Sheoldred's Ratings and Reviews
Super Metroid: Golden Dawn by Black Telomeres [ Exploration],
rated by Sheoldred on Aug 08, 2016 ( )
No completion stats.
If you can accept looking at a map of the layout of the hack to find the solution to a few puzzles along the way, because you will likely get stuck a few times, there are some absolutely great and weird room designs. This is especially true in some of the later areas. Although there's no new graphics inserted into the game, in many cases, the original game's graphics are used in ways that are very creative and alien to the way they're used in the original game, and barring new graphics entirely, that is what I'm after when I play a hack.
Super Metroid: Redesign by Drewseph [ Exploration],
rated by Sheoldred on Aug 08, 2016 ( )
No completion stats.
Extreme difficulty--but the huge world and completely rethought areas with entirely new ideas and usage of Super Metroid's assets make it worth playing and completing to see it all. The one major issue is the physics changes, but you have to look at it as a whole new game, with the physics allowing for more choke points to stretch the game out to the maximum length that the greatly expanded areas allow.
Cliffhanger by Digital_Mantra [ Challenge],
rated by Sheoldred on Aug 08, 2016 ( )
No completion stats.
Absolutely incredible graphically, setting the bar for creative and bizarre (in a good way) usage of Super Metroid's graphics. The short nature of the hack and the absurd difficulty bring it down a notch in my opinion, but it's still great and worth experiencing. You will have to improve your skills to see all of it unless you're already a top tier player, but it is worth it.
An old "feature length" hack that influenced later hacks. The design is pretty similar to the original though. Don't expect it to be a cakewalk either, as it is pretty challenging, but the level of changes in area geography make it worth it.
Searching for Items by Terimakasih [ Exploration],
rated by Sheoldred on Aug 08, 2016 ( )
No completion stats.
Very easy, with pretty basic use of Super Metroid's assets, with areas not really feeling like their rooms come together as a unified whole, but was probably still a wonder in its era. Still, I respect the author's efforts as there are good ideas present in it.
I never could understand what the author was going for with this hack as far as level design. Super Metroid comfort food perhaps. It's got a rearrangement of the rooms, but no significant changes in the way Super Metroid's graphics assets were used originally and many rooms are extremely simple in that regard. For some this may be a plus since it is very close to the original game in design philosophy, but I don't like when a hack is close to retread of the original even if it does have a different layout. It's also unexpectedly short for a hack with a new map. I'd play it if it was my first time trying a Super Metroid hack before I knew of the other things which were possible, but not after.