Over the Moon | ||
Release date: Jul 18, 2018 |
Author: TestZero
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Genre: Quick Play [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
1:34 Average collection: 100% |
Read Me: [None] |
Forum Thread: Forum thread |
Rating:
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Description
You play as Bessie, bio-engineered weapon under the employ of the Ax, a powerful alien species that has been monitoring Earth for hundreds, if not thousands of years. They maintain their secrecy by destroying any evidence of their presence. That's where you come in.
It is your mission to travel into the Bloom Lake Research Facility and erase the data being stored in the central server. Unfortunately, this server is inaccessible without the two passcodes, each protected by powerful defense robots kept elsewhere in the facility.
Explore the BLRF in search of weapons and equipment while avoiding dangerous robots and hazards, track down the two passcodes, and find your way through the security systems to destroy the main computer.
The main idea for OTM was to take the traditional Metroid format and remove all the boring parts: Long corridors and repetitive climbing, grinding for health, getting lost and having to backtrack, and the end result is, what I hope, a much more streamlined and concise Metroid experience.
The game is fairly open-ended, with the player’s choice of which areas to visit in which order, and new things to do depending on the kind of equipment the player chooses to use and in what order they are picked up.
This was my first attempt at a serious major romhack, but I think it's very polished and well designed. I've been working on it pretty much nonstop for the last 6 weeks, and I'm happy to finally see it come to fruition. Your feedback is appreciated!
More information including new item and enemy names can be found on my website http://www.testzero.net/p/games.html
It is your mission to travel into the Bloom Lake Research Facility and erase the data being stored in the central server. Unfortunately, this server is inaccessible without the two passcodes, each protected by powerful defense robots kept elsewhere in the facility.
Explore the BLRF in search of weapons and equipment while avoiding dangerous robots and hazards, track down the two passcodes, and find your way through the security systems to destroy the main computer.
The main idea for OTM was to take the traditional Metroid format and remove all the boring parts: Long corridors and repetitive climbing, grinding for health, getting lost and having to backtrack, and the end result is, what I hope, a much more streamlined and concise Metroid experience.
The game is fairly open-ended, with the player’s choice of which areas to visit in which order, and new things to do depending on the kind of equipment the player chooses to use and in what order they are picked up.
This was my first attempt at a serious major romhack, but I think it's very polished and well designed. I've been working on it pretty much nonstop for the last 6 weeks, and I'm happy to finally see it come to fruition. Your feedback is appreciated!
More information including new item and enemy names can be found on my website http://www.testzero.net/p/games.html
Screenshots
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