Super Metroid: Aggressive
Release date: Oct 28, 2016
Author: TheOrigin
Download: Version 1.0 (1225 downloads)
Genre: Quick Play [?]
Game: SM
Difficulty: Veteran [?]
Average runtime: 0:04
Average collection: 6%
Read Me: [None]
Forum Thread: Aggressive
Rating: Star Star Star Star Star
Description
This is my hack of Super Metroid, is my first hack so do not expect much from it.
It is a small adventure full of spikes and dangers to stop the progress of Samus,the more you progress,will be more difficult.
Screenshots
Screenshot Screenshot
Ratings and Reviews
By Aran;Jaeger on Jul 08, 2017 (Star Star Star Star Star )
6% in 0:03
[Watch Video]  
No animals to be saved.

Quick Summary of the meaning of my SM hack ratings:
5 orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection; SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.
4 orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection; Well done SM hacks with noticeable design problems.
3 orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection; Normal decent average SM hacks.
2 orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection; Overall messy, confusing, or punishing SM hacks with some upsides.
1 orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection; Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.

Judgement parameters summary:
° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools.
° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks.
° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice.

The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.

Finally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5.

Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''.
By Sapphron on Jul 07, 2019 (Star Star Star Star Star )
6% in 0:04
The room was a little dim, but thankfully there were recharges and energy tanks. This is a little precision hack, but I had a lot of fun with it.
By MetroidNerd#9001 on Nov 10, 2019 (Star Star Star Star Star )
6% in 0:06
This hack reminded me a bit of VVVVVV in its level design. It's kind of fun, but it lacks easy recovery of progress after death, so try not to die. Good for learning how to navigate in the morph ball, though for some, you're probably better off playing B2-TW.
By Syphon on Nov 21, 2019 (Star Star Star Star Star )
6% in 0:03
If you like this you can go ahead and play Aggressive II and III. They are all fun.
By Sickwood on Oct 30, 2020 (Star Star Star Star Star )
% in 0:07
Fun little hack that is nice enough to provide e-tanks and recharge stations to keep you alive while springballing around a blue spike fest. Good enough to peak my interest in II and III.
By Daniel94Gomes on Nov 01, 2020 (Star Star Star Star Star )
6% in 0:04
I Play The Version 1.0
By JaceTheBodySculptor on Aug 13, 2022 (Star Star Star Star Star )
6% in 0:05
Fun practice for mid air morphing, springing on crumbles, grappling near spikes, and wall jumping. I decided to save-state after each energy refill (but never in between), so real save states would be nice for people playing on consoles that don't savestate. I think I would also prefer if the crumbling blocks looked different from the stable blocks, but I'm not certain because there is some positive surprise value.

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