MetroidNerd#9001's Ratings and Reviews
Metroid II EJRTQ Colorization 1.3 by Quantam [M2 Improvement], rated by MetroidNerd#9001 on Jul 02, 2019 (Star Star Star Star Star )
97% in 2:13
This hack does for Metroid 2 what Metroid + Saving does for Metroid 1. It is a whole new experience to play this game in full color, and this hack is able to completely replace the original. If you want to play Metroid 2, play this instead.
Super Metroid: Ascent by Benox50 [SM Exploration], rated by MetroidNerd#9001 on May 28, 2019 (Star Star Star Star Star )
77% in 6:00
This is one of the, if not the best hack I have ever played. For one, every room looks amazing. No part of the hack was hard to look at, and some rooms boast simply beautiful tiling and effects. Though the locking of previous areas may seem offputting, each area is so big that going back won't even cross your mind. Luckily, each area has its own completion percentage, so you can know if you completed an area before moving on. The custom music used in this hack also works very well in the areas it is used, only serving to deepen immersion into the hack. The changes to the upgrades are also refreshing and well implemented, but I won't give away too much. Overall, this is a hack that everybody should play, and everyone should be able to take something out of this hack to use in their own hacks.
Super Metroid Nature by Jefe962 [SM Speedrun/Race], rated by MetroidNerd#9001 on Dec 24, 2018 (Star Star Star Star Star )
92% in 2:46
This hack is really good. It keeps the feel of vanilla with unchanged physics and mostly similar tiles, but it freshens it up with new palettes, music, and a whole pile of beautiful looking rooms to explore. This hack looks amazing, but it also plays very well. I had fun wandering around, sequence breaking, and seeing how well designed parts of this hack are. You never feel like you're being forced the way you're supposed to go. It's very open and fun to explore. I had a few annoyances along the way, but nothing made me want to stop playing the hack because a lot of it was me sequence breaking and trying too hard to get where I'm not supposed to go. The hack allows for it, but it won't always be easy, and that's good. This is a joy to play. 10/10 would recommend. Give this hack a run through. You won't regret it.
SM Redesign: Axeil Edition by Drewseph [SM Exploration], rated by MetroidNerd#9001 on Jul 18, 2018 (Star Star Star Star Star )
78% in 8:32
Traveled: 217.42 km
Energy Lost: 39,542
Enemies Killed: 2,254
Shots Fired: 18,395
Doors Travelled: 1,856

I went into this hack with low expectations because of all the negative buzz around it, but I ended up enjoying this hack a lot. Unlike the original redesign, I didn't have any points where I got super frustrated and wanted to stop playing. There were a few annoying spots, but overall, it was very flowing and I enjoyed playing it. Version 1.6 is the version I played, and it probably fixed a lot of the problems that the reviews above mention. This hack is great. My main problems are the forced linearity and the fact that you can't jump off of crumble blocks at all. There are a couple of other minor things that were a bit annoying, but overall the hack was great. Tourian was not as bad as people made it out to be, but the escape had a bit too many rooms with rising lava that I was lucky to not fall in to. Either way, this is a fun hack.
Project Base 0.7.3 by begrimed [SM Improvement], rated by MetroidNerd#9001 on Jan 15, 2018 (Star Star Star Star Star )
101% in 1:54
I don't think that there is anything I can say that hasn't already been said. This hack is amazing, and has paved the way for even more amazing hacks like Hyper Metroid. It's so speedrunnable. I just don't get why the maximum completion % is 101.
Hyper Metroid by RealRed [SM Exploration], rated by MetroidNerd#9001 on Jan 02, 2018 (Star Star Star Star Star )
84% in 5:22
I started this hack and simply could not put it down until 1:00 AM. The whole hack was so nonlinear, It gave me so much to do. This is the first hack I have ever played that I haven't felt like I'm simply trudging through whatever perils the creator wants you to go through. The hack has as much polish as the original Super Metroid, and it looks amazing. I liked the shared ammo system. Finding Power Bombs was a bit of a hassle, but I ceiling climbed to get Super Missiles on my first try. I wish there was a sequence break like that for Power Bombs too.
There were only a few times near the end where I found myself looking at a guide of some sort to find things, and even then, it was just Draygon and Plasma Beam. The difficulty seemed to flow very well, and I was rewarded many times for exploring difficult areas. (Mostly by an extremely tough Kraid, but I got Space Jump from it.) The physics changes felt good, and everything flowed really well. I loved the addition of respin, running in Morph Ball, chain Shinesparking, and continuous momentum whilst running. (I've never played Project Base by the way.)
Either way, this is by far the best hack I've ever played. If you like Super Metroid, play this hack.
Super Metroid Arcade : Endless mode by Lioran, Tewtal [SM Quick Play], rated by MetroidNerd#9001 on Dec 12, 2017 (Star Star Star Star Star )
No completion stats.
I hate Scisers and Puyos. I love everything else about this hack, but I hate Scisers and Puyos.
Metroid 47 by u [MP3 Spoof], rated by MetroidNerd#9001 on Aug 31, 2019 (Star Star Star Star Star )
76% in 1:17
Note: This is the version of the hack released for the Berserker Contest. A final version is being developed, but it is not known when it will be complete, so this one was put up in the meantime. This won't be a well-articulated review since for now, I am just copying my comments from my scoring of this hack. Either way, this hack is pretty good.

