So Little Collab | ||
Release date: Sep 02, 2014 |
Author: MetroidMst/Vismund
|
|
Genre: Exploration [?] Game: ![]() |
Difficulty: Veteran [?]
|
Average runtime:
0:48 Average collection: 72% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
![]() ![]() ![]() ![]() ![]() |
Other Links:
YouTube |
Description
SLC was made for a contest on Metroid Construction. (Summer Fun Contest) The idea is to make a hack based on the theme of Summer, and otherwise there were no restrictions other than it had to be finished by September 2nd.
Screenshots
![Screenshot](https://metroidconstruction.com//files/hacks/18/2135screenshot1.png)
![Screenshot](https://metroidconstruction.com//files/hacks/18/2135screenshot2.png)
![Screenshot](https://metroidconstruction.com//files/hacks/18/2135screenshot3.png)
![Screenshot](https://metroidconstruction.com//files/hacks/18/2135screenshot4.png)
Ratings and Reviews
Earlier versions of this suffered from permastucks and enemies with unfair damage/health. Those issues were eventually sorted out, and the resulting product is pretty decent.
Things to be wary of: the angry sun is a HUGE jerk, there's a bunch of traps designed to frustrate you, the map is slightly buggy, and a lot of it feels rough around the edges (the time constraint definitely hurt).
On the positive side, the ripped graphics look nice, the level design makes good use of the major upgrades, there's a ton of secrets and most of them are cleverly hinted, and there's an epic custom boss fight.
Things to be wary of: the angry sun is a HUGE jerk, there's a bunch of traps designed to frustrate you, the map is slightly buggy, and a lot of it feels rough around the edges (the time constraint definitely hurt).
On the positive side, the ripped graphics look nice, the level design makes good use of the major upgrades, there's a ton of secrets and most of them are cleverly hinted, and there's an epic custom boss fight.
The ripped graphics from SM All Stars was really nice and well done. There are plenty of secrets to find, as well as a new song used as a boss theme to go along with a custom boss.
Only things I disliked about the hack is how easy it is to get lost during a first playthrough. Also the map has some bugs, and the sun is a very hard thing to avoid. Nevertheless, still a fun hack, and the pyramid/desert theme is consistent throughout the entire hack.
Only things I disliked about the hack is how easy it is to get lost during a first playthrough. Also the map has some bugs, and the sun is a very hard thing to avoid. Nevertheless, still a fun hack, and the pyramid/desert theme is consistent throughout the entire hack.
A great hack somewhat marred by massive enemy damages (glaring right at you angry sun).
Unique enemies and bosses (to Super Metroid at least) plus some very nice tilesets and palettes make this hack very memorable.
Certain enemies doing massive amounts of damage would not be such an issue if there was a skill to beating them and you could deal massive amounts of damage back.
I shall end this review with these words...
SHYGUY ABUSE :D
Unique enemies and bosses (to Super Metroid at least) plus some very nice tilesets and palettes make this hack very memorable.
Certain enemies doing massive amounts of damage would not be such an issue if there was a skill to beating them and you could deal massive amounts of damage back.
I shall end this review with these words...
SHYGUY ABUSE :D
Best hack 2031
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
If you needed a Super Metroid rage game, here it is! LMAO, but overall realy well done I loved the custom bosses, I wish there was more hacks with em.
Replayed this recently. It made me oddly nostalgic for the Summer 2014 when I played this for the first time.
Definitely worth a playthrough. Nice graphics, custom music and enemies. Loved the ShyGuys.
Definitely worth a playthrough. Nice graphics, custom music and enemies. Loved the ShyGuys.
It's pretty good. Early on I felt I wandered a bit long looking for Supers and the graphics are cool but a little redundant. Some sections, especially at the end, could be a little annoying but overall the game was designed fairly well and it was never too annoying. I feel like this is a hack that could have easily been expanded to include more areas. Thanks to the creators for a well made and interesting hack.
It's ok. Would be 4 stars without grapple rooms making you fall so far and a really bad scroll bug as a result.
lost my igt, might recommend.
lost my igt, might recommend.
You must login to rate this hack
NOTE: If you are sent to the forum after logging in here, please try manually logging out, returning to this page, and logging in again. You may also have to clear your browser's cookies. Sorry.