greenmetroid's Ratings and Reviews
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B2-TW by Grime [SM Quick Play], rated by greenmetroid on Oct 14, 2024 (Star Star Star Star Star )
10% in 0:08
A nice short hack, challenging but also well done. Linear of course. Nice boss fight.
SM - Cryogenesis by Onnyks [SM Exploration], rated by greenmetroid on Oct 13, 2024 (Star Star Star Star Star )
77% in 3:14
[+] The hack is remarkable for its great atmosphere, feeling of isolation and discovering the history of the locations.
[+] Great world design. Gently communicating directions to the player while the obvious path is usually blocked. That makes navigation and exploration challenging and rewarding.
[+] The map feels quite compact and rooms are easily traversable, making backtracking pleasant.
[+] Visually there are some treats. Some rooms have a walkable foreground and background, and you can switch between them at certain spots. This is quite unique. I also liked the area in the sky, especially the cockpit.
[+] Many items renamed, some new items. Great overall mix.
[-] The ending let me down: I ran into Ridley, then suddenly the escape sequence starts and that's it. Ridley should have gotten at least a small map section for himself to build up tension.

All in all a great romhack. Definitely recommended. If you like the first 30 minutes, you are in for a joyride.
Super Junkoid by P. Yoshi [SM Exploration], rated by greenmetroid on Oct 04, 2024 (Star Star Star Star Star )
100% in 3:34
This hack is awesome, if you like the overall setting. It is not necessary to play the predecessor Junkoid (M1 hack), although it is also a good hack.

[+] This hack is remarkable for the complete reskin and the completely new items. Be ready for some uncomfortable and gory sprites.
[+] Great world design. The world is well interconnected, the rooms can be navigated seemlessly, making backtracking fun. The world is quite non-linear. You do not need to beat any of the major bosses to get an important item, so you can tackle them when you feel powerful enough. The different areas can be explored to great extend in any order.
[+] Map. Map is clear to read. Map rooms reveal all the items with question marks, so it's no chore to find 100%. If you do not visit the map rooms, the items are still marked on the map if you find them, which is nice.
[+] The difficulty is vanilla, but you should be able to wall jump. The emphasis is more on exploration and atmosphere than on challenge.
Super Metroid: Subversion by TestRunner and AmoebaOfDoom [SM Exploration], rated by greenmetroid on May 17, 2024 (Star Star Star Star Star )
100% in 10:33
This is my first review ever although I have played a couple of hacks. I want to point out the good and bad aspects of this hack. I played version 1.2.

+ many creative new ideas (no spoilers here, but that is basically what kept me playing)
+ new items and different take on classic items
+ creative new areas, with custom music
+ I like the logbook feature. It's nice for background information but also mandatory for some bosses to get some hints on how to beat them.
+ There is an in-game feature to help find 100% of the items which I really appreciate.
+ The difficulty is just right for me, I played on normal.
- This is my biggest complaint: the world design is bad. Traversing the world is tedious, there are only few shortcuts for the late game. And you have to traverse the world a lot! Each newly found item requires to move to the opposite end of the world so often! So you navigate the same rooms time and again. That is really annoying! Also finding the right room is sometimes not enough, you miss a detail and walk out again. It's better to lock the player if he is in the right spot by blocking a door. If you explore, take notes! There are always lots of ways to explore, even if many lead to road blocks are a few rooms.
- This is rather subjective: The world is not atmospheric, e.g. compared to the vanilla game or the first 5 minutes of Vitality.
- Botwoon was just annoying with the crumbling blocks.

All in all a great hack from a technical point of view with lots of great ideas, but the world did not resonate with me at all. It's not the same level of quality as Hyper or Vitality for me. I wish I liked it more because the developers surely spend so much time with it. I really hope that SMART will make it easier for more devs to make new awesome mods.

See you next mission!