The tiling in this hack is exquisite, and it fits the theme of each area. This hack is entirely made with custom music, and it is really good. Each track fits the section they're in. It helps a lot with the immersion into the hack. This hack is very non-linear and as such has a lot of replay value. I wouldn't mind playing it over again once the final version comes out. Each area has its own gimmicks that are fun on their own, but overall, the hack is fun. There is enough challenge to make it interesting, but not so much so that it is annoying. It's those little things that push a hack from good to great. One of the best examples is that many of the challenges are not punishing for failure, and are built in such a way that you can get back up and do it again if you fall down. That's good design. The whole hack is full of it. Rooms flow together well, and there are only a few hiccups that don't detract very much.
INERTIA by squishy_ichigo [SM Quick Play], rated by MetroidNerd#9001 on Aug 31, 2019 (Star Star Star Star Star )
3% in 0:06
A fun little hack with amazing graphics and neat gameplay. The physics are a bit wonky, but you'll still have a fun few minutes playing this hack.
Score: 105
Tallon IV Tours: Chozo Ruins Rumble by dewhi100 [SM Quick Play], rated by MetroidNerd#9001 on Aug 31, 2019 (Star Star Star Star Star )
75% in 24:00
Decently fun hack that has some really clever workarounds of Prime mechanics. Unfortunately, the lack of enemies in some rooms means you'll have a hard time refilling if you get low on health, which you probably will because of how much damage the poison water does. Could use some updating, but it shows a lot of potential for a larger SM-Prime hack.
Menu Hack by Trunaur68 [MZM Improvement], rated by MetroidNerd#9001 on Aug 17, 2019 (Star Star Star Star Star )
No completion stats.
This is how ZM's menu should have worked in the actual game. Not overly useful, but it's nice to have. At it's best when it's an addition to another hack.
Metroid: Oil Spill by Spedimus [MF Unknown], rated by MetroidNerd#9001 on Aug 02, 2019 (Star Star Star Star Star )
39% in 1:51
There are a lot of good and bad things about this hack. The story is good, and it's well implemented. The new tilesets look amazing. There are also a lot of really good puzzles. Unfortunately, the difficulty is very uninviting. This is the best full Fusion hack I've played, but it is still not outstanding. It takes a certain type of player to enjoy this hack.

The first half of the game is frustrating to get through. Progression is hard to find, and enemies do a lot of damage while having lots of health. Lacking bombs was annoying as it made navigation significantly harder than it needed to be. Especially by the time the path splits when you enter the ventilation area, there are so many places to go that lead nowhere that I stopped playing for a bit. You know your progression is rough when I considered fighting bosses in heated rooms without Varia to be the best option. This could have been fixed if the actual path to Varia was more clear about what you needed to do, as I thought I had just trapped myself in an unwinnable battle.

The second half of the game is much more enjoyable. When the game opens up again after unlocking the ship, I found myself really enjoying running around beating bosses and finding random pickups in rooms I couldn't get to before. I had never even found Speed Booster by the time I stumbled across the end of the game.

There are some glitches in this hack that are a bit annoying, but it's nothing too major. The biggest problem was fighting Zazabi without bombs, and that the oil did too much damage. (The high-damage oil is a problem throughout the hack, not just in that fight.) Some of the morph ball obstacles should have been made out of Screw Attack blocks to make navigation easier towards the end of the game. If the glitches are fixed, and the difficulty is balanced into fairness, I may consider replaying this hack. For now, be warned that playing this hack is a challenge, sometimes unfairly so.
Super Made In Metroid 2: The Rinkas Came Back by pontarou [SM Quick Play], rated by MetroidNerd#9001 on Jul 20, 2019 (Star Star Star Star Star )
90% in 7:29
Completed on Normal Difficulty. This is a pretty fun hack once you understand what you're supposed to do. Falling into water that damages you without knowing how to drain it is pretty stressful, but once you know you can change the environment through a few triggers, it's pretty fun. The Ice physics are a bit weird, and there is the glitch where Samus inches forward after landing, but otherwise, it's a mostly solid hack.

