Searching for Items | ||
Release date: Apr 16, 2005 |
Author: Terimakasih
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Genre: Exploration [?] Game: |
Difficulty: Beginner [?]
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Average runtime:
1:43 Average collection: 84% |
Read Me: [None] |
Forum Thread: [None] |
Rating:
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Description
It is a Metroid remodeling work of Terimakasih's work.
''SFI'' is ''Searching for Items.'' It stands for, has become as item search is emphasis of its name.
The entire breadth of is narrower than the original likely, but has been built fairly to detail.
There is a way, the atmosphere of a unique arrangement.
Is amazing.
''SFI'' is ''Searching for Items.'' It stands for, has become as item search is emphasis of its name.
The entire breadth of is narrower than the original likely, but has been built fairly to detail.
There is a way, the atmosphere of a unique arrangement.
Is amazing.
Screenshots
Ratings and Reviews
SFI is basically THE hack to play to get into Super Metroid hacks. It is easy and forgiving, requires some exploration, shows the player a few things they will see in a lot of other hacks, and is just fun in general. Not to mention "the Plasma room" is still one of the greatest works of art ever. Highly recommend throwing yourself into this for an hour or two.
This hack makes you feel good about yourself in the worst way possible, e.g. being as good as the hack author in terms of finding items - because they aren't hidden or hidden creatively, at all. If you want a short, easy romp, play this hack.
Short, easy, simple, fun. Play it.
This hack might not be pretty, or challenging, or even the slightest bit unique (outside of the fact that items are EVERYWHERE), but it has one thing going for it, and it's something that a lot of hacks seem to be lacking; it's fun. The hack is fun as hell, and for that alone I recommend it wholeheartedly.
Felt very... uninspired. Very easy, very boring. Only giving it a 2 because it's an oldy so it does get some credit for trying something different from all the challenge hacks out there.
I dunno if I patched it to a bad rom, but being unable to save makes it extremely difficult for me to record.
Very easy, with pretty basic use of Super Metroid's assets, with areas not really feeling like their rooms come together as a unified whole, but was probably still a wonder in its era. Still, I respect the author's efforts as there are good ideas present in it.
No animals to be saved.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.
The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.
Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.
Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
This was the first exploration hack I played and I really enjoyed it.
It only uses vanilla graphics and elements, but in a good way. Yes, it is too easy sometimes, but it really captures the feeling of the original and you should definitely play this, if you like searching for items (as the title already says).
The only thing I didn't like was that Plasma and Ice Beam were hidden extremely well, too well. I ended up backtracking and searching everywhere for them.
It only uses vanilla graphics and elements, but in a good way. Yes, it is too easy sometimes, but it really captures the feeling of the original and you should definitely play this, if you like searching for items (as the title already says).
The only thing I didn't like was that Plasma and Ice Beam were hidden extremely well, too well. I ended up backtracking and searching everywhere for them.
This hack was fun and sometimes trolly. I enjoyed the escape sequence, especially the DLC boss. I recommend multitroiding it, its a fun time.
Save at the ship doesn't work, loads you somewhere out of bounds with the spore spawn.
Beginning seemed somewhat interesting, but not enough to beat my dislike of using savestates
edit: fixed saving at the ship by changing word at 80:C4C7 to 8D42. Did couple more heat runs, no idea if I'm supposed to have found pb/varia already, or if author intended to guess where to go in norfair. Running back to norfair from the ship(which doesn't even work without a fix) for another try is no fun.
Beginning seemed somewhat interesting, but not enough to beat my dislike of using savestates
edit: fixed saving at the ship by changing word at 80:C4C7 to 8D42. Did couple more heat runs, no idea if I'm supposed to have found pb/varia already, or if author intended to guess where to go in norfair. Running back to norfair from the ship(which doesn't even work without a fix) for another try is no fun.
This hack is pretty awesome especially for a hack that was made in 2005.
It's easy and on the short side but collecting items is just so fun in this hack because they are hidden everywhere.
