Super Metroid: Redesign
Release date: Feb 10, 2007
Author: Drewseph
Download: Version 2.1 [UH] (99 downloads)
Download: Version 2.1 [H] (107 downloads)
Genre: Exploration [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 13:25
Average collection: 82%
[None]
[None]
Rating: Star Star Star Star Star
Other Links: Website
Description
Metroid: Redesign is a total overhaul of Super Metroid by Drewseph with major coding done by Kejardon, MathOnNapkins and Jathys. The Planet Zebes, now bigger than we've previously seen it, is filled with many mysteries. Sleeping within the depths of the planet is a secret heavily protected by the last standing symbols of the great Chozo race...
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Zhs2 on Apr 01, 2015 (Star Star Star Star Star )
No completion stats.
It's the granddaddy of major hacks, alright. The physics fight you, there are great places to get stuck X-Ray won't help you out of, and Sidehoppers will try to shank you with impunity. Still, it's worth checking out as a solid release and a experience you will likely never forget - good and bad. Watch out for Metroids!
By Bloodsonic on Apr 02, 2015 (Star Star Star Star Star )
57% in 5:49
Throw out what you knew about Super Metroid, because this is a completely different monster.
Redesign is a rigidly linear adventure that will reward you with endless challenging gameplay as you reach deeper and deeper into the massive planet.

Samus is no longer an unstoppable badass. This is not the story of samus versus the space pirates, this is samus versus the world. At every turn, the game will make you feel like you're one powerup short of the necessary arsenal. The gravity, the powerful enemies, and the exacted sequence will test you at every turn.

It's painful, but it's beautiful. Redesign has a few ugly flaws (ie. Norfair), but it offers hour after hour of gameplay that will satisfy the itching for some SERIOUS Super Metroid hours.
By Cpt.Glitch on Apr 02, 2015 (Star Star Star Star Star )
No completion stats.
The hack that got me into hacking. While the difficulty and physic changes may turn you away, this hack is very well made. Looking for super metroid cept different? This is the hack to play. Looking for heat runs that will take 20 tries to pass? This is the hack for you.
By squishy_ichigo on Apr 11, 2015 (Star Star Star Star Star )
No completion stats.
This was my first hack, and is what got me into Super Metroid hacking. It's an amazingly large overhaul of the game, and even today, we are only just now getting to the level of polish that was in this game. It expands the size of the game to three to four times the size of the original.

It's a fine game, and has some rewarding experiences, such as:
-large map to explore
-lots of polish in the hack make it look professional
-when you finally beat it, its a rewarding experience, with how hard it can be


A sample of things I didn't like:
-the physics are not very fun, gravity is too heavy
-enemies are too hard far too often, you never really feel like your OP until the end of the game
-spend a large amount of time to get an item, and it only adds 1 to your ammo total
-gauntlets of death that makes playing console condition next to impossible
-wasting time with pointless lost caverns section that isn't fun
-sand in maridia makes getting around really hard
-looking forever and a half for chozo guardians, since the hack is so large, and you get next to no clues
-tourian is hard as shit, and made me rage quit my first time playing

OVERALL, I feel the negative parts of the hack outshine the fun that you could have otherwise, which is a shame, considering how much work and how polished the game is.
By Elminster on Apr 19, 2015 (Star Star Star Star Star )
No completion stats.
The hack that got everyone into hacking. Insane amounts of custom code for an old hack, the largest planet yet, intense challenges that provide a rewarding feeling of conquest, and lots and lots of secret items and shortcuts to be found. The physics make a few things more difficult than they need to be, but at the same time makes a whole new experience out of playing Super Metroid. You will end up making good use of every item, right up until the end. And the escape is something to behold, that will have your heart pounding at every turn. The hack does a very good job of eliciting emotions from the player, and that is why I like it so much.

People hate on Tourian a lot. I don't think it's that hard. Learn how to detach Metroids and you'll be fine.
By Vismund Cygnus on Apr 20, 2015 (Star Star Star Star Star )
No completion stats.
By Hiroshi Mishima on Apr 30, 2015 (Star Star Star Star Star )
No completion stats.
For years, I hated this hack. It was essentially unplayable in my eyes, and I was confused that people were not only able to actually survive the physics changes, but also get some sort of enjoyment out of the game's madness.

I mean, it looks so good, and that makes it all the more frustrating that I literally could not even get out of the room with the Wall Jump Boots. I had to slow the game down to around 25% or less, and that was effectively the way I played a fair portion of Redesign when I finally returned to it about 5 or so years ago. Play the game at 75% or so for better reaction time, drop it further as needed. I actually ended up being good at bomb jumping in Redesign as an alternative to wall-jumping.. it sucked.

It was clear that Drew likes Metroid Prime, because there's quite a few elements taken right out of the game. Including the way bombs work and a specific Energy Tank. That's not a bad thing, of course, it's just very noticeable.

I don't think I ever managed to beat the original Redesign, but I watched a few friends play it, so I know what an ordeal Tourian and Maridia were. And the Escape Sequence, holy crap, I think it lasted like 25 minutes which was ridiculous.