P.S. "Form" is misspelled as "From" on the pause menu.
Metroid II EJRTQ Colorization 1.3 Beta by Quantam [M2 Improvement], rated by MetroidNerd#9001 on Jul 09, 2019 (Star Star Star Star Star )
No completion stats.
Good, but not as good as the final version.
Super Metroid Brew by Cardweaver [SM Quick Play], rated by MetroidNerd#9001 on Jul 08, 2019 (Star Star Star Star Star )
90% in 0:12
I didn't realize that you had x-ray and could use it as a flashlight. Still a pretty fun hack, and it looks cool too. It has a nice eerie vibe going for it. I would recommend this; it's pretty fast, and you won't have a bad time.
Super Metroid: Black Plague by JamieWebb16 [SM Quick Play], rated by MetroidNerd#9001 on Jul 04, 2019 (Star Star Star Star Star )
21% in 0:27
This hack is an enjoyable experience. It looks cool, it has a nice atmosphere, and it's fun. The physics changes are a bit weird, and some enemies do too much damage at the beginning, but it's pretty fun. I hope that the finished version comes out at some point, but unfortunately, it does not seem likely.
Metroid: The Blue Plague by Nodever2 [SM Exploration], rated by MetroidNerd#9001 on Jun 07, 2019 (Star Star Star Star Star )
50% in 0:28
This was the best hack from the Deep Blue Contest. The blue is done very well and fits in with the rest of the graphics, which look good as well. The progression is also fun, and so are some of the puzzles. A well-made contest hack.
Metroid Fusion Repalette by MollyAncalime, Doc 4non & JKMaxx [MF Improvement], rated by MetroidNerd#9001 on Mar 03, 2019 (Star Star Star Star Star )
100% in 1:59
A nice refreshing look at Fusion. I don't like all of the palettes, but most of them are pretty good, and the rest are mostly underwhelming. It's fun to play through again; underwater AQA is beautiful. There are still a few bugs, but nothing too major.
Super Metroid: Depth by Tedicles [SM Quick Play], rated by MetroidNerd#9001 on Feb 01, 2019 (Star Star Star Star Star )
12% in 0:20
A nice, small hack that has a neat atmosphere. It is a bit too dark, but I like the eerie feel it gives to all of the rooms. My main thought going through this hack was: "Thank you for balancing all the enemies to the abilities Samus has!" It is pretty well built and is fun to play; it could use a bit more polish, but it doesn't detract from the whole hack that much. Give this one a try!
Super Metroid: Arrival by Jefe962 [SM Exploration], rated by MetroidNerd#9001 on Nov 21, 2018 (Star Star Star Star Star )
94% in 2:14
This is a fun hack. It looks great and the physics flow pretty well. There are a few annoyances though. There is a bit too much back and forth across the map with little sense of direction, and the hunt for the Chozo Keys is annoying, but it was still fun to play. I recommend playing this.
Super Metroid: space Junk (Not Contest Ver.) by Crystal Knight [SM Exploration], rated by MetroidNerd#9001 on Aug 18, 2018 (Star Star Star Star Star )
97% in 1:15
Overall this was a pretty fun hack to play. I enjoyed the custom graphics. Though there were a few errors still in things like slopes, it didn't really break the flow of gameplay all that much. I also liked the new names for the items. There were some annoying spots, including getting to the pre-Draygon area early and not wasting time thinking I could get up the room, and one of the grapple puzzles was also a bit annoying. Also, the Missile Refill pre-Crocomire does not work. Either way, this is a fun hack, and you should play it.
Stargazer by Ing-ing [MZM Quick Play], rated by MetroidNerd#9001 on Aug 16, 2018 (Star Star Star Star Star )
95% in 33:57
For a hack that was built in a day, this is really impressive. At first, I felt that SM graphics in ZM looked weird, but it fits this hack's aesthetic really well and does its job. An actually not impossibly hard Ing-Ing hack is a nice thing to see as well. The custom music sounded a bit ear grading at first, but I ended up liking it a lot. Only a couple of complaints, mostly being rios dealing too much damage for when you encounter them, and the final boss is convoluted in its weakness, and it deals too much damage. I think it'd be cool to have a "polished version" to see what it would look like if it had more time, but also still have the "original" 24-hour hack. Overall really fun, I definitely recommend this hack.
Metroid Fusion: Google Translate Edition by kkzero [MF Spoof], rated by MetroidNerd#9001 on Aug 12, 2018 (Star Star Star Star Star )
100% in 2:03
Yes, I 100%'d this. The text changes are quite fun to read. I was always looking to see if any of the sentences made any sense. Only a few did. Everything else was pure comedy. You wouldn't think that some lines would change the way they do, but they do, and it's hilarious. Plus, it's Fusion, and Fusion is fun. (Except when your emulator doesn't let certain button combinations register) Overall a fun playthrough. I agree that there is little replay value, but that is to be expected with "Spoof" hacks. I hope that the Google Translate edition of Metroid Prime is just as good. (Though I have no way of playing it)
Rotation by SMILEuser96 [SM Spoof], rated by MetroidNerd#9001 on Aug 11, 2018 (Star Star Star Star Star )
72% in 2:17
Welcome to Walljumping: The Hack! For such a simple concept, this hack is pretty fun. Most rooms are decently moderate in difficulty to traverse through, which is par for the course considering that Super Metroid is not meant to be played this way. That being said, some rooms absolutely suck. That may have been partially due to the route I took, so I won't take off too much. Plus, they added underwater walljumping to make the rooms possible in the first place so I also can't complain too much. If you are looking for a challenge, this is the hack for you!
Super Metroid: Z-Factor by Metaquarius [SM Exploration], rated by MetroidNerd#9001 on Mar 16, 2018 (Star Star Star Star Star )
72% in 8:05
This hack kind of hits a middle ground for me. The level design here is spot on and the rooms look amazing; however, the way you navigate this hack is so convoluted that it takes so long to figure out where to go. The beginning is rather interesting, but the excitement of this hack slowly wanes into tedium to no end. My biggest gripe with this hack is the persistence of the one-way passages. The map is so restrictive in where you can go and when, and most of the major upgrades are behind hard to find paths that take a while to find.

This hack also feels very linear. One item leads to another, and the only sequence breaks I know of involve gate glitches or the Super Secret Room, the latter of which I did. I had heard of the tedium of the Wrecked Ship, so I decided to so the SSR. Using a map and savestates it wasn't too bad, but I can only imagine trying to do it blind with neither of those two things. This brings me to my main complaint: Zaridia. This area is so convoluted and restrictive that a map is almost required to get to Draygon.