Plasma Beam is a bit hard to find and Ice can be missed if you don't look hard enough but other than that I had no problem finding items.
The escape was another highlight of the hack I didn't expect. Really enjoyed it.
Play this hack.
It's easy and on the short side but collecting items is just so fun in this hack because they are hidden everywhere.
Plasma Beam is a bit hard to find and Ice can be missed if you don't look hard enough but other than that I had no problem finding items.
The escape was another highlight of the hack I didn't expect. Really enjoyed it.
Play this hack.
I think this was one of the first hacks I ever played! Good memories.
It's a really easy hack with very amateur design but the main part of the hack makes up for it. You'll be looking for items in every room and you'll probably find one! It's a good hack for how old it is.
Finished.
Recommend.
retroactively rated
It's a really easy hack with very amateur design but the main part of the hack makes up for it. You'll be looking for items in every room and you'll probably find one! It's a good hack for how old it is.
Finished.
Recommend.
retroactively rated
A neat, easy hack. It was a new map with all new spots for the items. Didn’t get them all, but I got 82%. There was a mini boss during the escape. It was Spore Spawn, who was taken out by one Hyper Beam shot. The last two boss fights were weird. Draygon had platforms in various places, and the grapple things were blocked by power bomb blocks. Ridley had three blocks you could stand on instead of a platform, and there were spikes. It was not my favorite Ridley fight. The main thing holding it back though is that saves were broken. You die, and it puts you in a spot you can’t get out of. I had to resort to save states. Could have a higher rating but the Ridley fight in particular (as opposed to the Draygon fight) and the saves thing hold it back.
The hack was neat, but some things hold it back. The most glaring of which is the save. Saving anywhere in Crateria will render the save unplayable, as you'll end up softlocked out of bounds in Spore Spawn's area somewhere. Maridia's save is fine. Norfair's save, however, places you in a watery room a room or two before the actual save room. Bottom line: Saves are broken, so don't save in Crateria. I was forced to use savestates at save points, in place of actually using the save, which sucks, because I don't like using savestates, especially when I don't have to. Only thing that saved me from the Crateria save softlock was by resorting to using an Action Replay code that allowed me to select in which area to load my save (Norfair was the safe option).
Another point against the hack is some of the obtuse item locations, most especially Ice Beam. This is a hack that practically forces the player to use X-Ray Scope EVERYWHERE the moment they get it, and sometimes, it doesn't really help much. Also, there are a few doors that cannot be entered, which act as red herrings to the player. To see if they led anywhere, I took it upon myself (after my playthrough) to use a "Walk Through Walls" cheat to enter the door, in which it led to a softlock. Also, unless proven otherwise, there are no animals to save. Or if there are, the means to do so isn't made apparent, if at all possible.
The good things it does have otherwise is its map layout and - barring the item locations - item progression. The boss fights were pretty standard, though most boss rooms were changed to make them more interesting. Ridley's room, however, was annoying; it made the fight harder than it needed to be, which I feel was unnecessary.
I'm giving it a 3/5, because there was genuine effort put into this, though some of the execution was a bit lacking. I would've given this a 4/5 if the save issues weren't a factor.
Another point against the hack is some of the obtuse item locations, most especially Ice Beam. This is a hack that practically forces the player to use X-Ray Scope EVERYWHERE the moment they get it, and sometimes, it doesn't really help much. Also, there are a few doors that cannot be entered, which act as red herrings to the player. To see if they led anywhere, I took it upon myself (after my playthrough) to use a "Walk Through Walls" cheat to enter the door, in which it led to a softlock. Also, unless proven otherwise, there are no animals to save. Or if there are, the means to do so isn't made apparent, if at all possible.
The good things it does have otherwise is its map layout and - barring the item locations - item progression. The boss fights were pretty standard, though most boss rooms were changed to make them more interesting. Ridley's room, however, was annoying; it made the fight harder than it needed to be, which I feel was unnecessary.
I'm giving it a 3/5, because there was genuine effort put into this, though some of the execution was a bit lacking. I would've given this a 4/5 if the save issues weren't a factor.
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