MockingBird Station
Release date: Feb 11, 2008
Author: Xaggoth
Download: Version 7.0 [UH] (1075 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 2:43
Average collection: 44%
Rating: Star Star Star Star Star
Samus has been hired to investigate MockingBird Station. Others have come before her, but none of them have returned. Upon arrival the station sealed the hanger doors blocking her way out. After scanning her systems, Samus finds that she must disable the stations power generator before she can leave. Unfortunately the most direct route to the generator has been blocked and she must take a more roundabout path. The only thing that she knows is that much of the station is in lock down and she will need to release bulkheads to open more of the station. A larger bulkhead in engineering is blocking the alternate route. Disabling the generator will destroy the station, but there is no other option.
Screenshot Screenshot
Ratings and Reviews
By MetroidMst on Mar 31, 2015 (Star Star Star Star Star )
50% in 1:41
Mockingbird station is an interesting concept thrown inside a blender of spikes and pain. The hack is very unforgiving, but at the same time, relatively enjoyable. Having to find doorcaps and open them to advance in other parts of the station is a really interesting idea, and it is pulled off relatively well.

Traversing the area is a big hassle in a lot of cases and can be a major cause of concern. There are also a lot of spikes, plenty of ways to die, and cleverly hidden secrets which can kill the player as well.

This is not going to be everyone's cup of tea, but you could do far worse than Mockingbird Station if you're looking for a relatively short and challenging hack.
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
50% in 3:27
[Watch Video]  
No animals to be saved.
By PHOSPHOTiDYL on May 15, 2018 (Star Star Star Star Star )
43% in 3:34
This is actually two hacks in one.
Mockingbird Station & Get The Grapple.

Feels forced linear. Worst phantoon fight. Get the grapple isn't happening.
One really sick speedboost puzzle during the escape sequence.
Kinda wana mockball & bounce, best part of the hack imo.

Maybe shoulda got the gravity suit so phantoon wasn't rng luck...
Ten hours rta, not a fun day, damn turtles are stupid.

Easy four stars if it gets finished with spore spawn & power bombz though.

Oh yeah, thanks for the hack.
By Ri2nOneRok on May 31, 2018 (Star Star Star Star Star )
No completion stats.
Love the background level designs of the depths of the engineering room. Sound selection gives the station an eerie vibe even though it is well lit. A few issues, and other things worth mentioning but dont want to give out spoilers. I do wish there was a more thorough background or synospsis on this hack, and a map. Because without these suggestions, I did need a lot of youtube to follow to make it through the hack. That was not the case with other hacks. Its an older hack so difficulty is up there.
By Sapphron on Jul 06, 2020 (Star Star Star Star Star )
34% in 2:12
A...special hack.
Quite difficult and not many sequence breaks. Suitless underwater is forced, and the final boss is quite tanky. I really didn't like the room for it but it made for a special challenge.
No map quite sucks. There are probably quite a few things I skipped too.
Door locks were used quite well in this hack, probably the first to use them this extensively.
Ice's location was incredibly stupid for me, it took some guiding from Ri2 to find it. Same with Spring Ball. Once again, not having a map hurts the experience quite a lot.
Music is eerie, level design isn't out of place for a station like this, the atmosphere is quite good. It's on the hard side.
44% in 2:00 second playthrough.
If you're willing to use savestates, I recommend.

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