In general, the level design of some of these rooms later in the hack feels downright mean. Maybe it's my fault because I decided to go through Lower Norfair before getting Space Jump, (Which is only one hex-edit away from being possible) and I had a bad time. After beating Ridley, I went through the maze that is Zaridia, then backtracked all the way around the world to get to the back of the Wrecked Ship. This would have been more tolerable if there were more ways to navigate through the world in faster ways as you progress.

Despite all those gripes, Tourian was amazing. Everything Meta did with the FX to create this final area is perfect. The escape is pretty brutal though; you HAVE to know where to go or else you will die. There are also a few mean rooms in the escape, (If you've beaten this hack, you know what I mean) but it's pretty fun once you get it down.

Don't get me wrong, I want to like this hack, but there are so many annoying things about playing this hack that I found myself frustrated going through so many places. If you think you're up to the challenge, by all means, play this hack. Don't say I didn't warn you.

Original Score: 3 Chozo Orbs

Edit after my second playthrough:

This hack was much more enjoyable on a second playthrough, and I can more so see why so many people like it. The beginning and Tourian are still great, and I like the custom graphics, but I still found the middle part of the hack becoming dull after a while. Some rooms still feel a bit annoying in design, while paths feel arbitrarily linear. There are lots of circles to loop, and most of them end up with one-way passages that don't stay open after you've used them, causing you to have to make the same loop again later. There are also still a few tiling errors that should be fixed, but I think for the most part it's fine.

Ending Stats on second playthrough:
Time: 7:22
Items: 89%
Ancient Chozo by Albert V. [SM Vanilla+], rated by MetroidNerd#9001 on Feb 03, 2018 (Star Star Star Star Star )
71% in 2:05
Review rewritten for Version 1.1.0:

This is a good hack that is bogged down by a few minor annoyances. The graphics of this hack are phenomenal. My main gripe is that the hack still feels linear to an extent. Though this is mostly near the beginning of the hack. I found myself very frequently being blocked off by power bomb doors. If they were gone, the hack would be much more open, and less annoyingly streamlined. Later on, the hack opens up, but that's after you get power bombs. This mostly just forces you to take "alternate routes" to get places. You can get to both sides of the door, but you have to go in a giant circle to get from one side to the other.

Main gripe aside, the only other thing that really bugged me was the abundance of 60 damage spikes near the beginning. Without an energy tank, players will find themselves dying a lot, causing them to get annoyed and possibly lose interest.

Other than that, this hack is very good. I do recommend it, but I will keep my rating at 4/5 since there are still some gripes I have with it. I don't really want to go through every opinion I have with this hack because that would take too long. Long story short, play this hack. Once you get past the beginning, you'll have a pretty good time.