I do not consider myself a bad player, although I obviously don't have the level of skill that this apparently required. I'm not big on needless challenge, which Redesign seemed to have a lot of. It's fine for some, I know a couple people that replayed it dozens of times. For me, though, it was an abysmal execution of some really cool ideas.
By MetroidMst on May 17, 2015 (Star Star Star Star Star )
76% in 6:41
First off, I will say this is a hack everyone should at least play once. Most of us got our start in hacking because of this hack, and it should be thanked for that. However. . .

This hack has one major issue that affects the entire game, the physics. Yes, the game was designed around these physics, and they work for that purpose. But that doesn't not prevent them from being a massive weight, pun intended, on the players shoulders for the entire experience. I will maintain that Redesign with normal physics would easily be one of the best hacks out there still. "But that would break the hack by letting players actually move and go places." And the point is? Fun trumps dumb physics every time.

That mini rant aside, there is a lot to like about the hack otherwise. It has a nice difficulty level, a massive world to explore, and some Chozo Statues to find. I know some hate the Statue hunt in the game, but I love things like that personally. Makes the player actually explore the world. Of course, there are the terrible 25 Missile doors in the hack too, so that in itself is a big detriment to exploration.

This hack is frustrating because it could have been so much better by just refusing to touch the physics. Everything else is easily acceptable, except the 25 Missile doors. It is like you make the most delicious cake of all time, offer people a piece of it, and smear lice-filled horse poop all over top of it.
By Sheoldred on Aug 08, 2016 (Star Star Star Star Star )
No completion stats.
Extreme difficulty--but the huge world and completely rethought areas with entirely new ideas and usage of Super Metroid's assets make it worth playing and completing to see it all. The one major issue is the physics changes, but you have to look at it as a whole new game, with the physics allowing for more choke points to stretch the game out to the maximum length that the greatly expanded areas allow.
By TheZec on Nov 23, 2016 (Star Star Star Star Star )
No completion stats.
I first attempted this hack some years ago now I must've been 16, or 15. I remember jumping in the Ceres station for the first time and thinking how odd it is that jumping functions this way, but that isn't a negative in it of itself. Just different. I remember when I saw the 30 second timer to escape Ceres and my eyes widening. I remember first descending into Crateria and being delighted at how much had changed already. I remember being delighted at the map data for Crateria, Brinstar, saying to myself "this is going to be a lotta fun to explore." Unfortunately I never finished Redesign those years ago.

Years later, all these feelings returned in waves of nostalgia as well as seeing them with older and more seasoned eyes having played more video games since. However I noted the difficulty. Everything was doing so much damage in Crateria, in Brinstar. Especially those damn hoppers. I started asking myself how I could've possibly had the patience for this kind of difficulty back then. But on I pressed. Having a nice time getting lost with Samus Aran again.

Cutting this review short, as I'll save the rest for an essay someday. The hack never truly felt as open as it could've been for such large areas. Given the increased damage of most enemies, I can see why this decision was made. The game felt at its most open when entering Maridia proper. That was the highest point of the hack for me. Have all the gadgets I need, and I have this huge underwater area to explore with the lovely Western Maridia theme. Unfortunately I was railroaded to acquire the space jump, but more than being railroaded was the monotony of combat and enemies. Now, this is actually a problem with Metroid as a whole so it's not the fault of the hack; most enemies in the Metroid series are cannon fodder. Maridia's most common enemies were the fish and the crabs. They are not exciting to kill for the nth time in a row. Maridia is enormous and constantly reuses these enemies to the point of tedium. This isn't as much of an issue in the original Super Metroid because Maridia is smaller in that game. Again, this is more a problem with Metroid as a whole than with the hack. It was with these realizations that Redesign became an absolute chore to play through.

Lower Norfair was intriguing, and could probably be used in a class about game design. You acquire the Screw Attack before Golden Torizo. This was a huge empowering moment. Everything was going down left and right as I looked for the entrance to Lower Norfair. Once I got in there proper, again things going down left and right. Those giant hoppers, the gold pirates. Down, down. The problem is for much of early Lower Norfair nothing is a challenge. I said to myself, "if you can't have challenging enemies then you have to change the level design to compensate." Lo and behold, spiked ceilings and acidic floors. These were some of the more clever moments in the hack, some of my favorites. Another peak for me was having to avoid puffers as well as avoid the spiked ceilings. That was actually a lot of fun.


Notes:
-If you're going to have save stations so far apart from each other, then don't put them at all as it pushes the player to rely on save states
-Some of the Guardian locations were ridiculous. Particularly the one in red Brinstar
-The sand that drags Samus down in Maridia got really fucking ridiculous at times
-Golden Torizo destroying the environment was awesome. His coming after Ridley was interesting.
-Adding the two parts of the wall that jut out in Ridley's arena made the battle far too easy.
-Tourian was hilariously difficult
-The final escape sequence was strange. It was a combination of creative and not so creative quirks of level design. I enjoyed it for the most part, but rules were being made and broken on the fly. You can shoot certain gates and they explode, but not others? All of a sudden those pieces of metals in the tunnel you can morph ball on top of?
-Being forced to move underwater for long periods of time without the Gravity Suit was a great decision
By Aran;Jaeger on Dec 08, 2016 (Star Star Star Star Star )
100% in 11:13
Animals saved.
By SlayerCorpse on Aug 14, 2017 (Star Star Star Star Star )
96% in 30:00
This guy has an annoying obsession with the stupid wall jump. Ruined this hack, in my opinion.

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