caldw3ll's Ratings and Reviews
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Metroid: Desolation by jasinchen [MZM Exploration], rated by caldw3ll on Jun 01, 2023 (Star Star Star Star Star )
69% in 3:13
This hack is pretty amazing. The ported bosses were a super cool addition, and I really liked the story concept. The endings kind of feel lack-luster though. Most of them feel super abrupt, like the author crammed the plot into the last half hour or so of the game.

Also, I feel like the game is overly restrictive when it comes to stopping sequence breaking. Often I would perform a series of difficult wall-jumps or infinite bomb-jumps, only to be met with a power-bomb door, or a pool of water. It often felt like the author went out of their way to add redundant barriers to progression, just to prevent people like me from going off of the beaten path.

At first, this sort of thing bothered me A LOT-- however, as I started playing the new game+ mode, this restrictiveness began to make sense. Still, I feel like the a few instances of such barriers could have been removed without frustrating players.

Despite all of that, the sheer quality and polish of the hack makes it a must-play. The custom asm is top-notch, to the extent that the author added an entirely new major upgrade, without it overwriting an existing upgrade slot.
Hyper Metroid by RealRed [SM Exploration], rated by caldw3ll on Nov 27, 2020 (Star Star Star Star Star )
98% in 0:00
Super Mochtroid by P0ZN0 [M1 Vanilla+], rated by caldw3ll on Nov 19, 2020 (Star Star Star Star Star )
76% in 9:42
Very technically impressive hack. The little physics changes and the addition of crouching takes the game from something that I hate to something that I played all the way through. The revamped Ridley is AMAZING, but I feel like the controls arent responsive enough to allow for such a dynamic fight. For instance, some times when i only wanted to crouch, samus would go into a ball, and other times it would take two or three taps to go from crouch to ball. I think if you implemented downward aiming, like in Metroid 2, and improved the controls some more, then it would be fine. Also, while the new player sprites are pretty on their own, the walking animation looks strange when walking while shooting, as samus repeatedly points her arm cannon down and up again. I think if you made it so that Samus's armcannon is always held forwards in her default walking animation, it would look more natural to run while shooting.

Also, my time was so high because ive never beaten metroid before.