Original Stats for Version 1.0.9:
Time: 2:31
Items: 83%
Rating: 4/5
Gist of Review: Half hack done right, amazing graphics, liked music changes. Forcibly linear, Too many spikes, some difficulty spikes, don't let X-ray be missable.
SMContest by SMILEuser96 [SM Quick Play], rated by MetroidNerd#9001 on Nov 11, 2017 (Star Star Star Star Star )
11% in 30:38
This was quite a neat hack. One of my favorite touches was that the first room of the game explodes when you leave it and is demolished if you re-enter it. The concept was fun with the Remote Bombs. I think they have the potential to be in a larger hack. My main gripe was the fact that the unused enemies would kill you in one hit if you had not collected the well-hidden energy tank. The boss was fun too, but it was still somewhat hard to figure out what you were supposed to do. The puzzle before it was neat, and the end was a surprise. (But I won't spoil it for newcomers)
Super Metroid: Ice Returns by Crys/Metaquarius [SM Unknown], rated by MetroidNerd#9001 on Aug 04, 2019 (Star Star Star Star Star )
No completion stats.
Really good graphics with poor gameplay implementation. I stopped playing because the main boss isn't very fair.
Super Metroid: Retaliation Demo by DarkSamus [SM Incomplete], rated by MetroidNerd#9001 on Jul 20, 2019 (Star Star Star Star Star )
7% in 0:13
A decently fun hack with a nice tileset. It doesn't have much else to offer though. My main gripe is the inconsistent sloping of the ground making running quite an annoyance. I hope this gets completed someday, but I don't know if that will happen.
Disturbance by interdpth/raygun [MZM Unknown], rated by MetroidNerd#9001 on Jul 09, 2019 (Star Star Star Star Star )
84% in 1:29
This is kind of a weird half-hack that has some neat parts and some annoying parts. Starting with the fully-powered suit is a neat change to progression, but it makes the end of the game a bit harder to figure out since you can't go to Tourian. It's still fun to figure out, but there are parts that need to be fixed.
Super Metroid: Containment by reaper901 [SM Unknown], rated by MetroidNerd#9001 on Jul 08, 2019 (Star Star Star Star Star )
12% in 0:21
The palettes are nice, but the tiling is very lackluster. The progression is short but annoying. Still kind of fun, though.
Marida/Norfair by Crys [SM Unknown], rated by MetroidNerd#9001 on Jul 05, 2019 (Star Star Star Star Star )
59% in 1:22
This hack is incredible in concept, but painfully mediocre in execution. I love the idea, but there is so much in this hack that shows me that not enough work was put in to make it work. I doubt Norfair would be completely underwater from the flooding, just the lower areas. Progression is weird and the enemies are not balanced at all. Fish should not be floating in midair in the heated Maridia. Really, the enemy sets should have switched between the areas. There are rooms that make no sense, like rooms full of lava in the flooded Norfair, flooded save rooms in the heated Maridia, and other quirks. This just goes to show that not enough was put into this hack to make it work well. Most unforgivable is that the required route takes you through sand that you can't escape if you fall into it. It's things like this that show how much effort wasn't put into this hack. Some of the rooms look nice with their palette changes, and some of them look absolutely atrocious. Play this hack if you'd like, but don't expect anyting amazing.
Super Metroid: Training Camp by RealRed [SM Unknown], rated by MetroidNerd#9001 on Jul 04, 2019 (Star Star Star Star Star )
99% in 0:15
Surprisingly fun for a one-room hack. There are no annoying spike jumps, impossible mockballs, or anything of the sort that you usually see from these kinds of hacks. Some of the orbs take skill to reach, but it's an enjoyable process, and you don't feel mad at the hack after you are done. (For the most part) It could definitely be improved, however. Time calculated RTA after having reached every item sphere.
Wet Winter by Crys [SM Quick Play], rated by MetroidNerd#9001 on Jul 04, 2019 (Star Star Star Star Star )
12% in 0:13
It's short, it's a bit fun, it looks good, but it's nothing too special.
Rainbow City by squishy_ichigo [SM Incomplete], rated by MetroidNerd#9001 on Jun 30, 2019 (Star Star Star Star Star )
No completion stats.
Though neat hack with nice graphical edits, this hack suffers from samey level design and some poor design choices. There is a severe lack of direction, and you don't get enough missiles. I wish that this could be a finished product.
Super Metroid: Crystal Flash Training by jailsonmendes [SM Challenge], rated by MetroidNerd#9001 on Jun 19, 2019 (Star Star Star Star Star )
226% in 0:05
This hack does exactly what it sets out to do. A fun little experience with little else to offer. If you want to get better at crystal flashing, this hack is for you.
Super Metroid: Escape from Norfair by jailsonmendes [SM Challenge], rated by MetroidNerd#9001 on Jun 08, 2019 (Star Star Star Star Star )
6% in 0:02
An actually kind of fun hack. It could have used more polish, but it's still ok. As the screenshots suggest, use savestates.
Super Metroid Exertion by Mentlegen [SM Improvement], rated by MetroidNerd#9001 on Apr 16, 2019 (Star Star Star Star Star )
37% in 0:59
A relatively blue hack that is a good showcase of the 4 suits feature. Quite a buggy hack (I played 1.1, they may have been fixed in 1.2) that does what it needs to do, and does it right. Looking forward to seeing the 4 suits in a full hack! The concept has a lot of potential.
Metroid Fusion C.L.E.A.N. Station by Mar99troid [MF Exploration], rated by MetroidNerd#9001 on Mar 18, 2019 (Star Star Star Star Star )
69% in 1:07
A nice Fusion hack that unfortunately is really mean about hiding where you are supposed to go. There are still a lot of bugs to iron out, but it is fun to play once you figure out what to do.
Super Metroid Containment Chamber by Lioran [SM Challenge], rated by MetroidNerd#9001 on Mar 17, 2019 (Star Star Star Star Star )
No completion stats.
An interesting hack with a lot of really difficult puzzles. The difficulty level is Expert as there many of the puzzles require mastery of advanced techniques not known to most players. Some of the puzzles are gratifying to figure out, and some are rather frustrating head-scratchers. It's a well-built hack that thankfully is quite forgiving if you mess up. It's really good for helping you learn advanced techniques if that's what you're into, otherwise, you won't get half of these puzzles. If you already know the techniques, you will have a blast. It's not for everyone, but it's a good hack nonetheless.
Super Metroid: Equilibrium by Shadow96 [SM Quick Play], rated by MetroidNerd#9001 on Jan 18, 2019 (Star Star Star Star Star )
30% in 18:00
I enjoyed the new things the hack had to offer, at least the ones I found. There were some neat spots, but also frustrating ones. A gripe I have is that there is no indication of how to use the Gravity Boost when you get it, but more frustrating was the silhouetted Botwoon. I was probably supposed to have the thermal visor there, but I couldn't fund it, and when I looked around a bit and wandered back to my ship, the hack just ended. Buggy hack, interesting graphics. I hope to see the new upgrades in a full hack someday. (Completion stats are estimates)
Super Metroid 32 by snipereighteen [SM Unknown], rated by MetroidNerd#9001 on Jan 11, 2019 (Star Star Star Star Star )
No completion stats.
Decent hack with nice thematics. The Metroids at the beginning add a lot to an eeriness factor but are also frustrating without the ability to kill them. The tiling is somewhat bland, but it still looks decent. Unfortunately, this hack is not complete, though it's still fun until the Bomb Torizo fight. Just no.
Super Metroid Redirect by j2001m [SM Exploration], rated by MetroidNerd#9001 on Nov 03, 2018 (Star Star Star Star Star )
101% in 2:23
Review written for version 1.2

This is a decent half hack of project base. That being so, it is harder to tell exactly what was made by the hack maker, and what was originally in project base. Either way, this hack, despite moving the items around, feels way to vanilla. Most rooms flow in almost the same way, and a lot aren't even changed at all. The original rooms, for the most part, are pretty good though.

