2019 (Star Star Star Star Star )
82% in 2:22
No.
Phantoon is a 1-shot kill with gravity and full tanks.
Kraid has air spikes all around the room.
Item progression is changed.
Level design changes are ass.
Do not recommend, there's better ways to use your time. Play some other hack!
Avenger's Hack 2 by Ult. Avenger [SM Unknown], rated by Sapphron on Jul 08, 2019 (Star Star Star Star Star )
No completion stats.
Lots of trustfalls into spikes and crumbles everywhere. Suit color was nice but I didn't like it.
Arena 1 by Jathys [SM Quick Play], rated by Sapphron on Jul 06, 2019 (Star Star Star Star Star )
No completion stats.
Like caauyjdp said, patch is for headered.
The first room was really garbage as you had to go around shooting the wall looking for a way out as you don't get Morphing Ball there.
You fight big sidehoppers with so little energy that you can get two-shot (they're placed in dumb spots too, ofc)and Kraid can easily be a softlock with so little missiles, which you can miss if you aren't careful.
Do not recommend.
Hiper Metroid by piridry [SM Unknown], rated by Sapphron on Jul 05, 2019 (Star Star Star Star Star )
No completion stats.
This hack does not work. Upon entering Blue Brinstar, you are permastuck in powerbomb door tiles. There is nothing interesting about this hack except for (maybe)the suit as shown in the screenshots. You don't need to play this.
Starburst by Tyjet66 [SM Unknown], rated by Sapphron on Jul 04, 2019 (Star Star Star Star Star )
No completion stats.
The enemy ice-freezing section with treadmills is hellish, but the other parts look okay I suppose. Still not good enough to get two stars however.
Speed Booster Practice by Ult. Avenger [SM Unknown], rated by Sapphron on Jul 04, 2019 (Star Star Star Star Star )
% in 0:03
Hack does not end at a certain point, you just keep playing around. Good palette though
time is rta
Torture Hack by Ult. Avenger [SM Unknown], rated by Sapphron on Jul 04, 2019 (Star Star Star Star Star )
No completion stats.
This isn't really even that hard, just frustrating and predictable.
Super Metroid: Training Camp by RealRed [SM Unknown], rated by Sapphron on Jul 04, 2019 (Star Star Star Star Star )
99% in 0:00
A room with a few sparks. Doesn't really help for anything...
At least his graphics look nice.
Yonpi ks One Room - TR by Yonpi [SM Unknown], rated by Sapphron on Jul 04, 2019 (Star Star Star Star Star )
No completion stats.
Grapple precision, crumble jumps and spikes. You get Gravity Suit so this pain is negated slightly, but it doesn't really help much.
Chararin by What Chara [SM Unknown], rated by Sapphron on Jul 03, 2019 (Star Star Star Star Star )
52% in 1:48
Lives up to being a challenge hack, however tons of things are sequence-breakable and you can beat the game very quickly due to an odd design choice somewhere. Some of the design choices forbid you from going certain ways, and it's really obnoxious at times.
Do not recommend.
Maze by devonodev [SM Unknown], rated by Sapphron on Jul 02, 2019 (Star Star Star Star Star )
3% in 0:00
Too short to be fun, but it has a smw brick tile :D so that's cool I guess
Landing Site Abuse by Spoo [SM Unknown], rated by Sapphron on Jul 02, 2019 (Star Star Star Star Star )
% in 1:41
(time is rta)
Don't waste your time. plenty of crumble blocks that AREN'T hinted at, bad design, death spots, etc.
Super Metroid: Insane Escape by pedro123 [SM Unknown], rated by Sapphron on Jul 02, 2019 (Star Star Star Star Star )
% in 0:16
Extremely stupid path that makes no sense, necessary items (like bombs) can be missed in the escape forcing you to reset, save rooms are open so the timer can be removed (but you can still escape).
Not fun.
Super Metroid: HasKemBeerT by pedro123 [SM Unknown], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
% in 0:11
i love this hack play it
This hack has overpowered enemies that have the powah to one-shot you at any time, but you have a lot of missiles so that's cool...right?
Typical mother brain action at the end.
Escape by devonodev [SM Unknown], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
No completion stats.
Who doesn't love crumbles that drop you into spikes? Did not finish.
Enigma by Quietus [SM Unknown], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
3% in 0:00
Only memorable thing was the speedy jump through spikes, if you can call that memorable. It's just forgettable.
Super Metroid: Boss by Cardweaver [SM Boss Rush], rated by Sapphron on Jul 01, 2019 (Star Star Star Star Star )
48% in 0:17
Your typical boss rush hack. Nothing special. Items are handed to you and you have to sit through quite a bit of fanfare.
Super Metroid: Down by jailsonmendes [SM Challenge], rated by Sapphron on Jun 09, 2019 (Star Star Star Star Star )
3% in 0:04
Precise jumps, if you make a mistake it's all over.
SpeedBox by Mumu_Didi [SM Challenge], rated by Sapphron on Jun 09, 2019 (Star Star Star Star Star )
No completion stats.
A frustrating hack that forces a few frame-perfect tricks, not worth your time. Did not finish.
will re-rate this hack once i come back to it.
Super Metroid: Beam Combo by jailsonmendes [SM Challenge], rated by Sapphron on Jun 09, 2019 (Star Star Star Star Star )
21% in 0:07
Forced to kill geemers through CRE tiles using the SBA, metroids with no HP and no ammo (except for powerbombs).
Not fun.
Super Metroid: Desafio by pedro123 [SM Challenge], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
66% in 0:14
Even worse than mockmetroid 1 & 2. Plenty of collision bs that has to be avoided and invisible spikes. Do NOT try this out, please
Oh, and there's a section that relies entirely on timing (that you can't control)to get through.
Tribute to Energy, Missile, Map Rooms by jailsonmendes [SM Challenge], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
2% in 0:01
Invisible spikes :D a great example of what to NOT do as a hack.
Ice by Crys [SM Unknown], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
No completion stats.
Got stuck within the first ten minutes, and couldn't figure out where to go. I was probably just being stupid though.
will re-rate this hack once i come back to it.
Super MockMetroid 2 by pedro123 [SM Challenge], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
No completion stats.
Stupid mockballs, like pedro123's other hacks. Who knew?!?!?!
After Draygon you can literally exit and play the game normally.
Ends at Gravity Suit.
Super MockMetroid by pedro123 [SM Challenge], rated by Sapphron on Jun 08, 2019 (Star Star Star Star Star )
55% in 0:15
Please don't. There are like 4 mockball rooms and then it's your usual mother brain and unchanged escape.
Super Metroid Impossible Redesigned by pathomSM [SM Challenge], rated by Sapphron on Mar 10, 2019 (Star Star Star Star Star )
96% in 5:14
This is your typical halfhack. It has bad colors, a red Crateria like every other one before it, spikes jabbing you around every corner, fake items, forced gauntlet, permastucks, etc. It is NOT a hack you play if you want to blow off some steam. There are gates in many different places making progression almost completely linear with the exception of a couple items. If you stop paying attention for a little bit, you might fall into one of the tens of death traps that were set, many of them being in Norfair and Maridia. The thing that probably bothered me the most was forcing the player to go through as much of a room as possible to get to the other side. What I mean by this is morph ball mazes, blocks placed just as obstructions so you can’t get to where you want to go the short way, invisible blocks, and other things.
In short, play this hack if you want to be confused and annoyed. And yes, it is fully beatable.