Super Metroid Impossible Redesigned
Release date: Jan 12, 2019
Author: pathomSM
Download: Version 1.0, Unheadered (698 downloads)
Genre: Challenge [?]
Game: SM
Difficulty: Expert [?]
Average runtime: 5:20
Average collection: 96%
Read Me: [None]
Forum Thread: Release Thread
Rating: Star Star Star Star Star
Description
Samus has been brainwashed by Ridley. Her past adventure on Zebes was all in her head or was it.. Behold the ultimate challenge! This is Super Metroid Impossible Redesigned!

Requirements: Save states. This game is designed for Super Metroid experts who know how to perform all the SM moves.

***DO NOT PLAY THIS HACK IF YOU ARE NOT READY FOR A VERY GRUELING CHALLENGE!!! THIS IS FOR A MASCHIST SUPER METROID PLAYER!!!***
Screenshots
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Ratings and Reviews
By Casstastrophe on Jan 31, 2019 (Star Star Star Star Star )
No completion stats.
By Syphon on Feb 01, 2019 (Star Star Star Star Star )
No completion stats.
It's what you would expect from someone who originally tried to rate his own hack with 5 orbs and calls everyone who dislikes it "casuals", "trash" or "bad" (Thanks for the lovely PMs, author).

Anyway, don't bother with this unless you hate yourself.
By Sapphron on Mar 10, 2019 (Star Star Star Star Star )
96% in 5:14
This is your typical halfhack. It has bad colors, a red Crateria like every other one before it, spikes jabbing you around every corner, fake items, forced gauntlet, permastucks, etc. It is NOT a hack you play if you want to blow off some steam. There are gates in many different places making progression almost completely linear with the exception of a couple items. If you stop paying attention for a little bit, you might fall into one of the tens of death traps that were set, many of them being in Norfair and Maridia. The thing that probably bothered me the most was forcing the player to go through as much of a room as possible to get to the other side. What I mean by this is morph ball mazes, blocks placed just as obstructions so you can’t get to where you want to go the short way, invisible blocks, and other things.
In short, play this hack if you want to be confused and annoyed. And yes, it is fully beatable.
By MetroidNerd#9001 on Mar 11, 2019 (Star Star Star Star Star )
No completion stats.
This hack is not worth your time. I've played hacks like this before, and I have never beaten a single one of them for one reason: they aren't fun. Being hard for the sake of being hard is almost never the way to go when making a hack. (It also reinforces the stereotype that this is all that ROM hacks are.) When players encounter situations where the game is being cheap, or unnecessarily punishing, it makes want to stop playing; this happens a lot in this hack. My hope is that the author takes the criticism of this hack and goes and makes a much better hack because this is not worth your time to try to play.
By The Gaspachio on Mar 13, 2019 (Star Star Star Star Star )
No completion stats.
By Shadow96 on Mar 13, 2019 (Star Star Star Star Star )
No completion stats.
The worst thing about this hack is that it's painfully boring.
The best thing about this hack is that you can get a sense of how boring and poorly designed it is from the first few rooms.

I've always been a fan of challenge hacks, such as Cliffhanger and Super Mega-Metroid X-2. If you like those hacks, this is not for you. It offers nothing more than rooms of spikes and attempts to troll the player.
Not only is the hack not interesting, it's also pretty broken. Tons of palettes are wrong, and the enemy graphics are all messed up in some rooms.

Everyone should be able to remove the artist from the art (or in this case poorly designed half hack), but it's important to note that the author doesn't take criticism, and as a result you can be fairly confident that this hack is not going to improve over time. The tile errors, perma-stucks, palette problems, are all likely to be permanent fixtures of this hack.

So tl;dr: don't bother with this hack. Obviously.

Oh and the writing for the intro sounds like a bad fanfiction, so there's that.
By Metroid3D on Mar 14, 2019 (Star Star Star Star Star )
No completion stats.
By Cpt.Glitch on Mar 17, 2019 (Star Star Star Star Star )
No completion stats.
By Aran;Jaeger on May 18, 2019 (Star Star Star Star Star )
96% in 5:26
[Watch Video]  
Animals saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.

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