The other main problem with the hack is the way some of the redirection is implemented. In my own playthrough, I wasn't really redirected by not having the necessary upgrades to proceed, but it was by arbitrary blockages. Locked doors, one-way passages, solid tiles that cut rooms in half requiring you to take a massive loop to get to the other side, these are the main culprits, but they are all really frustrating.

Overall, a nice first hack, but it has a lot of flaws that need to be sanded down. There isn't that much about it that makes it stand out either. Not recommended to those who do not like half-hacks, and somewhat recommendable to someone who just wants to play a hack.
Metroid 2: Metroid Purge by Liam Najor [M2 Quick Play], rated by MetroidNerd#9001 on Aug 16, 2018 (Star Star Star Star Star )
75% in 0:10
This is a hard hack to rate considering how quickly it was put together, but I'll try.

This hack has is effective enough to be fun to play. The graphics are samey, as is the room design, the music fails to load at times, the pickups are painfully easy to find, and the first and last saves' graphics are messed up, but it is still fun to play, and that's what matters. Plus, it's a Metroid 2 hack, and those are few and far between, so A for effort. I hope to see more in the future from you Liam. My main complaint is that the save before the Queen Metroid permanently traps you there, without a refill, so you can't get 100% if you haven't already by the time you get there, and you can't check your percentage by refilling so see what all you have. You also can't kill the rest of the Metroids if you stumble across it before killing the rest of them. Due to this, my completion percentage is an estimation.
Super Metroid: Redesign by Drewseph [SM Exploration], rated by MetroidNerd#9001 on Nov 19, 2017 (Star Star Star Star Star )
78% in 11:07
I'm going to go aside from my rant from earlier. This hack... I don't fully know how to describe it. The physics changes catch you off guard, and they make platforming very awkward. The hack itself is well built, many rooms are fun to go through, but often times the physics ruin the experience. That isn't the only gripe I have though. This hack is overly linear, and progression is incredibly slow. Some rooms catch you completely off guard with either enemies or the environment. This will lead to many deaths, often times far from the last save point.
By the way, 95% of save points are not marked on the map, making them sometimes hard to find and/or remember the location of. The only save station that is marked on the map is the last save station in the game.
Wall jumping is incredibly clunky and it seems inconsistent which platforms will and won't let you wall jump, and sometimes it seems very arbitrary. There are many places where, if you fall, you have to go in another circle to get back to where you were, but if you could wall jump, it would save lots of time. It seems this hack doesn't like you going fast at all. Power bombs do not destroy shot blocks, forcing you to take more time to slowly bomb your way through them.
Many paths are also very punishing when you fail. Often times with a lava or acid pit that you cannot escape, leading to even more death. This is specially compounded by the lack of save stations, which are incredibly sparce.
Another problem lies with the puzzles required to get items. These puzzles are punishing and cruel in many ways. Crumble blocks force you to do them again, and the rewards are very small, often in the form of 2 missiles. Many rooms also annoyingly require the wall jump, but it's physics are so hard to work with that falling is almost guaranteed. Morph lock is awful and is used in the stupidest of ways.
Tourian actually wasn't too bad, once I figured out the Drewtroids. I actually had fun with it. My main problem was the escape. You know an escape has overstayed its welcome when the screen flashing starts to hurt your eyes. The kill rooms with rising lava and acid were also annoying, as well as the unnecessary addition of Metroids.
I should probably stop ranting and conclude that this hack is well built in most places, but if it had vanilla physics, it would actually be pretty good. By the way, come in armed with a full map, and save states.
Super Metroid: Even Less Ambitious by dewhi100 [SM Quick Play], rated by MetroidNerd#9001 on Nov 11, 2017 (Star Star Star Star Star )
100% in 0:18
I liked the concept of this hack very much, but the way everything was hidden was frustrating. (I know that's the point, but you catch my drift) The fact that you have to trek back to the ship if you miss a shot with a temple key gets annoying quite quickly. I frequently found myself completely lost, resorting to turning off layer 2 to figure out what I was supposed to do. I did however like the boss only being weak to the temple keys, and the convenient save right before it. (Just don't die during the escape.) Again, I liked the concept, but the execution could have been better.
Super Metroid: Aggressive by TheOrigin [SM Quick Play], rated by MetroidNerd#9001 on Nov 10, 2019 (Star Star Star Star Star )
6% in 0:06
This hack reminded me a bit of VVVVVV in its level design. It's kind of fun, but it lacks easy recovery of progress after death, so try not to die. Good for learning how to navigate in the morph ball, though for some, you're probably better off playing B2-TW.
Super Metroid: Apocalypse by DarkSamus [SM Unknown], rated by MetroidNerd#9001 on Jul 20, 2019 (Star Star Star Star Star )
No completion stats.
This hack has pretty poor gameplay, lacking a lot of polish. This is evident in the many permastucks I found before stopping. It looks nice though.
Escape from Metroid Zero Mission by uNsane [MZM Unknown], rated by MetroidNerd#9001 on Jul 09, 2019 (Star Star Star Star Star )
40% in 1:04
This hack is annoyingly difficult at the beginning, with some stupid points of progression, but it becomes a lot less annoying once you get Ice beam, then it just becomes vanilla Zero Mission. The beginning of the hack made me hate Metroids more than any other hack I've played, but then it just became a meh hack. The new tileset looks ok, but some other parts look terrible. Overall, it's ok once you get past the beginning, but still not recommended.
Super Metroid: True Boss Rush by KT JDDD [SM Unknown], rated by MetroidNerd#9001 on Jul 09, 2019 (Star Star Star Star Star )
57% in 17:08
A very basic hack that does what it sets out to do. It's set up more decently than I would have thought, but it doesn't do anything too out of the ordinary. An ok boss rush, if you like that kind of stuff, but not much value otherwise.
Yonpi ks One Room - TR by Yonpi [SM Unknown], rated by MetroidNerd#9001 on Jul 04, 2019 (Star Star Star Star Star )
5% in 0:15
It's pretty bad and annoying, but at least you get Gravity.
