Super Mochtroid | ||
Release date: Oct 25, 2020 |
Author: P0ZN0
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Genre: Vanilla+ [?] Game: |
Difficulty: Vanilla [?]
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Average runtime:
5:18 Average collection: 76% |
Read Me: [None] |
Forum Thread: Release Thread |
Rating:
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Description
Based on the introduction sequence in Super Metroid when Samus is telling the story thus far.
•New Samus sprites and animation improvements.
•Updated boss graphics and Ridley fight asm.
•Crouching function
•Most enemies don’t exist during door transitions (no more unfair rinkas).
•New beam system and damage adjustments (see README.txt)
Version 1.1
•Current health and missiles are saved upon using an elevator (see v1.1 CHANGELOG.txt for more details)
•Password now saves health as well as missiles.
•New Game starts the player off with 99 health.
•Various changes and bugfixes (see v1.1 CHANGELOG.txt)
•New Samus sprites and animation improvements.
•Updated boss graphics and Ridley fight asm.
•Crouching function
•Most enemies don’t exist during door transitions (no more unfair rinkas).
•New beam system and damage adjustments (see README.txt)
Version 1.1
•Current health and missiles are saved upon using an elevator (see v1.1 CHANGELOG.txt for more details)
•Password now saves health as well as missiles.
•New Game starts the player off with 99 health.
•Various changes and bugfixes (see v1.1 CHANGELOG.txt)
Screenshots
Ratings and Reviews
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