Super Metroid Exertion | ||
Release date: Mar 29, 2019 |
Author: Mentlegen
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Genre: Improvement [?] Game: ![]() |
Difficulty: Vanilla [?]
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Average runtime:
1:02 Average collection: 36% |
Read Me: [None] |
Forum Thread: Forum Post |
Rating:
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Description
This was my entry to the Deep Blue contest, you can check out the full list of features by visiting the forum post.
Main features:
2 brand new suits with their own functions
custom music
Customized pause screen
the color blue
a few metconst jokes
Main features:
2 brand new suits with their own functions
custom music
Customized pause screen
the color blue
a few metconst jokes
Screenshots
![Screenshot](https://metroidconstruction.com//files/hacks/403/uINb8fd.png)
Ratings and Reviews
A relatively blue hack that is a good showcase of the 4 suits feature. Quite a buggy hack (I played 1.1, they may have been fixed in 1.2) that does what it needs to do, and does it right. Looking forward to seeing the 4 suits in a full hack! The concept has a lot of potential.
I Play The Version 1.2
Cool hack! Custom music was a nice touch as well as having a gate system and new suits. I wish I knew how to do all that in my hacks. Also, I want your pirate colors. A bit too easy for my liking but we all know what I made so yeah. Nice!
Really liked this hack. It plays really smoothly. I liked the 4 suits concept and the custom music I just wish the game was longer. Good job!
Loved it! All the news suits are pretty cool! Wish it was longer, but loved the look and feel of it. Great job!
Animals Saved!
I like the idea of exploring every corner.
New music!, I like these hacks with something different from the usual.
I had fun and enjoyed searching and finding each item.
Having 2 extra suits is very nice! so that would be nice to see it in a full hack!
I must mention the colors are not my likes, but that is what blue was all about, so there is no complaint.
The game has a bit of editing errors in the map, blocks, scrolling and slopes, but their are acceptable.
I would have liked to seen new tiles, although this is a contest hack, there is no need to be so demanding.
The game has potential if it was decide to fix stuff, make it bigger and change the palettes completely.
Animals Saved!
highly recommend it.
I like the idea of exploring every corner.
New music!, I like these hacks with something different from the usual.
I had fun and enjoyed searching and finding each item.
Having 2 extra suits is very nice! so that would be nice to see it in a full hack!
I must mention the colors are not my likes, but that is what blue was all about, so there is no complaint.
The game has a bit of editing errors in the map, blocks, scrolling and slopes, but their are acceptable.
I would have liked to seen new tiles, although this is a contest hack, there is no need to be so demanding.
The game has potential if it was decide to fix stuff, make it bigger and change the palettes completely.
Animals Saved!
highly recommend it.
Man, you buggin! Really sweet hack even if the last level is glitchy and had me frozen a few times.
This was a fun hack.
Exploration was good. New suits are a neat concept. Custom music was cool.
It lacked a bit of polish though. Map tiles aren't correct in many spots and Draygon didn't appear (unless this was on purpose?).
Still, it's a good hack and I recommend it.
Exploration was good. New suits are a neat concept. Custom music was cool.
It lacked a bit of polish though. Map tiles aren't correct in many spots and Draygon didn't appear (unless this was on purpose?).
Still, it's a good hack and I recommend it.
WARNING: MASSIVE SPOILERS AHEAD, READ AT YOUR OWN RISK.
Honestly, the only thing spicy about this hack was the ''2 new suits'' thing, the world is smaller (no tourian or norfair), the map is EXTREMALY buggy (for example, in brinstar there are words on the bottom-left map that are supossed to be the ''red brinstar'' deleted section of the game, except this area DOESN'T EXIST!!!), enemy placement was bad, in contrary of vanillatroid (wich has very few space pirates), the game is INFESTED with space pirates (especially in the final portions of the game) and pretty few normal enemies wich damages the unique fauna that makes metroid great, the bosses are few (only 3 to be exactly, bomb torizo, spospo and phantoon) and only phantoon is a bit challenging (still fairly easy thx to screw attack), the sector z gates idea (clear inspiration from hyper metroid) was quite good, even though most gate locks are poorly hidden, non-beam weapons are almost useless in the game, missile is only useful to unlock white gates and killing some enemies in the beggining, power bomb is useful ONLY on brinstar, and surprise! NO SUPER MISSILES! The good things about the game is morph + bomb and hi jump + spring ball in the same package, and the new suits (wich aren't big thing honestly, iferno suit is only useful on 2 rooms to walk in the lava and in one of them there almost ins't lava! last suit is pretty useful tho but is in the very ending of the game and all the 5 suits have very bland design.). overall the game is meh, not cristener homenag-tier bad but not good either, a pretty solid 3.