Legend of Doom by devonodev [SM Unknown], rated by MetroidNerd#9001 on Jul 03, 2019 (Star Star Star Star Star )
5% in 0:07
Decently annoying at some points, but nothing too terribly offensive. A decent challenge if you're into that kind of stuff
Super Metroid: Phantoon Challenge by jailsonmendes [SM Challenge], rated by MetroidNerd#9001 on Jun 08, 2019 (Star Star Star Star Star )
113% in 0:06
The Missile spam is real. Not too difficult if you know what you're doing.
Super Metroid: Space Colony Revenger by jailsonmendes [SM Challenge], rated by MetroidNerd#9001 on Jun 08, 2019 (Star Star Star Star Star )
0% in 0:03
An interesting idea for a hack that has very poor execution. Not worth a play unless you like having a challenge beating Ceres Ridley.
KT JDDD Halloween by KT JDDD [SM Quick Play], rated by MetroidNerd#9001 on May 30, 2019 (Star Star Star Star Star )
20% in 0:15
An interesting challenge to play, but not very user-friendly. Don't waste any supplies! Slightly spooky, since nothing is quite as it seems, but mostly just a meh hack.
GR2 Halfhack2 by GR2 [SM Unknown], rated by MetroidNerd#9001 on May 13, 2019 (Star Star Star Star Star )
No completion stats.
This hack has a lot of neat things, but also a lot of annoying half-hacky design quirks that make you not want to play it at all. Just keep in mind that one of the inspirations for this hack is Super Metroid Impossible.
Sam & Phazar's Halloween Hack by Phazar [SM Quick Play], rated by MetroidNerd#9001 on Aug 10, 2019 (Star Star Star Star Star )
4% in 0:03
This hack is very basic. It doesn't look good, there are a lot of ways to easily die, and it's not really fun.
Super Metroid: Kaizo Edition by Green Samus [SM Challenge], rated by MetroidNerd#9001 on Aug 10, 2019 (Star Star Star Star Star )
No completion stats.
You know a hack is going to be bad when the hack itself asks you why you downloaded it.
Super Metroid: Perspective by ZENE09 [SM Challenge], rated by MetroidNerd#9001 on Aug 10, 2019 (Star Star Star Star Star )
6% in 0:04
From my point of view, this hack is bad. Also, it's not completable to my knowledge.
Super Metroid: Patience by crimsonsunbird [SM Unknown], rated by MetroidNerd#9001 on Aug 10, 2019 (Star Star Star Star Star )
82% in 5:17
I completely understand why Vismund got so mad about this hack. This hack is easily one of the worst hacks I have ever played. The progression in this hack is incredibly obtuse, forcing you to go back and forth across the map through the same godawful rooms for every major upgrade. A lot of the hack is vanilla, but the parts that aren't are 50 times worse. I had to look in SMILE several times to figure out what I was supposed to do. The rooms are not fun to traverse through, especially after the fiftieth time, and the random door warp makes little sense. There are points in this hack where it seems that progress is impossible for one stupid reason or another, but the solution is on the other side of the map, in one random room you couldn't check the last time you were there. I had to stop playing this hack several times because it was so infuriating to try to play. Do yourself a favor and never play this hack. It's abhorred.
Super Metroid: Insane Escape by pedro123 [SM Unknown], rated by MetroidNerd#9001 on Aug 05, 2019 (Star Star Star Star Star )
% in 0:18
Y'know, escapes are supposed to have direction. This hack has almost no direction. In addition to the problems mentioned by Sapphron, this hack fails in every aspect of its purpose.
Super Metroid: Down by jailsonmendes [SM Challenge], rated by MetroidNerd#9001 on Jul 24, 2019 (Star Star Star Star Star )
3% in 0:07
Not fun at all. Do not play this.
Super Metroid: Beam Combo by jailsonmendes [SM Challenge], rated by MetroidNerd#9001 on Jul 24, 2019 (Star Star Star Star Star )
21% in 0:08
This hack is not fun, and it doesn't really help you out with using the Ice SBA in very useful ways either.
Titanic Ceres Arena by Jathys [SM Unknown], rated by MetroidNerd#9001 on Jul 24, 2019 (Star Star Star Star Star )
No completion stats.
This hack does not function and is unplayable.
Super Metroid: Marathon by BoostGuardian [SM Unknown], rated by MetroidNerd#9001 on Jul 20, 2019 (Star Star Star Star Star )
13% in 0:05
I literally just held the run button, a direction, and the fast forward button through half this hack.
Super Metroid: Dark by DarkSamus [SM Incomplete], rated by MetroidNerd#9001 on Jul 20, 2019 (Star Star Star Star Star )
2% in 0:05
There's not much to say because there isn't much there. It's confusing, part of it looks like a scrambled puzzle, and it is very unremarkable.
Super Metroid: Desafio by pedro123 [SM Challenge], rated by MetroidNerd#9001 on Jul 20, 2019 (Star Star Star Star Star )
No completion stats.
There is little point to this hack existing. It's not fun, and the tricks it has you pull off are not something you would encounter in any other hack. Do not play this.
TAS Practice by Tyjet66 [SM Unknown], rated by MetroidNerd#9001 on Jul 13, 2019 (Star Star Star Star Star )
No completion stats.
Unless you are a human TASer, don't play this hack.
Arena 2 by Jathys [SM Boss Rush], rated by MetroidNerd#9001 on Jul 09, 2019 (Star Star Star Star Star )
No completion stats.
It would be neat to play if it actually worked, but if you can't play the hack, it isn't worth squat.
Metroid 2: Challenge by RT-55J [M2 Spoof], rated by MetroidNerd#9001 on Jul 09, 2019 (Star Star Star Star Star )
100% in 0:01
It's the first Metroid 2 hack, but it's not the first real Metroid 2 hack. Only good if you want an easy way to get the best ending in Metroid 2.
One Room ZM Hack by interdpth [MZM Unknown], rated by MetroidNerd#9001 on Jul 09, 2019 (Star Star Star Star Star )
No completion stats.
Just no.
Avenger's Hack 2 by Ult. Avenger [SM Unknown], rated by MetroidNerd#9001 on Jul 08, 2019 (Star Star Star Star Star )
6% in 0:05
Not much to this hack. It's not that well designed, and it looks pretty terrible.
Escape by devonodev [SM Unknown], rated by MetroidNerd#9001 on Jul 01, 2019 (Star Star Star Star Star )
8% in 0:19
Just another one of those one-room-landing-site hacks that throw you into a bunch of annoying situations with 60-damage spikes. It isn't worth your time.
Enigma by Quietus [SM Unknown], rated by MetroidNerd#9001 on Jul 01, 2019 (Star Star Star Star Star )
3% in 0:05
At least it doesn't look terrible, but it's still pretty bad. Not much point in playing this.
Ridley's Challenge by squishy_ichigo [SM Unknown], rated by MetroidNerd#9001 on Jul 01, 2019 (Star Star Star Star Star )
No completion stats.
I wanted to try and finish this hack, but it's absolutely atrocious design made me quit. I was glad I did. I looked at the hack in SMILE and saw the absolute garbage it tries to make you do to progress. Parts that I experienced included:

