Omegaknuckles's Ratings and Reviews
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Metroid 2: Challenge by RT-55J [M2 Spoof], rated by Omegaknuckles on Nov 12, 2017 (Star Star Star Star Star )
100% in 0:00
Pros: Offers an unexpected play experience that will have players' heads scratching.
Cons: Could be a bit longer and less like a halfhack. No animals to save.
Another MZM Hack by uNsane [MZM Unknown], rated by Omegaknuckles on Nov 12, 2017 (Star Star Star Star Star )
No completion stats.
Don't waste your time with this one.

Hack is incomplete. Most of the edits are early on in Brinstar with the entirety of Crateria/Norfair/Ridley untouched.

Utilizes a large amount of required wall-jumping, IBJ, and even a camera trick (you have to follow your long beam shot via morphing ball to exit the route you entered the room in since the top exit is sealed.)

Uses questionable placement of invisible walls and making certain areas unreachable. There was also one instance of actually making the hack easier by allowing a Super Missile tank in Brinstar to be accessed with bombs instead of Speed Booster + High Jump.

Hack cannot be finished because the game crashes upon entering the door transition to the elevator room to Kraid.

I don't know how item % is calculated for multiple pickups so my final tally is below.
Ended at 160 Missiles, 12 Supers, 7 Energy Tanks. Items: Long Beam, Charge Beam, Ice Beam, Wave Beam, Unknown Item #1, Bombs, Varia Suit, Unknown Item #3, Morph Ball, Power Grip, Hi-Jump, Screw Attack.
Metroid Fusion C.L.E.A.N. Station by Mar99troid [MF Exploration], rated by Omegaknuckles on Jul 07, 2019 (Star Star Star Star Star )
100% in 2:27
-SAVE BEFORE CLEARING THE LAST CLEANING UNIT. The escape sequence can be brutally unforgiving to those who don't know the pathways.
-Walljumps required (Single-wall Walljumps are now possible)
-Custom Space Exterior Physics, mastery of this is required for 100%
-Some narrow morph tunnels are difficult to enter with bomb jumps. Mashing B has sporadic success .
-Door Transition Blocks can be located in unusual spots and will require thorough searching to find.
-Nonlinear (in Metroid Fusion)
-Save stations exist (as of V1.15)
-With proper routing, can easily be completed in under 30 minutes, if speedruns are of interest.
-Dust Annihilator (Power Bomb) refills require Red X, new PB Tank, or a visit to Samus' Ship.
-Jump-extend technique optional but can allow for more versatile sequence breaks.
-Exactly two items cannot be collected until the escape sequence is activated. Have fun.

LOTS of blind/hidden morph ball tunnels and some extremely difficult to find items are only available through finding hidden exits in them.

A good amount of secrets for those with the iron will (or editor) to find them. Includes an Interesting Room (Kanji for "Seijin-muke").

Also accounts for the only instance a game script has called me a freak.

Custom ASM has been deployed to not only add QOL physics improvements (single-wall walljump, quirky space exterior physics), but also hijack the Fusion Event System to allow the hack to, you know, work?

Only encountered one permastuck where I ended up in the ceiling in the "Gravity-changing liquid" room somehow when returning from another room. Also, Bleach. BOILING BLEACH!

Won't drop spoilers here, but check out the Navigation Room during the escape for some tips on 100%.

Metroid Fusion C.L.E.A.N.S. Version 1.15 patch.
(Kanji for Nihon wa. Sekaii! Kanji not compatible with review page)