Honestly, the only thing spicy about this hack was the ''2 new suits'' thing, the world is smaller (no tourian or norfair), the map is EXTREMALY buggy (for example, in brinstar there are words on the bottom-left map that are supossed to be the ''red brinstar'' deleted section of the game, except this area DOESN'T EXIST!!!), enemy placement was bad, in contrary of vanillatroid (wich has very few space pirates), the game is INFESTED with space pirates (especially in the final portions of the game) and pretty few normal enemies wich damages the unique fauna that makes metroid great, the bosses are few (only 3 to be exactly, bomb torizo, spospo and phantoon) and only phantoon is a bit challenging (still fairly easy thx to screw attack), the sector z gates idea (clear inspiration from hyper metroid) was quite good, even though most gate locks are poorly hidden, non-beam weapons are almost useless in the game, missile is only useful to unlock white gates and killing some enemies in the beggining, power bomb is useful ONLY on brinstar, and surprise! NO SUPER MISSILES! The good things about the game is morph + bomb and hi jump + spring ball in the same package, and the new suits (wich aren't big thing honestly, iferno suit is only useful on 2 rooms to walk in the lava and in one of them there almost ins't lava! last suit is pretty useful tho but is in the very ending of the game and all the 5 suits have very bland design.). overall the game is meh, not cristener homenag-tier bad but not good either, a pretty solid 3.
This hack isn't bad, just is short & seems incomplete, it has some issues like wrong location on map screen & doesn't save your trail after save, a map screen that looks like Hyper Metroid or Super Metroid: Escape II would be great!, it haven't Super Missiles too, but... the ship looks fantastic & performance is very good, the multiple suits idea is good but needs to be expanded, this hack has potencial!
Some spoilers ahead:
I thought this hack was alright. I liked the colors, the custom music, and exploring the map. Brinstar and Crateria were my favorite areas, but the other two areas felt empty. To me it felt like a "here's all the items, now fight the boss" kind of hack. It was easier than vanilla, save the boss fight, which was pretty tough because Phantoon is hard to predict. But the escape was a leisurely walk back to the ship.
Something I found bizarre was the mini-map. I go into a room, which I know is the one displayed on the map, but the blinking square has me a block above in empty space. And then I also accidentally softlocked myself into an infinite elevator ride in Sector Z. It doesn't take away from the hack too much, but I think that one elevator in Sector Z doesn't need to be there.
This hack could've been so much better if there were more puzzles and boss fights. It also doesn't need every single item. All the items were just waiting to be collected one after another, and that became boring to me because the pacing in the first two areas was great, and then I just started getting item after item without fighting any more bosses. So in that regard there is some improvement to be made.
All that aside, when I heard that boss music though I laughed out loud.
I thought this hack was alright. I liked the colors, the custom music, and exploring the map. Brinstar and Crateria were my favorite areas, but the other two areas felt empty. To me it felt like a "here's all the items, now fight the boss" kind of hack. It was easier than vanilla, save the boss fight, which was pretty tough because Phantoon is hard to predict. But the escape was a leisurely walk back to the ship.
Something I found bizarre was the mini-map. I go into a room, which I know is the one displayed on the map, but the blinking square has me a block above in empty space. And then I also accidentally softlocked myself into an infinite elevator ride in Sector Z. It doesn't take away from the hack too much, but I think that one elevator in Sector Z doesn't need to be there.
This hack could've been so much better if there were more puzzles and boss fights. It also doesn't need every single item. All the items were just waiting to be collected one after another, and that became boring to me because the pacing in the first two areas was great, and then I just started getting item after item without fighting any more bosses. So in that regard there is some improvement to be made.
All that aside, when I heard that boss music though I laughed out loud.
Cool hack. Can use some polish. Final boss track was cool.
01:02
34%
Animals Abducted
Time is IGT.
01:02
34%
Animals Abducted
Time is IGT.
Really fun hack. Color scheme made it difficult to tell when you could shine spark.
The minor glitches (embedding into floor on room transition, map tiling, laggy last area) Wouldn't stop me from recommending the hack.
The minor glitches (embedding into floor on room transition, map tiling, laggy last area) Wouldn't stop me from recommending the hack.
Very nice but short hack. Would be nice to see a longer more refined version of it someday. Music was good, room design and graphics were good. Difficulty is Vanilla imo.
