Scavenger 120
Release date: Dec 21, 2019
Author: SmokeyTB125
Download: Version 1.0 [UH] (409 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 2:50
Average collection: 91%
Read Me: [None]
Forum Thread: [None]
Rating: Star Star Star Star Star
Description
A puzzle of a hack that encourages you to channel your powers of exploration and think outside the box. Each major item is accompanied by a block-spelled number in the same room, and each leads to the next in terms of progression. In other words, item #1 is needed to reach item #2, #2 is needed for #3, #3 for #4 and so forth. Not every item is strictly required to be able to collect its successor, but all will prove helpful. With a narrow expansion but broad collection of ammunition and energy, this 200-item project will keep you on a scavenger hunt to the final piece of the puzzle.
[Three anomalies regarding gameplay mechanics merit a mention if you're wondering why they appear this way. By default, outer Crateria is given scrolling backgrounds, max ammo icons are arranged in segments in the hud, and Mother Brain's room brings no acid.]
Screenshots
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Ratings and Reviews
By MetroidNerd#9001 on Dec 26, 2019 (Star Star Star Star Star )
No completion stats.
This hack has an interesting concept, but it fails in execution. It seems simple enough, go from one number to the next, with each number telling you what item is next and what area it's in. The catch is, other than the numbers and the extra items, this hack is almost exactly the same as vanilla, except for where the items are. Basically, this hack is a Plando where a lot of the major upgrades are in spots where there are not normally items.
What happens due to this is one of two things:
1. You know where to go, but the area is completely unbalanced to what items you have, so you easily die, or
2. You know what area the item is in, but absolutely nothing else, aimlessly wandering, finding nigh-useless pickups with no sense of direction.
This lack of direction hit hardest in Norfair during the search for the grapple beam. Naturally, I checked its vanilla spot just in case, but it wasn't there, leading me to check all of the post grapple rooms, completely unchanged, without grapple. I then scoured the entirety of Norfair to no avail before finding the giant number nine in the room above where the Ice Beam normally is, only to find it hidden above the screen behind a shot block. That item, along with most of the other items, sent me across the entire map with little rhyme or reason as to why I was going to where I had to go.
I was originally going to finish this hack, but then I encountered #10, Hi-Jump, in Big Pink. The game suddenly departed from it's half-hackiness and had some invisible blocks around Hi-Jump, which was itself in a shot block next to the grapple blocks, one of them breakable but none of them useful, in the middle of Big Pink. After a while, I gave up on the hack, tired of putting up with its nonsense. There are a few other things that are annoying with this hack too, mostly the palette changes that don't fit with the environments at all, but I've gone on for long enough. This hack need a serious overhaul before I'm willing to go back to it, and unless that happens, you should stay away from it too.
By Syphon on Dec 27, 2019 (Star Star Star Star Star )
98% in 2:44
I liked that you got the item name and location of the next item every time you picked up a major item.
Example: WWB - 07 for Wrecked Ship Wave Beam which was the seventh major item.

The item locations itself however were often pretty dumb. Grapple, Screw and Ice were all above the screen which was slightly annoying and getting Hi-Jump was pretty dumb as well. Also some Supers and PB's were hidden in very random places. There were 2 Supers, 1 in Maridia and 1 in Norfair which I had no idea how to get.

Speaking of Norfair, having to kill 3 Namihe in the Lava Dive room to access Lower Norfair was mean considering it requires Kagoing so you can kill them with Screw Attack from inside which I didn't know was possible. I always thought they were indestructible. Good to know.

Short charging is required in two spots if I remember correctly.

The hack has an interesting concept but it's ultimately only a halfhack with added items, changed item locations and bad palettes.

Recommended if you're bored and don't mind halfhacks. Just don't expect something special.
By jamablues on Jan 06, 2020 (Star Star Star Star Star )
92% in 3:45
I actually really liked this hack! Yea some items like high jump were hard to get to and figure out, but all in all great idea switching up the main objective. Thanks Syphon for the heads up on the lava dive chamber I would have never thought to do that! Kagoing for the win!

Also, in norfair chozo don't PB anything till you beat him. Got stuck because he couldn't complete the animation :(
By Sapphron on May 19, 2021 (Star Star Star Star Star )
82% in 2:02
Neat idea, was kind of fun to explore the planet to its fullest. Unfortunately, other than that it doesn't have all that much going for it. It's the same game with different item placements.
Lots of items in places, and so many of them are hidden. Going for 200% would be quite hard, I imagine. Can be quite tedious to go on a fetch quest for these items too.
Finished.
Do not recommend.

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