SMChallenge | ||
Release date: Aug 30, 2016 |
Author: SMILEuser96
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Genre: Speedrun/Race [?] Game: |
Difficulty: Beginner [?]
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Average runtime:
0:11 Average collection: 107% |
Read Me: [None] |
Forum Thread: Contest Thread |
Rating:
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Description
--Mission Log 2K150802--
--Note 1--
I had been tasked to kill the animals on planet GDQ15. I succesfully eradicated them all except for one,
which pulled some hypnosis doo-hickey something or other on me. I have however managed to escape
its illusion, and now I have to hunt it down.
--The Dude Who Looks A Lot Like Samus in a Power Suit a lot like Samus's
So this is a direct sequel to SMContention if that wasn't obvious. Don't worry though, I haven't used any Flexglows in this
so your eyes should be relatively safe.
There's a lot of energy tanks and missiles all over the place, and some major upgrades here and there. You don't need to collect many of them, but you should still pick up some.
To progress, don't ever go left through a door.
No special skills are required to beat the hack, but walljumping might be a thing depending on your route.
I have intentionally given some items shared indexes, so sometimes you might see empty item pedestals or items not being there in other playthroughs.
Expected playtime is somewhere around 10-15 minutes.
--Note 1--
I had been tasked to kill the animals on planet GDQ15. I succesfully eradicated them all except for one,
which pulled some hypnosis doo-hickey something or other on me. I have however managed to escape
its illusion, and now I have to hunt it down.
--The Dude Who Looks A Lot Like Samus in a Power Suit a lot like Samus's
So this is a direct sequel to SMContention if that wasn't obvious. Don't worry though, I haven't used any Flexglows in this
so your eyes should be relatively safe.
There's a lot of energy tanks and missiles all over the place, and some major upgrades here and there. You don't need to collect many of them, but you should still pick up some.
To progress, don't ever go left through a door.
No special skills are required to beat the hack, but walljumping might be a thing depending on your route.
I have intentionally given some items shared indexes, so sometimes you might see empty item pedestals or items not being there in other playthroughs.
Expected playtime is somewhere around 10-15 minutes.
Screenshots
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