Loved this hack from the absolute start to finish. The color gradients of blue were used well, felt inspired by OG SM at the beginning but the rest is very unique. Bless the physics of this romhack, think it took inspiration mostly from Project Base? Stellar hack that my only gripe is that it feels short, but probably due to it being a contest submission. Thanks to the creator that told me on YT that the grayed out blueish doors were missle doors as I did not know that lol.
Very short but generally fun. The music in Sector Z is the best part of this hack, all of the other custom music sucks. Whatever the hack author did to Spore Spawn's music was ear pain. There are also plenty of map tiling errors, room entrances into platforms, and the floor elevator in Sector Z can gay baby jail you if you press up again on the top floor. If these errors were fixed up I'd give it an easy four stars.
Nice hack! Fit the theme well, and didn't overstay its welcome. The equipment additions were cool but did feel a bit shoehorned in. Custom music is good, level design is good, good hack. Only problem is that the hack crashes when grabbing Gravity Suit on SNES Classic, so I either needed a custom patch or to play on a different emulator.
Finished.
Recommend.
note: This is retroactively reviewed, from April 2, 2019
Finished.
Recommend.
note: This is retroactively reviewed, from April 2, 2019
Really great small hack. It has a couple very minor janky things with the map and a broken elevator but it's well polished apart from that. The suits are a cool gimmick. It's big issue for me is that it's too short and the bosses were too tanky. I was split on going with a 3 or 4 but it's just too short for me to be an easy 4 so with the glitches and bosses I set it back another orb. In saying that it's very enjoyable and a great full albeit small hack. It fills a niche and I enjoyed it. Thanks for the great hack.
Save states were used occasionally. Criticism is always from a place of respect.
Got around to playing this hack today and had a thoroughly enjoyable time. I'm a fan of the Thicc Plasma GFX and this is likely the first place Mentlegen showcased this. I really appreciated all the QOL physics tweaks introduced; you notice them more as you gain more items.
Level layout was intuitive and fun to explore. A few dead ends to force back-tracking, but nothing unfair. If anything this contains some of the strongest examples of Metroid's "oh I need this item for that thing I found way back there" factor.
Spoilers below:
There were a few bugs leftover from this being a contest hack. A few rooms the doors can temporarily clip you into a floor; I encountered Draygon's room and Draygon was absent. While having two locations for charge beam was nice, perhaps having them share the same index might have worked better? Nothing game-breaking but warranted mention.
Aesthetically I don't believe this was as strong as the Blue Plague. However the cold world vibe was performed much better here than Escape 2, which I believe provided inspiration in both level layout and GFX.
As for the gates, gotta love the gate system. I know from scouring the forum posts a lot of homework went into pulling these off. Very nice addition.
Custom music in the final area was great.
Got around to playing this hack today and had a thoroughly enjoyable time. I'm a fan of the Thicc Plasma GFX and this is likely the first place Mentlegen showcased this. I really appreciated all the QOL physics tweaks introduced; you notice them more as you gain more items.
Level layout was intuitive and fun to explore. A few dead ends to force back-tracking, but nothing unfair. If anything this contains some of the strongest examples of Metroid's "oh I need this item for that thing I found way back there" factor.
Spoilers below:
There were a few bugs leftover from this being a contest hack. A few rooms the doors can temporarily clip you into a floor; I encountered Draygon's room and Draygon was absent. While having two locations for charge beam was nice, perhaps having them share the same index might have worked better? Nothing game-breaking but warranted mention.
Aesthetically I don't believe this was as strong as the Blue Plague. However the cold world vibe was performed much better here than Escape 2, which I believe provided inspiration in both level layout and GFX.
As for the gates, gotta love the gate system. I know from scouring the forum posts a lot of homework went into pulling these off. Very nice addition.
Custom music in the final area was great.
this hack and Space Junk are currently my two favorite short hacks, lemme explain why.. first of all, I loved the addition of the 2 extra suits and I'd love to see this in a full hack or at least expanded version of this hack, or maybe even in a new hack..secondly, I like the level design. and last but not least, the physics that were used, it's like I always say; hacks that utilize the speedkeep or respin physic are the best because it makes speedrunning (which is something I love to do btw) easier. I also love the new beam designs and palettes and even the suit palettes.. nice work on this amazing short hack Mentlegen, hope to see more hacks like this in the near future :)
Finished
Recommend
Finished
Recommend
A hack with four suits! Sadly, it's not enough of a playground to show them all off. This hack has some good rooms and good ideas, but feels very constrained by the end.
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