- Wall Jumping around 60 damage spikes with no E-tanks and an energy refill that's annoying to get to.

- A morph maze requiring Mockballing through a tight gap that also randomly had solid blocks, hiding progression behind random blocks being shootable or bombable.

- One of those mazes where every square looks the same, but some are actually different. Some of them drop you into lava where you most certainly will die.

- Terrible puzzle Design.

Overall, the tiling is ok, but everything else is excruciating. Do not play this.
Super MockMetroid 2 by pedro123 [SM Challenge], rated by MetroidNerd#9001 on Jun 08, 2019 (Star Star Star Star Star )
No completion stats.
Don't you just love super tight Mockballing around 60 damage spikes with very little chance to refill?
Super MockMetroid by pedro123 [SM Challenge], rated by MetroidNerd#9001 on Jun 08, 2019 (Star Star Star Star Star )
No completion stats.
A very poorly designed hack that may help you in some situations, but there are so many better ways to learn how to Mockball than this. Do not play this.
Super Metroid: Lunatic Insane Hard by jailsonmendes [SM Challenge], rated by MetroidNerd#9001 on Jun 07, 2019 (Star Star Star Star Star )
0% in 0:02
You know a hack goes beyond a reasonable challenge when part of the solution is impossible to find without looking at it in SMILE.
Super Metroid Impossible Redesigned by pathomSM [SM Challenge], rated by MetroidNerd#9001 on Mar 11, 2019 (Star Star Star Star Star )
No completion stats.
This hack is not worth your time. I've played hacks like this before, and I have never beaten a single one of them for one reason: they aren't fun. Being hard for the sake of being hard is almost never the way to go when making a hack. (It also reinforces the stereotype that this is all that ROM hacks are.) When players encounter situations where the game is being cheap, or unnecessarily punishing, it makes want to stop playing; this happens a lot in this hack. My hope is that the author takes the criticism of this hack and goes and makes a much better hack because this is not worth your time to try to play.
Ferrawrd II by crimsonsunbird [SM Unknown], rated by MetroidNerd#9001 on Jun 22, 2018 (Star Star Star Star Star )
No completion stats.
Welcome to another episode of how to not hack Super Metroid!

Today's Episode: Totally fun wall jumping puzzles in every room.

Featuring:
Single wall wall jumping!
Mid air morphing!
Spikes!
Water!
Taunting you with the fact that you don't have powerbombs!
Heat Runs!
Horrid Palettes!
Permastucks!
Level design choices that make no sense!
Falling!
And anger!
Good Fun Times by BFrobber [SM Challenge], rated by MetroidNerd#9001 on Jun 22, 2018 (Star Star Star Star Star )
7% in 12:00
Just don't play this hack. It's not worthwhile to try to figure out.