Metroid: Combat
Release date: Oct 12, 2019
Author: Multi-Man
Download: v1.7.2 (1725 downloads)
Genre: Quick Play [?]
Game: MZM
Difficulty: Veteran [?]
Average runtime: 0:30
Average collection: 169%
Read Me: Read Me
Forum Thread: Hack Thread
Rating: Star Star Star Star Star
Description
Metroid: Combat makes you go through 6 stages, kind of like Contra or Castlevania, each with 1 boss and miniboss. You can take only 3 hits before you die, but that can be increased by finding energy tanks hidden through the stages.

I used the Start With Items asm, made by Captain Glitch, and I used MAGE, made by biospark.
Screenshots
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Ratings and Reviews
By Cpt.Glitch on Oct 27, 2019 (Star Star Star Star Star )
171% in 0:26
This is a very solid hack. Game-play was fair, simple, and well thought out. I didn't feel cheated when I died and used each death to gain understanding of what to do next. Some level design choices are off, but are simply rookie mistakes. Solid short hack. Recommend.
By SN_Ivan on Nov 04, 2019 (Star Star Star Star Star )
% in 0:30
Simple, original and very solid. Very Good gameplay and it didn't feel unfair at any point of the hack. The HP thing i speacially liked.

You know what they say, if something is good, the simpler the better.
By alexman25 on Nov 19, 2019 (Star Star Star Star Star )
No completion stats.
Good hack, play.
By Spedimus on Nov 20, 2019 (Star Star Star Star Star )
% in 0:40
Solid hack idea, and fun to play. What more could you want, really? The secrets were fun to find, and subsequent playthroughs were just as fun as the first. Mecha Ridley looks amazing.

Few complaints though, the enemies aren't that interesting outside of mini bosses and bosses(though that's more of a ZM problem if anything). Since the combat options you have at your disposal are only your beam, fighting bosses with larger health pools can get a bit tedious. I was also disappointed that the platforming was kind of all over the place in terms of difficulty. For example, stage 1 had a great starting difficulty, but stage 3 was mostly just hallways.

Don't get me wrong though, despite the shortcomings this is absolutely worth a playthrough. I hope to see a sequel with upgrade progression outside of just increasing energy, and seeing that applied to the platforming as well as enemies. A hack with this type of gameplay would work much better as a Fusion hack, as there's just so much more to work with in terms of enemy variety IMO. A hack like this that is extremely fleshed out could be amazing.
By Syphon on Dec 19, 2019 (Star Star Star Star Star )
171% in 0:23
Very enjoyable hack. I really like the idea.

Recommended.
By Sapphron on Dec 19, 2019 (Star Star Star Star Star )
171% in 0:24
Ability to skip bosses was very cool.
Boss fights were unique, only noticed a single tiling error. Lava dealing lots of damage was not fun, however.
Secrets were fun to find.
Played on Hard, was a pretty good challenge. Died 9 times.
Definitely recommend!
Can't wait to see what else Multi makes, he has lots of potential.
By Contendo on Mar 05, 2020 (Star Star Star Star Star )
165% in 0:25
Really interesting idea for a hack.

If you want a challenge, this is the hack for you!
Also the replayability is pretty high because of the different modes and the hidden item :p

I liked how some bosses were simple enemys but with a twist!

The only negative thing I can think about is the tiling which is a bit wonky at some points.

Recommended!
By Zincoshine on Aug 01, 2022 (Star Star Star Star Star )
No completion stats.
metroid as a run & gun platformer? Sounds like a fun break from metroidvanias! Everything was going well until I ran into an unpassable section in norfair. I can't see any possible way, maybe there is some glitch I am supposed to use? Sadly, because of this problem, I can't recommend this. Still, it's a very cool idea.
By Meinos Belfort on Jan 20, 2024 (Star Star Star Star Star )
% in 0:45
The idea is very , very neat, however there is a lot's of flaws toward it, concerning boss expert and normal (most are ennemies are damage sponge after LV4) , extra life aren't permanent, which would be way more than appreciated (because if you have the bad idea to save , good-bye your extra life , getting back to 3) , at least for noontrrmal difficulty.

I recommend it if you wanna hurt your finger or want to have a "fun" contra style challenge , but this rom hack is the actual proof that ZM and Contra gamelplay dosen't mix well together.

Not for me , but worth a shot for veteran player.
By bg2 on Feb 22, 2025 (Star Star Star Star Star )
167% in 0:32
(v1.7.2)
3.7/5
3 playthroughs at medium difficulty
Ingame time NOT reflective of actual time spent playing. I'd say the first playthrough took an hour or so

Decent and unique hack with some shortcomings.

+Successfully captures the NES feel
+Secrets and sequence breaks make for different paths that add some replayability
+Quite different gameplay from other hacks (mashing, safe spots, changes in boss layouts, low health run at all times and more)

-Hidden stuff is sometimes a bit cryptic to find. I'm pretty sure that I haven't found every secret thus far
-Returning to bosses can feel tedious until you find a strategy that works for you

Some gameplay ideas could be seen as either positive or negative, depending on who you ask.
For example, the zero cooldown beam is authentic to Contra, but it's not pleasant to play with, even though it's not a strict negative, as the player gets an exact feedback of the effort they put into the game, so boss fights could be an endurance battle or take no time at all, depending on the player's mashing skills.
Similarly, I feel ambivalent about the color matching puzzle.
The problem is not that this hack does not recreate the NES feel, it's moreso a problem of those gameplay mechanics having aged not the greatest.

All in all I'm glad that this hack exists, and at the same time I'll say that it's not gonna be for everyone, but it's worth a shot to see which one it is for you. I'd absolutely recommend anyone giving it a shot

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